Commit Graph

523 Commits

Author SHA1 Message Date
bnnm
7c7af0bf18 Rename *_DE2 to _*DEC for consistency and since it was first 2017-11-23 22:48:11 +01:00
bnnm
17da12f324 Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)] 2017-11-23 22:32:31 +01:00
bnnm
8363e26b88 Unify IMA/IMA_int with standard IMA decoder + add stereo IMA 2017-11-19 03:32:21 +01:00
bnnm
36d4f69420 Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect 2017-11-18 22:49:18 +01:00
bnnm
ea634ad473 Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
79c5cfab49 Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping 2017-11-18 02:20:52 +01:00
bnnm
4a2cf9dd91 Fuse EACS and DVI IMA decoder into a configurable IMA decoder
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
2ad3d432f1 Rename pcm.c > scd_pcm.c (cleanup) 2017-11-16 00:41:06 +01:00
bnnm
6c141a6582 Clean .dvi/.kcey and add proper .PCM extension 2017-11-15 23:26:38 +01:00
bnnm
7bec0d368f Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it 2017-11-11 17:49:07 +01:00
bnnm
82b1f235de Remove/simplify formats.h and move to vgmstream.h for simpler API 2017-11-10 20:26:44 +01:00
bnnm
66be677f56 Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy] 2017-11-05 17:06:40 +01:00
Christopher Snowhill
b316b0ec33
Merge pull request #136 from bnnm/bgw-sab-etc
BGW, SAB, etc
2017-10-28 18:22:12 -07:00
bnnm
1ff0cecca8 Fix minor compiler warnings (missing const/static/case defaults/etc) 2017-10-28 01:34:32 +02:00
bnnm
e6cb6facbc Fix coding_XBOX_int so it properly works with any interleave; comments 2017-10-27 18:56:34 +02:00
bxaimc
0d440dbecd Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually. 2017-10-20 21:06:49 -04:00
bnnm
6b57005c07 Fix some S14/SSS (Korogashi Puzzle Katamari Damacy) 2017-10-14 13:42:59 +02:00
bnnm
c770490b3d Add AL2 meta + A-law decoder [Conquest of Elysium 3 (PC)] 2017-10-08 17:51:54 +02:00
bnnm
16786b78d4 Add .opus [Lego City Undercover] 2017-09-30 01:27:47 +02:00
bnnm
8a8ebe3e24 Minor renames for style (ps3_xvag > xvag, x360_nub > nub_xma) 2017-09-29 23:37:20 +02:00
bnnm
d46996a642 Improve Guitar Hero II multi-streams with block layout
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
3001b7acba Fix NGC STM regression [Fire Emblem Path of Radiance (GC)] 2017-08-28 17:47:19 +02:00
bnnm
41b22c2699 Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)] 2017-08-28 16:07:09 +02:00
bnnm
953022b983 Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)] 2017-08-28 15:14:24 +02:00
bnnm
5d12d6fb67 Add big endian mode to coding_PCM16LE_int and rename to coding_PCM16_int 2017-08-27 22:17:13 +02:00
bnnm
adb225c180 Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2] 2017-08-20 02:18:48 +02:00
bnnm
86b7b45c89 Minor rename 2017-08-19 15:59:29 +02:00
bnnm
3c14d3fdb4 Parse loop_target manually (get_vgmstream_play_samples is just a helper) 2017-08-18 19:32:51 +02:00
bnnm
d9fb118412 Add BINK multi-stream support and v2 header 2017-08-18 19:24:19 +02:00
bnnm
6642607d0e Add FSB5 PCMFLOAT + decoder [Anima Gate of Memories (PC)] 2017-08-18 18:54:21 +02:00
bnnm
ade662e023 Redo Angel STM: add PCM, adjust looping, unify code, add .lstm 2017-08-12 18:42:38 +02:00
bnnm
b7c807a85c Add stream name string, for metas than can use it 2017-08-12 11:27:10 +02:00
bnnm
aaa2613802 Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3] 2017-08-05 17:54:50 +02:00
bnnm
3e947b5e9d Remove meta_AHX from MPEG ifdefs
I feel parsing a header/meta isn't tied to the ability to init the
codec, which could be swapped if one wanted to use another lib
2017-07-29 23:21:32 +02:00
bnnm
d54492cb95 Update MPEG "interleaved" decoder: now "custom", restructured, added AHX
To support future MPEGs of uncertain layout and frame variations (namely
EALayer3) the code has been restructured: mpeg_decoder does stream
procesing and decoding, while mpeg_custom_utils_x does init and parsing
(write to data buffer + update offsets), per MPEG subtype. Internals
have changed but still gives byte-exact results.
AHX has been adapted to this format as a test. Some modes
(P3D/EALayer3/LyN/AWC) are defined for later development but will fail
on init ATM.
2017-07-29 23:14:04 +02:00
bnnm
6308818b77 Simplify MPEG coding/layouts to allow blocked layouts and future changes 2017-07-29 13:05:23 +02:00
bnnm
54ef2b5190 Add Silicon Knights .AUD + SK Vorbis [Eternal Darkness (GC)] 2017-07-29 11:46:53 +02:00
bnnm
bc8e2e9204 Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes 2017-07-28 23:26:58 +02:00
bnnm
ab6a146528 Add EA SCHl fixed/old (PATl) support [NHL 97 (PC)] 2017-07-23 17:09:55 +02:00
bnnm
3d6e0882ba Improve NDS HWAS volume swings by resetting ADPCM hist every block 2017-07-23 13:16:59 +02:00
bnnm
1fb02da34d Remove EA hack in XBOX decoder and modify XBOX_int (mono) for EA SCHl 2017-07-23 04:21:07 +02:00
bnnm
312b68c0b7 Add EA BNK support and fix minor EA header parsing defects 2017-07-23 03:46:55 +02:00
bnnm
5fe6033442 Fix/improve EAXA naming scheme and detection/handling
EA's MT/MicroTalk is not the early version of EAXA as I thought, but a
rarely used VBR codec (ex. FIFA 2001/2002 PS2) seemingly related to
Westwood VBR ADPCM
2017-07-21 19:19:58 +02:00
bnnm
47c5f70976 Add TXTH generic header format
It's a single text file with basic read commands; similar to GENH but
meant to simplify addition/distribution of (semi)headerless formats
2017-07-15 11:49:28 +02:00
bnnm
58af99fd4b Fix FFTA2 loop 'clicks' in some files by preserving ADPCM history 2017-07-08 11:34:02 +02:00
bnnm
cce72d7aa5 Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
bf34339b41 redo EA SCHl support [EA games from roughly 1997~2010]
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
880b8c5543 Add Wii 04SW [Driver: Parallel Lines (Wii)] 2017-06-25 00:27:58 +02:00
bnnm
f617e5e762 Improve PS2 XA30 [Driver: Parallel Lines (PS2)] 2017-06-24 23:33:49 +02:00
bnnm
64500f025d Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)] 2017-06-24 23:30:10 +02:00