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Commit Graph

143 Commits

Author SHA1 Message Date
Jennifer Taylor
debc7b3aac Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before. 2021-07-06 21:58:32 +00:00
Jennifer Taylor
07205d3e16 Implement a way to force particular width/height instead of just a particular scaling factor. 2021-06-13 21:38:41 +00:00
Jennifer Taylor
dfffe80a74 Attempt to fix issue with OSX. 2021-06-12 18:50:17 +00:00
Jennifer Taylor
d4e3a25340 Auto-create directories for output files as a convenience. 2021-06-12 17:16:45 +00:00
Jennifer Taylor
0a1cfb6f07 Unify semantics between animated and individual-frame file writers. 2021-05-31 18:13:04 +00:00
Jennifer Taylor
b022149d28 Convert anti-aliased rendering to an experimental enable, instead of enabled by default. 2021-05-31 18:12:06 +00:00
Jennifer Taylor
2eb39f86cd Update to stricter type checking, get rid of a bunch of unnecessary ignore statements. 2021-05-31 18:07:03 +00:00
Jennifer Taylor
e6ffc983f7 Add simple anti-aliasing to texture renderer functions. 2021-05-30 04:16:25 +00:00
Jennifer Taylor
161544e612 Sped up listing of paths a fair amount, added options for displaying size and number of frames. 2021-05-29 03:41:25 +00:00
Jennifer Taylor
1dbe51d96d Major refactor of afputils as it was getting out of hand. 2021-05-29 03:41:03 +00:00
Jennifer Taylor
bc46d83452 Add warning and command-line flag for working with animations that loop forever. 2021-05-25 02:01:36 +00:00
Jennifer Taylor
8b3ce489b1 Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM. 2021-05-24 17:36:34 +00:00
Jennifer Taylor
7eb41a45e7 Implement support for adding a background image on top of the background color but below the animation. 2021-05-23 23:37:05 +00:00
Jennifer Taylor
9dada6fb79 Get rid of useless threading argument for list command. 2021-05-23 20:31:23 +00:00
Jennifer Taylor
8e52428d76 Organize help for render command a bit. 2021-05-23 20:30:35 +00:00
Jennifer Taylor
d031b2107a Pad out written PNG frames so all of them have the same number of digits in them. 2021-05-21 21:47:26 +00:00
Jennifer Taylor
2c678e60f8 Implement scale by width and height for final animation. 2021-05-21 21:31:39 +00:00
Jennifer Taylor
35c53c3b6c Implement forced aspect ratio for renderer. 2021-05-21 21:31:13 +00:00
Jennifer Taylor
40968ab039 Remove ability to render exported tags as it was broken and elongated the render time of some animations. 2021-05-16 22:19:07 +00:00
Jennifer Taylor
21ba1db898 Add support for rendering only certain depth planes for debugging. 2021-05-16 19:40:06 +00:00
Jennifer Taylor
3db9cc9a58 Shave off another 33% of rendering time by better pcklable data in multithreaded case. 2021-05-16 15:15:06 +00:00
Jennifer Taylor
b184ae3169 Rename references to labels as they do the same thing as SWF labels in the original format. 2021-05-10 22:26:46 +00:00
Jennifer Taylor
d9550122de Allow dumping decompiled bytecode to file for both raw afp/bsi pairs and TXP2 containers. 2021-05-10 00:12:54 +00:00
Jennifer Taylor
ee3e272787 Properly plumb verbosity flags to all of decompiler pieces, clean up some code. 2021-05-10 00:12:28 +00:00
Jennifer Taylor
74e3160588 Implement super support for IFS extraction. 2021-05-06 19:36:24 +00:00
Jennifer Taylor
b77ccdd5b9 Beginning of an AFP ByteCode decompiler, starting with a massive code reorg and a control flow graph analyzer. 2021-04-24 17:59:36 +00:00
Jennifer Taylor
f209bcbe54 Exit early if we're done rendering the main animation, allow background color override. 2021-04-21 01:06:48 +00:00
Jennifer Taylor
81c4496269 Implement what I think are the correct blending modes. Fixes some older Pop'n animations. 2021-04-20 21:41:09 +00:00
Jennifer Taylor
d1cf978e12 Change rendering output style, allow series of png files to be rendered. 2021-04-17 23:32:47 +00:00
Jennifer Taylor
de5dfd2421 Hook up TXP2 container to renderer, provide a "list" option to list out possible rendering paths in a container. 2021-04-16 21:08:41 +00:00
