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Commit Graph

  • e3497c76b2 Fix color display on list for AAMP KillzXGaming 2019-04-25 19:27:51 -04:00
  • b7d5a3ffb6 Fix aamp values not updating list KillzXGaming 2019-04-25 19:18:42 -04:00
  • 35b7a5fcca Quick change to help fix tex2 KillzXGaming 2019-04-25 18:09:25 -04:00
  • 468179ca02 Remove any deleted drawables if viewport is disabled. KillzXGaming 2019-04-25 17:45:04 -04:00
  • 208fffa7f9 More viewport fixes KillzXGaming 2019-04-25 17:25:40 -04:00
  • 812fe2e6b5 More fixes to viewport toggle. KillzXGaming 2019-04-25 17:13:59 -04:00
  • 91694c2fcb Fix crash from model edits while viewport is disabled KillzXGaming 2019-04-25 16:55:30 -04:00
  • 705837ab0c Set the bone index for single binded meshes to what they're binded to KillzXGaming 2019-04-25 16:52:12 -04:00
  • cbf2f7da90 Generate better empty meshes KillzXGaming 2019-04-25 16:44:00 -04:00
  • e79f266651 Fix bone hiding KillzXGaming 2019-04-25 16:31:59 -04:00
  • fb61f660a6 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2019-04-25 15:21:58 -04:00
  • b8c8ef8395 Viewport toggle, and many more fixes KillzXGaming 2019-04-25 15:21:41 -04:00
  • 7174a977a9
    Update README.md KillzXGaming 2019-04-24 21:26:05 -04:00
  • 0067bce872
    Update README.md KillzXGaming 2019-04-24 21:25:45 -04:00
  • dd15ef59c5 Many more improvements and additions KillzXGaming 2019-04-24 21:17:29 -04:00
  • 05f4d57ef6 Add option to export all bones. Fix some filter issues, KillzXGaming 2019-04-23 18:38:04 -04:00
  • 67e96d966a Also reset the bones in the rendered skeleton KillzXGaming 2019-04-23 18:24:45 -04:00
  • 5688e16416 Reset bones when reading back the skeleton data KillzXGaming 2019-04-23 18:22:30 -04:00
  • 5d67af4301 Quick fix for skeleton match replacing KillzXGaming 2019-04-23 18:20:10 -04:00
  • 8c48f3514f Fix alignment from saving animations on wii u KillzXGaming 2019-04-23 18:12:13 -04:00
  • cd8204f26b Oops fix it for real this time, and for both platforms KillzXGaming 2019-04-23 17:36:39 -04:00
  • c092244612 Fix base values saving even if not used KillzXGaming 2019-04-23 17:29:25 -04:00
  • e17eb54e91 Add option to replace by matching bones KillzXGaming 2019-04-23 16:49:25 -04:00
  • 8ebef660c6 Adjust some enums KillzXGaming 2019-04-23 15:41:42 -04:00
  • 73441e1b99 Enable advanced editor by default KillzXGaming 2019-04-23 15:32:13 -04:00
  • ef689c290a Update UI a bit KillzXGaming 2019-04-23 15:27:20 -04:00
  • c5ad630eaa More fixes to bfres proeprties and editor KillzXGaming 2019-04-23 15:23:51 -04:00
  • d4da6db3df One more adjustment to the bone property KillzXGaming 2019-04-22 20:43:58 -04:00
  • c91bb6f823 Add latest math library KillzXGaming 2019-04-22 20:42:32 -04:00
  • d8deb1ac03 Hide some version specifici properties KillzXGaming 2019-04-22 20:40:34 -04:00
  • 8f7f859cf6 Add type converters for more property types KillzXGaming 2019-04-22 20:19:05 -04:00
  • da8d56be47 More fixes to viewport/opengl disabling KillzXGaming 2019-04-22 19:44:12 -04:00
  • c7ee9ed16b Allow viewport to be completely disabled for potato PCs. KillzXGaming 2019-04-22 19:36:53 -04:00
