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Commit Graph

1076 Commits

Author SHA1 Message Date
KillzXGaming
07c37ef3d4 Fix material exporting and bfres saving for user data that contains non string types 2019-06-24 20:51:35 -04:00
KillzXGaming
63a7c1afca Adjust SDF version check so it hopefully works with star link 2019-06-24 16:11:52 -04:00
KillzXGaming
fa4ada2c1a Handle sarc archives the same way to load faster 2019-06-24 15:57:28 -04:00
KillzXGaming
d6ca128798 Fix build errors 2019-06-24 15:52:39 -04:00
KillzXGaming
6798db20de Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
2019-06-24 15:45:54 -04:00
KillzXGaming
a317c88e3c Fix swizzle pattern setting 2019-06-23 18:09:07 -04:00
KillzXGaming
71d91e470d Update bones properly if a model is removed 2019-06-23 11:13:55 -04:00
KillzXGaming
31e5f42373 Limt skin count by default to prevent any possible issues 2019-06-23 11:04:34 -04:00
KillzXGaming
cbef8ab438 Fix fbx mesh names 2019-06-23 10:32:07 -04:00
KillzXGaming
b62305e2af quick fix for importing fbx 2019-06-23 10:22:12 -04:00
KillzXGaming
e9d810704e Fix crash from importing bones 2019-06-23 09:19:34 -04:00
KillzXGaming
dfd31c9fae Some flag fixes 2019-06-23 09:17:49 -04:00
KillzXGaming
bdccb83cc4 Apply bone transform flags again 2019-06-23 09:12:13 -04:00
KillzXGaming
dcfeb6e619 More fixes for bone importing 2019-06-23 09:10:24 -04:00
KillzXGaming
2aea6eb28a Fix dae importing having unmapped bones 2019-06-23 09:00:36 -04:00
KillzXGaming
7395d78d67 Fix string entries not being relocated properly for user data (switch bfres) 2019-06-22 18:45:43 -04:00
KillzXGaming
85333e7cf1 Fix material names for gfbmdl 2019-06-22 11:11:00 -04:00
KillzXGaming
c879ec7839 Only get the filedata once for opening archive editors for quicker loading/less memory usage 2019-06-22 10:40:08 -04:00
KillzXGaming
55fa5381fa Another adjustment 2019-06-22 09:37:50 -04:00
KillzXGaming
07161464ee Add support for ASTC_10x6_UNORM 2019-06-22 09:35:24 -04:00
KillzXGaming
059e9d9ecc Auto detect lz4 compression on open files and also sdf 2019-06-22 09:26:45 -04:00
KillzXGaming
29b4e07fd5 Flip UVs for gfbmdl 2019-06-22 09:20:08 -04:00
KillzXGaming
456796d684 Another fix 2019-06-22 09:00:58 -04:00
KillzXGaming
fab1c82fd1 Add swizzle checks for sdf files 2019-06-22 08:56:23 -04:00
KillzXGaming
54e88cdef5 Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally) 2019-06-22 07:57:26 -04:00
KillzXGaming
285eb3a028 Quick fix 2019-06-21 22:50:12 -04:00
KillzXGaming
31f6b13cd5 Try to fix appveyor 2019-06-21 22:39:28 -04:00
KillzXGaming
7090234fe5 Disable automated transform flags to test something 2019-06-21 22:34:26 -04:00
KillzXGaming
09e9bf0e95 Better gfbmdl materials 2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a Improve gfmdl support. Fix raw astc exporting 2019-06-21 18:18:22 -04:00
KillzXGaming
6f22257113 Draw skeleton for gfmdl 2019-06-20 18:01:06 -04:00
KillzXGaming
0fbb18ac85 Update preview scale for kcl 2019-06-20 17:20:06 -04:00
KillzXGaming
9fe7f254ff Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes) 2019-06-20 16:05:07 -04:00
KillzXGaming
ad1c4aed4e Improve lighting view in pbr shader. Start on SEModel support. 2019-06-20 15:29:04 -04:00
KillzXGaming
acc7dcd9c9 Update switch bfres library 2019-06-20 08:58:02 -04:00
KillzXGaming
a67849f324 Fix typo 2019-06-19 20:12:44 -04:00
KillzXGaming
60041c0c65 Make sure to unload model for combined export 2019-06-19 20:07:42 -04:00
KillzXGaming
1cc36eeabd Add option to batch extract MKAGPDX models combined to single dae 2019-06-19 19:59:10 -04:00
KillzXGaming
c540b32cb7 Fix export extension 2019-06-19 19:44:53 -04:00
KillzXGaming
b2abeba272 Enable multi select for batch exporting 2019-06-19 19:43:01 -04:00
KillzXGaming
cc2e7df037 Fix shader issue from multiple viewports 2019-06-19 19:41:35 -04:00
KillzXGaming
307747ba1b Cleanup tool menu 2019-06-19 18:58:36 -04:00
KillzXGaming
83abf17ff8 Adjust unload method 2019-06-19 18:20:13 -04:00
KillzXGaming
496d192097 Add option to batch export mkagpdx models 2019-06-19 18:17:42 -04:00
KillzXGaming
a9f26c2670 More framework updates 2019-06-19 17:46:43 -04:00
KillzXGaming
51be965bc2 Keep limit under 4k to prevent memory issues 2019-06-19 17:09:17 -04:00
KillzXGaming
cae1d75173 Update to latest gl framework 2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92 Some mkagpdx model progress 2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1 Add a few wip things 2019-06-18 20:52:09 -04:00