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Commit Graph

863 Commits

Author SHA1 Message Date
0aubsq
310e9063c0 Add 10 Levels of AI in addition of Auto mode (It's a separated option that also change the 2nd player nameplate to AI don one, results for AI are also not saved.) 2021-11-28 10:20:53 +01:00
Funnym0th
ad4c262f26
Add translations for "Rolls per second" option (#79)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish

* Add spanish translation for Rolls per second new option
2021-11-28 06:21:28 +01:00
0aubsq
f8ee056c00 Replace 連打速度 description 2021-11-27 14:49:10 +01:00
0aubsq
b20ec8d612 Replaced AutoRolls option by RollsPerSec (Make rolls speed setup possible, 0-1000 but caped to in-game fps, 0 to disable) 2021-11-27 14:27:57 +01:00
0aubsq
7ff9a97216 Merge branch 'main' of github.com:0auBSQ/TJAPlayer3-Develop-BSQ into main 2021-11-27 13:14:37 +01:00
0aubsq
8a4d623254 Fix Character not appearing bug when Chara P1 = Chara P2 2021-11-27 13:05:05 +01:00
Funnym0th
cb2878d350
Change P2 text to J2 (#77)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit

* Change P2 text to J2 so it makes more sense in spanish
2021-11-27 02:31:59 +01:00
0aubsq
082c068569 Few CLang_en corrections and add Meowgister credits 2021-11-26 12:43:53 +01:00
basketballsmash-yt
0dee5b374b
CLang_jp.cs fix (#76)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md

* Update README.md

Just a test commit

* Update CLang_jp.cs

stopping at 34, will do afterwards

* Update CLang_jp.cs

next 56

* Update CLang_jp.cs

removed unfinished 56

* Update CLang_jp.cs

Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
				"左側の面へのキーの割り当てを設\n定します。",
				"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
			this.list項目リスト.Add(this.iKeyAssignTaikoLRed);

line 931 of cactconfiglist.cs

* Update CLang_jp.cs

Finished 10000 to 10014, done. Will add dictionary later.

* Update DictionnaryIndexes.md

until 40

* Update DictionnaryIndexes.md

next start off from 74

* Update DictionnaryIndexes.md

next is 91

* Update DictionnaryIndexes.md

Finally done

* Update DictionnaryIndexes.md

Changed

* Update README.md

Deleted the already done to do

* Update README.md

added tower floors crash faq

* Update CStage結果.cs

remove block of legacy code

* Update CSong管理.cs

Removed 2 old code

* Update README.md

Added @s for funnym0th and touhourenren

* Revert "Update CSong管理.cs"

This reverts commit d3db881b93.

didnt need edit

* Revert "Update CStage結果.cs"

This reverts commit 4a77eaa12c.

didnt need edit

* Update README.md

del touhourenren

* Update CLang_jp.cs

debug info
2021-11-26 07:30:48 +01:00
Funnym0th
2b00ad378b
Add P2 missing text (#75)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff

* Add P2 missing text

sorry again I swear this is the last commit
2021-11-26 04:18:50 +01:00
Funnym0th
d9ad02e52b
Add missing stuff to CLang_es (#74)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)

* Add the missing translations for CLang_es.cs

sorry about the missing stuff
2021-11-26 04:01:36 +01:00
basketballsmash-yt
866d35d63e
Edited README.md (#73)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md

* Update README.md

Just a test commit

* Update CLang_jp.cs

stopping at 34, will do afterwards

* Update CLang_jp.cs

next 56

* Update CLang_jp.cs

removed unfinished 56

* Update CLang_jp.cs

Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
				"左側の面へのキーの割り当てを設\n定します。",
				"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
			this.list項目リスト.Add(this.iKeyAssignTaikoLRed);

line 931 of cactconfiglist.cs

* Update CLang_jp.cs

Finished 10000 to 10014, done. Will add dictionary later.

