KillzXGaming
9c138bd590
Some fixes
2020-04-11 10:20:56 -04:00
KillzXGaming
245dc010a7
Fix some bugs with LZ compression type 0x11
2020-04-10 15:32:49 -04:00
KillzXGaming
fff31b2277
Update readme
2020-04-09 21:16:21 -04:00
KillzXGaming
815daaad45
Fix some erorrs
2020-04-09 21:10:50 -04:00
KillzXGaming
ab37acc60c
Add LZ77 Wii support for type 0x11 (Paper Mario Color Splash)
2020-04-09 21:02:46 -04:00
KillzXGaming
af07359579
Add SHIFT JIS encoding to text editor encoding menu
2020-04-05 11:16:16 -04:00
KillzXGaming
e6bfadbaf0
Fix empty key frames for texture animations causing a possible crash
2020-04-01 14:04:55 -04:00
KillzXGaming
9c9c9126a5
DA4E : Fix a bug with material mapping on export
2020-04-01 11:45:08 -04:00
KillzXGaming
5fa20a4dee
Adjust assimp mesh selector again
2020-03-25 15:15:56 -04:00
KillzXGaming
98153abbf8
Adjust assimp mesh selector
2020-03-25 14:01:42 -04:00
KillzXGaming
5a1e4281c1
Reload tree and file for saved file streams that are kept open
2020-03-22 20:18:21 -04:00
KillzXGaming
0e2cc5ff66
Remove some unused editors in image editor
2020-03-21 11:32:22 -04:00
KillzXGaming
360f063d95
Some adjustments
2020-03-18 12:07:34 -04:00
KillzXGaming
be11a08a65
Some fixes to batch exporting. Add batch compression
2020-03-18 11:42:17 -04:00
KillzXGaming
717c4a499e
Fix stream position for zstd compression
2020-03-17 17:08:24 -04:00
KillzXGaming
08fee34f07
Extract files in a seperate thread
2020-03-17 16:31:43 -04:00
KillzXGaming
58b130397c
Timeline fixes for when the left/right values match
2020-03-10 19:46:25 -04:00
KillzXGaming
12558f5ba0
Fix layout animation saving
2020-03-09 20:27:56 -04:00
KillzXGaming
81e48cd20e
Update framework reference so it's the older one
2020-03-08 19:11:44 -04:00
KillzXGaming
574590e869
Start to add batch export option (only works on g1m and cmb atm)
2020-03-08 18:48:18 -04:00
KillzXGaming
a87a14d093
Fix config for camera movement
2020-03-04 20:38:50 -05:00
KillzXGaming
95a462ebd3
Readd search menu to byml/aamp text editors.
2020-03-03 17:24:59 -05:00
KillzXGaming
00a48d4b4a
Some adjustments
2020-02-28 16:52:24 -05:00
KillzXGaming
cc81f88c9a
Update assimp to the latest.
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This build will fix DAE vertex colors importing wrong. May fix other potential importing issues.
2020-02-17 20:12:47 -05:00
KillzXGaming
5e4ec3d131
Start to add a base for multi select tree for layout editor
2020-02-17 19:54:50 -05:00
KillzXGaming
eb0ddc7864
Some color selector improvements
2020-02-17 19:50:18 -05:00
KillzXGaming
d8676959ec
Add some additional text pane properties
2020-02-16 20:15:02 -05:00
KillzXGaming
d0b6d132c7
Save current byaml text format to config to stay when reopened
2020-02-16 12:24:31 -05:00
KillzXGaming
9e0f3e0516
Some byaml improvements
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Add XML format to byaml text editor.
Disable reference nodes in text editor for now till i find a better method to handle them.
2020-02-16 11:55:47 -05:00
KillzXGaming
07b0259805
Some more layout editor improvements
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Textures in the list keep aspect ratio now.
Fix creating new user data. and remove any if empty.
2020-02-16 11:18:18 -05:00
KillzXGaming
1a548f9f80
A few more layout editor improvements
2020-02-15 20:57:21 -05:00
KillzXGaming
454268a740
Improve the color dialog more
2020-02-15 19:13:41 -05:00
KillzXGaming
7751ebed52
Add selection outlines for vertex color selector
2020-02-15 18:40:09 -05:00
KillzXGaming
bffa623e01
Some quick bone index fixes
2020-02-15 18:24:35 -05:00
KillzXGaming
180f2e5b91
Improve the vertex color selector for layout editor.
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Hitboxes improved and should detect clicks much better.
Sides can now be selected to adjust the whole side color of the pane.
2020-02-15 17:39:22 -05:00
KillzXGaming
af8a8f17f6
Add latest files
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Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base.
Add BRFNT and BCFNT support. All merged as BXFNT class.
Fix bflim 3ds with LA4 textures.
Fix loading/saving part panes with property user data.
Fix texture coordinates to default centered UVs for layout panes with no textures.
Cleanup some files and directories.
2020-02-14 18:25:08 -05:00
KillzXGaming
ba43fa5633
Fix periods for SMD again, this time on the right save method
2020-02-13 18:55:57 -05:00
KillzXGaming
2138a4b954
Cleanup how archive files update for layout editor
2020-02-12 17:50:10 -05:00
KillzXGaming
6129ab2b4e
Many more bug fixes and layout rendering improvements.
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Add support for BCLAN. (It's basically the same as BRLAN)
Fix saving for BRLAN.
Fix 3DS textures being upside down for BCLYT.
Improve BCLYT rendering.
Improve texture transforms for BCLYT and BFLYT.
Fix tev stage properties not appearing for BCLYT editor.
Fix C4 and C8 decoding.
2020-02-12 16:56:16 -05:00
KillzXGaming
89d5b621b2
Giant layout update. Support BRLYT and BCLYT files!
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BRLYT can now be edited and saved.
BCLYT can now be edited and saved.
BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering.
Add support for saving per character transforms.
Add support for BNR files.
Fixed flags so orientation can be edited properly.
Fix issues decoding some gamecube textures.
Fix animation timeline breaking at times for multi selecting animations.
2020-02-11 19:19:23 -05:00
KillzXGaming
9918b811a8
Fix SMD exporting for different culture decimal seperators
2020-02-11 17:55:57 -05:00
KillzXGaming
946fa08518
BFRES : Fix some more importing bugs
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Only align buffers when using a single buffer.
2020-02-11 16:49:27 -05:00
KillzXGaming
2076905094
Some cleanup
2020-02-08 17:17:49 -05:00
KillzXGaming
f86519c81c
Rebuild cmb vertex buffers when saving
2020-02-08 15:24:54 -05:00
KillzXGaming
217771ce83
Fix the total mip counter to adjust sizes based on format limits
2020-02-08 15:11:53 -05:00
KillzXGaming
1e62b23013
Some more fixes
2020-02-08 15:09:40 -05:00
KillzXGaming
817367343a
Fix errors
2020-02-08 14:54:18 -05:00
KillzXGaming
e39eec97cb
Resize width/height to fit proper 3ds texture limits
2020-02-08 14:48:04 -05:00
KillzXGaming
e3c1525cfe
Fix L4 and A4 alpha issues
2020-02-08 14:40:20 -05:00
KillzXGaming
8534f6862c
Fix L4 encoding
2020-02-08 14:36:16 -05:00