KillzXGaming
2921d83da8
Add LZMA settings dialog
2019-09-22 14:46:57 -04:00
KillzXGaming
221f81a17f
Improve LZMA support
2019-09-22 14:35:38 -04:00
KillzXGaming
f5ca10d4b2
Add support for vibs vibration archives
2019-09-22 13:18:05 -04:00
KillzXGaming
8ed6a79b61
Adjust the way material animation types are defined and checked
2019-09-22 12:37:20 -04:00
KillzXGaming
e982344d84
Add switch key selector and support loading exefs in nca files
2019-09-22 11:43:23 -04:00
KillzXGaming
4de418dc3b
Adjust offset with shader binary loading
2019-09-21 21:25:20 -04:00
KillzXGaming
eba9adaa4d
Quick fix for material animations not saving properly if invalid types detected
2019-09-21 17:43:29 -04:00
KillzXGaming
31be278a2f
Some more KCL fixes
2019-09-21 17:39:19 -04:00
KillzXGaming
a93b28c756
Fix loading and saving shape animations for 0.9 bfres
2019-09-21 10:45:12 -04:00
KillzXGaming
a2ca523349
Update msbt editor settings
2019-09-20 21:38:15 -04:00
KillzXGaming
7502dc9326
KCL and MSBT fixes
2019-09-20 21:37:55 -04:00
KillzXGaming
c47d9bc2bc
Fix bfres shape flags, msbt text fixes, and extracting archive fixes
2019-09-19 20:11:21 -04:00
KillzXGaming
db04c5102a
Update Bflyt.frag
2019-09-19 18:15:22 -04:00
KillzXGaming
314d1e7c20
Some layout editor improvments.
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Convert white colors to srgb for more accurate colors.
Fix displaying bflims with using bc4 alpha and no alpha.
Preview alpha theshhold for color blending.
Fix window pane alpha if frame vertex colors are disabled.
2019-09-19 18:02:10 -04:00
KillzXGaming
bb436b35e8
Quick fix for decompressing incase a check fails or is inaccurate
2019-09-18 21:13:02 -04:00
KillzXGaming
6ec78fa2c5
More layout rendering fixes
2019-09-18 20:50:52 -04:00
KillzXGaming
0f19107dd2
More layout editor improvements
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Window panes render near perfectly aside from materials. Update fixes the texture flip flags and other uv fixes,
Fixed UV transformation issues. Commonly when a uv is suppose to be centered but it shifts wrong.
Add basic white and black color blending.
Fix LA8 texture rendering.
Start on BRLAN support.
2019-09-18 18:23:27 -04:00
KillzXGaming
3f142c4e81
Add ASTC support for XTX
2019-09-18 17:43:17 -04:00
KillzXGaming
36a09eafdd
Zlib fixes
2019-09-18 17:02:25 -04:00
KillzXGaming
4b83f9f17c
Fix build errors
2019-09-17 19:30:07 -04:00
KillzXGaming
efa2d41126
More adjustments to KCL to better match EFE KCL
2019-09-17 19:16:02 -04:00
KillzXGaming
97f93a9275
Fix KCL obj parsing on PCs using french language
2019-09-17 18:32:22 -04:00
KillzXGaming
4133289486
More compression fixes
2019-09-17 17:42:39 -04:00
KillzXGaming
c6c0019efc
Some quick fixes.
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Fix mario tennis aces decompression (thanks to simon for compiling as x64 bit)
Fix very small files erroring from compression checks
2019-09-17 16:58:32 -04:00
KillzXGaming
84c81fec96
Add in game render preview setting
2019-09-16 21:02:00 -04:00
KillzXGaming
902bfc4d98
Fix rendering horizontal windows no content
2019-09-16 20:32:33 -04:00
KillzXGaming
7677822665
Few more quick rendering fixes
2019-09-16 20:13:07 -04:00
KillzXGaming
1198e3de6d
More layout editor improvements.
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Fixed texture coordinate transformations from materials.
Window panes of all types, horizinal, around, and 1,4, and 8 frames are all supported.
Note window pane uv coordinates are very wip, and need proper flipping and transformation from the flags.
Fix bflim editor issues with filling contents.
2019-09-16 19:56:41 -04:00
KillzXGaming
42c5b22d5c
Fix yaz0 compression level
2019-09-16 19:43:11 -04:00
KillzXGaming
c5adddcfe5
Fix applying alignment after saving sarcs (will fix crash issues)
2019-09-16 18:58:09 -04:00
KillzXGaming
585845ae2d
Improve tvol support
2019-09-15 19:40:50 -04:00
KillzXGaming
0c126e4155
More improvements.
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Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
4d72a725c5
Improve archives for FE3H.
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Can be opened within an archive like an NSP.
Will work properly on the existing data0/data1.bin names
2019-09-15 16:01:50 -04:00
KillzXGaming
3bfbafbada
Fix texture animation playback flickering
2019-09-14 20:11:08 -04:00
KillzXGaming
b1c37cab72
Support multiple shader models for 0.8 and higher switch bfsha
2019-09-14 18:41:40 -04:00
KillzXGaming
435fda17f1
Add support for custom block height log for WTB textures
2019-09-13 19:42:16 -04:00
KillzXGaming
891e5e0bc3
Allow loading custom fonts for msbt.
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Note bffnt is not loadable for this yet because idk how to create fonts from bitmaps yet for the text editor.
2019-09-12 21:26:11 -04:00
KillzXGaming
90e7853412
Kcl library fixes
2019-09-12 21:09:39 -04:00
KillzXGaming
d350821e27
Preview BFTTF fonts
2019-09-12 19:57:24 -04:00
KillzXGaming
8372179173
Support negative start frames for bflan
2019-09-12 19:34:12 -04:00
KillzXGaming
c38ae37562
Finish bflan saving and more editor improvements.
2019-09-12 18:52:47 -04:00
KillzXGaming
7344b04d2c
Add the option to split kcl materials by meshes
2019-09-12 18:20:40 -04:00
KillzXGaming
02240902ef
Quick fix for kcl
2019-09-11 21:04:32 -04:00
KillzXGaming
149cae5a0c
Add proper panel toggle by type.
2019-09-11 19:52:57 -04:00
KillzXGaming
0a5b673d35
Adjust how window panes load frame sizes to prevent divide zero errors.
2019-09-11 19:42:01 -04:00
KillzXGaming
f8d8d0ea30
Bflyt loading fixes
2019-09-11 19:23:17 -04:00
KillzXGaming
6fdafddfdc
Add support for previewing bffnt with text.
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Thanks to EFE as it's basically like how CFFNT works.
2019-09-11 16:52:06 -04:00
KillzXGaming
c7d2a5d8eb
Add support for decompressing gz.bin files on it's own
2019-09-11 16:25:20 -04:00
KillzXGaming
82761a6120
bflan saving progress
2019-09-10 21:25:30 -04:00
KillzXGaming
674917f326
Bflan fixes
2019-09-10 21:04:39 -04:00