1
0
mirror of synced 2024-12-18 02:16:05 +01:00
OpenTaiko/README-ZH.md

101 lines
4.7 KiB
Markdown
Raw Permalink Normal View History

<p align="center">
<img src="https://user-images.githubusercontent.com/58159635/140600257-f712fc48-d09a-4a5e-a78d-e7c65ca19b80.png">
</p>
# OpenTaiko
原TJAPlayer3-Develop-BSQTJAPlayer3的精神继承者。
- Discordhttps://discord.gg/aA8scTvZ6B
- Discord日语https://discord.gg/CJ4nTkpy7t
- 更新日志英语https://github.com/0auBSQ/OpenTaiko/blob/main/CHANGELOG.md
译者注由README.md翻译。最近一次更新时间2024年10月24日
(译者注:编译指南:[https://github.com/l1m0n3/OpenTaiko/wiki/How-to-build-OpenTaiko-without-using-Visual-Studio-(on-Windows)](https://github.com/l1m0n3/OpenTaiko/wiki/How-to-build-OpenTaiko-without-using-Visual-Studio-(on-Windows))
## 使用前注意事项(重要)
- 您**全权**对您对本软件的使用负责。创作者不为您使用本软件造成的任何问题承担任何责任。
- 在向他人寻求帮助前请先自行研究。
- 若您的计算机不能维持稳定60FPS帧率则本软件不能良好运行。
- 从0.6.0开始请通过OpenTaiko Hub下载和管理OpenTaiko的发布https://github.com/OpenTaiko/OpenTaiko-Hub
## 其他注意事项
歌曲、皮肤和其他资源现位于不同的存储库并且仅提供最小量用于开发目的您可以在OpenTaiko Hub或在以下存储库获取内容
- OpenTaiko原声带https://github.com/OpenTaiko/OpenTaiko-Soundtrack
- OpenTaiko皮肤OWM、Simple Stylehttps://github.com/OpenTaiko/OpenTaiko-Skins
### 在直播或视频中使用本软件
若您使用的网站有标签功能请打上“OpenTaiko”标签以防止混淆。这也会使您的视频与其它类似视频一同归类因此我们强烈建议您打上这些标签。
本软件作者不支持违反版权法律的行为,因此请遵守所在国家的版权法律。
此外OpenTaiko团队强烈反对二次发布试图精准再制造商业游戏的皮肤。
### 编辑源代码/再发布
OpenTaiko在MIT许可证下开放源代码。
在MIT许可证下您可以编辑或二次发布。但您须**自行承担**全部责任。
此外,编辑或再发布时**请**将“License”文件夹包含在您的库许可证内。
请同样遵守其它皮肤或曲目包创作者的许可证和规则。
OpenTaiko许可不适用于这类情况。
### 目标/非目标
**目标**
- 多种有趣的太鼓演奏的方式。
- 加强定制更好皮肤的潜在可行性,并使得“每个人都能轻松地以他们自己的风格游玩太鼓”成为现实。
- 优化、修复及提升体验
**非目标**
- 精准复制其他游戏或商业许可。
## 关于发布Issue或Pull Request的规则
我们十分感谢您发布Issue或Pull Request。
- **请**遵守日本国和法国版权法律。
- **重要**当您发布Issue时请写下您使用的版本和问题的复现步骤。如果是游戏崩溃请附上TJAPlayer3.log文件。
- 如果您需要CLang翻译请提前通过Discord联系作者。
### 功能需求
如果您需要添加功能请先通过Discord联系作者。
需求的功能如果好的话可能会被添加。
- **重要**:类似于“请按照(此处插入任意商业游戏名称)重建用户界面与体验”的请求会被直接否决,不会得到回答。
## 贡献者名单
OpenTaiko Russian Text (#658) * Chinese text of Character Descriptions and some PuchiCharas Chinese text of Character Descriptions and some PuchiCharas provided as they recently added. * A minor revision. * Fix some careless misses Fix careless misses that lead to reading issues. But I’m sorry that I cannot check by running in game and I don’t know what kind of environment is missing. * Language Key Name Correction There is a language key name typo corrected. Hereby the correction is made. * OpenTaiko Russian Text With the implementation of the Russian text, OpenTaiko could be barely enough to influence across the globe by using Japanese and five initial UN working languages (English, French, Chinese, Russian, Spanish) (Arabic has been added in 1973). What’s more, there are only both PTB and Daijiro 3 support Russian language. However, some Russian texts in Daijiro 3 are unacceptable, and OpenTaiko doesn’t even want to lose against it. I have started to learn Russian (Russia) by English (United