Update readme to reflect v1.0.1
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@ -62,14 +62,8 @@ data.json Format
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// Music Info
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// Music Info
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int uniqueId; (This has to be a unique int, the mod will handle clashes, but it's best to generate a random int)
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int uniqueId; (This has to be a unique int, the mod will handle clashes, but it's best to generate a random int)
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string id; (This is the MUSIC_ID, this also has to be unique, because it's the same as the folder structure this file is in)
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string id; (This is the MUSIC_ID, this also has to be unique, because it's the same as the folder structure this file is in)
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string songFileName; (This is "song_[MUSIC_ID]", might remove this as it's redundant)
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int order; (default sorting order)
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int order; (default sorting order)
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int genreNo; (Genre enum [Pops 0, Anime 1, Vocalo 2, Variety 3, Children 4, Classic 5, Game 6, Namco 7])
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int genreNo; (Genre enum [Pops 0, Anime 1, Vocalo 2, Variety 3, Children 4, Classic 5, Game 6, Namco 7])
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bool isDLC; (should be set true)
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bool debug; (???)
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int price; (set to 0 )
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bool isCap; (set to false)
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int rankmatchNeedHasPlayer; (??? set to 0)
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bool branchEasy; (does this difficulty have a branch?, this will need to align with the fumen files)
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bool branchEasy; (does this difficulty have a branch?, this will need to align with the fumen files)
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bool branchNormal; (does this difficulty have a branch?, this will need to align with the fumen files)
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bool branchNormal; (does this difficulty have a branch?, this will need to align with the fumen files)
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bool branchHard; (does this difficulty have a branch?, this will need to align with the fumen files)
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bool branchHard; (does this difficulty have a branch?, this will need to align with the fumen files)
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@ -79,7 +73,7 @@ data.json Format
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int starNormal; (star difficulty)
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int starNormal; (star difficulty)
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int starHard; (star difficulty)
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int starHard; (star difficulty)
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int starMania; (star difficulty)
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int starMania; (star difficulty)
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int starUra; (star difficulty)
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int starUra; (star difficulty, set to 0 for unused)
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int shinutiEasy;
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int shinutiEasy;
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int shinutiNormal;
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int shinutiNormal;
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int shinutiHard;
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int shinutiHard;
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@ -9,7 +9,7 @@
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<RootNamespace>TaikoMods</RootNamespace>
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<RootNamespace>TaikoMods</RootNamespace>
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<PackageId>com.fluto.taikomods</PackageId>
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<PackageId>com.fluto.taikomods</PackageId>
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<PackageVersion>1.0.0</PackageVersion>
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<PackageVersion>1.0.1</PackageVersion>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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