KillzXGaming
|
d46df12ecf
|
Default the compression mode for BC7 to fast if edited via default program feature.
|
2019-06-01 09:28:07 -04:00 |
|
KillzXGaming
|
60ffca8e2b
|
One last fix
|
2019-05-31 20:29:45 -04:00 |
|
KillzXGaming
|
40cb06cb86
|
Fix pixel types not being read properly
|
2019-05-31 20:24:48 -04:00 |
|
KillzXGaming
|
201739dcb6
|
Some fixes for parsing
|
2019-05-31 20:20:07 -04:00 |
|
KillzXGaming
|
ffa130a98b
|
Set the shader type properly
|
2019-05-31 19:14:25 -04:00 |
|
KillzXGaming
|
01ae391de6
|
Add NUSHDB shader file.
|
2019-05-31 19:08:55 -04:00 |
|
KillzXGaming
|
3dd300e15f
|
Make sure to use the right GX2 swizzling code so i don't break anything
|
2019-05-31 17:21:13 -04:00 |
|
KillzXGaming
|
a3a6f9b98e
|
Load the x64 folder for direct x tex by default as it causes issues without.
|
2019-05-31 17:12:23 -04:00 |
|
KillzXGaming
|
da15dc55fc
|
Don't use legacy by default.
|
2019-05-31 15:45:21 -04:00 |
|
KillzXGaming
|
ed2a3b8041
|
Disable opengl texture loading for legacy
|
2019-05-31 15:38:49 -04:00 |
|
KillzXGaming
|
921b267b44
|
Improve legacy support and a few fixes.
Cursor for param editing doesn't reset anymore to the top right of the screen.
Fixed some direct c tex issues with loading.
|
2019-05-31 15:08:14 -04:00 |
|
KillzXGaming
|
79ca72bc98
|
Cleanup
|
2019-05-30 22:05:14 -04:00 |
|
KillzXGaming
|
94602f3671
|
Another adjustment so more games can detect transparency
|
2019-05-30 21:59:22 -04:00 |
|
KillzXGaming
|
7682a827cc
|
Also add material icons for tranparent toggle in render state
|
2019-05-30 21:46:00 -04:00 |
|
KillzXGaming
|
31b2ab8260
|
Add material icons for transparent and translucent things.
|
2019-05-30 21:42:23 -04:00 |
|
KillzXGaming
|
2299a61cb3
|
Fix displaying normals as lines if enabled
|
2019-05-30 19:34:23 -04:00 |
|
KillzXGaming
|
d5622e4046
|
Fix calculating I vector (Fixes shading on hands in Odyssey costum viewer)
|
2019-05-30 19:21:06 -04:00 |
|
KillzXGaming
|
250e267143
|
Fix normals from being dark or flat sometimes.
|
2019-05-30 19:12:38 -04:00 |
|
KillzXGaming
|
b12bb34082
|
Another fix to prevent issues with path saving
|
2019-05-30 18:02:51 -04:00 |
|
KillzXGaming
|
225d98ae43
|
Improve path saving for byaml
|
2019-05-30 17:40:54 -04:00 |
|
KillzXGaming
|
ccf45c7961
|
Fix byaml without paths saving
|
2019-05-30 17:11:41 -04:00 |
|
KillzXGaming
|
5b57861eb3
|
Adjust the compression mode setting to only show when necessary. .
|
2019-05-30 15:39:44 -04:00 |
|
KillzXGaming
|
3b4bb242c5
|
Starto to add material presets. Add option to add empty meshes
|
2019-05-30 15:28:43 -04:00 |
|
KillzXGaming
|
62a4d9f9c6
|
Revert using the newer gx2 swizzle code as it needs more testing
|
2019-05-29 19:17:29 -04:00 |
|
KillzXGaming
|
f1164934d2
|
Apply any material edits before exported so it keeps the changes
|
2019-05-29 19:06:31 -04:00 |
|
KillzXGaming
|
718fe989b9
|
Keep extension when importing embedded files
|
2019-05-29 18:47:26 -04:00 |
|
KillzXGaming
|
39c021913c
|
Some crash fixes when adding embedded files and placeholder textures.
|
2019-05-29 16:38:19 -04:00 |
|
KillzXGaming
|
d1c32844d1
|
Fix skeleton issues. More archive improvement.
|
2019-05-29 14:24:24 -04:00 |
|
KillzXGaming
|
cb6cc251bd
|
Some speed improvements
|
2019-05-28 20:02:58 -04:00 |
|
KillzXGaming
|
f9ccce42df
|
More fixes.
Update render state for materials properly in the editor.
More generic archive stuff (extacting files from root, etc).
Add export all for GTX
|
2019-05-28 19:33:42 -04:00 |
|
KillzXGaming
|
bb2d548a40
|
More fixes
|
2019-05-28 17:34:20 -04:00 |
|
KillzXGaming
|
15a59166c5
|
Fix illegal chatacters for folder extracting
|
2019-05-28 17:13:01 -04:00 |
|
KillzXGaming
|
aa314095c7
|
Add a better method
|
2019-05-28 16:55:17 -04:00 |
|
KillzXGaming
|
be19e8e2e2
|
Add archive check for extracting files with illegal characters
|
2019-05-28 16:53:02 -04:00 |
|
KillzXGaming
|
d2db5c1c68
|
Fix filename for generic archive exporting
|
2019-05-28 16:46:33 -04:00 |
|
KillzXGaming
|
57c1af7022
|
Add functions to export data properly for generic archives
|
2019-05-28 16:43:57 -04:00 |
|
KillzXGaming
|
6999a6debf
|
Add SP2 archive stuff
|
2019-05-28 16:11:40 -04:00 |
|
KillzXGaming
|
394d0e8d90
|
Fix rigging issues. Fix bntx not keeping the same size after editing textures with same size.
|
2019-05-28 14:34:30 -04:00 |
|
KillzXGaming
|
623098b3b5
|
More fixes to skin count limiter
|
2019-05-27 20:48:06 -04:00 |
|
KillzXGaming
|
0d7dfb734b
|
Automatically link attributes again to prevent any crash issues
|
2019-05-27 20:32:26 -04:00 |
|
KillzXGaming
|
f787c59627
|
Add setting to limit vertex skin to better help prevent crashes
|
2019-05-27 20:02:57 -04:00 |
|
KillzXGaming
|
33d662d61a
|
Disable bone anim data view until i fix some bugs
|
2019-05-27 18:05:14 -04:00 |
|
KillzXGaming
|
d743d39efc
|
Some adjustments and fixes
|
2019-05-27 18:00:03 -04:00 |
|
KillzXGaming
|
cf793044ae
|
A few more fixes
|
2019-05-26 20:46:08 -04:00 |
|
KillzXGaming
|
2fc0467d9b
|
Fixes for importing new bones or creating new ones from skeleton parent
|
2019-05-26 20:44:39 -04:00 |
|
KillzXGaming
|
0763f080c0
|
Don't optmize the attribute formats atm as they cause the game to crash on certain skin amounts
|
2019-05-26 16:44:35 -04:00 |
|
KillzXGaming
|
e3a410a75a
|
More adjustments
|
2019-05-26 15:33:16 -04:00 |
|
KillzXGaming
|
553fe25df5
|
More fixes
|
2019-05-26 13:28:30 -04:00 |
|
KillzXGaming
|
43f7b76b34
|
Fix an error when saving wii u bfres
|
2019-05-26 13:26:41 -04:00 |
|
KillzXGaming
|
775e689dda
|
Add save improvements to all animation types for wii u
|
2019-05-26 13:22:20 -04:00 |
|