States) since the beginning of 2021 and I have played several Russian games, which helped me on the usage of words. I haven’t use Chinese to learn it like other classmates due to my personal situation. Though it is major in Russia, which I learn and use, it may also give reference in Ukraine, Belarus, Latvia, Moldova, Kazakhstan, and Kyrgyzstan, and keeps on influencing Central and Eastern Europe nowadays. That’s why Russian can be one of six UN working languages. Despite these above, these do not mean I support Russia’s operations. With the motivation given by the context above, I have implemented Russian into OpenTaiko by referencing English instead of Chinese. Most text has been implemented with the great help of English, and French has also given me hint on verb conjugations, as Russian also takes grammar important and works similarly like both English and French I know as well. Fortunately, the font OpenWorld-Memories uses supports Russian with its accents, this gives great advantage to implement. Linings adapt to skin OpenWorld-Memories only, so there could be some problems occur while using other custom skin. However, nameplate titles are easily affected by player’s gender, so there are slashes and parenthesizes in some gender-affectable titles. What’s more, some declensions, like casing lead by counting and prepositions, make trouble in grammatical cooperation by using the same spelling, so I had to use word stem and a period dot to temporarily solve this problem like Microsoft does. If this request is accepted, I will be very appreciated and start to continue both Chinese and Russian text synchronically. Otherwise, if there is no mean to merge this request, I will ultimately forfeit this request and keep my original pace on only Chinese. * Recall 2nd patch files & Chinese Revision Temporarily recall 2nd-patch files for 1st merging, make Chinese option description lining adapt to skin, and fill Chinese folder description.
2024-07-26 14:23:17 +02:00
> * [Takkkom/主要OpenTaiko功能1080P支持、AI对战模式、5玩家模式等](https://github.com/Takkkom)
> * [AkiraChnl/OpenTaiko图标](https://github.com/AkiraChnl)(@akirach_jp)
> * [Reichisama/OpenTaiko 0.6.0 图标](https://twitter.com/himikoreichi135)(@himikoreichi135)
> * [cien/OpenTaiko标志/多项默认皮肤资源](https://twitter.com/CienpixeL)(@CienpixeL)
> * [funnym0th/OpenTaiko西班牙语翻译](https://github.com/funnym0th) (@funnym0th)
> * [basketballsmash/英语README翻译](https://twitter.com/basketballsmash)(@basketballsmash)
> * [Meowgister/OpenTaiko英语翻译](https://www.youtube.com/channel/UCDi5puZaJLMUA6OgIAb7rmQ)
> * [WHMHammer/OpenTaiko中文翻译](https://github.com/whmhammer)(@WHMHammer)