Jennifer Taylor
d4faa9f7d8 Fix path issues for a few miscelaneous tools on Windows. 2021-04-16 03:51:16 +00:00
Jennifer Taylor
1683c8ecdd Initial stab at an AFP animation renderer. It can render some basic animations from Pop'n Music! 2021-04-15 23:18:33 +00:00
Jennifer Taylor
520181785d Vastly improved IFS extraction which names afp/bsi/geo files correctly. 2021-04-14 01:08:13 +00:00
Jennifer Taylor
9925b2f6b0 Add an extract option to write afp/bsi/geo files out of TXP2 containers similar to IFS containers. 2021-04-11 20:45:40 +00:00
Jennifer Taylor
30a51f48e6 Massive juggling of core AFP/AP2 implementation into its own files. 2021-04-11 20:44:31 +00:00
Jennifer Taylor
eda60c065c Teach struct tool how to print line numbers with offsets, handy for decoding enums. 2021-04-06 22:24:16 +00:00
Jennifer Taylor
cddadd8114 Teach struct utility to take an --end or a --count for decoding values. 2021-04-06 22:24:00 +00:00
Jennifer Taylor
d26f3e0238 Teach struct how to deal with NULL pointers, better output of parsed structures. 2021-04-05 00:51:34 +00:00
Jennifer Taylor
887d4dc657 Add a mostly-complete parser for shapes, which are the missing link between object placement in AP2 files and textures/regions elsewhere. 2021-04-03 05:30:19 +00:00
Jennifer Taylor
cdfb6cc21f Allow loading/parsing AFP/BSI files extracted from IFS files. 2021-04-03 05:27:09 +00:00
Jennifer Taylor
4a3068686a Fix help display and fix skipping padding bytes ('x' character). 2021-04-03 05:26:48 +00:00
Jennifer Taylor
02d2c9cd5a Got a bit more of the AFP base format figured out. Now we can see shape definitions and imported/exported tags properly. 2021-03-30 04:50:05 +00:00
Jennifer Taylor
8e8bcbf822 Juggle AFP file a bit. 2021-03-30 04:49:37 +00:00
Jennifer Taylor
152787f6d6 Fix error on startup caused by incorrect types and new SqlAlchemy. 2021-03-19 00:47:37 +00:00
Jennifer Taylor
07a1d09cfa Initial work to reverse engineering the AFP flash derivative. 2021-01-15 01:03:59 +00:00
Jennifer Taylor
69ab6723fe Far more powerful struct printer that can handle complex structures with pointers. 2021-01-15 01:03:29 +00:00
Jennifer Taylor
6768b1417f Better 1555/565/4444 color extraction that scales colors to full 8-bit range. 2020-12-21 23:41:58 +00:00
Jennifer Taylor
47330ca37d Fix DXT1/DXT5 handling for DDR PS3 files. 2020-12-21 23:41:58 +00:00
seth
5522b80994 MUSECA plus: fix read script 2020-12-21 13:35:22 -05:00
Jennifer Taylor
6ab6dc89c4 Support one more texture format for repacking. 2020-12-17 22:06:14 +00:00
seth
d32c8fafa6 Code style 2020-12-17 14:57:20 -05:00
seth
349a34d25d MUSECA PLUS: Webui fix 2020-12-17 14:57:20 -05:00
seth
82a67e0792 MUSECA: Support Museca Plus modpack 2020-12-17 14:57:20 -05:00
Jennifer Taylor
0ea53660b4 Support repacking a few more texture formats. 2020-11-30 18:16:02 +00:00
Jennifer Taylor
c6e395b8a5 Add ability to update textures from individual sprites as well as whole texture images. 2020-11-29 00:48:44 +00:00
Jennifer Taylor
0c4cb8df5c Support splitting texturemaps into individual sprites. 2020-11-29 00:47:25 +00:00
Jennifer Taylor
c1fad0caeb Skip tracking coverage when we aren't printing verbose debugging for a slight speedup. 2020-11-28 19:05:03 +00:00
Jennifer Taylor
d2d4f9d1e9 Fix bug where some textures weren't referenced properly by BishiBashi in updated AFP files. 2020-11-27 21:53:01 +00:00
Jennifer Taylor
d3d0bab2f5 Reorganize some debug prints to help figure out correct file writing order. 2020-11-27 21:52:30 +00:00
Jennifer Taylor
476c459272 Add debugging printer so we can verify contents identical before and after a null update. 2020-11-27 17:47:48 +00:00
Jennifer Taylor
27afc98ee5 Skip recompressing textures we don't change, don't try to write a file unless we successfully generated it. 2020-11-24 00:03:28 +00:00
Jennifer Taylor
526a462ef4 Overwrite original AFP file instead of making a temporary copy. 2020-11-23 22:33:12 +00:00
Jennifer Taylor
