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Commit Graph

2869 Commits

Author SHA1 Message Date
KillzXGaming
d11b2181ed BFRES : Quick fix for exporting v10 materials 2023-09-06 16:05:03 -04:00
KillzXGaming
c6eb7b3f06 BFRES : Fix shader assign references, fixing animation/param issues. 2023-09-06 10:46:26 -04:00
KillzXGaming
9e1d47877c BNTX : Fix certain texture formats. Allow any unsupported ones to open. 2023-09-05 21:03:56 -04:00
KillzXGaming
f1af34e903 BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres 2023-09-05 20:51:05 -04:00
KillzXGaming
cb0b43fb41 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-09-05 20:37:00 -04:00
KillzXGaming
790a4a92f0 Finally fix BFRES V10 material parameters not working or animating. 2023-09-05 20:36:54 -04:00
MediaMoots
fe52c1cbc6
Fix extra frame added to smd animation export (#659) 2023-09-04 20:41:58 -04:00
MediaMoots
b1244fb019
Support changing skincount (#655) 2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d Fix crash for importing skinned bfres bones 2023-08-08 17:29:13 -04:00
KillzXGaming
1e2c544fcb Quick fix. 2023-08-05 09:19:14 -04:00
KillzXGaming
396f9a9df2 Fix index out of range error from the skin count > 4 fix 2023-08-04 20:04:16 -04:00
KillzXGaming
deeff8e9a9 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-07-31 20:49:40 -04:00
KillzXGaming
53f9e0de65 Temp revert bfres fix since there are still bugs 2023-07-31 20:49:14 -04:00
MediaMoots
7343e99b67
Fix premature root node return (#653) 2023-07-31 18:53:04 -04:00
MediaMoots
d88ceb5211
Fix Replacing meshes with over 4 skin count (#649) 2023-07-31 18:52:49 -04:00
KillzXGaming
55a9c5181b Add UI to configure material animation bind 2023-07-31 18:32:36 -04:00
KillzXGaming
f567160ec8 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-07-31 18:32:14 -04:00
KillzXGaming
5d9f1e12f5 BFRES : Try to fix v10 bfres shader animations not playing/binding. 2023-07-31 18:31:55 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK (#644)
* Fix wrong UV map being used to generate tangents on TOTK

* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
KillzXGaming
d7a161200d BFRES : Some fixes to skeleton searching for external files 2023-06-29 20:50:17 -04:00
KillzXGaming
765c09c8f1 BFRES : Save .mc based on gpu flags to prevent on animations 2023-06-29 20:49:49 -04:00
KillzXGaming
75974ef479 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-06-24 11:41:17 -04:00
KillzXGaming
51cf45510c Fix some typos 2023-06-24 11:40:52 -04:00
rollin
26bfe8b3ab
Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. (#631)
Co-authored-by: mctrollin <bla@blub.bla>
2023-06-24 11:30:39 -04:00
KillzXGaming
2dc89a04d5 Another quick fix for byaml 2023-06-22 18:11:07 -04:00
KillzXGaming
932a6f3a47 Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types 2023-06-22 17:59:16 -04:00
KillzXGaming
79b51dd7ed Attempt to fix the incorrect skeleton being exported for bfres animation exporting 2023-06-20 16:38:23 -04:00
KillzXGaming
3718385d40 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-06-19 17:52:59 -04:00
KillzXGaming
13af269adb Fix animations with zero frame count saving with no animation data 2023-06-19 17:52:55 -04:00
SMG
ff40338bc0
update tegra_swizzle to 0.3.1 (#614) 2023-06-18 19:20:26 -04:00
KillzXGaming
6826fa01cf Also toggle compression 2023-06-14 20:13:13 -04:00
KillzXGaming
da87ed0d2c Check file path instead 2023-06-14 20:11:57 -04:00
KillzXGaming
78da8c0b28 Adjustments 2023-06-14 20:10:18 -04:00
KillzXGaming
2e6c30bf1e Force mesh codec save when .mc extension is used for bfres 2023-06-14 20:05:19 -04:00
KillzXGaming
e57bdfb704 Add toggles for grid and grid lines 2023-06-13 18:31:10 -04:00
KillzXGaming
9e87a5ce2a Skip hash directory for updater 2023-06-13 18:23:10 -04:00
KillzXGaming
feea29f3be Don't nag for updating every boot 2023-06-13 18:21:49 -04:00
KillzXGaming
916aeab313 Add latest SHARCFB code for switch 2023-06-07 19:00:44 -04:00
KillzXGaming
3d943e7bcb Update bfsha to the latest which fixes missing data for newer versions 2023-06-06 19:53:23 -04:00
KillzXGaming
ebf09c9fac Add .mc creation and editing. Fix TXTG updating in viewer. 2023-06-03 15:31:08 -04:00
KillzXGaming
d302c38563 Only update compression for uncompressed external types 2023-06-02 16:50:44 -04:00
KillzXGaming
826a96b265 Load external string file by flag 2023-06-02 16:49:01 -04:00
KillzXGaming
a39456b0cc Some fixes loading and saving V10 bfres 2023-06-02 15:56:03 -04:00
KillzXGaming
d40d9bf2e9 Another quick fix 2023-05-31 17:39:00 -04:00
KillzXGaming
39f68281c8 Adjust naming 2023-05-31 16:19:57 -04:00
KillzXGaming
925830b8bb Quick fix for wii u bfres and fix TXTG 8x5 format 2023-05-31 16:17:18 -04:00
KillzXGaming
49074ab44a Quick fix 2023-05-30 20:53:39 -04:00
KillzXGaming
c77ba4cdf7 Add save file menu so TXTG can be saved inside bfres 2023-05-30 20:37:47 -04:00
KillzXGaming
46162e5379 Support loading txtg into gui and exporting them 2023-05-30 20:27:57 -04:00
KillzXGaming
357b8b2bc9 Load txtg texture in material UI 2023-05-28 17:01:52 -04:00