Russian & more Chinese metadata, titles & images (#660) * Russian & more Chinese metadata, titles & images Implemented Russian and more Chinese charaters’ and petitCharas’ metadata, nameplate titles and images. As I noticed there’re some changes in nameplate title names yesterday, I imported and revised my implementations. The following are the text in skin image files in Open-World Memories: - 2_Config\Calibration\FG_ru.png: Отмена, Ударить!, Сохарнить - 2_Config\Calibration\FG_zh.png: 取消, 敲击!, 保存 - 5_Game\9_End\Dan_Fail\Speech\ru\0.png: L: О, тьфу... R: Продолжи? 9... 8... 7... 6... - 5_Game\9_End\Dan_Fail\Speech\ru\1.png: L: В следующий раз ты обязательно получишь это... R: Да, давай же сейчас же! Попробуй ещё раз, дорогая! - 5_Game\9_End\Dan_Fail\Speech\ru\2.png: L: Так близко... Не сдавайся сейчас! R: Может быть, сделать перерыв. Подыши свежим воздухом, дорогая. - 5_Game\9_End\Dan_Fail\Speech\ru\3.png: L: Аа... какой лентяй... Пожалуйста, ещё не сдавайся... R: Ты говоришь это так, словно они собираются покинуть это место навсегда. Все не так серьезно, дорогая. - 5_Game\9_End\Dan_Fail\Speech\ru\4.png: L: Я думал, что они хорошо делали... Можно быть Асагао - чуть-чуть слишком строгий. R: Все всегда растёт и поправляется, братишка. Иногда строгость необходима для улучшения. - 5_Game\SENotes_Extension_ru.png: КаДон Бомба Взрыватель Кусудама Событие Adlib - 5_Game\SENotes_Konga_ru.png: Пон По По Па Па Д Ча Дробь ー ー!! ДРОБЬ Баллон - 5_Game\SENotes_ru.png: Дон До Ко Кат Ка ДОН! КАТ! Дробь ー ー!! ДРОБЬ Баллон - 7_Exit\Speech\ru.png: Спасибо за игру! * Oops, a typo Сох**ар**нить -> Сох**ра**нить * Recall PuchiChara Bol’s Chinese name, as this became more unconfirmed after IepIweidieng said. * Recall 48, 114, 135, 136 & some Chinese Revisions Recalled Russian and Chinese title No. 48, 114, 135 and 136. Next is following Chinese title revisions: 38. 来自空白世界的访问者 -> 空虚世界的造访者 39. 永远,无尽,无限。 -> 无尽、无垠、无限。 41. 进入OpenTaiko! -> OpenTaiko玩家 42. 音乐永远不够! -> 音乐永不嫌多! 43. 所有旋律 -> 一切音律 44. 狂想一切 -> 万物之诗 46. 我心中有那朋友 -> 野生的拉布拉多出现了! 47. 真实承诺 -> 忠实Ko迷 51. 令人震惊! -> 惊Shoxk之王! 52. 保持节奏! -> 继续保持节奏! 55. 英雄主义 -> Komi述史诗 56~65. 算法灵魂 -> 理则之心 66. 炼硅成芯 -> 万法硅一 69. 迈努斯的老乡 -> 迈努斯的挚友 Thanks for IepIweidieng’s hints, while some weren’t adopted and there’s no intention to revise Russian titles. * NameplateUnlockables.db3 add an exclamation mark at the end of 41
2024-07-28 21:38:02 +02:00
> * [Expédic Habbet/OpenTaiko中文文本协助、俄语文本](https://github.com/ExpedicHabbet)(@ExpedicHabbet)
> * [Aioilight/TJAPlayer3](https://github.com/aioilight/TJAPlayer3)(@aioilight)
> * [TwoPointZero/TJAPlayer3](https://github.com/twopointzero/TJAPlayer3)(@twopointzero)
> * [KabanFriends/TJAPlayer3](https://github.com/KabanFriends/TJAPlayer3/tree/features)(@KabanFriends)
> * [Mr-Ojii/TJAPlayer3-f](https://github.com/Mr-Ojii/TJAPlayer3-f)(@Mr-Ojii)
> * [Akasoko/TJAPlayer3](https://github.com/Akasoko-Master/TJAPlayer3)(@AkasokoR)
> * [FROM/DTXMaina](https://github.com/DTXMania)(@DTXMania)
> * [Kairera0467/TJAP2fPC](https://github.com/kairera0467/TJAP2fPC)(@Kairera0467)
> * [touhourenren/TJAPlayer3-Develop-Rewrite](https://github.com/touhourenren)