Jennifer Taylor
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3dd3f9ab07
|
Rename "game" to "gamecode" in Model class, to be more accurate.
|
2021-08-19 19:20:31 +00:00 |
|
Jennifer Taylor
|
fa0b2bd6cd
|
Bring tests under typing checks, fix existing type errors.
|
2021-08-19 19:20:13 +00:00 |
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Jennifer Taylor
|
6efd07d02f
|
Get rid of magic strings in triggers code.
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2021-08-18 19:14:02 -04:00 |
|
seth
|
d60fb8de17
|
iidx: Fix logic for saving miss count
|
2021-08-18 22:47:13 +00:00 |
|
Jennifer Taylor
|
a6da39e469
|
Move PE operations into common library, fix 64-bit struct pointer dereferencing.
|
2021-08-15 00:41:37 +00:00 |
|
Jennifer Taylor
|
40614c106f
|
Work around OSX bug with too many open handles for afp background animations.
|
2021-08-15 00:02:42 +00:00 |
|
Jennifer Taylor
|
a0307f9ab2
|
Add a few more escape sequences to BishiBashi information message conversion.
|
2021-08-12 19:06:31 +00:00 |
|
Jennifer Taylor
|
98b836b96e
|
Fix pin checking logic for frontend.
|
2021-08-12 18:59:43 +00:00 |
|
Jennifer Taylor
|
5708a2a785
|
Add note about .gif rendering for afputils.
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2021-08-12 18:59:25 +00:00 |
|
seth
|
d33a4cb815
|
jubeat: Performance optimizations in get_mdata
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2021-08-12 14:37:36 -04:00 |
|
Jennifer Taylor
|
c457216294
|
Give various utilities a bit of a refresh help-wise.
|
2021-08-12 15:57:54 +00:00 |
|
Jennifer Taylor
|
57ad41202c
|
Elaborate on afputils help with better descriptions and examples where needed.
|
2021-08-12 15:57:37 +00:00 |
|
Jennifer Taylor
|
9c2c7fe3a9
|
Add support for offsetting the background animation loop.
|
2021-08-12 15:57:12 +00:00 |
|
Jennifer Taylor
|
aa04762b41
|
Allow specifying a loop start and end point for background animations.
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2021-08-11 21:40:38 +00:00 |
|
Jennifer Taylor
|
c2fa122a25
|
Add support for animated backgrounds, including previously rendered output.
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2021-08-11 21:40:01 +00:00 |
|
Jennifer Taylor
|
ed5b5beda5
|
Small change necessary to attempt to render DDR PS3 animations.
|
2021-08-11 18:31:37 +00:00 |
|
Jennifer Taylor
|
362456f929
|
Add a readme for AFP.
|
2021-08-11 17:56:23 +00:00 |
|
Jennifer Taylor
|
360b80b102
|
Favor more accurate A/B/C/D transform values when parsing a SWF.
|
2021-08-10 23:37:30 +00:00 |
|
Jennifer Taylor
|
d1a6c1abf6
|
Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform.
|
2021-08-10 23:37:08 +00:00 |
|
Jennifer Taylor
|
d04c366497
|
Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame.
|
2021-08-10 23:36:39 +00:00 |
|
Jennifer Taylor
|
ac707e767b
|
Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
|
2021-08-10 23:36:18 +00:00 |
|
Jennifer Taylor
|
d80c6a5ccd
|
No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
|
2021-08-09 20:20:26 +00:00 |
|
Jennifer Taylor
|
41a1114469
|
Fix multiply blending mode.
|
2021-08-09 20:20:09 +00:00 |
|
Jennifer Taylor
|
73a36e17c2
|
Fix anti-aliasing of rectangles so that they are always crisp.
|
2021-08-09 19:09:00 +00:00 |
|
Jennifer Taylor
|
ec3453ae54
|
Fix specific-frame output to log and name files correctly.
|
2021-08-09 19:08:41 +00:00 |
|
Jennifer Taylor
|
f6bd2aef54
|
Fix perspective mask calculation.
|
2021-08-09 17:33:21 +00:00 |
|
Jennifer Taylor
|
9086e91081
|
Make frame output 1-based instead of 0-based to match command line inputs and log messages.
|
2021-08-09 17:32:56 +00:00 |
|
Jennifer Taylor
|
b939ecd030
|
Fix incorrect copying of affine transform over 3D transform on some updates.
|
2021-08-09 17:32:40 +00:00 |
|
seth
|
389f10f8c4
|
Remove some magic numbers and add more documentation
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
1c389b6ff5
|
iidx:
Add comments on read script denoting game version for qpro import
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
79aa0eb87d
|
Refactor discord webhook code into new module
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
7d93bc134a
|
Fix bug when importing Qpro db on windows
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
6c41c826d9
|
Fix logic error in saving favorites for IIDX
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
a62cc92717
|
iidx: Remove joined arcade from frontend in iidx > 25
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
58880bc965
|
iidx: Add traffic tests for iidx 25 and 26
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
312c7b3acd
|
More code deletion
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
fb75fe13a7
|
iidx: Fix shop ranking in cb/rootage.