f6b90ea014 Add feature to enable overlay bounds generation for visualizing regions in textures. 2020-11-23 20:56:05 +00:00
Jennifer Taylor
8acdb1cefc Update documentation for other texture formats that we semi-support. 2020-11-23 20:55:38 +00:00
Jennifer Taylor
ff147a37b1 Support an additional texture format found in updated BishiBashi JP data, document mapping to D3D9 structures. 2020-11-23 20:55:00 +00:00
Jennifer Taylor
db6a6739fc Implement the first bits of what's necessary to update textures. 2020-11-12 05:03:52 +00:00
Jennifer Taylor
88042a7e9e Write back textures and regions when saving files. 2020-11-12 05:03:03 +00:00
Jennifer Taylor
a5966a6382 Fix some lint and typing issues uncovered by mypy/flake8 upgrades. 2020-11-11 05:14:36 +00:00
Jennifer Taylor
ffa70e372b Ability to write back out simple files with the data we parsed. 2020-11-11 03:39:51 +00:00
Jennifer Taylor
32d1909137 Support round-tripping a few more bits of various files, to increase our eventual success of injecting translated T*BB textures. 2020-11-11 03:39:21 +00:00
Jennifer Taylor
7fcca97ae4 Capture the rest of the file that I know about in parsed structures, track when a file needs to be read-only. 2020-11-10 03:26:26 +00:00
Jennifer Taylor
59b93e6931 Massive refactor to start parsing out to a file structure instead of just extracting. 2020-11-10 03:26:06 +00:00
Jennifer Taylor
b594349faf Capture another unknown header flag that seems to change randomly. 2020-11-10 03:25:39 +00:00
Jennifer Taylor
f9d035aa34 Remove out-of-date TODO. 2020-11-09 03:01:42 +00:00
Jennifer Taylor
f7ffd9185b Add a few more missing bytes, assert where we always see constants. 2020-11-09 02:46:36 +00:00
Jennifer Taylor
d9f96f4b4c Fix a texture decoding bug, add a few more supported formats. 2020-11-06 21:24:31 +00:00
Jennifer Taylor
96298d8ecf Fix T*BB font decoding issue by setting the correct endianness. 2020-11-06 19:57:35 +00:00
Jennifer Taylor
b507dfda71 Ignore XML mappings by default. 2020-11-06 19:57:13 +00:00
Jennifer Taylor
4ce03847dd Rename utility to more generic format parser. 2020-11-06 19:05:40 +00:00
Jennifer Taylor
7cb2220386 A few lint fixes, add preliminary support for 0x15 format. 2020-11-06 18:52:00 +00:00
Jennifer Taylor
a26d8f4b64 Fix several bugs in DXT5 decompressor, renders fonts much closer to the game now. 2020-11-06 18:40:41 +00:00
Jennifer Taylor
abc97bfdcb Several improvements to parsing.
Ability to decode graphics regions and assign them to textures.
Removed incorrect name handling of one section.
Support different endianness of files to support PS3 DanceDanceRevolution AFP files.
Fully map out file for several T*BB files.
2020-11-06 16:18:09 +00:00
Jennifer Taylor
4b31f8f831 Fix a couple length calculations and a few parsing mistakes.
Add coverage calculations to track down missing file sections.
2020-11-06 04:13:39 +00:00
Jennifer Taylor
786676fd26 Initial code for The*BishiBashi graphics file unpacker. 2020-11-06 02:08:21 +00:00
Jennifer Taylor
e126b845f6 Update scripts to remove incorrect bash invocation and make them execute from any directory. 2020-05-12 21:01:16 +00:00
Jennifer Taylor
c89a99b8dd Support attributes in PSmap code generator. 2020-05-12 20:59:56 +00:00
Jennifer Taylor
368efe2c63 Auto-prune event log entries after some time. 2020-05-08 18:22:31 +00:00
Jennifer Taylor
799d000274 Be more precise about headers sent during proxy, in an attempt to fix some buggy remote server implementations. 2020-04-25 19:34:54 +00:00
Jennifer Taylor
9f4dfe4682 Teach network how to import/export Jubeat emblem catalog. 2020-04-24 19:20:27 +00:00
Jennifer Taylor
9c85759dc6 Convert more format() uses to f-strings. 2020-03-25 23:17:06 +00:00
Jennifer Taylor
509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00
Jennifer Taylor
c89c12062d Upgrade to latest flake8, address new flake issues. 2019-12-10 01:10:14 +00:00
Jennifer Taylor
74c0407173 Initial commit of BEMANI Utilities to GitHub. 2019-12-08 21:43:49 +00:00