KillzXGaming
3d671ac8a2
Improve index setting
2019-07-14 10:55:26 -04:00
KillzXGaming
a2070109e0
Refresh the list when an image gets added for tp anim editor
2019-07-14 10:24:15 -04:00
KillzXGaming
5df8d57d95
More yaml conversion fixes
2019-07-14 09:48:35 -04:00
KillzXGaming
36174e24b3
Add option to set segment compensate scale for batch base edits
2019-07-13 18:55:13 -04:00
KillzXGaming
fbec00de01
Add better audio check for bars
2019-07-13 15:04:56 -04:00
KillzXGaming
5fc6522449
Add more bmd material conversion. Reorder bmd object draw, and check transparency
2019-07-12 21:48:56 -04:00
KillzXGaming
97dbb145ad
Load images after lists are loaded to prevent issues
2019-07-12 21:09:54 -04:00
KillzXGaming
7fddf179f6
Fix selecting a list item in texture pattern editor
2019-07-11 17:35:23 -04:00
KillzXGaming
5081e39414
More format additions and fixes.
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Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
BMD wip support using SuperBMDLib.
Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00
KillzXGaming
e5b0b71eaa
Fix multiple ptcl issues with rebuilding. Add some GCN formats
2019-07-10 20:38:35 -04:00
KillzXGaming
d191d9c393
Cleanup. Prepare some functions
2019-07-09 20:25:32 -04:00
KillzXGaming
ca5d0316c9
Many more texture pattern editor improvements
2019-07-09 20:13:39 -04:00
KillzXGaming
3bf760a445
Avoid automatically binding framecount to prevent some issues
2019-07-09 19:03:09 -04:00
KillzXGaming
6704829c32
Select the first frame when a texture animation is switched
2019-07-09 18:56:50 -04:00
KillzXGaming
bb22dc8483
Texture pattern editor overhaul. Not functional yet!
2019-07-09 17:50:50 -04:00
KillzXGaming
a448eae546
Mistake fix
2019-07-04 20:04:15 -04:00
KillzXGaming
0668d83a65
Fix vertex color format list
2019-07-04 20:03:27 -04:00
KillzXGaming
52d42358b2
Create empty meshes for filling it meshes that have no vertices
2019-07-03 12:39:23 -04:00
KillzXGaming
208f25408b
Fix user data not setting properly for switch bfres
2019-07-02 20:16:00 -04:00
KillzXGaming
31e5f42373
Limt skin count by default to prevent any possible issues
2019-06-23 11:04:34 -04:00
KillzXGaming
bdccb83cc4
Apply bone transform flags again
2019-06-23 09:12:13 -04:00
KillzXGaming
dcfeb6e619
More fixes for bone importing
2019-06-23 09:10:24 -04:00
KillzXGaming
cae1d75173
Update to latest gl framework
2019-06-19 17:05:44 -04:00
KillzXGaming
3ab44e1f63
Update viewport properly for sampler editing
2019-06-16 10:27:07 -04:00
KillzXGaming
8bbe51bb9c
Support for decompressing carcs
2019-06-15 20:50:26 -04:00
KillzXGaming
a8698a2ef4
Add LZARC support and a few random fixes.
2019-06-14 17:23:02 -04:00
KillzXGaming
05516ed3df
Gamma fix pbr diffuse color
2019-06-12 15:57:24 -04:00
KillzXGaming
7176063af3
Fix Texture SRT/shader param animation playing in viewport.
2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4
Fix font scaling on title bar
2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb
Fix last frame display in param animation viewer
2019-06-09 14:43:51 -04:00
KillzXGaming
6d951b5906
Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
2019-06-08 13:58:19 -04:00
KillzXGaming
7a02a36a2d
Prevent viewport changing models if there are none in bfres.
2019-06-07 20:13:34 -04:00
KillzXGaming
3ecb714df1
Fix typos
2019-06-07 17:31:39 -04:00
KillzXGaming
7348419be4
Add better notification for adding/removing shader linked material data.
2019-06-07 17:28:06 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
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Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
5a17b71d8f
Option to limit material mapping to original way. More fixes to skim limiter
2019-06-06 19:27:10 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
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Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00
KillzXGaming
04c43b8bd5
Add option to smooth normals between multiple meshes
2019-06-05 22:02:35 -04:00
KillzXGaming
60e77f3dd1
Seperate option to reset color params on import to prevent param data loss when being swapped
2019-06-05 16:15:18 -04:00
KillzXGaming
8a22275cd5
Animation fixes for playing last frame
2019-06-03 20:04:15 -04:00
KillzXGaming
027c1d10d3
Fix name
2019-06-01 19:30:01 -04:00
KillzXGaming
5fff7d2dab
Add proper material assigning for param animations
2019-06-01 19:29:09 -04:00
KillzXGaming
4d7171605b
Add option to remove unused textures on save.
2019-06-01 12:30:17 -04:00
KillzXGaming
3b4bb242c5
Starto to add material presets. Add option to add empty meshes
2019-05-30 15:28:43 -04:00
KillzXGaming
f9ccce42df
More fixes.
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Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
2019-05-28 19:33:42 -04:00
KillzXGaming
f787c59627
Add setting to limit vertex skin to better help prevent crashes
2019-05-27 20:02:57 -04:00
KillzXGaming
33d662d61a
Disable bone anim data view until i fix some bugs
2019-05-27 18:05:14 -04:00
KillzXGaming
d743d39efc
Some adjustments and fixes
2019-05-27 18:00:03 -04:00
KillzXGaming
6d03b4da88
More fixes for param exporting and filters
2019-05-25 15:11:01 -04:00