KillzXGaming
|
29ad8dee78
|
Some adjusments. Add option to hide all fmdls with rightclicking folder
|
2019-05-12 18:10:33 -04:00 |
|
KillzXGaming
|
c11ebce612
|
Fix texture names on import having improper names in some special cases.
|
2019-05-12 16:53:55 -04:00 |
|
KillzXGaming
|
0b2dd29bae
|
Fix sampler saving and lod options for wii u samplers
|
2019-05-12 11:26:05 -04:00 |
|
KillzXGaming
|
0c5a43aab0
|
Export tex1 properly even without tex2
|
2019-05-11 18:26:18 -04:00 |
|
KillzXGaming
|
7f35cce88f
|
Add proper boen rename check
|
2019-05-11 12:38:24 -04:00 |
|
KillzXGaming
|
7632cc10da
|
Add more aamp hashes
|
2019-05-11 12:31:50 -04:00 |
|
KillzXGaming
|
c648a78de9
|
More adjustments ot prevent crash issues
|
2019-05-11 12:09:06 -04:00 |
|
KillzXGaming
|
8768f23c4e
|
Quick fix for switch bone indices
|
2019-05-11 11:51:04 -04:00 |
|
KillzXGaming
|
3c32da00a2
|
More fixes with switch bones
|
2019-05-11 11:48:54 -04:00 |
|
KillzXGaming
|
cdc9f2d697
|
Fix the bone index for rigid indices in the list
|
2019-05-11 11:28:33 -04:00 |
|
KillzXGaming
|
53e64e1288
|
Calculate rigid indices accurately
|
2019-05-11 11:26:54 -04:00 |
|
KillzXGaming
|
5e50805a94
|
Generate smooth/rigid index list. Add toggle for the types
|
2019-05-10 21:08:10 -04:00 |
|
KillzXGaming
|
827e02892a
|
Keep the same depend index for shader params (Fix WWHD crashing)
|
2019-05-10 17:51:59 -04:00 |
|
KillzXGaming
|
a65486b7cf
|
Load proper flags for wii u and not swtich
|
2019-05-09 14:35:51 -04:00 |
|
KillzXGaming
|
781bd585b3
|
Set the default format setting only for non dds types to prevent errors with dds
|
2019-05-09 14:25:52 -04:00 |
|
KillzXGaming
|
f372373cdc
|
Add file types for all file formats
|
2019-05-08 16:45:27 -04:00 |
|
KillzXGaming
|
e744b3de26
|
Prepare some archive format rework
|
2019-05-08 16:28:04 -04:00 |
|
KillzXGaming
|
db39432a88
|
Another fix for duped mesh names
|
2019-05-06 17:35:41 -04:00 |
|
KillzXGaming
|
e160f4cdc1
|
Fix dupe name checking on bones and shapes
|
2019-05-06 17:32:26 -04:00 |
|
KillzXGaming
|
72579451b8
|
Fix bone names on import and some import errors
|
2019-05-06 17:19:07 -04:00 |
|
KillzXGaming
|
e3284f0a84
|
More fixes with wii u bone importing and updating matricies for custom bones
|
2019-05-05 18:16:41 -04:00 |
|
KillzXGaming
|
e50666be9e
|
More fixes for local transform errors
|
2019-05-05 17:36:44 -04:00 |
|
KillzXGaming
|
9c567dc89c
|
Return original position if determinant is 0 for local transform.
|
2019-05-05 17:32:32 -04:00 |
|
KillzXGaming
|
a9e7e03455
|
More fixes
|
2019-05-05 15:34:29 -04:00 |
|
KillzXGaming
|
44c051d447
|
Optimize bone attribute formats based on skin count
|
2019-05-05 13:37:36 -04:00 |
|
KillzXGaming
|
b6da2b236d
|
Add image box control with zoom feature
|
2019-05-05 12:31:44 -04:00 |
|
KillzXGaming
|
758e922183
|
Cleanup and fixes
|
2019-05-04 21:20:47 -04:00 |
|
KillzXGaming
|
52cddcac75
|
Disable property change even on load to speed up image loading
|
2019-05-04 16:48:45 -04:00 |
|
KillzXGaming
|
686d6f809e
|
Fix duplicate name check causing infinite loop
|
2019-05-04 15:15:44 -04:00 |
|
KillzXGaming
|
7668f9ad4c
|
Update the channels properly when another image gets changed.
|
2019-05-04 14:32:45 -04:00 |
|
KillzXGaming
|
6a7fe523e3
|
Load channel ocmponents for some formats
|
2019-05-04 13:38:18 -04:00 |
|
KillzXGaming
|
489d47243b
|
Support R4G4 decoding
|
2019-05-04 12:48:23 -04:00 |
|
KillzXGaming
|
db4766c63d
|
Add a loaded check for dae/fbx
|
2019-05-03 15:40:00 -04:00 |
|
KillzXGaming
|
f28295363d
|
More AAMP v2 save fixes. Should be mostly complete now.
|
2019-05-02 20:49:43 -04:00 |
|
KillzXGaming
|
fc7f208af6
|
More exporting fixes
|
2019-05-02 19:45:55 -04:00 |
|
KillzXGaming
|
fd4e3f4853
|
Add GTX editing/saving back.
|
2019-05-01 15:38:14 -04:00 |
|
KillzXGaming
|
54cc1d4d92
|
Regenerate bounding data for lod clearing
|
2019-04-30 21:20:07 -04:00 |
|
KillzXGaming
|
038ef382bd
|
Sae shape buffer for lod clearing
|
2019-04-30 21:17:37 -04:00 |
|
KillzXGaming
|
9b1d36666b
|
Add option to clear LOD meshes
|
2019-04-30 21:15:56 -04:00 |
|
KillzXGaming
|
8fbd734096
|
Add errors if a bone does not exist from an imported model.
|
2019-04-30 17:42:35 -04:00 |
|
KillzXGaming
|
de43529cca
|
Use the current array and mip level for editing textures
|
2019-04-29 15:16:59 -04:00 |
|
KillzXGaming
|
c03e90d331
|
Add option to edit textures in default program and save back.
|
2019-04-29 14:42:52 -04:00 |
|
KillzXGaming
|
725e2f5681
|
Do the same for bfres
|
2019-04-28 20:11:20 -04:00 |
|
KillzXGaming
|
bfacab21da
|
Add sharpyaml and latest bfres wii u lib
|
2019-04-27 11:30:30 -04:00 |
|
KillzXGaming
|
432e639081
|
Fix boe importing not changing the parent index
|
2019-04-27 10:55:31 -04:00 |
|
KillzXGaming
|
38e4cbad6a
|
Another viewport fix
|
2019-04-25 21:25:55 -04:00 |
|
KillzXGaming
|
9f7e2edef5
|
Fix properties missig for wii u bfres
|
2019-04-25 20:45:11 -04:00 |
|
KillzXGaming
|
35b7a5fcca
|
Quick change to help fix tex2
|
2019-04-25 18:09:25 -04:00 |
|
KillzXGaming
|
812fe2e6b5
|
More fixes to viewport toggle.
|
2019-04-25 17:13:59 -04:00 |
|
KillzXGaming
|
705837ab0c
|
Set the bone index for single binded meshes to what they're binded to
|
2019-04-25 16:52:12 -04:00 |
|