KillzXGaming
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79ca72bc98
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Cleanup
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2019-05-30 22:05:14 -04:00 |
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KillzXGaming
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94602f3671
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Another adjustment so more games can detect transparency
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2019-05-30 21:59:22 -04:00 |
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KillzXGaming
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7682a827cc
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Also add material icons for tranparent toggle in render state
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2019-05-30 21:46:00 -04:00 |
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KillzXGaming
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31b2ab8260
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Add material icons for transparent and translucent things.
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2019-05-30 21:42:23 -04:00 |
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KillzXGaming
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2299a61cb3
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Fix displaying normals as lines if enabled
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2019-05-30 19:34:23 -04:00 |
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KillzXGaming
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d5622e4046
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Fix calculating I vector (Fixes shading on hands in Odyssey costum viewer)
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2019-05-30 19:21:06 -04:00 |
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KillzXGaming
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250e267143
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Fix normals from being dark or flat sometimes.
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2019-05-30 19:12:38 -04:00 |
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KillzXGaming
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b12bb34082
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Another fix to prevent issues with path saving
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2019-05-30 18:02:51 -04:00 |
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KillzXGaming
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225d98ae43
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Improve path saving for byaml
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2019-05-30 17:40:54 -04:00 |
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KillzXGaming
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ccf45c7961
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Fix byaml without paths saving
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2019-05-30 17:11:41 -04:00 |
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KillzXGaming
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5b57861eb3
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Adjust the compression mode setting to only show when necessary. .
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2019-05-30 15:39:44 -04:00 |
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KillzXGaming
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3b4bb242c5
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Starto to add material presets. Add option to add empty meshes
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2019-05-30 15:28:43 -04:00 |
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KillzXGaming
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62a4d9f9c6
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Revert using the newer gx2 swizzle code as it needs more testing
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2019-05-29 19:17:29 -04:00 |
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KillzXGaming
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f1164934d2
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Apply any material edits before exported so it keeps the changes
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2019-05-29 19:06:31 -04:00 |
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KillzXGaming
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718fe989b9
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Keep extension when importing embedded files
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2019-05-29 18:47:26 -04:00 |
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KillzXGaming
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39c021913c
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Some crash fixes when adding embedded files and placeholder textures.
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2019-05-29 16:38:19 -04:00 |
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KillzXGaming
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d1c32844d1
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Fix skeleton issues. More archive improvement.
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2019-05-29 14:24:24 -04:00 |
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KillzXGaming
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cb6cc251bd
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Some speed improvements
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2019-05-28 20:02:58 -04:00 |
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KillzXGaming
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f9ccce42df
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More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
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2019-05-28 19:33:42 -04:00 |
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KillzXGaming
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bb2d548a40
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More fixes
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2019-05-28 17:34:20 -04:00 |
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KillzXGaming
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15a59166c5
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Fix illegal chatacters for folder extracting
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2019-05-28 17:13:01 -04:00 |
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KillzXGaming
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aa314095c7
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Add a better method
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2019-05-28 16:55:17 -04:00 |
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KillzXGaming
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be19e8e2e2
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Add archive check for extracting files with illegal characters
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2019-05-28 16:53:02 -04:00 |
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KillzXGaming
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d2db5c1c68
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Fix filename for generic archive exporting
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2019-05-28 16:46:33 -04:00 |
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KillzXGaming
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57c1af7022
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Add functions to export data properly for generic archives
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2019-05-28 16:43:57 -04:00 |
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KillzXGaming
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6999a6debf
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Add SP2 archive stuff
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2019-05-28 16:11:40 -04:00 |
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KillzXGaming
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394d0e8d90
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Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
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2019-05-28 14:34:30 -04:00 |
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KillzXGaming
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623098b3b5
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More fixes to skin count limiter
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2019-05-27 20:48:06 -04:00 |
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KillzXGaming
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0d7dfb734b
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Automatically link attributes again to prevent any crash issues
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2019-05-27 20:32:26 -04:00 |
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KillzXGaming
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f787c59627
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Add setting to limit vertex skin to better help prevent crashes
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2019-05-27 20:02:57 -04:00 |
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KillzXGaming
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33d662d61a
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Disable bone anim data view until i fix some bugs
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2019-05-27 18:05:14 -04:00 |
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KillzXGaming
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d743d39efc
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Some adjustments and fixes
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2019-05-27 18:00:03 -04:00 |
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KillzXGaming
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cf793044ae
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A few more fixes
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2019-05-26 20:46:08 -04:00 |
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KillzXGaming
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2fc0467d9b
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Fixes for importing new bones or creating new ones from skeleton parent
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2019-05-26 20:44:39 -04:00 |
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KillzXGaming
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0763f080c0
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Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
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2019-05-26 16:44:35 -04:00 |
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KillzXGaming
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e3a410a75a
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More adjustments
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2019-05-26 15:33:16 -04:00 |
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KillzXGaming
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553fe25df5
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More fixes
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2019-05-26 13:28:30 -04:00 |
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KillzXGaming
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43f7b76b34
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Fix an error when saving wii u bfres
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2019-05-26 13:26:41 -04:00 |
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KillzXGaming
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775e689dda
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Add save improvements to all animation types for wii u
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2019-05-26 13:22:20 -04:00 |
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KillzXGaming
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7467818d66
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Improve saving bfres with tons of animations
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2019-05-26 13:09:44 -04:00 |
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KillzXGaming
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d6be976701
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Don't make the skeleton necessary for .anim
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2019-05-26 11:59:17 -04:00 |
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KillzXGaming
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c92988e909
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Update filters
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2019-05-26 11:56:42 -04:00 |
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KillzXGaming
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7bad5175ef
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Now seanim animation imports should work
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2019-05-26 11:48:30 -04:00 |
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KillzXGaming
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3ffc7d7f6d
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More seanim fixes
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2019-05-26 11:39:34 -04:00 |
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KillzXGaming
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9b0883150a
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More progress on seanim importing
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2019-05-26 11:32:12 -04:00 |
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KillzXGaming
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d73c607f15
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Update filter for smd
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2019-05-26 11:07:26 -04:00 |
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KillzXGaming
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8fc4ae525e
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Cleanup smd a bit
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2019-05-26 11:02:07 -04:00 |
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KillzXGaming
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6afb66932b
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Fixup smd exporting and add importing smd back
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2019-05-26 10:56:23 -04:00 |
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KillzXGaming
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85b8e6bba1
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Use linear curves for now until i fix some bugs with cubic
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2019-05-25 21:54:52 -04:00 |
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KillzXGaming
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f25e1ad294
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Property check ints for the key data so animations don't break
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2019-05-25 21:44:50 -04:00 |
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