  • 021b34afba Load more properties KillzXGaming 2019-04-22 18:38:11 -04:00
  • ea9110bed4 Add more properties for simple mode in bfres editor KillzXGaming 2019-04-22 18:28:24 -04:00
  • 74973a24bb Add more fixes and improvements KillzXGaming 2019-04-22 17:52:21 -04:00
  • dff727ff0f Start to add MSBT support KillzXGaming 2019-04-21 22:00:38 -04:00
  • 690028328f Correct the extension. KillzXGaming 2019-04-21 20:27:31 -04:00
  • e5d98dbf67 More fixes to bone exporting. KillzXGaming 2019-04-21 20:26:12 -04:00
  • 46f069adb8 Fix bone export/importing on wii u KillzXGaming 2019-04-21 20:21:21 -04:00
  • c000dca5e2 More ptcl texture replace fixes KillzXGaming 2019-04-21 19:13:06 -04:00
  • 7144b70039 Fix mip map issues KillzXGaming 2019-04-21 18:11:40 -04:00
  • 1e3595dae6 Add size check KillzXGaming 2019-04-21 17:53:54 -04:00
  • 8d13bef743 More fixes to supported formats KillzXGaming 2019-04-21 17:49:28 -04:00
  • 21577ba522 More fixes to ptcl texture replacing KillzXGaming 2019-04-21 17:46:28 -04:00
  • 2dd98141f0 Set format option to readonly and default to original type KillzXGaming 2019-04-21 17:18:55 -04:00
  • b73d392a63 Add basic PTCL texture replacing KillzXGaming 2019-04-21 17:14:49 -04:00
  • a3b9d1363c Fix null types when clicked on in byaml editor KillzXGaming 2019-04-21 15:55:21 -04:00
  • 589198eb3a Check formats on method to load proper menus KillzXGaming 2019-04-21 14:54:48 -04:00
  • 65b34e1e89 Add proper mdi container method which checks duped names KillzXGaming 2019-04-21 14:50:57 -04:00
  • fad58c99e5 Another fix KillzXGaming 2019-04-21 14:37:02 -04:00
  • 23465c5e5b Remove all resource data from ftex clearing to prevent key issues KillzXGaming 2019-04-21 14:35:26 -04:00
  • d93fe604be Fix multiple bftex importing KillzXGaming 2019-04-21 14:31:52 -04:00
  • 524194a288 Fix DDS exports with BC4 format KillzXGaming 2019-04-21 14:24:48 -04:00
  • 78efb8884c Fix camera flag error for Splatoon 1 and other wii u games KillzXGaming 2019-04-21 14:19:28 -04:00
  • 87e231a94c Fix vertex skin count output causing static models KillzXGaming 2019-04-21 13:31:43 -04:00
  • 01aca5cd3e Add speed if shift is held KillzXGaming 2019-04-20 19:12:03 -04:00
  • d0c176bf13 Add WASD camera movement. KillzXGaming 2019-04-20 19:07:52 -04:00
  • 0c9d9853d8 Fix missing root entry in byaml editor KillzXGaming 2019-04-20 15:36:41 -04:00
  • c661b10d12 Improve byaml editor more KillzXGaming 2019-04-20 15:22:10 -04:00
  • 41fa2673c9 Check invalid path connection for muunt editor. KillzXGaming 2019-04-19 16:34:57 -04:00
  • 7eaf59805d Fix bflim args KillzXGaming 2019-04-18 21:41:39 -04:00
  • 74bdba4536 Try to fix tex2 swizzle issues KillzXGaming 2019-04-18 21:41:10 -04:00
  • f28b979b33 Add progress bar for mesh importing and generate names for blanks KillzXGaming 2019-04-18 20:24:19 -04:00
  • ae25f2989b Some more fixes. KillzXGaming 2019-04-17 14:59:08 -04:00
  • 67f713bf22 Update simple mode for bfres editor. Disable some gx2 things to test swizzle issues KillzXGaming 2019-04-16 18:24:10 -04:00
  • 4f07ddf490 Hopefully fix all the tex2 issues KillzXGaming 2019-04-15 14:05:40 -04:00