* Update DictionnaryIndexes.md

until 40

* Update DictionnaryIndexes.md

next start off from 74

* Update DictionnaryIndexes.md

next is 91

* Update DictionnaryIndexes.md

Finally done

* Update DictionnaryIndexes.md

Changed

* Update README.md

Deleted the already done to do

* Update README.md

added tower floors crash faq

* Update CStage結果.cs

remove block of legacy code

* Update CSong管理.cs

Removed 2 old code

* Update README.md

Added @s for funnym0th and touhourenren

* Revert "Update CSong管理.cs"

This reverts commit d3db881b93.

didnt need edit

* Revert "Update CStage結果.cs"

This reverts commit 4a77eaa12c.

didnt need edit

* Update README.md

del touhourenren
2021-11-26 00:21:07 +01:00
0aubsq
f9c52cba19 Add funnym0th credit on the readme 2021-11-25 22:04:33 +01:00
0aubsq
4b8ae3523e v0.5.2 Release 2021-11-25 22:00:43 +01:00
0aubsq
2f4159b912 Extend the previous fix to folders 2021-11-25 19:49:49 +01:00
0aubsq
3f7418991e Fix (?) Tower and Dan charts appearing while using random 2021-11-25 19:28:44 +01:00
0aubsq
f34ea1860f Procedural exam type plates for Dan charts 2021-11-25 01:50:01 +01:00
0aubsq
3e41436ff4 Use BOXCOLOR box.def metadata for the genre plate color (used if changed), will make the tTagDict configurable from file in a future update 2021-11-25 00:01:17 +01:00
0aubsq
fb4f3d75ff Generic song genre plates 2021-11-24 23:14:16 +01:00
Funnym0th
0f680b8a28
New translation for 0.5.2 for CLang_es.cs (#72)
* Add new translations according to CLang_en latest commits

* [PENDING] Add spanish translations for new stuff, according to latest "CLang_en" commits

Not finished yet.

* Update CLang_es.cs

* Add some translations for CLang_es.cs

* Fix one line XD

* Add (not already translated lines) for CLang_es.cs

* Update CLang_es.cs

* more translated text

im tired

* Update CLang_es.cs

* more translations

pog

* more more & more

* i'm really tired and bored

amogus

* idk

if you want to know why I make a lot of commits, is because I'm scared to lose progress on this

* commiting before i forget to

* Almost finished

* ALMOST THERE

* its almost done

* last commit of the day

* pog

* Finish CLang_es.cs

finally it's done

* Last corrections (Missing accents and some other changes)
2021-11-24 18:09:34 +01:00
basketballsmash-yt
9a5985b8f1
README.md Update (#71)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md

* Update README.md

Just a test commit

* Update CLang_jp.cs

stopping at 34, will do afterwards

* Update CLang_jp.cs

next 56

* Update CLang_jp.cs

removed unfinished 56

* Update CLang_jp.cs

Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
				"左側の面へのキーの割り当てを設\n定します。",
				"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
			this.list項目リスト.Add(this.iKeyAssignTaikoLRed);

line 931 of cactconfiglist.cs

* Update CLang_jp.cs

Finished 10000 to 10014, done. Will add dictionary later.

