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Commit Graph

97 Commits

Author SHA1 Message Date
KillzXGaming
fd4e3f4853 Add GTX editing/saving back. 2019-05-01 15:38:14 -04:00
KillzXGaming
8e68cc5606 Now have the console as a seperate window instead of a tabbed control 2019-04-30 18:00:08 -04:00
KillzXGaming
46ab6e64fa Fill the image blocks on XTX save 2019-04-30 17:07:25 -04:00
KillzXGaming
68d244e9f7 Fix KCL importing issues 2019-04-29 18:53:18 -04:00
KillzXGaming
c03e90d331 Add option to edit textures in default program and save back. 2019-04-29 14:42:52 -04:00
KillzXGaming
1f9ce6b2fe Some fixes for PTCL editor and filters 2019-04-28 17:14:05 -04:00
KillzXGaming
7ada057843 Apply some settings and move config settings to the library to save changes easier. 2019-04-26 17:08:21 -04:00
KillzXGaming
65b34e1e89 Add proper mdi container method which checks duped names 2019-04-21 14:50:57 -04:00
KillzXGaming
f28b979b33 Add progress bar for mesh importing and generate names for blanks 2019-04-18 20:24:19 -04:00
KillzXGaming
a21eead9da Add my own obj libary since assimp is broken 2019-04-10 18:42:45 -04:00
KillzXGaming
76ca51d20a Fix more bugs. Additional probe stuff 2019-04-10 15:36:10 -04:00
KillzXGaming
6414744c28 Add probe lighting object to muunt editor 2019-04-09 19:43:24 -04:00
KillzXGaming
08b4f3296e Fix some bugs 2019-04-07 17:14:55 -04:00
KillzXGaming
f4189a9e39 Cleanup muunt editor 2019-04-06 19:11:59 -04:00
KillzXGaming
7bea95b199 Update to the latest opengl framework and more bug fixes 2019-04-05 19:47:21 -04:00
KillzXGaming
ab729959ba Fix refrences 2019-04-01 20:07:33 -04:00
KillzXGaming
67864cd64f Fix assimp issues please and add lock check for settings current frame 2019-04-01 18:14:13 -04:00
KillzXGaming
7bd00f6de7 Fix dae rigging for good now 2019-04-01 15:04:16 -04:00
KillzXGaming
decd83c487 More timeline fixes 2019-03-31 18:23:41 -04:00
KillzXGaming
831efdb027 Fix one more dll 2019-03-31 16:31:40 -04:00
KillzXGaming
57751d245d Add 2 more missing dlls 2019-03-31 16:25:36 -04:00
KillzXGaming
9e44973f72 Cleanup dll mess 2019-03-31 16:22:01 -04:00
KillzXGaming
70f1f971d9 More fixes to timleline 2019-03-30 12:26:38 -04:00
KillzXGaming
2ee73e7857 Add new timeline by JuPaHe64 2019-03-30 11:18:15 -04:00
KillzXGaming
3d63151626 Port temporary SMD animation export code from forge for testing 2019-03-29 21:57:31 -04:00
KillzXGaming
6c676cf410 Add material deletion. 2019-03-29 16:21:07 -04:00
KillzXGaming
a1606187b4 Add option to hide specific bones 2019-03-28 20:19:13 -04:00
KillzXGaming
8a74942ead Cleanup assimp exporter 2019-03-28 17:05:49 -04:00
KillzXGaming
c879a1299c Remove framework files and use a .dll for now. Will add submodule later 2019-03-27 19:08:58 -04:00
KillzXGaming
b00a3805f1 Fix index out of range issue for importing models 2019-03-25 19:07:22 -04:00
KillzXGaming
cba330d41d Fix LZ4F compression for KSA 2019-03-24 19:45:00 -04:00
KillzXGaming
5294e4aee6 Cleanup 2019-03-23 14:43:16 -04:00
KillzXGaming
15c88c6284 Some fixes for compiling 2019-03-23 13:44:27 -04:00
KillzXGaming
d1f03b161f Add files for the new one.
Rework UI from scratch with proper themes and custom controls. MDI windows are now used for workspaces, comparing docs, and multiple usages. Tabs organise multiple workspaces and you can keep mdi windows maximized if you want to only use tabs. Themes currently include dark and white theme but plan to have XML files with list of color and styles
Alot of things optimized. UI is very fast and snappy now
Dae rigging fixed.
Dae bones can be imported.
Dae with textures can be imported and exported to a folder
Custom sampler editor for sampler data.
Texture refs, shader options, params, render info, and basically all material data can be added/removed and edited
User data editor
Update opengl framework by JuPaHe64 to the newest. Includes an origintation cube, multiple models in a scene, and many improvements
Skeleton can be viewed
GFPAK with some fixes in saving
NUTEXB has proper mip map viewing
PTCL Editor (Wii U and Switch). Can edit colors ( Wii U) and view textures. Also EFFN files in smash ultimate can be previewed
Files can be associated with the program and opened with on clicking them
ASTC textures can be viewed
UVs can be viewed. Includes wrap modes and also translating and scaling for some basic edits
Textures use a new editor. It includes channel viewing and some new editing options
Fixed black textures on some wii u bfres
Fixed saving sarcs in sarcs
Shortcut keys have been added in. CTRL + S can save the active file in the currently used window
Fix more issues with bfres crashing
File - New includes BNTX for creating new bntx files from scatch
Raw shader binaries can be extracted from bnsh and bfsha. Yuzu and Ryujinx can decompile these
Sharc files can have source data previewed and shader programs in XML
Aamp v1 and v2 data can be previewed. v1 can be edited and saved atm, v2 will be at a later update
Byaml uses it's own editor instead of a seperate window for easy saving within sarcs
Archives have a hex viewer
Dae exporting greatly improved and can export rigged meshes
Scene, shader param, srt, color, and texture pattern animations can all be previewed (in a list)
Memory usage is greatly improved
Narc (Nitro Archives) can be viewed and extracted.
Fixed importing TGA images
Support importing ASTC textures for bntx
Added in PBR lighting for bfres from my implimentaion in forge
Added gradient background for viewport. This can be edited in the settings
Added skybox background option for viewport. Can load cubemaps
Added grid with customizable cells for viewport.
DDS decompression no longer requires Direct X tex.
Zlib decompression has been improved for opening files that use it
Rigid bones are properly ordered on importing a mesh. May fix some exploding issues.
Endianness for KCL can be toggled for saving. Will be set to what it was using orignally
Tangents can be filled with a constant value. Will allow them to not cause seams nor flat lighting however normal maps may not work as good
Vertex buffers can be added and removed. Also re encoded
Parameters now use drop down panels with values for easier editing
Reworked the bone editor. Everything for a bone can be fully edited now besides the index, billboard index and parent index  which get set automatically
Fixed animation scaling for skeletal animations finally!
Textures can be loaded in a tab now with thumbnail displaying for easy real time edits while previewing in the viewport

