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Commit Graph

206 Commits

Author SHA1 Message Date
KillzXGaming
6d03b4da88 More fixes for param exporting and filters 2019-05-25 15:11:01 -04:00
KillzXGaming
35f6b182e1 Fix an error when creating a new model with skeleton 2019-05-25 14:33:21 -04:00
KillzXGaming
4ea7110ebd Another fix for animation filter 2019-05-25 13:05:45 -04:00
KillzXGaming
7e16f21975 Add .anim support from forge for testing, and fix export filter 2019-05-25 13:03:54 -04:00
KillzXGaming
6cf95bf4bb Apply bone index properly in object editor 2019-05-25 12:31:03 -04:00
KillzXGaming
d4c6ddb3da More fixes for converting 2019-05-25 11:33:51 -04:00
KillzXGaming
16ae15328d Fix Wii U converting to switch fska (Also fixes chr0 importing for wii u bfres) 2019-05-24 21:30:02 -04:00
KillzXGaming
d1e2b05b51 More adjustments 2019-05-24 21:21:47 -04:00
KillzXGaming
a4459533ec More exporting fixes 2019-05-24 20:55:55 -04:00
KillzXGaming
10c9973527 Fix export filter for animations 2019-05-24 17:47:13 -04:00
KillzXGaming
9ad90e3b15 Some progress on chr0 exporting 2019-05-24 17:34:37 -04:00
KillzXGaming
46aca404a1 Make tex2 generate mip maps if not found preventing any possible errors 2019-05-24 15:59:52 -04:00
KillzXGaming
2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00
KillzXGaming
f9df905cbc Quick fix for nsmbudx not mapping textures right 2019-05-22 17:37:42 -04:00
KillzXGaming
3234e3a817 Adjust param editor to display colors for multi tex, and fix header 2019-05-22 15:59:37 -04:00
KillzXGaming
3a85f06ac7 Tons more DDS fixes from yesterday. RGB textures also aren't blue anymore. 2019-05-22 15:26:25 -04:00
KillzXGaming
6d7579e6e0 More improvements.
Camera is now centerd when a bfres is selected. This will apply to reseting the camera aswell. The method is based on Smash Forge so thanks to the devs for it.
Start on bfsha program linking for bfres materials. Dunno how far i'll take this.
Basic ortho mode added. Needs improvements to zoom in and mainly just changes the projection matrix to ortho atm. Controls are not altered.
2019-05-21 18:08:57 -04:00
KillzXGaming
d0fa47a959 Add same improvements to the gx2 texture importer 2019-05-20 19:29:39 -04:00
KillzXGaming
02de27faad More fixes for BC7 compression speed 2019-05-20 18:48:49 -04:00
KillzXGaming
1b510a05e7 Disable the skin limiter thingy 2019-05-20 18:22:54 -04:00
KillzXGaming
0536f1a225 Default bc7 compression mode to fast 2019-05-20 18:22:25 -04:00
KillzXGaming
cedaac5518 Fix deleting materials causing index issues for shapes 2019-05-20 16:59:47 -04:00
KillzXGaming
49314b2842 Fix bntx and switch bfres causing corruption or crashes 2019-05-19 14:25:37 -04:00
KillzXGaming
82d68152f9 More adjustments 2019-05-18 18:37:05 -04:00
KillzXGaming
e51b1e2382 Adjustments for anims 2019-05-18 17:55:22 -04:00
KillzXGaming
b759a293fe Some adjustments for animations 2019-05-17 21:09:24 -04:00
KillzXGaming
423aa38414 Improve image editor orientation 2019-05-17 16:17:48 -04:00
KillzXGaming
639aabb997 Adjustments for ftex replace settings 2019-05-16 20:10:58 -04:00
KillzXGaming
576da8c6e4 Fix some diffuse colors from pbr 2019-05-16 19:10:01 -04:00
KillzXGaming
df961b511c Mistake fix 2019-05-16 17:41:01 -04:00
KillzXGaming
fbb90ebdfa Improve splatoon 2 texture mapping 2019-05-16 17:40:35 -04:00
KillzXGaming
dbf12e5fdc Load shrink/expand filter modes for switch bfres 2019-05-14 21:56:15 -04:00
KillzXGaming
8f35052887 If textures don't exist in the bfres, uncheck placeholder option as there isn't a way to tell if they can be used 2019-05-14 20:41:03 -04:00
KillzXGaming
85cd8dcafc Make placeholder textures optional on import 2019-05-14 20:27:14 -04:00
KillzXGaming
c367e345a3 Fix image editor orientation setting 2019-05-14 17:11:48 -04:00
KillzXGaming
e3f720289b Generate min and max value for FMDL for camera centering later 2019-05-13 15:51:06 -04:00
KillzXGaming
67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
KillzXGaming
29ad8dee78 Some adjusments. Add option to hide all fmdls with rightclicking folder 2019-05-12 18:10:33 -04:00
KillzXGaming
c11ebce612 Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
KillzXGaming
0b2dd29bae Fix sampler saving and lod options for wii u samplers 2019-05-12 11:26:05 -04:00
KillzXGaming
0c5a43aab0 Export tex1 properly even without tex2 2019-05-11 18:26:18 -04:00
KillzXGaming
7f35cce88f Add proper boen rename check 2019-05-11 12:38:24 -04:00
KillzXGaming
7632cc10da Add more aamp hashes 2019-05-11 12:31:50 -04:00
KillzXGaming
c648a78de9 More adjustments ot prevent crash issues 2019-05-11 12:09:06 -04:00
KillzXGaming
8768f23c4e Quick fix for switch bone indices 2019-05-11 11:51:04 -04:00
KillzXGaming
3c32da00a2 More fixes with switch bones 2019-05-11 11:48:54 -04:00
KillzXGaming
cdc9f2d697 Fix the bone index for rigid indices in the list 2019-05-11 11:28:33 -04:00
KillzXGaming
53e64e1288 Calculate rigid indices accurately 2019-05-11 11:26:54 -04:00
KillzXGaming
5e50805a94 Generate smooth/rigid index list. Add toggle for the types 2019-05-10 21:08:10 -04:00
KillzXGaming
827e02892a Keep the same depend index for shader params (Fix WWHD crashing) 2019-05-10 17:51:59 -04:00