* Update DictionnaryIndexes.md

until 40

* Update DictionnaryIndexes.md

next start off from 74

* Update DictionnaryIndexes.md

next is 91

* Update DictionnaryIndexes.md

Finally done

* Update DictionnaryIndexes.md

Changed

* Update README.md

Deleted the already done to do

* Update README.md

added tower floors crash faq
2021-11-24 03:36:39 +01:00
0aubsq
9a058527f6 Remove useless menu options, improve config menu japanese translations, regroup file format calls into a single variable 2021-11-23 01:29:44 +01:00
0aubsq
2bc3340f06 Fix a crash in Heya while opening the nameplate titles menu if Nameplate.json namePlateTitles is null 2021-11-22 22:33:49 +01:00
0aubsq
62ccf24329 Fix major animation issues caused by forgotten legacy code 2021-11-22 02:37:21 +01:00
0aubsq
fe4d34df06 Fix #68 + A crash that occured with Ballon_Break animation with characters having a different count of animation frames, fixed a UI bug with characters having different animation frames count, 5_Game/1_Chara folder is now obsolete 2021-11-22 01:07:50 +01:00
0aubsq
417d57b32c Update CLang_fr.cs with complete french translations 2021-11-21 22:46:48 +01:00
0aubsq
c6b6aaf161 Apply Meowgister's english corrections to CLang_en.cs 2021-11-21 17:18:38 +01:00
0aubsq
1e59bece4c Generic dan plates including text 2021-11-21 03:31:49 +01:00
0aubsq
415ae1f923 Fix #66, Fix Branch accuracy calculation, remove dead code 2021-11-20 22:01:34 +01:00
0aubsq
9c1e1604a7 Fix a dumb crash with 2 different characters 2021-11-20 00:20:39 +01:00
0aubsq
db8d0f9ea2 Added Characters within the Heya menu 2021-11-19 23:59:47 +01:00
0aubsq
9a73ba72b7 Multi character support in-game including multiple CharaConfig.txt files 2021-11-19 23:11:09 +01:00
0aubsq
bbf108c1cf Feature request #48 (Random song select button) base implementation, currently set automatically difficulty to oni but will allow others later, + small bug fixes 2021-11-18 23:36:55 +01:00
0aubsq
094bcd5f0b Pressing esc ingame now launches the pause menu instead of quitting directly the level (Feature voted on discord) 2021-11-18 15:41:28 +01:00
0aubsq
c2ee5e7066 Integrate basket's Clang_jp file, add english translations, put shinuchi ON by default and add renren credit on the readme, french translations will come soon 2021-11-18 13:23:47 +01:00
0aubsq
245c4d4707 Fixed a missing reference for clang_jp 2021-11-18 00:17:28 +01:00
basketballsmash-yt
f3b4313ccc
CLang_jp.cs Settings menu added (#60)
* Delete README.old.md

Deleted old version of README, there's already a new version

* Delete Readme.txt

This guide is outdated, there's README.md already

* Update README.md

Edited for grammar and added credits down below

* Update CLang_en.cs

Fixed grammar

* Update CLang_jp.cs

Fixed grammar

* Update README.md

Fix grammar on my side

* Update CLang_jp.cs

Fixed mistake on my side when fetching upstream

* Update README.md

* Update README.md

* Update README.md

Just a test commit

* Update CLang_jp.cs

stopping at 34, will do afterwards

* Update CLang_jp.cs

next 56

* Update CLang_jp.cs

removed unfinished 56

* Update CLang_jp.cs

Did until 99, continue on
this.iKeyAssignTaikoLRed = new CItemBase( "LeftRed",
				"左側の面へのキーの割り当てを設\n定します。",
				"Drums key assign:\nTo assign key/pads for LeftRed\n button.");
			this.list項目リスト.Add(this.iKeyAssignTaikoLRed);

line 931 of cactconfiglist.cs

* Update CLang_jp.cs

Finished 10000 to 10014, done. Will add dictionary later.

* Update DictionnaryIndexes.md

until 40

* Update DictionnaryIndexes.md

next start off from 74

* Update DictionnaryIndexes.md

next is 91

* Update DictionnaryIndexes.md

Finally done

* Update DictionnaryIndexes.md

Changed
2021-11-18 00:14:18 +01:00
0aubsq
56b1baf49c Implemented the Feature Request #58 you wanted so much =) 2021-11-17 19:57:14 +01:00
Funnym0th
be0db4cb29
Add new translations according to CLang_en latest commits (#63) 2021-11-17 16:53:40 +01:00
0aubsq
413114750b Fix #64 2021-11-17 16:48:05 +01:00
0aubsq
3c6a4549fb Fix a small bug with async score plate refresh 2021-11-16 21:51:24 +01:00
0aubsq
76779fa804 Add score plate base for 2P (still empty yet), coin display for 2P and small fix 2021-11-16 21:18:18 +01:00
0aubsq
1880c3b229 Add separate score plates for each difficulties, Fix #43 and fix smaller bugs related to the plate 2021-11-16 20:24:29 +01:00
0aubsq
f4636004db Titles on the Taiko Heya menu, titles within the save file 2021-11-16 15:00:09 +01:00
0aubsq
780d98d58b Add border to nameplates to make them look cleaner 2021-11-16 11:45:38 +01:00
0aubsq
cf99b6c67d Add custom shines for title plates 2021-11-15 08:57:48 +01:00
0aubsq
e863905c36 Fix #42 2021-11-13 18:35:26 +01:00
0aubsq
2634d58648 PuchiCharas changeable within the Heya menu 2021-11-13 17:39:08 +01:00
0aubsq
0e4d505317 1st Heya update (base menu and Dan title change implementation) 2021-11-13 16:39:23 +01:00
0aubsq
d709065cfa NamePlate titles customization update (Now supports animated nameplates) + Fix #34 2021-11-13 07:53:03 +01:00