### Problem description
Commit 1249eb3261 added `#include
<GL/gl.h>` in a file, but MacOS uses `<OpenGL/gl.h>`.
### Implementation description
If compiling on MacOS, use `<OpenGL/gl.h>`. Otherwise, use `<GL/gl.h>`.
### Additional things
There is a redefine, so I used the preprocessor to ignore it for MacOS.
This feels a little awkward to me (but I don't know how to do it
better).
I'm not particularly familiar with C++, so let me know if this is the
right solution. This is also my first pull request, so feel free to
roast me for anything else :)
I said I'll do it in #1414
Warning: the output zip does not pass SIP (System Integrity Protection),
and I have no plan to do it for now. So if someone here has a Mac, feel
free to to try to fix the problem (which is probably our build system)
Link #1109
---------
Co-authored-by: Nik <werwolv98@gmail.com>
<!--
Please provide as much information as possible about what your PR aims
to do.
PRs with no description will most likely be closed until more
information is provided.
If you're planing on changing fundamental behaviour or add big new
features, please open a GitHub Issue first before starting to work on
it.
If it's not something big and you still want to contact us about it,
feel free to do so !
-->
### Problem description
<!-- Describe the bug that you fixed/feature request that you
implemented, or link to an existing issue describing it -->
Before this PR, the CRC-32 value of ImHex is not like most of others.
### Implementation description
<!-- Explain what you did to correct the problem -->
Just set m_reflectIn and m_reflectOut of CRC-32 true by default.
It turned out that the achievement "ROM hacks" wasn't actually
unlockable.
I'm not sure if the IPS32 patch also has to trigger this achievement,
but it seemed logical to me so I added the call to both methods.