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Commit Graph

1008 Commits

Author SHA1 Message Date
KillzXGaming
113573b408 Make exporting texture channel components for dae optional. 2020-05-05 17:23:11 -04:00
KillzXGaming
2464d6f5ad Fix some compression issues from the tools menu. 2020-05-05 17:03:26 -04:00
KillzXGaming
0f05011435 Fix for csv parsing 2020-05-03 18:44:06 -04:00
KillzXGaming
13dbe45b43 Cleanup some packages 2020-05-03 17:35:06 -04:00
José Guadalupe Nava Zavala
dce06db362 Fix build problem
Fix trying to access field in a string.
Changed Toolbox references to automatically build dependencies (Toolbox_Library, File_Format_Library) to resepective output folder
2020-05-02 03:27:08 -05:00
José Guadalupe Nava Zavala
317c18a570 Modified .gitignore to ignore common VS files
Modified .gitignore to add the base VS ignore files (nugget packages)
debug header files, etc.
2020-05-02 02:58:50 -05:00
KillzXGaming
7efbad2ae9 Some adjustments 2020-04-26 17:30:55 -04:00
KillzXGaming
7842680c3b Apply channel components for exporting dae textures 2020-04-23 17:03:14 -04:00
KillzXGaming
a3be9b111d BFRES : Fix bone indices remapping for batch exported models 2020-04-18 16:07:06 -04:00
KillzXGaming
ea962c6201 Force focus for the custom numeric box 2020-04-15 20:33:23 -04:00
KillzXGaming
9c138bd590 Some fixes 2020-04-11 10:20:56 -04:00
KillzXGaming
245dc010a7 Fix some bugs with LZ compression type 0x11 2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277 Update readme 2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45 Fix some erorrs 2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash) 2020-04-09 21:02:46 -04:00
KillzXGaming
af07359579 Add SHIFT JIS encoding to text editor encoding menu 2020-04-05 11:16:16 -04:00
KillzXGaming
e6bfadbaf0 Fix empty key frames for texture animations causing a possible crash 2020-04-01 14:04:55 -04:00
KillzXGaming
9c9c9126a5 DA4E : Fix a bug with material mapping on export 2020-04-01 11:45:08 -04:00
KillzXGaming
5fa20a4dee Adjust assimp mesh selector again 2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8 Adjust assimp mesh selector 2020-03-25 14:01:42 -04:00
KillzXGaming
5a1e4281c1 Reload tree and file for saved file streams that are kept open 2020-03-22 20:18:21 -04:00
KillzXGaming
0e2cc5ff66 Remove some unused editors in image editor 2020-03-21 11:32:22 -04:00
KillzXGaming
360f063d95 Some adjustments 2020-03-18 12:07:34 -04:00
KillzXGaming
be11a08a65 Some fixes to batch exporting. Add batch compression 2020-03-18 11:42:17 -04:00
KillzXGaming
717c4a499e Fix stream position for zstd compression 2020-03-17 17:08:24 -04:00
KillzXGaming
08fee34f07 Extract files in a seperate thread 2020-03-17 16:31:43 -04:00
KillzXGaming
58b130397c Timeline fixes for when the left/right values match 2020-03-10 19:46:25 -04:00
KillzXGaming
12558f5ba0 Fix layout animation saving 2020-03-09 20:27:56 -04:00
KillzXGaming
81e48cd20e Update framework reference so it's the older one 2020-03-08 19:11:44 -04:00
KillzXGaming
574590e869 Start to add batch export option (only works on g1m and cmb atm) 2020-03-08 18:48:18 -04:00
KillzXGaming
a87a14d093 Fix config for camera movement 2020-03-04 20:38:50 -05:00
KillzXGaming
95a462ebd3 Readd search menu to byml/aamp text editors. 2020-03-03 17:24:59 -05:00
KillzXGaming
00a48d4b4a Some adjustments 2020-02-28 16:52:24 -05:00
KillzXGaming
cc81f88c9a Update assimp to the latest.
This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
5e4ec3d131 Start to add a base for multi select tree for layout editor 2020-02-17 19:54:50 -05:00
KillzXGaming
eb0ddc7864 Some color selector improvements 2020-02-17 19:50:18 -05:00
KillzXGaming
d8676959ec Add some additional text pane properties 2020-02-16 20:15:02 -05:00
KillzXGaming
d0b6d132c7 Save current byaml text format to config to stay when reopened 2020-02-16 12:24:31 -05:00
KillzXGaming
9e0f3e0516 Some byaml improvements
Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805 Some more layout editor improvements
Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80 A few more layout editor improvements 2020-02-15 20:57:21 -05:00
KillzXGaming
454268a740 Improve the color dialog more 2020-02-15 19:13:41 -05:00
KillzXGaming
7751ebed52 Add selection outlines for vertex color selector 2020-02-15 18:40:09 -05:00
KillzXGaming
bffa623e01 Some quick bone index fixes 2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91 Improve the vertex color selector for layout editor.
Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
af8a8f17f6 Add latest files
Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
ba43fa5633 Fix periods for SMD again, this time on the right save method 2020-02-13 18:55:57 -05:00
KillzXGaming
2138a4b954 Cleanup how archive files update for layout editor 2020-02-12 17:50:10 -05:00
KillzXGaming
6129ab2b4e Many more bug fixes and layout rendering improvements.
Add support for BCLAN.  (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
89d5b621b2 Giant layout update. Support BRLYT and BCLYT files!
BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00