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SDED
Dniel97 edited this page 2024-09-17 20:08:14 +02:00
SDED
Some instructions how to get SDED up and running
Setup Instructions
- Get the game data and extract it somewhere (
E:/
drive won't work!) - Get the Option data (A001, A002, ...) and extract it preferable inside
Package/option/
- Grab one of the segatools below and extract it in
Package/
:
segatools
Name | Link | Details |
---|---|---|
segatools | Download cm.zip | - Open-Source - Touch Screen emulation - Working coin input - Working option loading |
- Read the segatools Documentation and configure at least those values in your
segatools.ini
:
[vfs]
Key | Value | Documentation |
---|---|---|
amfs |
Empty string (causes a startup error) | Configure the location of the SEGA AMFS volume. Stored on the E partition on real hardware. |
appdata |
Empty string (causes a startup error) | Configure the location of the SEGA "APPDATA" volume (nothing to do with the Windows user's %APPDATA% directory). Stored on the Y partition on real hardware. |
option |
Default: Empty string | Configure the location of the "Option" data mount point. This mount point is optional (hence the name, probably) and contains directories which contain minor over-the-air content updates. |
[dns]
Key | Value | Documentation |
---|---|---|
default |
Default: localhost |
Controls hostname of all of the common network services servers, unless overriden by a specific setting below. Most users will only need to change this setting. Also, loopback addresses are specifically checked for and rejected by the games themselves; this needs to be a LAN or WAN IP (or a hostname that resolves to one). Use your local IPv4 PC address if unsure. |
[system]
Key | Value | Documentation |
---|---|---|
dipsw1 |
Default: 0 |
LAN Install: If multiple machines are present on the same LAN then set this to 0 on exactly one machine and set this to 1 on all others.. |
- Create a file
DEVICE\aime.txt
and enter your aime access code or generate 20 random digits (Make sure the first digit is not a 3!) - Grab the unpacked/modded files according to your game version:
Packages
Version | Link | Details |
---|---|---|
1.35 | Download | - ICF1/ICF2 with all opts up to A030 included - Unpacked amdaemon.exe and CardMaker.exe included- TLS and Encryption disabled in AssemblyCSharp.dll - Now with unpacked PrintDLL.dll |
1.37 | Download | - ICF1/ICF2 with all opts up to A040 included - Unpacked amdaemon.exe and CardMaker.exe included- TLS and Encryption disabled in AssemblyCSharp.dll - Now with unpacked PrintDLL.dll |
1.38 | Download | - ICF1/ICF2 with all opts up to A050 included - Unpacked amdaemon.exe and CardMaker.exe included- TLS and Encryption disabled in AssemblyCSharp.dll - Now with unpacked PrintDLL.dll |
- Unpack the files and overwrite everything (Optional: Make a Backup of
package/CardMaker_Data/Managed
andpackage/CardMaker_Data/Plugins
) - Use one of the following local servers to save your progress:
Server
Name | Programming language | Details |
---|---|---|
aqua | JAVA 17+ | - Easy to install/run - Nice working GUI - Slow updates - Only supports SDED 1.34 Mai2/Chusan - NO SDDT support - Currently archived |
ARTEMiS | Python 3.9+ | - Harder to setup/easy to run - Useless GUI - Faster/more frequent updates - Supports importing your own Option data - Supports all Card Maker features |
- Regardless of the used server, make sure the
dns
entry in segatools.ini USES A DOMAIN, IP Addresses won't work for that game! - DONE! Launch
start.bat
and have fun
Using a domain for ARTEMiS
Add to your Windows hosts
file the folllowing line. Replace the X with your local IP address (Don't use 127.0.0.1
as it is blocked!). artemis.local
can be whatever as long as it is a proper domain.
192.168.X.X artemis.local
Edit your config/core.yaml
and make sure to use the previously added domain for the title hostname.
title:
hostname: artemis.local
Patching AssemblyCSharp.dll
If you somehow got an unpacked AssemblyCSharp.dll
, you only need to patch small things for local network support:
Disable TLS:
namespace CardMaker.Common
{
public static class CommonStatic
{
public struct Settings_
{
public void initialize()
{
this.UseTLS = false;
// this.DummyTouchPanel = true;
}
}
}
}
Disable Encryption:
namespace CardMaker.Common
{
public class CommonContext : ContextBase<CommonContext>
{
public static void loadResources(int id, string prefix)
{
num = 0; // add num=0 before instance.initialize()
instance.initialize(id, array, array2, array3, num);
}
}
}
(c) Instructions written by Dniel97