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Commit Graph

112 Commits

Author SHA1 Message Date
KillzXGaming
15154d75b1 Add a few wip things 2019-06-18 20:52:09 -04:00
KillzXGaming
2f3c60c068 Fix appveyor errors 2019-06-18 16:23:24 -04:00
KillzXGaming
b1b9230146 Quick SDF fix 2019-06-18 15:48:18 -04:00
KillzXGaming
b0cecddee4 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2019-06-17 19:40:59 -04:00
KillzXGaming
31c0351b0b Dipose the stream properly for decompressed data. 2019-06-17 19:40:51 -04:00
KillzXGaming
99883c9a5b Adjustments for limiting the size 2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff Update image formats a bit. Add a fill editor option so editors update properly for archive viewer. 2019-06-17 19:19:27 -04:00
CosmicDreamsOfCode
98ab0792c7
Correct file format name for SDFTOC
"Snowdrop Engine" instead of "Snow Engine"
2019-06-17 19:57:11 +01:00
KillzXGaming
c1f7adb212
Try to fix appveyor 2019-06-17 07:34:01 -04:00
KillzXGaming
cee244669e Fix DDS headers in SDF archive 2019-06-16 20:34:04 -04:00
KillzXGaming
8f849bf260 Add working SDF (Mario and Rabbids) archive support. 2019-06-16 19:35:46 -04:00
KillzXGaming
2b91d8a834 Fix errors 2019-06-15 08:54:26 -04:00
KillzXGaming
05cb5979f8 Fix form dialogs not working for sarc (ie AAMP editor) 2019-06-15 08:50:09 -04:00
KillzXGaming
a8698a2ef4 Add LZARC support and a few random fixes. 2019-06-14 17:23:02 -04:00
KillzXGaming
add182f902 Rework form editors a bit for later loading docked for archives 2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03 Add MKAGPDX PAC support 2019-06-13 17:31:35 -04:00
KillzXGaming
19f3811a46 Fix zlib decompression for NARC 2019-06-12 18:25:41 -04:00
KillzXGaming
0b87737eac Now twilight princess file table works 2019-06-11 20:59:53 -04:00
KillzXGaming
5546d0da24 Add preview archive option to sarc 2019-06-09 13:51:04 -04:00
KillzXGaming
7cb5885e6f More archive improvements 2019-06-01 17:49:39 -04:00
KillzXGaming
4d7171605b Add option to remove unused textures on save. 2019-06-01 12:30:17 -04:00
KillzXGaming
72ea6d0eb7 Force getting the name from the binary if possible in gfpak 2019-06-01 10:15:30 -04:00
KillzXGaming
28d00d6a16 Add extension checks for gfpak 2019-06-01 09:49:33 -04:00
KillzXGaming
d1c32844d1 Fix skeleton issues. More archive improvement. 2019-05-29 14:24:24 -04:00
KillzXGaming
d2db5c1c68 Fix filename for generic archive exporting 2019-05-28 16:46:33 -04:00
KillzXGaming
6999a6debf Add SP2 archive stuff 2019-05-28 16:11:40 -04:00
KillzXGaming
9ad90e3b15 Some progress on chr0 exporting 2019-05-24 17:34:37 -04:00
KillzXGaming
bcd21b9e4f Fix duped key issue with sarc 2019-05-18 13:17:43 -04:00
KillzXGaming
ffdb042c3f Improve zlib support. Add NXARC 2019-05-18 10:06:09 -04:00
KillzXGaming
5654105016 Allow multiple window dialogs for sarc archives 2019-05-17 18:02:46 -04:00
KillzXGaming
c061c9b052 Fix some issues with bea archives 2019-05-15 20:54:00 -04:00
KillzXGaming
82040c6913 Add odyssey costume selector/viewer 2019-05-14 21:43:37 -04:00
KillzXGaming
059b406128 Update generic archive class with node wrapper and conversion 2019-05-11 20:51:23 -04:00
KillzXGaming
f372373cdc Add file types for all file formats 2019-05-08 16:45:27 -04:00
KillzXGaming
e744b3de26 Prepare some archive format rework 2019-05-08 16:28:04 -04:00
KillzXGaming
79c2d3b384 Load and save the decompressed file size table. 2019-05-01 18:49:44 -04:00
KillzXGaming
84c643d667 Store the compressed and decompressed sizes 2019-05-01 18:08:09 -04:00
KillzXGaming
f78ec57047 Save back the file size table 2019-05-01 17:37:46 -04:00
KillzXGaming
577466dcdd Add additional game paths for later file size calculating 2019-05-01 17:16:11 -04:00
KillzXGaming
d1b6d51293 Add TMPK saving 2019-05-01 16:26:18 -04:00
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
18d891e1a0 Add support for .z zlibbed files 2019-04-30 19:38:39 -04:00
KillzXGaming
b8c8ef8395 Viewport toggle, and many more fixes
The aamp editor now acts like the byaml one.
Fixed aamp files saving with improper strings.
Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres.
More editors for bfres now dock rather than convering the whole screen.
Plugins can have icons for the toolstrip that contains the save/update icons.
Force PTCL texture injection due to an alignment thing
2019-04-25 15:21:41 -04:00
KillzXGaming
74973a24bb Add more fixes and improvements 2019-04-22 17:52:21 -04:00
KillzXGaming
79036ecb95 Fix bfres importing bugs and alignment corruption from importing sections 2019-04-12 15:34:42 -04:00
KillzXGaming
270d441dcc More fixes
Many fixes to the enum data for switch bfres. Filter data can be edited properly.
UVs in UV editor can be transformed
2019-04-11 18:05:15 -04:00
KillzXGaming
060af50cbf Fix actor renaming for bfres 2019-04-07 21:17:53 -04:00
KillzXGaming
ea099ee2dd More fixes and try to load depth data 2019-04-06 11:37:50 -04:00
KillzXGaming
62cbad92dd Add actor file renamer for SZS files in odyssey 2019-04-05 21:10:57 -04:00
KillzXGaming
325f1e25f6 Add basic file removale. Will be improved later 2019-04-01 16:19:07 -04:00
KillzXGaming
7bd00f6de7 Fix dae rigging for good now 2019-04-01 15:04:16 -04:00
KillzXGaming
b87cc40857 Fix hash only sarcs from saving 2019-03-31 17:06:12 -04:00
KillzXGaming
9e44973f72 Cleanup dll mess 2019-03-31 16:22:01 -04:00
KillzXGaming
f20e1d26c9 Cleanup some stuff 2019-03-31 15:41:29 -04:00
KillzXGaming
a773074933 Fix appveyor issues 2019-03-31 15:29:36 -04:00
KillzXGaming
50c0c0bfe8 Check for IEditors for archive file forms. 2019-03-29 16:43:08 -04:00
KillzXGaming
76a82effe7 Fix bfres not opening in archives. 2019-03-29 16:37:20 -04:00
KillzXGaming
d5f50d91b8 More fixes to UI and file saving. Also add in bflim editing.
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00
KillzXGaming
a47b77bc7c Load all bone anims properly when an animation is loaded so it can save properly 2019-03-24 17:02:19 -04:00
KillzXGaming
c75c171792 Fix sarc's with folders saving wrong 2019-03-24 16:44:12 -04:00
KillzXGaming
c4903cdb77 Fix bfmat files breaking on importing model 2019-03-23 15:59:15 -04:00
KillzXGaming
d1f03b161f Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index  which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport

Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)

And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 12:55:09 -04:00