Fixed support for audio files to be big endian in BARS
Textures for switch now use their own folder. You can easily add textures to this and add textures to bfres that have no bntx. If there are no textures then the bfres will automatically not have one on save.
Animations are split into multiple sub sections for switch's material animation for easier access
Bfres for wii u has better binary exporting and is fully compatiable with Wexos Toolbox (to and from)
Every section can be added in as new for both wii u and switch.
Every section can be renamed properly and mostly everything can be edited. (Key frame editing and a more in depth curve editor later)
Added option to copy UV channel
Bone weights can be previewed
Tons of fixes for the switch bfres library with more games working. Splatoon 2 (more work now), BOTW, Kirby Star Allies, and more!
Fixed 3.3 Wii U bfres from not opening
Wii U Sharcfb files can have shader program data previewed (XML)

And possibly alot more things i missed! All this is still experimental but will improve over the next few weeks
2019-03-23 12:55:09 -04:00
KillzXGaming
00875d5aec Thanos the old tool. 2019-03-23 12:52:50 -04:00
KillzXGaming
2c8f5d2c6c Combine texture methods and functions into one main class. 2018-12-12 21:28:57 -05:00
KillzXGaming
716d1c4520 More clean up and additions
- Starting to make all texture classes use STGenericTexture. This will make all functions usable between each one and converting through other classes much easier.
- Many bug fixes to the texture importer like duped texture importing, dds opening the window, index out of range issues, etc.
- Start on titlebar information.
- Start on ASTC texture format support.
- Support TGA images.
- Support FTEX importing and saving properly.
- Export models properly along with textures (with generic classes). Todo, support rigs and bones.
2018-12-10 18:48:51 -05:00
KillzXGaming
d96f4dec43 Cleanup with new open/save methods. Also add gtx rebuilding. 2018-12-04 21:40:03 -05:00
KillzXGaming
785f5657b2 Update GTX code and update data types. 2018-12-02 15:01:51 -05:00
KillzXGaming
5cfec193bf Rework GTX swizzle thanks to abood and rebuild nutexb 2018-11-30 22:00:43 -05:00
KillzXGaming
50ea4183ef Tons of stuff!
- Compress BC1 with alpha.
- Add GFPAK rebuilding.
- Fix some lag issues with bntx textures loading
- Fix saving multiple files.
- Support DDS cubemap importing
- Support rigged DAE/FBX files.
- Support animation playing thanks to smash forge.
- Some minor stuff to prepare custom animations.
- Many bug fixes.
2018-11-22 10:20:12 -05:00
KillzXGaming
2e1d311649 Remove some previous decompression methods 2018-11-19 12:49:16 -05:00
KillzXGaming
1649456d6b Add all DDS compression methods 2018-11-19 12:39:06 -05:00
KillzXGaming
a81cfc0f98 Fix system dlls compiling and improve KCL shader 2018-11-18 19:03:27 -05:00
KillzXGaming
646982d2ae Fix refrence paths 2018-11-18 12:27:18 -05:00
KillzXGaming
5849962617 Add latest 2018-11-17 17:33:00 -05:00
KillzXGaming
6fb4da17b3 Add tool library 2018-11-11 19:48:33 -05:00