vgmstream/src/layout
2020-09-15 06:56:27 -04:00
..
blocked_adm.c Fix some .ADM glitches [Dragon Quest V (PS2)] 2018-03-11 01:06:31 +01:00
blocked_ast.c Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch) 2020-09-15 06:56:27 -04:00
blocked_awc.c Fix some .awc [Max Payne 3 (PC)] 2020-03-01 12:25:40 +01:00
blocked_bdsp.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_caf.c Rename caf files for consistency 2018-03-08 23:31:07 +01:00
blocked_dec.c Rename *_DE2 to _*DEC for consistency and since it was first 2017-11-23 22:48:11 +01:00
blocked_ea_1snh.c Improved EA videos support 2019-11-09 23:16:13 +03:00
blocked_ea_schl.c Fix compilation without MPEG 2019-11-11 22:35:36 +01:00
blocked_ea_sns.c EAAC: Implemented gigasample type 2019-11-30 21:30:59 +03:00
blocked_ea_swvr.c Adjust some EA SWVR blocks 2019-12-27 01:48:29 +01:00
blocked_ea_wve_ad10.c Simplify WVE block parsing by ignoring empty blocks 2018-04-13 16:46:24 +02:00
blocked_ea_wve_au00.c Simplify WVE block parsing by ignoring empty blocks 2018-04-13 16:46:24 +02:00
blocked_filp.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_gsb.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_h4m.c Simplify debug off_t casting for easier build 2018-12-01 18:52:30 +01:00
blocked_halpst.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_hwas.c Rename some blocked layouts files for clarity 2018-02-25 16:58:21 +01:00
blocked_ivaud.c Fix various music .ivaud [GTA IV (PC)] 2018-07-06 21:04:06 +02:00
blocked_matx.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_mul.c Fix truncated MULs 2019-02-09 23:39:03 +01:00
blocked_mxch.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_ps2_iab.c Minor cleanup 2018-04-13 16:40:50 +02:00
blocked_rws.c Rename some blocked layouts files for clarity 2018-02-25 16:58:21 +01:00
blocked_sthd.c Add .stx STHD [Kakuto Chojin (Xbox)] 2018-03-29 17:01:46 +02:00
blocked_str_snds.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_thp.c Clean THP 2019-11-23 20:56:57 +01:00
blocked_tra.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_ubi_sce.c Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)] 2020-05-27 23:37:25 +03:00
blocked_vawx.c Fix some VAWX multichannel files 2017-12-09 19:01:36 +01:00
blocked_vgs.c Improve Guitar Hero II multi-streams with block layout 2017-08-28 20:05:03 +02:00
blocked_vid1.c Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
blocked_vs_square.c Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
blocked_vs_str.c Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
blocked_vs.c Clean Melbourne House .vs 2018-12-21 23:53:02 +01:00
blocked_ws_aud.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked_wsi.c Fix minor shadowing issues 2019-02-23 03:15:49 +01:00
blocked_xa_aiff.c Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)] 2018-07-22 23:13:03 +02:00
blocked_xa.c Add raw interleaved XA subsong handling 2019-10-27 23:50:48 +01:00
blocked_xvag.c Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)] 2018-01-13 11:36:35 +01:00
blocked_xvas.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
blocked.c Separate part of vgmstream.c to decode.c and render.c 2020-07-26 18:36:47 +02:00
flat.c Fix some decoding edge cases 2020-08-15 16:13:01 +02:00
interleave.c Separate part of vgmstream.c to decode.c and render.c 2020-07-26 18:36:47 +02:00
layered.c Fix some loop install issues with layers 2020-09-06 19:24:56 +02:00
layout.h Make segmented/layered loop/behave a bit more standard for seeking 2020-08-01 00:48:15 +02:00
Makefile.autotools.am FFmpeg test 2020-08-01 10:31:00 +02:00
segmented.c Fix some decoding edge cases 2020-08-15 16:13:01 +02:00