Jennifer Taylor
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d9550122de
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Allow dumping decompiled bytecode to file for both raw afp/bsi pairs and TXP2 containers.
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2021-05-10 00:12:54 +00:00 |
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Jennifer Taylor
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ee3e272787
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Properly plumb verbosity flags to all of decompiler pieces, clean up some code.
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2021-05-10 00:12:28 +00:00 |
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Jennifer Taylor
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b77ccdd5b9
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Beginning of an AFP ByteCode decompiler, starting with a massive code reorg and a control flow graph analyzer.
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2021-04-24 17:59:36 +00:00 |
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Jennifer Taylor
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f209bcbe54
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Exit early if we're done rendering the main animation, allow background color override.
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2021-04-21 01:06:48 +00:00 |
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Jennifer Taylor
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81c4496269
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Implement what I think are the correct blending modes. Fixes some older Pop'n animations.
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2021-04-20 21:41:09 +00:00 |
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Jennifer Taylor
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d1cf978e12
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Change rendering output style, allow series of png files to be rendered.
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2021-04-17 23:32:47 +00:00 |
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Jennifer Taylor
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de5dfd2421
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Hook up TXP2 container to renderer, provide a "list" option to list out possible rendering paths in a container.
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2021-04-16 21:08:41 +00:00 |
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Jennifer Taylor
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d4faa9f7d8
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Fix path issues for a few miscelaneous tools on Windows.
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2021-04-16 03:51:16 +00:00 |
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Jennifer Taylor
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1683c8ecdd
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Initial stab at an AFP animation renderer. It can render some basic animations from Pop'n Music!
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2021-04-15 23:18:33 +00:00 |
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Jennifer Taylor
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9925b2f6b0
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Add an extract option to write afp/bsi/geo files out of TXP2 containers similar to IFS containers.
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2021-04-11 20:45:40 +00:00 |
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Jennifer Taylor
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30a51f48e6
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Massive juggling of core AFP/AP2 implementation into its own files.
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2021-04-11 20:44:31 +00:00 |
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Jennifer Taylor
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887d4dc657
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Add a mostly-complete parser for shapes, which are the missing link between object placement in AP2 files and textures/regions elsewhere.
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2021-04-03 05:30:19 +00:00 |
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Jennifer Taylor
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cdfb6cc21f
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Allow loading/parsing AFP/BSI files extracted from IFS files.
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2021-04-03 05:27:09 +00:00 |
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Jennifer Taylor
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02d2c9cd5a
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Got a bit more of the AFP base format figured out. Now we can see shape definitions and imported/exported tags properly.
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2021-03-30 04:50:05 +00:00 |
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Jennifer Taylor
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8e8bcbf822
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Juggle AFP file a bit.
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2021-03-30 04:49:37 +00:00 |
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Jennifer Taylor
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07a1d09cfa
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Initial work to reverse engineering the AFP flash derivative.
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2021-01-15 01:03:59 +00:00 |
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Jennifer Taylor
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6768b1417f
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Better 1555/565/4444 color extraction that scales colors to full 8-bit range.
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2020-12-21 23:41:58 +00:00 |
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Jennifer Taylor
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47330ca37d
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Fix DXT1/DXT5 handling for DDR PS3 files.
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2020-12-21 23:41:58 +00:00 |
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Jennifer Taylor
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6ab6dc89c4
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Support one more texture format for repacking.
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2020-12-17 22:06:14 +00:00 |
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Jennifer Taylor
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0ea53660b4
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Support repacking a few more texture formats.
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2020-11-30 18:16:02 +00:00 |
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Jennifer Taylor
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c6e395b8a5
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Add ability to update textures from individual sprites as well as whole texture images.
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2020-11-29 00:48:44 +00:00 |
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Jennifer Taylor
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0c4cb8df5c
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Support splitting texturemaps into individual sprites.
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2020-11-29 00:47:25 +00:00 |
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Jennifer Taylor
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c1fad0caeb
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Skip tracking coverage when we aren't printing verbose debugging for a slight speedup.
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2020-11-28 19:05:03 +00:00 |
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Jennifer Taylor
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d2d4f9d1e9
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Fix bug where some textures weren't referenced properly by BishiBashi in updated AFP files.
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2020-11-27 21:53:01 +00:00 |
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Jennifer Taylor
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d3d0bab2f5
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Reorganize some debug prints to help figure out correct file writing order.
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2020-11-27 21:52:30 +00:00 |
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Jennifer Taylor
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476c459272
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Add debugging printer so we can verify contents identical before and after a null update.
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2020-11-27 17:47:48 +00:00 |
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Jennifer Taylor
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27afc98ee5
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Skip recompressing textures we don't change, don't try to write a file unless we successfully generated it.
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2020-11-24 00:03:28 +00:00 |
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Jennifer Taylor
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526a462ef4
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Overwrite original AFP file instead of making a temporary copy.
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2020-11-23 22:33:12 +00:00 |
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Jennifer Taylor
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f6b90ea014
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Add feature to enable overlay bounds generation for visualizing regions in textures.
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2020-11-23 20:56:05 +00:00 |
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Jennifer Taylor
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8acdb1cefc
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Update documentation for other texture formats that we semi-support.
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2020-11-23 20:55:38 +00:00 |
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Jennifer Taylor
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ff147a37b1
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Support an additional texture format found in updated BishiBashi JP data, document mapping to D3D9 structures.
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2020-11-23 20:55:00 +00:00 |
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Jennifer Taylor
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db6a6739fc
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Implement the first bits of what's necessary to update textures.
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2020-11-12 05:03:52 +00:00 |
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Jennifer Taylor
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88042a7e9e
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Write back textures and regions when saving files.
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2020-11-12 05:03:03 +00:00 |
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Jennifer Taylor
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a5966a6382
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Fix some lint and typing issues uncovered by mypy/flake8 upgrades.
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2020-11-11 05:14:36 +00:00 |
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Jennifer Taylor
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ffa70e372b
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Ability to write back out simple files with the data we parsed.
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2020-11-11 03:39:51 +00:00 |
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Jennifer Taylor
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32d1909137
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Support round-tripping a few more bits of various files, to increase our eventual success of injecting translated T*BB textures.
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2020-11-11 03:39:21 +00:00 |
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Jennifer Taylor
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7fcca97ae4
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Capture the rest of the file that I know about in parsed structures, track when a file needs to be read-only.
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2020-11-10 03:26:26 +00:00 |
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Jennifer Taylor
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59b93e6931
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Massive refactor to start parsing out to a file structure instead of just extracting.
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2020-11-10 03:26:06 +00:00 |
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Jennifer Taylor
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b594349faf
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Capture another unknown header flag that seems to change randomly.
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2020-11-10 03:25:39 +00:00 |
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Jennifer Taylor
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f9d035aa34
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Remove out-of-date TODO.
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2020-11-09 03:01:42 +00:00 |
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Jennifer Taylor
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f7ffd9185b
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Add a few more missing bytes, assert where we always see constants.
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2020-11-09 02:46:36 +00:00 |
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Jennifer Taylor
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d9f96f4b4c
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Fix a texture decoding bug, add a few more supported formats.
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2020-11-06 21:24:31 +00:00 |
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Jennifer Taylor
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96298d8ecf
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Fix T*BB font decoding issue by setting the correct endianness.
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2020-11-06 19:57:35 +00:00 |
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Jennifer Taylor
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b507dfda71
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Ignore XML mappings by default.
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2020-11-06 19:57:13 +00:00 |
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Jennifer Taylor
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4ce03847dd
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Rename utility to more generic format parser.
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2020-11-06 19:05:40 +00:00 |
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