KillzXGaming
f0c3fc5465
Add proper hash matching for GFPAK
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Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00
KillzXGaming
717d9744e8
Update README.md
2019-11-21 09:35:26 -05:00
KillzXGaming
ffd7a28018
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2019-11-18 21:11:18 -05:00
KillzXGaming
5518ea598d
Archive editing improvements.
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Add file/folder clearing on folders and archive.
Add folder replacing.
2019-11-18 21:10:54 -05:00
KillzXGaming
d926dea378
Merge pull request #150 from xnqdev/master
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README fixes
2019-11-18 19:02:12 -05:00
KillzXGaming
2a62ad98ab
Some fixes.
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Check for all meshes to apply default bfres settings.
Expand/collapse only if tree nodes have children.
2019-11-18 19:01:40 -05:00
Xenoq
094f467ed8
Minor README fixes
2019-11-18 02:14:41 -05:00
KillzXGaming
1f37e182b5
Some cleanup. Start on gfbanm parsing
2019-11-17 20:52:03 -05:00
KillzXGaming
7e38484a3e
BNTX : Add support for D32_FLOAT_S8X24_UINT
2019-11-17 09:24:53 -05:00
KillzXGaming
39d2307cd3
Some fixes.
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Fix DAE exporting if textures fail to export.
Fix bone detection for FBX
Add model index for LM3 models.
2019-11-17 08:59:11 -05:00
KillzXGaming
9c5185bbde
DAE : Improve bone detection on importing and fix default bone index.
2019-11-16 18:55:08 -05:00
KillzXGaming
2a330a3c20
DAE : Fix assigning materials to meshes without a controller.
2019-11-16 18:02:01 -05:00
KillzXGaming
25705c730e
GFBMDL : Add better bone index check
2019-11-16 17:04:52 -05:00
KillzXGaming
2030582de2
DAE : Add better check for valid material index
2019-11-16 16:54:15 -05:00
KillzXGaming
7ebcb88342
Improve exporting all models for LM3
2019-11-16 16:51:20 -05:00
KillzXGaming
e2cd3ff150
Fix typos
2019-11-16 16:41:16 -05:00
KillzXGaming
6cbe123a8c
Fix converting bfres primitive types to gl
2019-11-16 16:38:07 -05:00
KillzXGaming
181afe6b02
DAE : Add progressbar and dialog confirmation for new exporter.
2019-11-16 16:27:57 -05:00
KillzXGaming
c3b1dd845a
Fix LM3 dictionaries if in an archive and also fix model exporting materials.
2019-11-16 16:19:45 -05:00
KillzXGaming
317e4f7367
Try to support cmb rigging
2019-11-16 15:39:40 -05:00
KillzXGaming
2f328a2664
DAE : Remove spaces in attribute IDs.
2019-11-16 15:34:25 -05:00
KillzXGaming
fe68a22e0c
CMB : fix reading unknowns in mesh section
2019-11-16 15:18:55 -05:00
KillzXGaming
7d4ef5adde
Add option to collapse and expand any tree node type
2019-11-16 15:14:10 -05:00
KillzXGaming
25c2abfd9b
Set a default vertex skin count to prevent issues with DAE exporting
2019-11-16 14:54:28 -05:00
KillzXGaming
76ff237935
Convert triangle strip primitive types for DAE.
2019-11-16 14:08:27 -05:00
KillzXGaming
e7246fb79f
Fix DAE export if no skeleton is used
2019-11-16 13:48:06 -05:00
KillzXGaming
13933911cb
Properly fix DAEs with zero weights
2019-11-16 13:03:24 -05:00
KillzXGaming
134a21bab0
Fix DAE decimal seperators on different languages
2019-11-16 11:03:11 -05:00
KillzXGaming
69e45dcead
Try to fix file excluding
2019-11-16 10:35:29 -05:00
KillzXGaming
2f59e3dc05
Try to fix build again
2019-11-16 10:17:09 -05:00
KillzXGaming
1e4e32366e
Fix build issues
2019-11-16 10:06:26 -05:00
KillzXGaming
168cd8c5ca
More DAE fixes.
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Fix the vertex skin groups so only rigged bones appear per mesh.
Fixed possible uv channel issue.
Possibly fixed skinning issues.
2019-11-16 09:56:47 -05:00
KillzXGaming
bb23dbb3d7
Update bfres lib
2019-11-16 08:59:28 -05:00
KillzXGaming
2d217b6b94
Add option to use previous exporter incase something breaks
2019-11-16 08:58:10 -05:00
KillzXGaming
f8a1e1f82d
Fix build issues
2019-11-15 20:07:46 -05:00
KillzXGaming
aa9cef7bb0
Allow shader parameters to be adjusted in size
2019-11-15 20:05:42 -05:00
KillzXGaming
9c3ac9ae9f
Improve DAE exporting.
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A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
KillzXGaming
762ec86bf0
Add folders for gfpak files based on format
2019-11-14 18:49:28 -05:00
KillzXGaming
383613f7c2
Finally fix Z fighting on AMD and INTEL (set depth bit to 24)
2019-11-13 19:21:21 -05:00
KillzXGaming
e5ec3bafc1
GFMDL : Another adjustment to fix some version checks.
2019-11-12 19:47:13 -05:00
KillzXGaming
5c65cef106
Add header size checks for determing versions
2019-11-12 19:03:27 -05:00
KillzXGaming
8fdd61253a
Fix build errors
2019-11-12 17:11:35 -05:00
KillzXGaming
21a459846e
Fix bones that parent no children on dae export
2019-11-12 16:50:43 -05:00
KillzXGaming
b225c942e5
A few fixes.
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Fix viewport not loading base drawables.
Fix animation player having issues with new animation classes.
Fix gfmdl for pkmn lets go.
Disable vertex color loading for gfmdl for now till fixed.
2019-11-12 16:29:00 -05:00
KillzXGaming
761432a140
Gfmdl fixes for new buffer formats
2019-11-11 18:40:05 -05:00
KillzXGaming
5fe45706ea
Fix gfmdl vertex colors
2019-11-11 17:45:15 -05:00
KillzXGaming
6bc40a94a7
Add batch editing panes if multiple are selected.
2019-11-11 16:54:39 -05:00
KillzXGaming
50191e4679
Quick gfmdl fix for newer versions.
2019-11-11 16:30:40 -05:00
KillzXGaming
ee9c255be4
Fix cmb parsing issues
2019-11-10 17:07:20 -05:00
KillzXGaming
ed4ef23eb7
Fix actor renaming for odyssey
2019-11-10 16:37:21 -05:00