KillzXGaming
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27d4b670d8
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Fix detecting zstd compression. Add NCA and IStorage support
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2019-06-26 12:48:54 -04:00 |
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KillzXGaming
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7ad04eedad
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Fixes for batch bflim
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2019-06-25 21:23:00 -04:00 |
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KillzXGaming
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5e0790ab8e
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Fix folder path for batch bflim exporting
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2019-06-25 20:08:16 -04:00 |
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KillzXGaming
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53b15c1f7b
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A few more fixes.
Fix material copying for wii u bfres.
Add batch bflim exporting.
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2019-06-25 20:03:50 -04:00 |
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KillzXGaming
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b6078e1432
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Fix sarc not showing menu properly on right clicking
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2019-06-25 17:51:42 -04:00 |
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KillzXGaming
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8823f54ff6
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Fix SP2 sometimes not maping diffuse maps
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2019-06-25 17:19:44 -04:00 |
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KillzXGaming
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8d38ab1f73
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Disable textures for kcl legacy
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2019-06-25 17:11:34 -04:00 |
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KillzXGaming
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0d4f208365
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Fix legacy mode
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2019-06-25 17:08:25 -04:00 |
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KillzXGaming
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072166ae45
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Filter SDF by extension usage amout
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2019-06-25 16:59:30 -04:00 |
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KillzXGaming
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2d1c15a333
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Fix star link SDF
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2019-06-25 15:58:20 -04:00 |
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KillzXGaming
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51eff3211d
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Add legacy drawing for KCL
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2019-06-25 15:45:22 -04:00 |
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KillzXGaming
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c5bf1a0c3e
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Fix material deleting for good (hopefully)
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2019-06-25 15:40:35 -04:00 |
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KillzXGaming
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7b18d66991
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Export images with channel components enabled if used in image editor
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2019-06-25 15:28:48 -04:00 |
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KillzXGaming
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7276ed399c
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Add option to batch export all textures for wii u PTCL
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2019-06-25 15:24:28 -04:00 |
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KillzXGaming
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7cd86b9a05
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Fix removing byml properties from dictionaries and lists on save
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2019-06-25 15:13:00 -04:00 |
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KillzXGaming
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d664a47426
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Add big speed and memory improvements to bfres, bntx, and other formats
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2019-06-25 14:56:19 -04:00 |
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KillzXGaming
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07c37ef3d4
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Fix material exporting and bfres saving for user data that contains non string types
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2019-06-24 20:51:35 -04:00 |
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KillzXGaming
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63a7c1afca
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Adjust SDF version check so it hopefully works with star link
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2019-06-24 16:11:52 -04:00 |
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KillzXGaming
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fa4ada2c1a
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Handle sarc archives the same way to load faster
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2019-06-24 15:57:28 -04:00 |
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KillzXGaming
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d6ca128798
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Fix build errors
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2019-06-24 15:52:39 -04:00 |
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KillzXGaming
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6798db20de
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Add massive speed boost and memory improvements for archives with 1000s of files
This also fixes transparency on PBR shader.
Fixes odyssey costume viewer framing bfes
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2019-06-24 15:45:54 -04:00 |
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KillzXGaming
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a317c88e3c
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Fix swizzle pattern setting
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2019-06-23 18:09:07 -04:00 |
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KillzXGaming
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71d91e470d
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Update bones properly if a model is removed
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2019-06-23 11:13:55 -04:00 |
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KillzXGaming
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31e5f42373
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Limt skin count by default to prevent any possible issues
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2019-06-23 11:04:34 -04:00 |
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KillzXGaming
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cbef8ab438
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Fix fbx mesh names
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2019-06-23 10:32:07 -04:00 |
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KillzXGaming
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b62305e2af
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quick fix for importing fbx
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2019-06-23 10:22:12 -04:00 |
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KillzXGaming
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e9d810704e
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Fix crash from importing bones
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2019-06-23 09:19:34 -04:00 |
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KillzXGaming
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dfd31c9fae
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Some flag fixes
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2019-06-23 09:17:49 -04:00 |
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KillzXGaming
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bdccb83cc4
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Apply bone transform flags again
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2019-06-23 09:12:13 -04:00 |
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KillzXGaming
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dcfeb6e619
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More fixes for bone importing
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2019-06-23 09:10:24 -04:00 |
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KillzXGaming
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2aea6eb28a
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Fix dae importing having unmapped bones
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2019-06-23 09:00:36 -04:00 |
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KillzXGaming
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7395d78d67
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Fix string entries not being relocated properly for user data (switch bfres)
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2019-06-22 18:45:43 -04:00 |
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KillzXGaming
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85333e7cf1
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Fix material names for gfbmdl
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2019-06-22 11:11:00 -04:00 |
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KillzXGaming
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c879ec7839
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Only get the filedata once for opening archive editors for quicker loading/less memory usage
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2019-06-22 10:40:08 -04:00 |
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KillzXGaming
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55fa5381fa
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Another adjustment
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2019-06-22 09:37:50 -04:00 |
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KillzXGaming
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07161464ee
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Add support for ASTC_10x6_UNORM
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2019-06-22 09:35:24 -04:00 |
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KillzXGaming
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059e9d9ecc
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Auto detect lz4 compression on open files and also sdf
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2019-06-22 09:26:45 -04:00 |
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KillzXGaming
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29b4e07fd5
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Flip UVs for gfbmdl
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2019-06-22 09:20:08 -04:00 |
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KillzXGaming
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456796d684
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Another fix
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2019-06-22 09:00:58 -04:00 |
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KillzXGaming
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fab1c82fd1
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Add swizzle checks for sdf files
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2019-06-22 08:56:23 -04:00 |
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KillzXGaming
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54e88cdef5
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Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
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2019-06-22 07:57:26 -04:00 |
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KillzXGaming
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285eb3a028
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Quick fix
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2019-06-21 22:50:12 -04:00 |
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KillzXGaming
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31f6b13cd5
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Try to fix appveyor
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2019-06-21 22:39:28 -04:00 |
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KillzXGaming
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7090234fe5
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Disable automated transform flags to test something
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2019-06-21 22:34:26 -04:00 |
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KillzXGaming
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09e9bf0e95
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Better gfbmdl materials
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2019-06-21 22:24:33 -04:00 |
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KillzXGaming
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067244555a
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Improve gfmdl support. Fix raw astc exporting
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2019-06-21 18:18:22 -04:00 |
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KillzXGaming
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6f22257113
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Draw skeleton for gfmdl
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2019-06-20 18:01:06 -04:00 |
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KillzXGaming
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0fbb18ac85
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Update preview scale for kcl
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2019-06-20 17:20:06 -04:00 |
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KillzXGaming
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9fe7f254ff
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Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
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2019-06-20 16:05:07 -04:00 |
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KillzXGaming
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ad1c4aed4e
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Improve lighting view in pbr shader. Start on SEModel support.
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2019-06-20 15:29:04 -04:00 |
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