KillzXGaming
411f07d4fb
Adjustment to mrl material loading
2022-10-09 13:13:52 -04:00
KillzXGaming
9af7f1c0d0
Fix MT shader descriptors path
2022-10-09 12:45:48 -04:00
KillzXGaming
6e6bc02e0f
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2022-10-08 15:48:47 -04:00
KillzXGaming
02273a7501
Support Mega Man 11 and MHGU (Switch) model/texture loading.
2022-10-08 15:48:40 -04:00
KillzXGaming
080024fc5c
GFBNM : Input file name as name for exporter
2022-09-25 16:17:06 -04:00
JkKU
c928879082
Fixed multiple issues with NARC library ( #511 )
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* Fixed multiple issues with NARC library
- Support for NARC files with folders (read-only)
- Fixed alignment of files.
- Optimised loading.
* Quick fixes
* Cleanup
2022-09-10 14:06:12 -04:00
KillzXGaming
a506fb3a74
Add check for null external data
2022-09-08 17:03:44 -04:00
KillzXGaming
7872502b11
Quick fix since appveyor is weird with modern c#
2022-08-25 19:59:47 -04:00
KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
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This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
18cde12fd8
Adjustments to update the hash path through the plugin instead
2022-08-13 20:34:36 -04:00
KillzXGaming
28f269c2d9
NARC : Fix files not compressing due to library update.
2022-07-29 20:39:49 -04:00
JkKU
b21fc43b52
Reworked the NARC library ( #464 )
2022-07-14 21:30:04 -04:00
KillzXGaming
963ffa1227
BFLYT : Fix possible crash from the user data section on save.
2022-06-04 13:46:25 -04:00
KillzXGaming
91900d6aeb
Support proper checks for maya segment scale
2022-05-25 17:03:19 -04:00
KillzXGaming
7ba0eb7dcc
GFBANIM : Scale like maya. Todo: no idea what toggles this.
2022-05-25 16:41:51 -04:00
KillzXGaming
bc808202c7
Adjust the keyloader
2022-05-25 16:36:10 -04:00
KillzXGaming
6fe6dfed37
GFBANM : Support vector3 byte keyframe types
2022-05-25 16:35:59 -04:00
KillzXGaming
857476e92b
GFBANIM : Fix playback bug for byte quat types.
2022-05-24 21:18:20 -04:00
KillzXGaming
4ac5dc5e3c
BYAML : Make sure the !h tag is only used for calculated hash strings
2022-04-29 16:43:58 -04:00
KillzXGaming
db6fddc746
Quick fix for errors
2022-04-20 19:06:40 -04:00
KillzXGaming
a390e6667b
Update shader decompiler to work with latest Ryujinx
2022-04-20 18:11:04 -04:00
KillzXGaming
071fb61418
Bflyt : Fix text pane alignment property for X/Y being swapped
2022-04-20 18:10:19 -04:00
Rambo6Glaz
46b8a21867
BCLAN: Fix writing of PAT1 and PAI1 section ( #478 )
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Co-authored-by: Rambo6Glaz <fake@cia.gov.us>
2022-04-04 16:30:19 -04:00
KillzXGaming
6ce7e5c8ba
BFLYT : Fixes to mat1 when creating new
2022-02-28 19:04:59 -05:00
KillzXGaming
e0aab4c0f9
Add option to remove them too
2022-02-28 18:33:46 -05:00
KillzXGaming
b7b00fa26f
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2022-02-28 18:31:12 -05:00
KillzXGaming
a3a1b71474
Layout : Add support for adding fonts/textures from the tree
2022-02-28 18:31:05 -05:00
PabloMK7
f6cd674c24
BCLAN: Fix writing of PAI1 section ( #459 )
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Fixes writing of PAI1 section in BCLAN files (tested with Mario Kart 7 bclan files):
1. The offset of the strings is relative to the start of the table, not the start of the PAI1 section.
2. 4 bytes of padding after the strings are needed for proper alignment of the rest of the section.
2022-02-23 20:22:38 -05:00
KillzXGaming
6137bddb0d
Adjustments
2022-02-22 20:05:54 -05:00
KillzXGaming
b9b198cccb
GFPAK : Adjust how compression is checked.
2022-02-22 19:59:04 -05:00
MichaelHinrichs
f6e3da8473
Fix file names with slashes ( #450 )
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In Luigi's Manson 3, some of the archived models have slashes in their names. This means that they can't be exported with those names, and Toolbox will crash when it reaches them, if you try to "export all".
What i have done to fix this, is make toolbox treat names with slashes as directory paths, with a file name on the end.
2022-02-14 18:18:29 -05:00
Rei
205c8d7ba2
Rewrite pokemon string gen code; Add some PLA strings ( #455 )
2022-02-14 18:18:02 -05:00
D3fau4
55b9969a8e
Full support for Oodle compression ( #440 )
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* Full support for Oodle descompression
* ups
* Save/Compress support
* throw exception if oo2core_6_win64 dll` dont exists
* Show a MessageBox when the dll is not present
2022-01-24 20:42:53 -05:00
KillzXGaming
7d1da60731
BFRES : Quick fix for bounding box updating for rigged models
2022-01-21 16:44:10 -05:00
KillzXGaming
e47e777267
Quick adjustment
2022-01-20 17:14:55 -05:00
KillzXGaming
b720d74360
GFPAK. Quick fixes to open different compression type.
2022-01-20 17:13:29 -05:00
KillzXGaming
6b14db6ffe
PKG : Save file formats automatically if opened and supported.
2021-12-28 14:31:06 -05:00
KillzXGaming
ec73bbfe54
KCL : Support automatic triangulation and improve material detection.
2021-12-22 15:39:10 -05:00
KillzXGaming
d11e90787c
RARC : Fix writing directory IDs.
2021-12-02 17:30:01 -05:00
KillzXGaming
c847d40d3f
RARC : Add rewritten code ported from reborn project
2021-11-28 14:28:18 -05:00
KillzXGaming
ed015677df
Quick adjustment to editing bsmat
2021-11-19 18:11:28 -05:00
KillzXGaming
8cc294e07f
PKG : Include bsmat editing
2021-11-19 18:03:41 -05:00
KillzXGaming
84fdef5718
PKG : Update data loading to store in memory.
2021-11-19 17:50:33 -05:00
KillzXGaming
c4b785c29f
NKN : Fix alignment/padding for encrypting blocks fixing crashes.
2021-11-17 17:25:45 -05:00
KillzXGaming
118c90bd8d
Add PKG saving
2021-11-03 21:03:43 -04:00
KillzXGaming
df1989236a
Add support for loading/saving .nkn csv files.
2021-11-02 18:47:10 -04:00
KillzXGaming
1ccc421eb9
PKG : Add the rest of the file hashes.
2021-10-29 16:23:49 -04:00
KillzXGaming
9521661132
More map hashes
2021-10-28 21:07:24 -04:00
KillzXGaming
aaccb11981
BFRES : Add Format_16_16_UNorm for tex coords
2021-10-28 18:06:55 -04:00
KillzXGaming
d4bb2233a4
Update project resources
2021-10-19 20:57:17 -04:00