Commit Graph

4927 Commits

Author SHA1 Message Date
bnnm
530a04eca4 Fix minor compiler warnings 2020-04-12 20:36:46 +02:00
bnnm
221ebf0152 Fix Winamp reading wrong replaygain info in rare cases 2020-04-12 20:36:04 +02:00
bnnm
b2f06707a8 Fix BE/old/empty Wwise .bnk [Too Human (X360)] 2020-04-12 20:35:38 +02:00
bnnm
35b708df94 Fix old Wwise .xma, loop end +1, truncated DSP [Too Human (X360)] 2020-04-12 20:34:40 +02:00
NicknineTheEagle
63365162df
Merge pull request #594 from NicknineTheEagle/ea
EAAC: Fixed looped RAM sounds
2020-04-11 20:27:46 +03:00
NicknineTheEagle
b5d6d8b366 EAAC: Fixed looped RAM sounds 2020-04-11 20:12:50 +03:00
NicknineTheEagle
8638b219ff
Merge pull request #593 from NicknineTheEagle/ea
Fixes to EA Harmony Sample Bank format (SBR/SBS)
2020-04-10 22:18:34 +03:00
NicknineTheEagle
7a9aa6c857 EA Harmony: Fixed dset handling, added stream name for clarity 2020-04-10 17:36:27 +03:00
NicknineTheEagle
c7c21dfd81 Minor doc fix 2020-04-10 17:33:57 +03:00
NicknineTheEagle
772950ea5e
Merge pull request #590 from NicknineTheEagle/ea
Fixed EA HDR/DAT parser
2020-04-08 16:46:43 +03:00
NicknineTheEagle
461230ecfb EA HDR/DAT: Fixed some checks 2020-04-08 13:39:37 +03:00
bnnm
772fe03e10
Merge pull request #588 from bnnm/ifdef
Fix ifdef
2020-04-07 01:18:45 +02:00
bnnm
a839ca0c7e Fix ifdef 2020-04-07 01:13:38 +02:00
bnnm
994ef88409
Merge pull request #587 from bnnm/mul-ubisb-etc
mul ubisb etc
2020-04-05 22:44:37 +02:00
bnnm
3d002e484e Add G7221 to Audacious makefiles 2020-04-05 22:38:35 +02:00
bnnm
5e763c68e1 Fix missing G7221 ifdef 2020-04-05 22:37:35 +02:00
bnnm
a464b7624c Add some encrypted files [The Pirate's Fate (PC)] 2020-04-05 22:36:08 +02:00
bnnm
ce6877f1b8 Fix some Sony .bnk [Yu-Gi-Oh! GX, Ratchet & Clank (PS2)] 2020-04-05 22:08:03 +02:00
bnnm
41fe7ad27b Add .isb MPEG/XMA [Mass Effect (multi)] 2020-04-05 22:07:51 +02:00
bnnm
dc4556b0ec Fix some .vpk loop issues [Sly 2 (PS2)] 2020-04-05 13:09:05 +02:00
bnnm
6ec4f0d008 Add Ubi SB alt IMA [Splinter Cell: Essentials (PSP)] 2020-04-05 11:45:31 +02:00
bnnm
9a09d2cf11 Fix some .cstr [Donkey Konga (GC)] 2020-04-04 23:54:31 +02:00
bnnm
115c6363b8 Fix some Ubi .ckd [Rayman Origins (PS3/X360/PC)] 2020-04-04 22:44:28 +02:00
bnnm
2288370d8b Fix EAAC file leak 2020-04-04 22:32:11 +02:00
bnnm
a93e1d5c69 Missing def 2020-04-04 22:31:53 +02:00
bnnm
6de5cc32f6 Change vgmstream123 default buffer to 1kb for Pi Zero 2020-04-04 22:28:34 +02:00
bnnm
d556919895 Add Argonaut ASF to TXTH [Croc (SAT)] 2020-04-04 22:24:07 +02:00
bnnm
a2e99178e3 Fix some .mul [Tomb Raider 7 (PS3), Tomb Raider Legend (X360)] 2020-04-04 22:08:13 +02:00
bnnm
fd3b240015 CRLF to LF 2020-04-04 22:07:13 +02:00
bxaimc
cff06e3822
Merge pull request #585 from bxaimc/master
P5R ADX Key
2020-04-04 13:55:26 -04:00
bxaimc
17c44f2607 Add ADX key for Persona 5 Royal (PS4) 2020-04-04 13:47:42 -04:00
bnnm
44b700454a Add .snz extension [Killzone HD (PS3)] 2020-04-04 19:10:03 +02:00
bnnm
ccf58bd9e8 Fix some Ubi SB [Ghost Recon Advanced Warfighter (Xbox)] 2020-04-04 19:07:33 +02:00
bnnm
ce54c283f2 Add Wwise .bnk FX mini-format [Borderlands 2 (X360)] 2020-04-04 18:37:53 +02:00
bxaimc
e7da81ef4c
Merge pull request #581 from bxaimc/master
LoH:ToCS3 (Switch) Ogg Opus Looping
2020-03-21 00:22:04 -04:00
bxaimc
a20934458b Add looping for The Legend of Heroes: Trails of Cold Steel III (Switch) 2020-03-21 00:14:09 -04:00
bnnm
50cb942206
Merge pull request #577 from bnnm/txth
txth
2020-03-15 00:44:13 +01:00
bnnm
41dd45f455 Fix TXTH base_offset chaining and other edge cases
- allow name_table when setting body_file
- match paths in name_table (needs wildcard: *path/file.ext)
- always apply base_offset to coefs/hist/name_offset
2020-03-15 00:39:16 +01:00
bnnm
8d9dfaa9b0 Add .ssd extension [Zack & Wiki (Wii)] 2020-03-15 00:38:33 +01:00
bnnm
16a3670ba3
Merge pull request #576 from bnnm/mab
mab
2020-03-14 16:48:54 +01:00
bnnm
ac5f892ed1 Fix some SQEX .sab/mab names and cleanup 2020-03-14 16:36:07 +01:00
bnnm
52325cea7d Add .ams extension [Super Dragon Ball Z (PS2)] 2020-03-14 16:35:58 +01:00
bnnm
faf6def4fe Print BKHD wwise id as unsigned for clarity
printf'ing an unsigned value as signed (%i) still gives unsigned result,
as does a signed value as unsigned (%u), maybe implementation-defined
though
2020-03-14 16:35:44 +01:00
bnnm
5743f42e22
Merge pull request #572 from CyberBotX/CMake
Some CMake updates.
2020-03-13 17:06:28 +01:00
bnnm
126e3b4113
Merge pull request #573 from bnnm/xnb-xpcm-vid1
nnb xpcm vid1
2020-03-09 01:05:28 +01:00
bnnm
1ac69f90d4 Clean streamfile code 2020-03-09 00:58:50 +01:00
bnnm
86b252c7d5 CRLF to LF 2020-03-08 22:50:11 +01:00
bnnm
c226ad2835 Disable FDK-AAC/QAAC default compile flag 2020-03-08 22:26:19 +01:00
bnnm
7fc20cb49f Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
bnnm
e3727da3b7 CRLF to LF 2020-03-08 22:12:52 +01:00