  • 27928658df Add mesh transforms in console on import for debugging KillzXGaming 2019-04-14 20:33:41 -04:00
  • fc97eed0ac Fix skin count not applying when importing a model KillzXGaming 2019-04-14 18:18:56 -04:00
  • 96c68b793c Fix null reference error when mesh is selected for switch KillzXGaming 2019-04-14 15:19:54 -04:00
  • 8bfa2293a8 Bind material enabling and hide properly in viewport KillzXGaming 2019-04-13 12:44:47 -04:00
  • 9940c6f10d Update viewport for bone visual toggle KillzXGaming 2019-04-13 12:34:00 -04:00
  • deb140b917 Fix errors KillzXGaming 2019-04-13 12:32:26 -04:00
  • 511edc1e99 Fix visible toggles for materials and bones KillzXGaming 2019-04-13 12:29:44 -04:00
  • 72f1feb51f Fix color dialogs not working for params KillzXGaming 2019-04-13 12:22:56 -04:00
  • 1487422c38 Readd param XML swapping from 0.8 KillzXGaming 2019-04-13 12:01:01 -04:00
  • c4e343b07d Fix bflim issues KillzXGaming 2019-04-12 20:30:42 -04:00
  • 932bab3c75 Add collision type window. Not editable just yet KillzXGaming 2019-04-12 19:32:38 -04:00
  • de0fd3f31e Add additional .tif format extension for textures KillzXGaming 2019-04-12 16:28:13 -04:00
  • 4dcc523125 Fix normals from model importing if the model's scale was transformed KillzXGaming 2019-04-12 16:21:00 -04:00
  • 2197414b5f Fix normals changing when model is scaled from transform tool KillzXGaming 2019-04-12 16:00:03 -04:00
  • 71db632ece And also load back transforms for local coordinates KillzXGaming 2019-04-12 15:42:45 -04:00
  • 2bd2aed7d5 Revert back to transforming properly for local coordinates KillzXGaming 2019-04-12 15:41:47 -04:00
  • 79036ecb95 Fix bfres importing bugs and alignment corruption from importing sections KillzXGaming 2019-04-12 15:34:42 -04:00
  • 007376e891 Another fix KillzXGaming 2019-04-11 20:25:00 -04:00
  • 6fbcc163cb Fix vertex count breaking the numberic UD max KillzXGaming 2019-04-11 20:21:42 -04:00
  • b9fdf08695 Fix error KillzXGaming 2019-04-11 20:12:21 -04:00
  • d580c37a21 Add vertex count display for shape editor KillzXGaming 2019-04-11 20:11:25 -04:00
  • 2d88a1180b Change property grid for dark theme to better match dropdown panels KillzXGaming 2019-04-11 20:08:00 -04:00
  • 9642810642 Fix transform reset on first mesh KillzXGaming 2019-04-11 20:03:22 -04:00
  • 7edde8ee93 Reset transforms when applied in UV editor KillzXGaming 2019-04-11 20:02:23 -04:00
  • 9fe3c8572e Disable property grid toolbar KillzXGaming 2019-04-11 19:47:23 -04:00
  • 854bee2a56 Fix errors KillzXGaming 2019-04-11 19:43:49 -04:00
  • dada4bb9c3 Add seperate export filer for FMDL to remove unused types atm KillzXGaming 2019-04-11 19:43:04 -04:00
  • 937102c154 Fix crash from window issue KillzXGaming 2019-04-11 19:38:32 -04:00
  • 4779b4cff1 More image editor fixes KillzXGaming 2019-04-11 19:28:35 -04:00
  • 74bab9b3d7 Remove pointless menu item KillzXGaming 2019-04-11 18:52:30 -04:00
  • 619c1f7ec5 Add option to move properties in image editor vertical KillzXGaming 2019-04-11 18:51:59 -04:00
  • 99d7827466 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox KillzXGaming 2019-04-11 18:06:57 -04:00
  • 270d441dcc More fixes KillzXGaming 2019-04-11 18:05:15 -04:00