Remove more unused code
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
c0d088774b
|
iidx: Remove unused code
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
e16455b8ba
|
Discord webhook stuff and lint/type errors fixed
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
791b13682f
|
remove debugging code and arena references
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
42c1bddefc
|
iidx: Add Rootage to bemapi
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
8473113ef9
|
Add support for 64 bit PE in psmap
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
b963b461d1
|
iidx: fix region select and add qpro select
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
84e731aabb
|
iidx: update api to support qpros in catalog
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
c77d834091
|
iidx: Support cannonballers and rootage.
Add stubs for heroic verse and bistrover
|
2021-08-06 22:36:17 -04:00 |
|
Jennifer Taylor
|
4584cb3f45
|
Fix some 3D animations not getting their transforms updated per-frame.
|
2021-08-06 21:32:19 +00:00 |
|
Jennifer Taylor
|
7e70c6dad1
|
Fix clipping entirely off screen perspective quads.
|
2021-08-05 17:37:30 +00:00 |
|
Jennifer Taylor
|
af25448d47
|
Fix 3D objects in wrong position and scaling when entire animation is being scaled.
|
2021-08-05 17:35:10 +00:00 |
|
Jennifer Taylor
|
48f1196f06
|
Disable bilinear interpolation for perspective transforms to fix aliasing quality.
|
2021-08-05 17:34:33 +00:00 |
|
Jennifer Taylor
|
ed7fe542ec
|
Fix clipping calculations when textures come through the camera.
|
2021-08-05 17:33:30 +00:00 |
|
Jennifer Taylor
|
53f69c0eca
|
Fix wiggling textures in perspective mode due to premature rounding.
|
2021-08-05 17:33:09 +00:00 |
|
Jennifer Taylor
|
74838e698d
|
Switch perspective engine to using existing blitter with correct perspective-based texture mapping.
|
2021-08-05 17:32:20 +00:00 |
|
Jennifer Taylor
|
75bc9f975c
|
More concrete selection of perspective/affine rendering engines.
|
2021-08-05 17:31:28 +00:00 |
|
Jennifer Taylor
|
62b77b850c
|
Separate TX/TY and TZ set tracking because this is how the SWF loader assigns it. This seems to fix some animations using 3D perspective.
|
2021-08-03 20:34:06 +00:00 |
|
Jennifer Taylor
|
b9b85bf146
|
Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
|
2021-08-03 17:04:20 +00:00 |
|
Jennifer Taylor
|
52300c40b7
|
Add a mode to renderer console command to show progress.
|
2021-08-03 17:03:59 +00:00 |
|
Jennifer Taylor
|
44f6a7fee0
|
Slightly more correct transform updating. Does not currently matter but affects some 3D transforms.
|
2021-08-03 17:03:35 +00:00 |
|
Jennifer Taylor
|
9c3010bcbd
|
Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for.
|
2021-07-31 01:16:09 +00:00 |
|
Jennifer Taylor
|
96a99f6f74
|
Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures.
|
2021-07-31 01:15:52 +00:00 |
|
Jennifer Taylor
|
6e76c25e95
|
Switch back to older style of parsing transform matrixes from SWF files.
|
2021-07-31 01:15:32 +00:00 |
|
Jennifer Taylor
|
52216cb56b
|
Change the way we calculate visibility on hidden items.
|
2021-07-31 01:15:15 +00:00 |
|
Jennifer Taylor
|
cfba02ebee
|
Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations.
|
2021-07-29 22:02:10 +00:00 |
|
Jennifer Taylor
|
c8be6aef23
|
Eliminate some more gotos, enable finding more types of compound if.
|
2021-07-15 00:15:52 +00:00 |
|
Jennifer Taylor
|
2895bfc050
|
Another quick goto eliminiation optimization for decompiler.
|
2021-07-15 00:15:28 +00:00 |
|
Jennifer Taylor
|
244f54d93f
|
Add future enhancement TODO to decompiler optimizer.
|
2021-07-15 00:15:14 +00:00 |
|
Jennifer Taylor
|
392a5e5133
|
Fix a few edge cases in a few of the decompilation optimizers.
|
2021-07-15 00:14:48 +00:00 |
|
Jennifer Taylor
|
7ca9e6920f
|
Enable many more types of switch statements to be detected.
|
2021-07-15 00:14:29 +00:00 |
|
Jennifer Taylor
|
a8f8b82768
|
Allow code optimizer to be turned off without tripping on asserts.
|
2021-07-15 00:13:45 +00:00 |
|
Jennifer Taylor
|
5ebb0a3524
|
Fix detection of some compound or statements with no false path.
|
2021-07-15 00:13:25 +00:00 |
|
Jennifer Taylor
|
599825332a
|
Introduce switch statements and use those to make decompilation better.
