KillzXGaming
bdec926c2d
Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more
2024-10-17 20:16:32 -04:00
KillzXGaming
994d5759b3
Small fix for dds extension being kept on batch export
2024-08-23 18:25:52 -04:00
MediaMoots
fe52c1cbc6
Fix extra frame added to smd animation export ( #659 )
2023-09-04 20:41:58 -04:00
MediaMoots
7343e99b67
Fix premature root node return ( #653 )
2023-07-31 18:53:04 -04:00
KillzXGaming
13af269adb
Fix animations with zero frame count saving with no animation data
2023-06-19 17:52:55 -04:00
KillzXGaming
2c75de1f1c
Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more.
2023-05-27 19:33:14 -04:00
KillzXGaming
8c25749c23
Add latest code
2023-05-21 13:17:25 -04:00
KillzXGaming
976939bec0
Typo fix
2023-01-10 17:30:32 -05:00
August
6839d90a9b
"Fix" for some Sparks of Hope textures ( #548 )
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* i dont get it
* fix textures that dont have the extra data
2022-11-29 18:32:03 -05:00
KillzXGaming
849aa7f6c2
DDS : Fix saving as stand alone format.
2021-12-31 14:27:58 -05:00
KillzXGaming
c6287f2631
DAE : Fix issues exporting models with only bone indices and no weights.
2021-12-10 20:53:47 -05:00
KillzXGaming
9a788e622a
DAE : Fix incorrect weights from optimization issues.
2021-11-19 16:47:41 -05:00
KillzXGaming
ae515217b5
Remove some unused old code in seanim
2021-06-15 18:20:01 -04:00
KillzXGaming
a4bc25a0de
Adjust seamim exporting
2021-06-15 18:19:13 -04:00
KillzXGaming
e93ace1f0d
Quick error fix
2021-03-06 11:15:24 -05:00
KillzXGaming
f3705d563a
Attempt to fix SMD culture issue on export.
2021-03-06 11:12:39 -05:00
KillzXGaming
4071849d9e
KCL : Also split collision IDs by meshes
2020-10-23 20:54:22 -04:00
KillzXGaming
f4369456ae
SMD : Quick culture fix
2020-10-23 19:36:18 -04:00
KillzXGaming
a22557b18c
BFRES : Fix a skinning count issue for model importing.
2020-10-05 18:21:46 -04:00
KillzXGaming
6deffec924
BFRES : Fix rigid body transforming for model imports.
2020-09-17 16:58:06 -04:00
KillzXGaming
7e2ab15d19
Add support for exporting RG8 dds files.
2020-09-11 21:05:38 -04:00
KillzXGaming
5e7f0d9f2f
Fix some artifact bugs with BC5 decompression.
2020-09-01 19:25:55 -04:00
KillzXGaming
6fe6b606ce
Quick culture fix for smd
2020-07-18 17:11:37 -04:00
KillzXGaming
3d18d542a9
Force bc7 to use unorm on .dds export so it doesn't darken in external programs.
2020-07-11 13:17:46 -04:00
KillzXGaming
0868b802a8
Add Wii U swizzle detection for LCU .dds files.
2020-07-09 14:26:15 -04:00
KillzXGaming
0aaf6b97a3
Revert culture info for now to prevent updater issues.
2020-06-15 21:07:26 -04:00
KillzXGaming
a8ec469252
Force en-US culture to fix decimal seperator.
2020-06-14 12:11:07 -04:00
KillzXGaming
69d21c192b
DAE : Fix duplicate material names if present
2020-05-29 20:23:48 -04:00
KillzXGaming
8ae794259c
Allow seanim to be exportable with gfbanim
2020-05-26 16:05:03 -04:00
KillzXGaming
d971b03a17
Add gfbanm exporting as smd
2020-05-10 11:44:52 -04:00
KillzXGaming
113573b408
Make exporting texture channel components for dae optional.
2020-05-05 17:23:11 -04:00
KillzXGaming
7efbad2ae9
Some adjustments
2020-04-26 17:30:55 -04:00
KillzXGaming
7842680c3b
Apply channel components for exporting dae textures
2020-04-23 17:03:14 -04:00
KillzXGaming
a3be9b111d
BFRES : Fix bone indices remapping for batch exported models
2020-04-18 16:07:06 -04:00
KillzXGaming
9c9c9126a5
DA4E : Fix a bug with material mapping on export
2020-04-01 11:45:08 -04:00
KillzXGaming
00a48d4b4a
Some adjustments
2020-02-28 16:52:24 -05:00
KillzXGaming
cc81f88c9a
Update assimp to the latest.
...
This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
ba43fa5633
Fix periods for SMD again, this time on the right save method
2020-02-13 18:55:57 -05:00
KillzXGaming
9918b811a8
Fix SMD exporting for different culture decimal seperators
2020-02-11 17:55:57 -05:00
KillzXGaming
817367343a
Fix errors
2020-02-08 14:54:18 -05:00
KillzXGaming
238b6f60fb
Add CTXB rebuilding and editing (encoding very WIP)
2020-02-08 12:03:37 -05:00
KillzXGaming
6b58bf4b03
Push the right file for assigning materials
2020-02-08 10:52:07 -05:00
KillzXGaming
ede5c62031
More fixes.
...
Fix loop error for 3DW stage files when creating the string table.
Fix converting yaml so it uses the custom syntax flow/tags.
Fix AAMP version issues for v1.
Add support for loading empty byaml files so data can be added onto them.
Fix bone importing issue with assimp.
2020-02-07 15:50:52 -05:00
KillzXGaming
0b27e890be
Improve bin.gz endianness detection
2020-02-06 21:05:35 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
bb7302e36c
Anim : Set output to angular for rotation types.
2020-01-20 18:16:14 -05:00
KillzXGaming
98b7ef49af
Quick .anim fix to properly work in maya
2020-01-19 12:31:36 -05:00
KillzXGaming
de1c89a3c0
Add new animation window with curve viewer (WIP)
2020-01-18 21:02:18 -05:00
KillzXGaming
1302a096b0
Prevent duplicate verts from transforming UVs multiple times
2020-01-18 17:41:36 -05:00
KillzXGaming
8fc7693a51
DAE : Few more setting fixes
2020-01-18 17:30:19 -05:00