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SDEJ
Dniel97 edited this page 2024-05-31 18:33:44 +02:00
Table of Contents
SDEJ
Some instructions how to get SDEJ up and running
Setup Instructions
- Get the game data and extract it somewhere (
E:/
drive won't work!) - Grab the segatools below and extract it in the directory with
ago.exe
:
segatools
Name | Link | Details |
---|---|---|
segatools | Download fgo.zip | - Open-Source - XInput (Xbox Controller) support - Touch screen hook - Working card reader by @OLEG (using DeckReaderUI) - Working CHC-C330 printer hook |
- Read the segatools Documentation and configure at least those values in your
segatools.ini
:
[vfs]
Key | Default Value | Documentation |
---|---|---|
amfs |
Empty string (causes a startup error) | Configure the location of the SEGA AMFS volume. Stored on the E partition on real hardware. |
appdata |
Empty string (causes a startup error) | Configure the location of the SEGA "APPDATA" volume (nothing to do with the Windows user's %APPDATA% directory). Stored on the Y partition on real hardware. |
option |
Empty string | Configure the location of the "Option" data mount point. This mount point is optional (hence the name, probably) and contains directories which contain minor over-the-air content updates. |
[dns]
Key | Default Value | Documentation |
---|---|---|
default |
localhost |
Controls hostname of all of the common network services servers, unless overriden by a specific setting below. Most users will only need to change this setting. Also, loopback addresses are specifically checked for and rejected by the games themselves; this needs to be a LAN or WAN IP (or a hostname that resolves to one). Use your local IPv4 PC address if unsure. |
[netenv]
Key | Default Value | Documentation |
---|---|---|
addrSuffix |
11 |
The final octet of the local host's IP address on the virtualized subnet (so, if the keychip subnet is 192.168.32.0 and this value is set to 11 , then the local host's virtualized LAN IP is 192.168.32.11 ). Change this to the last octet of your local IPv4! |
[keychip]
Key | Default Value | Documentation |
---|---|---|
subnet |
192.168.167.0 |
The /24 LAN subnet that the emulated keychip will tell the game to expect. If you disable netenv then you must set this to your LAN's IP subnet, and that subnet must start with 192.168. Change this to you local IPv4 with the last octet being 0! |
[ftdi]
Key | Default Value | Documentation |
---|---|---|
portNo |
17 |
COM port number where the LED board is connected to. |
[led15093]
Key | Default Value | Documentation |
---|---|---|
portNo |
17 |
COM port number for the LED board. Has to be the same as the FTDI port. |
- Grab the unpacked/modded files according to your game version and extract it in the directory with
ago.exe
:
Packages
Version | Link | Details |
---|---|---|
10.80 | Download | - Includes amfs folder with correct ICF files - Unpacked amdaemon.exe |
DeckReaderUI | Download | - Open-Source - GUI for loading cards (by @OLEG) |
FGOAudioHooks | Download | - WASAPI shared and stereo hook - Compatible with version 9.61 and 10.80 (by @mcda_i) |
- ALMOST DONE! Launch
start.bat
and wait for the printer firmware update to complete - Open up the test menu (F1) and go to
GAME ASSIGNMENTS
and changeSTART UP MODE
fromSATELLITE:SUB
toSATELLITE:MAIN
(This will close the game) - DONE! Launch
start.bat
and have fun :) - Hold the Enter key for a few seconds to scan a card, this will now automatically create a random
aime.txt
in theDEVICE
folder
(c) Instructions written by Dniel97