Commit Graph

4203 Commits

Author SHA1 Message Date
bnnm
751d5c5f0f Clean DSP meta once again 2018-08-26 20:05:38 +02:00
bnnm
cc537270c1 Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
bnnm
ce6722181a Move csmp to its own file, since it's not very standard either 2018-08-26 18:55:57 +02:00
bnnm
f2a5b5954f Move wsi to its own file, since it's not very standard 2018-08-26 17:40:40 +02:00
bnnm
d94485e89e Minor decode_vgmstream cleanup 2018-08-26 17:07:33 +02:00
bnnm
4ee39206c3 Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup 2018-08-26 16:36:08 +02:00
bnnm
5aad45ab87 Clean AST meta 2018-08-26 13:48:14 +02:00
bnnm
bc62a689c0 Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
bnnm
c2a0311584 Random tweaks 2018-08-26 13:47:02 +02:00
bnnm
92f35029bb Make generic block_update and auto-call in vgmstream_open_stream 2018-08-26 13:46:07 +02:00
bnnm
b02eeeff04 Fix some .SFL looping and SLI cleanup [Hanachirasu (PC)] 2018-08-26 02:26:38 +02:00
bnnm
88f50985de Optimize segmented layout decode samples 2018-08-26 01:05:07 +02:00
bnnm
ee03726bbc Find loop_segment automatically in segmented_layout + remove from metas 2018-08-26 00:59:31 +02:00
bnnm
c9dc0917ff Fix interleave layout hanging when no interleave size set 2018-08-25 21:15:10 +02:00
bnnm
3130eebf0c Minor layout cleanup + doc 2018-08-25 20:46:54 +02:00
bnnm
3765831dbe Remove usage of atrac9_parse_config 2018-08-25 18:03:58 +02:00
bnnm
a734e9c5cb Remove custom ATRAC9 in favor of custom IO
Formats using custom layouts tend to be weird enough that it's a pain to
add support directly in the decoder.
Instead should use custom layouts and I/O streamfiles that, though a bit
wordy and unwieldy at the moment, are a lot more flexible.
2018-08-25 17:48:01 +02:00
bnnm
f86c90c5f9 Use KMA9 custom IO instead of custom ATRAC9 2018-08-25 17:26:49 +02:00
bnnm
9c8dae38dc Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)] 2018-08-25 17:25:02 +02:00
bnnm
1ba2637256 Clean XVAG meta for future changes 2018-08-25 16:23:15 +02:00
bnnm
9e54efe6d8 Remove FFMPEG_EA_XMA as it's now done with custom IO + layers 2018-08-25 13:22:57 +02:00
bnnm
e3255344cf Redo EA-XMA with custom IO for fixes [Skate (X360), NFS: MW (X360)] 2018-08-25 12:48:55 +02:00
bnnm
d8758f0cb5 Fix describe_vgmstream with layered_layout + FFmpeg 2018-08-25 12:22:40 +02:00
bnnm
8cf27cc15e Add .xna XWB [Touhou Makukasai ~ Fantastic Danmaku Festival (PC)] 2018-08-25 12:21:21 +02:00
bnnm
8a57cf4729 Add .dax RIFF [Love Game's - Wai Wai Tennis (PS1)] 2018-08-25 12:20:55 +02:00
bnnm
db899deb99 Add some Makefile extra cflags 2018-08-25 12:19:51 +02:00
bnnm
07ad3250f6 Clean EAAC streamfile and prepare for EA-XMA 2018-08-25 09:57:46 +02:00
bnnm
6654e44517 Improve/fix AWC XMA streamfile for certain cases
It was assuming reads were sequential, though they can skip to offset
(in practice rarely affected), and adjusted packet skip to improve a few
songs.
2018-08-25 09:57:20 +02:00
bnnm
131e4ea123 Add VRTS configurable file comparer, since Windows's FC is so slow 2018-08-25 09:55:42 +02:00
bnnm
19e6e635e1 Minor VRTS speedup 2018-08-24 20:08:44 +02:00
bnnm
92a6d57227 Fix typos and doc stuff 2018-08-24 19:37:31 +02:00
bnnm
b17719f69c Rename render_vgmstream_nolayout to _flat for clarity/consistency
But not layout_none to layout_flat, since it's used everywhere
2018-08-24 19:37:02 +02:00
bnnm
f576d9568c Rename nolayout.c to flat.c for consistency/clarity 2018-08-24 19:29:39 +02:00
bnnm
b4884522d8 Optimize STDIO/FOO streamfiles slightly
Tries to simplify code, and buffer is not emptied unless we really read
more data (useful for edge reads). get_offset is now reliable (though
never used).
2018-08-24 18:48:42 +02:00
bnnm
6c553882f3 Rename codec_version to codec_config to clarify 2018-08-23 18:07:45 +02:00
bnnm
ad4478ac2c Set dual stereo as a meta flag rather than a static list
Mainly for cleanup/style
2018-08-23 18:00:34 +02:00
bnnm
9ad2f578e6 Fix PSH/VSV loops and glitches [Romancing SaGa (PS2)] 2018-08-23 17:13:46 +02:00
bnnm
d7c2249358 Simplify XVAG looping code 2018-08-23 17:00:52 +02:00
bnnm
41281aa4e9 Tweak .snds priority again 2018-08-22 21:16:25 +02:00
bnnm
6b4f54df92 Add TXTH "loop_flag = auto" to autodetect PS-ADPCM loop points 2018-08-22 21:04:16 +02:00
bnnm
06c8ab1b3f Remove bik2a/bk2a fake extensions since they aren't used 2018-08-22 20:43:19 +02:00
bnnm
dcbc7e5b9b Lower parse priority of raw metas so TXTH has a chance to go first 2018-08-22 20:39:31 +02:00
bnnm
785741e7e1 Rename ps2_mib.c to ps_headerless,c 2018-08-22 20:29:29 +02:00
bnnm
69c791656e Move MIB+MIH to its own meta and fix rare files [Gladius (PS2)] 2018-08-22 20:10:31 +02:00
bnnm
925916690a Parse PS3 .bnk properly and remove ps3_klbs.c [L@ve Once (PS3)] 2018-08-22 19:26:19 +02:00
bnnm
75fb12eed4 Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup 2018-08-22 19:19:31 +02:00
bnnm
27038c9ec8 Add .wavebatch PCM8 [Cars 2 (3DS)] 2018-08-21 22:39:47 +02:00
bnnm
58b8b0c8df Fix various .vag issues [Shikigami no Shiro (PS2), Red Star (PS2)]
Also cleanup and loop end was also off by 28 samples in several cases
2018-08-21 22:16:56 +02:00
bnnm
fe3538520b Add ps_find_loop_offsets util to find loop point in PS-ADPCM data 2018-08-21 22:14:55 +02:00
bnnm
cae82e9074 Clean builds and enable VGM_USE_VORBIS/MPEG manually for consistency 2018-08-20 20:08:24 +02:00