MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK ( #644 )
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* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
Teras
eaef6e5f0c
workaround for exporting tranm ( #555 )
2022-12-08 11:25:30 -05:00
KillzXGaming
080024fc5c
GFBNM : Input file name as name for exporter
2022-09-25 16:17:06 -04:00
KillzXGaming
91900d6aeb
Support proper checks for maya segment scale
2022-05-25 17:03:19 -04:00
KillzXGaming
7ba0eb7dcc
GFBANIM : Scale like maya. Todo: no idea what toggles this.
2022-05-25 16:41:51 -04:00
KillzXGaming
bc808202c7
Adjust the keyloader
2022-05-25 16:36:10 -04:00
KillzXGaming
6fe6dfed37
GFBANM : Support vector3 byte keyframe types
2022-05-25 16:35:59 -04:00
KillzXGaming
857476e92b
GFBANIM : Fix playback bug for byte quat types.
2022-05-24 21:18:20 -04:00
HelloOO7
5d9981e6dc
Fix GFBANM rotation interpolation
2020-10-19 17:09:25 +02:00
KillzXGaming
c134a24765
GFBMDL : Add a quick fix for swapping json materials.
2020-06-10 19:43:10 -04:00
KillzXGaming
d971b03a17
Add gfbanm exporting as smd
2020-05-10 11:44:52 -04:00
KillzXGaming
8a8ac6830e
Quick adjustment to visibility
2020-05-10 11:20:20 -04:00
KillzXGaming
719e1b107c
Fix animation playback for multiple gfbmdls
2020-05-10 11:17:23 -04:00
KillzXGaming
7740ae93bf
Disable vertex colors on certain gfbmdls.
2020-05-09 20:28:16 -04:00
KillzXGaming
459b9582a5
Quick fix for appveyor being picky
2020-05-09 20:13:51 -04:00
KillzXGaming
bb74507c0f
Update sln version
2020-05-09 20:06:09 -04:00
KillzXGaming
536c5435bc
Some adjustments to gfbanm
2020-05-09 19:50:12 -04:00
Golui
d8970a0363
Basic SwSh Animation previewing
2020-05-10 00:26:18 +02:00
KillzXGaming
e5f0745818
Improve gfbmdl UV transformation for diffuse textures
2020-02-12 19:15:31 -05:00
KillzXGaming
d991a23980
Add support for G1M model files. Rewrite some bone properties.
2020-02-06 19:47:32 -05:00
KillzXGaming
53149282a4
GFBMDL fixes and improvements for bone indices.
2020-01-18 18:46:39 -05:00
KillzXGaming
1f8390e03a
Fix error with gfbanm
2020-01-14 21:07:34 -05:00
KillzXGaming
100cd88534
Start to add support for BCH
2020-01-14 20:26:51 -05:00
KillzXGaming
f5c6797023
Add the option to reset UV transforms for GFBMDL imports
2019-12-29 16:11:07 -05:00
KillzXGaming
e2499bd864
GFBMDL : Fix removing existing mesh nodes on model import.
2019-12-21 14:27:39 -05:00
KillzXGaming
1eab95f3c4
Fix generating custom skinning index list for gfbmdl
2019-12-20 17:23:50 -05:00
KillzXGaming
f9127ebc04
Fix GFBMDL rigging issues with weights
2019-12-15 10:56:08 -05:00
KillzXGaming
8097845a1b
Some fixes with gfbmdl faces
2019-12-14 21:37:17 -05:00
KillzXGaming
94bcbd5822
GFBMDL : Default normals W value to 1 to fix lighting bugs
2019-12-14 19:55:29 -05:00
KillzXGaming
6d4570981b
Fix errors
2019-12-14 15:51:25 -05:00
KillzXGaming
49cabdd508
GFBMDL : Order attributes by type when added.
2019-12-14 15:48:10 -05:00
KillzXGaming
0a10f27787
Improve bounding box calculating for gfbmdl
2019-12-14 15:41:39 -05:00
KillzXGaming
af365f1b3e
Swap tangents to fix weird lighting on imports
2019-12-14 14:47:50 -05:00
KillzXGaming
09a13a574b
Set the calculated normals to the proper channel
2019-12-14 14:29:43 -05:00
KillzXGaming
6c0bc069d9
GFBMDL : Add the option to auto generate vertex colors as normals.
2019-12-14 14:27:12 -05:00
KillzXGaming
314e85c6f1
Adjust vertex color loading for gfbmdl
2019-12-14 13:34:28 -05:00
KillzXGaming
129e075c50
Improve GFBMDL export/replace filter
2019-12-14 13:33:47 -05:00
KillzXGaming
4cb103e987
Export GFBMDL second channel vertex colors.
2019-12-14 13:28:10 -05:00
KillzXGaming
0190aef233
GFBMDL : Fix swapping meshes with multiple nodes using the same key
2019-12-11 20:37:21 -05:00
KillzXGaming
5aca73d1bc
GFBMDL : Disable automatic transforms for now
2019-12-11 20:18:51 -05:00
KillzXGaming
5da4e421d7
GFBMDL : Fix node index
2019-12-11 19:59:31 -05:00
KillzXGaming
08552f5eb6
GFBMDL : Regenerate skinning bones on model import.
2019-12-11 19:34:11 -05:00
KillzXGaming
08cfbd99c9
Fix exporting opened and saved file formats from archives
2019-12-11 19:08:16 -05:00
KillzXGaming
fa6ddbf3bd
Reload editor on replacing gfbmdl
2019-12-10 19:04:45 -05:00
KillzXGaming
4df4c13828
Add support for GFBMDL saving and model editing.
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- Models can be swapped with DAE files. You can use custom rigs, custom bones, and also import additional meshes. Materials are selected in the import settings and you can swap and export them as .json. Note there are a few models (ie trees) which break atm.
- Adds support for proper GFBMDL wrap modes from texture params.
2019-12-10 18:46:16 -05:00
KillzXGaming
e4722ed1af
Alot of additions.
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General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.
BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.
GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.
DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
KillzXGaming
45a0ada32e
Gfmdl and gfpak fixes.
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Check gfbmdl textures list on export for exporting active bntx files.
Dispose file formats properly for gfbmdl
2019-11-27 12:32:19 -05:00
KillzXGaming
cb1d5097b2
GFBMDL : fix mesh names
2019-11-26 21:18:52 -05:00
KillzXGaming
8d797f42e3
GFBMDL : Check for valid mesh index
2019-11-26 21:14:20 -05:00
KillzXGaming
e0cb642183
Fix GFMDL bone indices with a more accurate skin check
2019-11-26 20:22:26 -05:00