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Commit Graph

2907 Commits

Author SHA1 Message Date
KillzXGaming
9b6337987d BFRES : Fixes to scene animation saving 2024-10-22 18:21:15 -04:00
KillzXGaming
bdec926c2d Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more 2024-10-17 20:16:32 -04:00
KillzXGaming
44a88b4191 Updater fixes 2024-09-22 14:26:59 -04:00
Aster
93f33128d3
Additional Sampler Compatibility (#692)
* Improved compatibility

* cleanup
2024-09-22 14:01:04 -04:00
KillzXGaming
dc19c51b74 Minor fix 2024-09-03 19:19:19 -04:00
KillzXGaming
f9226cec3e BFRES : Fix v9 saving from model header not relocation user data correctly 2024-09-03 19:19:00 -04:00
KillzXGaming
994d5759b3 Small fix for dds extension being kept on batch export 2024-08-23 18:25:52 -04:00
KillzXGaming
e08f8574ab Few more quick bfres library fixes 2024-07-26 20:02:59 -04:00
KillzXGaming
a866354e60 Fix relocating scene animations for version 9 and higher 2024-07-26 20:01:44 -04:00
KillzXGaming
3b5c367f9a BFRES : Fix loading/saving camera and light animations 2024-07-26 19:44:38 -04:00
KillzXGaming
66d3d50090 Fix adding new textures to BFRES 2024-05-16 19:44:58 -04:00
KillzXGaming
b48c09beea Add latest ALBW hashes by tyler herr 2024-01-08 20:50:34 -05:00
KillzXGaming
fd7abd02f7 Update README.md 2023-12-31 15:18:43 -05:00
KillzXGaming
f31a91d432 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-12-01 18:41:14 -05:00
KillzXGaming
194dbd46af Support MSBT editing 2023-12-01 18:41:08 -05:00
Valentino Stillhardt
9f770012f1
Included additional building steps (#679) 2023-12-01 18:17:35 -05:00
David Leal
c7f5356bb5
Make the credits textbox read-only (#683) 2023-12-01 18:02:18 -05:00
David Leal
dcd7b6642e
Fix spelling error in the credits (#685) 2023-12-01 18:02:10 -05:00
MelonSpeedruns
4faac49066
Bigger & Resizable texture selector with Enter key detection (#688) 2023-12-01 18:02:01 -05:00
KillzXGaming
efe975c48e BFRES : Fix v9 bfres not saving material dictionary correctly 2023-11-25 10:38:14 -05:00
KillzXGaming
2fa935cf30 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-11-18 14:58:32 -05:00
KillzXGaming
9a47c368b9 BFLYT : Fix value not read/written in TXT1 2023-11-18 14:58:01 -05:00
David Leal
05dd784773
Add .loc to NLG_NLOC.cs (#676) 2023-11-05 14:16:30 -05:00
OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. (#675)
* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.

* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
14fa40193a Fix exporting multiple arrays 2023-11-05 14:13:26 -05:00
KillzXGaming
d50379879f BFRES : Fix long lasting bug where tangents load/create wrong from 1 skin count or less. 2023-10-26 20:20:58 -04:00
KillzXGaming
3b24eb253b Some more fixes to loading boolean type options 2023-10-22 14:03:22 -04:00
KillzXGaming
0e52ac9ac6 Keep original SRGB usage on .astc replace 2023-10-22 11:39:51 -04:00
KillzXGaming
72286ab95a Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-10-22 10:40:40 -04:00
KillzXGaming
5201a96492 A few more loading fixes for v10 materials 2023-10-22 10:40:12 -04:00
KillzXGaming
6fa3aaa8d1
Adjust library 2023-10-21 22:05:33 -04:00
KillzXGaming
3cf7117735 Fix loading shader options with no boolean bits 2023-10-21 21:00:15 -04:00
KillzXGaming
6088d66e4a Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
KillzXGaming
7e5b80e575 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-10-18 19:47:28 -04:00
KillzXGaming
59fffbc42a Use higher zstd compression level 2023-10-18 19:47:14 -04:00
MediaMoots
9842158c54
New Tools and Save All options (#664)
* Fix extra frame added to smd animation export

* New batch tools and save all option

* Update MainForm.cs

* Batch Rename BNTX from Filename

* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
KillzXGaming
360bb640a8 Also do the same for byaml 2023-10-16 20:52:32 -04:00
KillzXGaming
230ddece6b SARC : reduce file sizes by using smaller msbt alignment 2023-10-16 20:51:10 -04:00
KillzXGaming
d11b2181ed BFRES : Quick fix for exporting v10 materials 2023-09-06 16:05:03 -04:00
KillzXGaming
c6eb7b3f06 BFRES : Fix shader assign references, fixing animation/param issues. 2023-09-06 10:46:26 -04:00
KillzXGaming
9e1d47877c BNTX : Fix certain texture formats. Allow any unsupported ones to open. 2023-09-05 21:03:56 -04:00
KillzXGaming
f1af34e903 BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres 2023-09-05 20:51:05 -04:00
KillzXGaming
cb0b43fb41 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-09-05 20:37:00 -04:00
KillzXGaming
790a4a92f0 Finally fix BFRES V10 material parameters not working or animating. 2023-09-05 20:36:54 -04:00
MediaMoots
fe52c1cbc6
Fix extra frame added to smd animation export (#659) 2023-09-04 20:41:58 -04:00
MediaMoots
b1244fb019
Support changing skincount (#655) 2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d Fix crash for importing skinned bfres bones 2023-08-08 17:29:13 -04:00
KillzXGaming
1e2c544fcb Quick fix. 2023-08-05 09:19:14 -04:00
KillzXGaming
396f9a9df2 Fix index out of range error from the skin count > 4 fix 2023-08-04 20:04:16 -04:00
KillzXGaming
deeff8e9a9 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-07-31 20:49:40 -04:00