KillzXGaming
92642d165b
Add texture folder for Wii U PTCL
2019-03-29 17:48:06 -04:00
KillzXGaming
2bcae8c2eb
Check for unused names for unswizzled nutexb types
2019-03-29 17:36:54 -04:00
KillzXGaming
50c0c0bfe8
Check for IEditors for archive file forms.
2019-03-29 16:43:08 -04:00
KillzXGaming
76a82effe7
Fix bfres not opening in archives.
2019-03-29 16:37:20 -04:00
KillzXGaming
6c676cf410
Add material deletion.
2019-03-29 16:21:07 -04:00
KillzXGaming
d5f50d91b8
More fixes to UI and file saving. Also add in bflim editing.
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Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
8d1b5a3674
Fix nutexb saving from edits with the image editor
2019-03-28 20:58:56 -04:00
KillzXGaming
a1606187b4
Add option to hide specific bones
2019-03-28 20:19:13 -04:00
KillzXGaming
8cc5e13ace
Option to add active files to editor instead of new tab. Fix crash from no objects.
2019-03-28 19:48:56 -04:00
KillzXGaming
210afaae71
Use listview again for nutexb to preview multiple textures better
2019-03-28 18:29:06 -04:00
KillzXGaming
8a74942ead
Cleanup assimp exporter
2019-03-28 17:05:49 -04:00
KillzXGaming
183b093997
Fix model importer with proper theme style.
2019-03-28 16:24:00 -04:00
KillzXGaming
025d186c66
Update modle importer window to adjust the theme style
2019-03-28 16:15:01 -04:00
KillzXGaming
c879a1299c
Remove framework files and use a .dll for now. Will add submodule later
2019-03-27 19:08:58 -04:00
KillzXGaming
7848428ad5
Clear window buttons when mdi window is closed
2019-03-27 18:54:25 -04:00
KillzXGaming
aa42b5396f
Fix nodes not clearing when model is replaced
2019-03-27 17:45:05 -04:00
KillzXGaming
0b139da8b9
Fix params from not applying right
2019-03-27 15:25:29 -04:00
KillzXGaming
c7eba775b9
Fix param colors not workig properly
2019-03-27 14:59:43 -04:00
KillzXGaming
01fda68f93
Fix bone issues and skeleton importing
2019-03-27 14:50:33 -04:00
KillzXGaming
d28a032b24
Fix Wii U model imports crashing
2019-03-26 21:08:52 -04:00
KillzXGaming
e58e456c1a
Update texture maps properly if edited
2019-03-26 18:15:19 -04:00
KillzXGaming
b4c297f572
Fix materials not mapping to objects
2019-03-26 18:01:57 -04:00
KillzXGaming
110d589086
Fix older binaries from crashing
2019-03-26 17:32:53 -04:00
KillzXGaming
cc1f05c1f0
Fix duplicate skeleton folders
2019-03-26 17:14:20 -04:00
KillzXGaming
f4370ab63a
Improve binary file exporting greatly.
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Fixed version issues between swapping binarys from bfres sections.
Fixed FMDL exports from crashing.
Fixed FSCN and FBNV from not having a replace option
2019-03-26 17:04:45 -04:00
KillzXGaming
ddcd0285b3
More fixes
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Fixed samplers for switch not mapping properly.
Fixed DDS files exporting mip maps wrong. Would cause them to not import back with size errors.
Fixed bntx alignment causing corrupted textures.
Fixed bfres not opening from null bone indices/unrigged meshes.
2019-03-26 15:24:20 -04:00
KillzXGaming
356c2eb93f
Fix LZ4F typo which gave to too many crashes :(
2019-03-25 21:45:25 -04:00
KillzXGaming
b00a3805f1
Fix index out of range issue for importing models
2019-03-25 19:07:22 -04:00
KillzXGaming
c41ac2f752
Fix csv imports
2019-03-25 17:13:01 -04:00
KillzXGaming
211326d253
More bug fixes
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Fix bymls with path nodes from saving.
Fix material list not loading when another object is selected.
Fix skeletons not exporting
Fix materials missing a name and not updating in the editor properly
- Fix dds and bftex not showing on the filter for bntx/nutexb properly
2019-03-25 16:50:05 -04:00
KillzXGaming
5edb6d4174
Fix mip map number displaying in properties for bntx textures
2019-03-25 10:17:10 -04:00
KillzXGaming
5264ec4f5d
Fix bone indices not saving and bounding radius.
2019-03-25 10:06:12 -04:00
KillzXGaming
a43e00ff5d
Fix local transformation issues with imports or editing eixsting meshes with local transforms
2019-03-24 18:56:32 -04:00
KillzXGaming
05dcf8e12d
Apply transforming properly when transform tool is saved
2019-03-24 17:49:32 -04:00
KillzXGaming
a47b77bc7c
Load all bone anims properly when an animation is loaded so it can save properly
2019-03-24 17:02:19 -04:00
KillzXGaming
c75c171792
Fix sarc's with folders saving wrong
2019-03-24 16:44:12 -04:00
KillzXGaming
5e4313c54f
Attempt to fix UV scale issue with a flag in the shader options
2019-03-24 14:40:29 -04:00
KillzXGaming
f9d33324ce
More bug fixes
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Load drawables on constructor for viewport for scene to be loaded properly.
Detect XML formatting for text documents loaded from an archive.
2019-03-24 14:23:11 -04:00
KillzXGaming
c8b77411fa
Switch to viewport only if models are present. Fix tex2 swizzle value not loading
2019-03-24 12:12:51 -04:00
KillzXGaming
0c37b03bb7
Add new bone children to the bone list for rendering
2019-03-24 11:35:43 -04:00
KillzXGaming
ab44950984
Fix preview scale
2019-03-24 11:31:19 -04:00
KillzXGaming
233b11a022
Fix bugs related to bones.
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Fixed bones not displaying when creating new skeletons.
Fixed importing dae bones not displaying properly in the tree.
Fixed bones not clearing when a model is removed
2019-03-24 11:24:40 -04:00
KillzXGaming
777fd47a01
Speedup settings and use emissive pass
2019-03-23 19:51:41 -04:00
KillzXGaming
e2f3afb1a6
Fix lag from hding FMDLs
2019-03-23 18:53:05 -04:00
KillzXGaming
cda5329779
Fix kcl generation from not saving
2019-03-23 17:19:32 -04:00
KillzXGaming
c4903cdb77
Fix bfmat files breaking on importing model
2019-03-23 15:59:15 -04:00
KillzXGaming
a5a8ca10e5
Fix Wii U textures extracted on exporting a model
2019-03-23 15:20:53 -04:00
KillzXGaming
0a53c287b3
Option to reset to T pose, and fix wii u bones
2019-03-23 15:13:54 -04:00
KillzXGaming
792341cfce
Fix more issues
2019-03-23 14:41:59 -04:00
KillzXGaming
822a4c699e
Enable updater
2019-03-23 13:55:12 -04:00