KillzXGaming
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d11b2181ed
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BFRES : Quick fix for exporting v10 materials
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2023-09-06 16:05:03 -04:00 |
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KillzXGaming
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c6eb7b3f06
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BFRES : Fix shader assign references, fixing animation/param issues.
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2023-09-06 10:46:26 -04:00 |
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KillzXGaming
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9e1d47877c
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BNTX : Fix certain texture formats. Allow any unsupported ones to open.
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2023-09-05 21:03:56 -04:00 |
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KillzXGaming
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f1af34e903
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BFRES : Skip null shader info in v10. Fixes v10 ptcl bfres
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2023-09-05 20:51:05 -04:00 |
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KillzXGaming
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cb0b43fb41
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2023-09-05 20:37:00 -04:00 |
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KillzXGaming
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790a4a92f0
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Finally fix BFRES V10 material parameters not working or animating.
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2023-09-05 20:36:54 -04:00 |
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MediaMoots
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fe52c1cbc6
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Fix extra frame added to smd animation export (#659)
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2023-09-04 20:41:58 -04:00 |
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MediaMoots
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b1244fb019
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Support changing skincount (#655)
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2023-08-10 18:09:59 -04:00 |
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KillzXGaming
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4b9066ca5d
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Fix crash for importing skinned bfres bones
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2023-08-08 17:29:13 -04:00 |
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KillzXGaming
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1e2c544fcb
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Quick fix.
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2023-08-05 09:19:14 -04:00 |
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KillzXGaming
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396f9a9df2
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Fix index out of range error from the skin count > 4 fix
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2023-08-04 20:04:16 -04:00 |
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KillzXGaming
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deeff8e9a9
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2023-07-31 20:49:40 -04:00 |
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KillzXGaming
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53f9e0de65
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Temp revert bfres fix since there are still bugs
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2023-07-31 20:49:14 -04:00 |
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MediaMoots
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7343e99b67
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Fix premature root node return (#653)
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2023-07-31 18:53:04 -04:00 |
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MediaMoots
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d88ceb5211
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Fix Replacing meshes with over 4 skin count (#649)
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2023-07-31 18:52:49 -04:00 |
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KillzXGaming
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55a9c5181b
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Add UI to configure material animation bind
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2023-07-31 18:32:36 -04:00 |
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KillzXGaming
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f567160ec8
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2023-07-31 18:32:14 -04:00 |
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KillzXGaming
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5d9f1e12f5
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BFRES : Try to fix v10 bfres shader animations not playing/binding.
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2023-07-31 18:31:55 -04:00 |
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MediaMoots
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66d490679f
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Fix wrong UV map being used to generate tangents on TOTK (#644)
* Fix wrong UV map being used to generate tangents on TOTK
* use o_texture2_texcoord instead
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2023-07-11 18:04:40 -04:00 |
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KillzXGaming
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d7a161200d
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BFRES : Some fixes to skeleton searching for external files
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2023-06-29 20:50:17 -04:00 |
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KillzXGaming
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765c09c8f1
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BFRES : Save .mc based on gpu flags to prevent on animations
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2023-06-29 20:49:49 -04:00 |
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KillzXGaming
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75974ef479
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2023-06-24 11:41:17 -04:00 |
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KillzXGaming
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51cf45510c
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Fix some typos
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2023-06-24 11:40:52 -04:00 |
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rollin
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26bfe8b3ab
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Change GenericObject.GetMaxSkinInfluenceCount() to use boneWeights instead of boneIds as the latter might not be initialized when the function is used. (#631)
Co-authored-by: mctrollin <bla@blub.bla>
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2023-06-24 11:30:39 -04:00 |
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KillzXGaming
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2dc89a04d5
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Another quick fix for byaml
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2023-06-22 18:11:07 -04:00 |
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KillzXGaming
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932a6f3a47
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Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types
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2023-06-22 17:59:16 -04:00 |
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KillzXGaming
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79b51dd7ed
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Attempt to fix the incorrect skeleton being exported for bfres animation exporting
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2023-06-20 16:38:23 -04:00 |
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KillzXGaming
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3718385d40
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Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
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2023-06-19 17:52:59 -04:00 |
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KillzXGaming
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13af269adb
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Fix animations with zero frame count saving with no animation data
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2023-06-19 17:52:55 -04:00 |
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SMG
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ff40338bc0
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update tegra_swizzle to 0.3.1 (#614)
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2023-06-18 19:20:26 -04:00 |
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KillzXGaming
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6826fa01cf
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Also toggle compression
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2023-06-14 20:13:13 -04:00 |
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KillzXGaming
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da87ed0d2c
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Check file path instead
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2023-06-14 20:11:57 -04:00 |
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KillzXGaming
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78da8c0b28
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Adjustments
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2023-06-14 20:10:18 -04:00 |
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KillzXGaming
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2e6c30bf1e
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Force mesh codec save when .mc extension is used for bfres
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2023-06-14 20:05:19 -04:00 |
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KillzXGaming
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e57bdfb704
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Add toggles for grid and grid lines
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2023-06-13 18:31:10 -04:00 |
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KillzXGaming
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9e87a5ce2a
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Skip hash directory for updater
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2023-06-13 18:23:10 -04:00 |
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KillzXGaming
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feea29f3be
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Don't nag for updating every boot
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2023-06-13 18:21:49 -04:00 |
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KillzXGaming
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916aeab313
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Add latest SHARCFB code for switch
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2023-06-07 19:00:44 -04:00 |
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KillzXGaming
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3d943e7bcb
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Update bfsha to the latest which fixes missing data for newer versions
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2023-06-06 19:53:23 -04:00 |
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KillzXGaming
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ebf09c9fac
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Add .mc creation and editing. Fix TXTG updating in viewer.
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2023-06-03 15:31:08 -04:00 |
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KillzXGaming
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d302c38563
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Only update compression for uncompressed external types
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2023-06-02 16:50:44 -04:00 |
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KillzXGaming
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826a96b265
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Load external string file by flag
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2023-06-02 16:49:01 -04:00 |
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KillzXGaming
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a39456b0cc
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Some fixes loading and saving V10 bfres
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2023-06-02 15:56:03 -04:00 |
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KillzXGaming
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d40d9bf2e9
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Another quick fix
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2023-05-31 17:39:00 -04:00 |
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KillzXGaming
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39f68281c8
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Adjust naming
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2023-05-31 16:19:57 -04:00 |
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KillzXGaming
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925830b8bb
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Quick fix for wii u bfres and fix TXTG 8x5 format
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2023-05-31 16:17:18 -04:00 |
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KillzXGaming
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49074ab44a
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Quick fix
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2023-05-30 20:53:39 -04:00 |
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KillzXGaming
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c77ba4cdf7
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Add save file menu so TXTG can be saved inside bfres
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2023-05-30 20:37:47 -04:00 |
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KillzXGaming
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46162e5379
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Support loading txtg into gui and exporting them
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2023-05-30 20:27:57 -04:00 |
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KillzXGaming
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357b8b2bc9
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Load txtg texture in material UI
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2023-05-28 17:01:52 -04:00 |
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