KillzXGaming
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d1c32844d1
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Fix skeleton issues. More archive improvement.
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2019-05-29 14:24:24 -04:00 |
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KillzXGaming
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cb6cc251bd
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Some speed improvements
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2019-05-28 20:02:58 -04:00 |
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KillzXGaming
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f9ccce42df
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More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
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2019-05-28 19:33:42 -04:00 |
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KillzXGaming
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bb2d548a40
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More fixes
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2019-05-28 17:34:20 -04:00 |
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KillzXGaming
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15a59166c5
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Fix illegal chatacters for folder extracting
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2019-05-28 17:13:01 -04:00 |
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KillzXGaming
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aa314095c7
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Add a better method
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2019-05-28 16:55:17 -04:00 |
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KillzXGaming
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be19e8e2e2
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Add archive check for extracting files with illegal characters
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2019-05-28 16:53:02 -04:00 |
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KillzXGaming
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d2db5c1c68
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Fix filename for generic archive exporting
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2019-05-28 16:46:33 -04:00 |
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KillzXGaming
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57c1af7022
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Add functions to export data properly for generic archives
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2019-05-28 16:43:57 -04:00 |
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KillzXGaming
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6999a6debf
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Add SP2 archive stuff
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2019-05-28 16:11:40 -04:00 |
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KillzXGaming
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394d0e8d90
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Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
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2019-05-28 14:34:30 -04:00 |
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KillzXGaming
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623098b3b5
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More fixes to skin count limiter
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2019-05-27 20:48:06 -04:00 |
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KillzXGaming
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0d7dfb734b
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Automatically link attributes again to prevent any crash issues
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2019-05-27 20:32:26 -04:00 |
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KillzXGaming
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f787c59627
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Add setting to limit vertex skin to better help prevent crashes
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2019-05-27 20:02:57 -04:00 |
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KillzXGaming
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33d662d61a
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Disable bone anim data view until i fix some bugs
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2019-05-27 18:05:14 -04:00 |
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KillzXGaming
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d743d39efc
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Some adjustments and fixes
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2019-05-27 18:00:03 -04:00 |
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KillzXGaming
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cf793044ae
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A few more fixes
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2019-05-26 20:46:08 -04:00 |
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KillzXGaming
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2fc0467d9b
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Fixes for importing new bones or creating new ones from skeleton parent
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2019-05-26 20:44:39 -04:00 |
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KillzXGaming
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0763f080c0
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Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
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2019-05-26 16:44:35 -04:00 |
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KillzXGaming
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e3a410a75a
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More adjustments
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2019-05-26 15:33:16 -04:00 |
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KillzXGaming
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553fe25df5
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More fixes
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2019-05-26 13:28:30 -04:00 |
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KillzXGaming
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43f7b76b34
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Fix an error when saving wii u bfres
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2019-05-26 13:26:41 -04:00 |
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KillzXGaming
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775e689dda
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Add save improvements to all animation types for wii u
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2019-05-26 13:22:20 -04:00 |
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KillzXGaming
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7467818d66
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Improve saving bfres with tons of animations
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2019-05-26 13:09:44 -04:00 |
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KillzXGaming
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d6be976701
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Don't make the skeleton necessary for .anim
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2019-05-26 11:59:17 -04:00 |
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KillzXGaming
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c92988e909
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Update filters
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2019-05-26 11:56:42 -04:00 |
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KillzXGaming
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7bad5175ef
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Now seanim animation imports should work
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2019-05-26 11:48:30 -04:00 |
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KillzXGaming
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3ffc7d7f6d
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More seanim fixes
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2019-05-26 11:39:34 -04:00 |
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KillzXGaming
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9b0883150a
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More progress on seanim importing
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2019-05-26 11:32:12 -04:00 |
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KillzXGaming
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d73c607f15
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Update filter for smd
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2019-05-26 11:07:26 -04:00 |
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KillzXGaming
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8fc4ae525e
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Cleanup smd a bit
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2019-05-26 11:02:07 -04:00 |
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KillzXGaming
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6afb66932b
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Fixup smd exporting and add importing smd back
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2019-05-26 10:56:23 -04:00 |
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KillzXGaming
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85b8e6bba1
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Use linear curves for now until i fix some bugs with cubic
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2019-05-25 21:54:52 -04:00 |
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KillzXGaming
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f25e1ad294
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Property check ints for the key data so animations don't break
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2019-05-25 21:44:50 -04:00 |
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KillzXGaming
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f9fbd19b82
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Fix error from bad key count
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2019-05-25 21:33:34 -04:00 |
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KillzXGaming
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7b2bbb15d4
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Automatically quantize curve data to keep file size optmimal.
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2019-05-25 21:21:30 -04:00 |
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KillzXGaming
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8b04c55c32
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Add anim importing
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2019-05-25 21:07:00 -04:00 |
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KillzXGaming
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e7111fbd49
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Fix export all to choose the right extension
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2019-05-25 15:34:40 -04:00 |
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KillzXGaming
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e653ed1044
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Another fix to prevent name issues
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2019-05-25 15:12:51 -04:00 |
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KillzXGaming
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6d03b4da88
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More fixes for param exporting and filters
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2019-05-25 15:11:01 -04:00 |
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KillzXGaming
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35f6b182e1
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Fix an error when creating a new model with skeleton
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2019-05-25 14:33:21 -04:00 |
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KillzXGaming
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f6c7ff684f
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Allow negative angles
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2019-05-25 14:30:33 -04:00 |
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KillzXGaming
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bad0d1fb76
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Toggle amount counter if checked
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2019-05-25 14:29:08 -04:00 |
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KillzXGaming
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e720214b5e
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Add option to configure the rotation of the bones manually
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2019-05-25 14:27:39 -04:00 |
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KillzXGaming
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60fd66a27d
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Quick fix for exporting the X axis on scale, offset is wrong
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2019-05-25 13:26:55 -04:00 |
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KillzXGaming
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e171af5448
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Fix chr0 exporting finally
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2019-05-25 13:25:30 -04:00 |
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KillzXGaming
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4ea7110ebd
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Another fix for animation filter
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2019-05-25 13:05:45 -04:00 |
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KillzXGaming
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7e16f21975
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Add .anim support from forge for testing, and fix export filter
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2019-05-25 13:03:54 -04:00 |
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KillzXGaming
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6cf95bf4bb
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Apply bone index properly in object editor
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2019-05-25 12:31:03 -04:00 |
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KillzXGaming
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d4c6ddb3da
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More fixes for converting
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2019-05-25 11:33:51 -04:00 |
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