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Commit Graph

451 Commits

Author SHA1 Message Date
Jennifer Taylor
94fec0dec1 Change QPro settings to use standard UI toolkit which fixes padding around items before save button. 2021-08-28 20:32:40 +00:00
Jennifer Taylor
e1850c31db Fix hover drop-downs unusuable if navigation panel takes up more than one row. 2021-08-28 19:37:01 +00:00
Jennifer Taylor
b0378e9308 Fix colored underlines disappearing after enumeration refactor. 2021-08-28 19:36:46 +00:00
Jennifer Taylor
8050aeea6f Fix visual wrapping anomoly that happens only when certain nav elements are selected. 2021-08-28 19:36:20 +00:00
Jennifer Taylor
f0b646e7f8 Fix recent javascript change causing mobile navigation to disappear. 2021-08-28 19:36:03 +00:00
Jennifer Taylor
71def6254d If a user is a member of only one arcade, display it directly instead of a drop-down in the nav menu. 2021-08-28 19:35:44 +00:00
Jennifer Taylor
19aa273bf8 Fix 500 error on requesting an invalid arcade on the frontend, remove possible enumeration via error checking. 2021-08-28 19:02:04 +00:00
Jennifer Taylor
d26d5f56c8 Remove some unnecessary null checks in protocol. 2021-08-28 19:01:50 +00:00
Jennifer Taylor
6c0649aefc Add troubleshooting tip for compiling on OSX ARM. 2021-08-28 17:08:28 +00:00
Jennifer Taylor
866ef4db52 Add a default encoding parameter to struct for decoding strings. 2021-08-28 17:08:07 +00:00
Jennifer Taylor
c6bd3b4c72 Make UsaNeko daily missions actually random per-day instead of repeating. 2021-08-28 17:07:40 +00:00
Jennifer Taylor
de974a7c5d Fix so that orphaned profiles still allow the hold note tutorial on the first play in UsaNeko. 2021-08-25 03:32:52 +00:00
Jennifer Taylor
cff3b79a94 Better documentation for UsaNeko tutorial flags. 2021-08-25 03:32:39 +00:00
Jennifer Taylor
bb7916d3c4 Move logic for calculating play statistics into common module and backend base module. 2021-08-24 23:18:53 +00:00
Jennifer Taylor
bcfd4fcf24 Add some verbose debugging to psmap to aid in tracking values inside DLLs. 2021-08-24 23:18:23 +00:00
Jennifer Taylor
5941a98b66 Document and add debug arguments for read-only behavior. 2021-08-20 19:37:26 +00:00
Jennifer Taylor
e5440329ec Change JS load order while attempting to make frontend cold start time better. 2021-08-20 18:10:35 +00:00
Jennifer Taylor
b572689107 Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking. 2021-08-20 18:10:07 +00:00
Jennifer Taylor
97bea03abe Fix data API unable to look up profiles after update to profile object. 2021-08-20 04:44:34 +00:00
Jennifer Taylor
35a09ad277 Fix extid showing as all 0's on rivals pages and bishi profiles. 2021-08-20 04:44:17 +00:00
Jennifer Taylor
40dbf1d6b9 Make Config a real class instead of a Dict, for safer access and defaults. 2021-08-20 04:43:59 +00:00
Jennifer Taylor
628828ed12 Unify config loading for remaining utilities that read the same server.yaml. 2021-08-20 04:43:36 +00:00
Jennifer Taylor
b940e3143f Switch profile operations to using a Profile class instead of a raw ValidatedDict. 2021-08-20 04:43:13 +00:00
Jennifer Taylor
5fe48fb1c3 Fix a few places using enums directly instead of their value, formalize 'support' entry in config. 2021-08-19 19:25:10 +00:00
Jennifer Taylor
b92cd4f579 Switch to using an enum for API ID constants. 2021-08-19 19:21:41 +00:00
Jennifer Taylor
96dd9a865e Switch to using an enum for GameConstants. 2021-08-19 19:21:22 +00:00
Jennifer Taylor
4f61cfe30a Switch to sets for membership queries. 2021-08-19 19:21:04 +00:00
Jennifer Taylor
3dd3f9ab07 Rename "game" to "gamecode" in Model class, to be more accurate. 2021-08-19 19:20:31 +00:00
Jennifer Taylor
fa0b2bd6cd Bring tests under typing checks, fix existing type errors. 2021-08-19 19:20:13 +00:00
Jennifer Taylor
6efd07d02f Get rid of magic strings in triggers code. 2021-08-18 19:14:02 -04:00
seth
d60fb8de17 iidx: Fix logic for saving miss count 2021-08-18 22:47:13 +00:00
Jennifer Taylor
010fd87338 Add Qpro importing documentation. 2021-08-15 00:47:35 +00:00
Jennifer Taylor
a6da39e469 Move PE operations into common library, fix 64-bit struct pointer dereferencing. 2021-08-15 00:41:37 +00:00
Jennifer Taylor
40614c106f Work around OSX bug with too many open handles for afp background animations. 2021-08-15 00:02:42 +00:00
Jennifer Taylor
a0307f9ab2 Add a few more escape sequences to BishiBashi information message conversion. 2021-08-12 19:06:31 +00:00
Jennifer Taylor
98b836b96e Fix pin checking logic for frontend. 2021-08-12 18:59:43 +00:00
Jennifer Taylor
5708a2a785 Add note about .gif rendering for afputils. 2021-08-12 18:59:25 +00:00
seth
d33a4cb815 jubeat: Performance optimizations in get_mdata 2021-08-12 14:37:36 -04:00
Jennifer Taylor
ee3b18bfcb Fix manifest to not exclude cythonized files if we are building pure python. 2021-08-12 16:31:59 +00:00
Jennifer Taylor
c457216294 Give various utilities a bit of a refresh help-wise. 2021-08-12 15:57:54 +00:00
Jennifer Taylor
57ad41202c Elaborate on afputils help with better descriptions and examples where needed. 2021-08-12 15:57:37 +00:00
Jennifer Taylor
9c2c7fe3a9 Add support for offsetting the background animation loop. 2021-08-12 15:57:12 +00:00
Jennifer Taylor
aa04762b41 Allow specifying a loop start and end point for background animations. 2021-08-11 21:40:38 +00:00
Jennifer Taylor
c2fa122a25 Add support for animated backgrounds, including previously rendered output. 2021-08-11 21:40:01 +00:00
Jennifer Taylor
ed5b5beda5 Small change necessary to attempt to render DDR PS3 animations. 2021-08-11 18:31:37 +00:00
Jennifer Taylor
362456f929 Add a readme for AFP. 2021-08-11 17:56:23 +00:00
Jennifer Taylor
360b80b102 Favor more accurate A/B/C/D transform values when parsing a SWF. 2021-08-10 23:37:30 +00:00
Jennifer Taylor
d1a6c1abf6 Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform. 2021-08-10 23:37:08 +00:00
Jennifer Taylor
d04c366497 Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame. 2021-08-10 23:36:39 +00:00
Jennifer Taylor
ac707e767b Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms. 2021-08-10 23:36:18 +00:00