|
2021-07-15 00:13:02 +00:00 |
|
Jennifer Taylor
|
d5a8fbfb4c
|
Improve compound or detection to get rid of a few more gotos in AFP decompiler.
|
2021-07-15 00:12:36 +00:00 |
|
Jennifer Taylor
|
1b0785960b
|
Use built-in hex for displaying bytes in AFP utilities.
|
2021-07-15 00:12:13 +00:00 |
|
Jennifer Taylor
|
9b773fd0a8
|
Implement compound or statement detection and folding for AFP decompiler.
|
2021-07-15 00:11:46 +00:00 |
|
Jennifer Taylor
|
de3f9107cd
|
Address newest crop of lint issue with new flake8 tool.
|
2021-07-06 22:29:41 +00:00 |
|
Jennifer Taylor
|
debc7b3aac
|
Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
|
2021-07-06 21:58:32 +00:00 |
|
seth
|
f0792067b7
|
frontend: Patch path traversal vulnerability
|
2021-07-06 17:44:05 -04:00 |
|
seth
|
33d0000c77
|
api client: fix get_all_records
|
2021-06-29 19:42:59 -04:00 |
|
Jennifer Taylor
|
07205d3e16
|
Implement a way to force particular width/height instead of just a particular scaling factor.
|
2021-06-13 21:38:41 +00:00 |
|
Jennifer Taylor
|
092c4b6972
|
Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
|
2021-06-13 18:24:18 +00:00 |
|
Jennifer Taylor
|
8e8fa77d36
|
Slight optimization for AA passes.
|
2021-06-13 16:46:22 +00:00 |
|
Jennifer Taylor
|
d9469babee
|
Enable AA for rectangles, it appears this works now.
|
2021-06-13 15:34:30 +00:00 |
|
Jennifer Taylor
|
f8c3f75883
|
Fix issue with anti-aliasing artifacts around borders with transparent pixels.
|
2021-06-13 03:15:03 +00:00 |
|
Jennifer Taylor
|
dfffe80a74
|
Attempt to fix issue with OSX.
|
2021-06-12 18:50:17 +00:00 |
|
Jennifer Taylor
|
535a2c872e
|
Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
|
2021-06-12 17:17:26 +00:00 |
|
Jennifer Taylor
|
d68fd77975
|
Implement best guess as to what frame_control function should do. Still doesn't fix some Pop'n animations but they look closer?
|
2021-06-12 17:17:02 +00:00 |
|
Jennifer Taylor
|
d4e3a25340
|
Auto-create directories for output files as a convenience.
|
2021-06-12 17:16:45 +00:00 |
|
seth
|
061ff796f6
|
Fix compatibility with python < 3.8 by switching from typing.Final to typing_extensions.Final
|
2021-06-07 23:07:36 -04:00 |
|
Jennifer Taylor
|
b1b8b67fe3
|
Fix a few more optional type errors.
|
2021-05-31 18:14:51 +00:00 |
|
Jennifer Taylor
|
a4746f2934
|
Get rid of remaining dunder calls in unit tests.
|
2021-05-31 18:14:04 +00:00 |
|
Jennifer Taylor
|
7809ff360f
|
More type changes for correctness in order to compile with mypyc in the future.
|
2021-05-31 18:13:43 +00:00 |
|
Jennifer Taylor
|
0a1cfb6f07
|
Unify semantics between animated and individual-frame file writers.
|
2021-05-31 18:13:04 +00:00 |
|
Jennifer Taylor
|
b022149d28
|
Convert anti-aliased rendering to an experimental enable, instead of enabled by default.
|
2021-05-31 18:12:06 +00:00 |
|
Jennifer Taylor
|
83495f44af
|
Additional typing fixes for safety and to be able to compile more code with mypyc.
|
2021-05-31 18:09:40 +00:00 |
|
Jennifer Taylor
|
732e2afb42
|
Fix possible logic error in saving favorites for IIDX.
|
2021-05-31 18:09:08 +00:00 |
|
Jennifer Taylor
|
4a1579b099
|
Some type hint fixes for protocol necessary to compile with mypyc.
|
2021-05-31 18:08:31 +00:00 |
|
Jennifer Taylor
|
2eb39f86cd
|
Update to stricter type checking, get rid of a bunch of unnecessary ignore statements.
|
2021-05-31 18:07:03 +00:00 |
|
Jennifer Taylor
|
630263dd8d
|
Refactor pure-python blend implementation to reduce duplicated code.
|
2021-05-30 17:56:02 +00:00 |
|
Jennifer Taylor
|
e6ffc983f7
|
Add simple anti-aliasing to texture renderer functions.
|
2021-05-30 04:16:25 +00:00 |
|
Jennifer Taylor
|
4785b01132
|
Juggle around some imports a little bit after the massive refactor.
|
2021-05-30 04:16:08 +00:00 |
|
Jennifer Taylor
|
b864148c3e
|
Refactor/reorganization of C++ modules.
|
2021-05-29 22:11:15 +00:00 |
|