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Commit Graph

1802 Commits

Author SHA1 Message Date
ocornut
e78ce72eb6 Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. (#73290
Amend e2035a514, 623bff23ce, 923535240, etc.
2024-02-20 15:00:01 +01:00
ocornut
014e0ac8c9 Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. (#7325, #7287, #7063)
Amend 76e09c4b0. Initial call to ClosePopupToLevel d31fe97f7 (#2880).
See "widgets_menu_reopen_2" in TestSuite.
2024-02-20 14:01:24 +01:00
ocornut
405e54ebd5 Tables: Angled Headers: fixed support for multi-line labels. various padding/layout fixes. (#6917) 2024-02-19 20:27:20 +01:00
ocornut
6655ab2e43 Tables: Angled Headers: fixed TableAngledHeadersRow() incorrect background fill drawn too low. Fixed row geometry with non-small values of CellPadding. (#6917) 2024-02-19 19:08:38 +01:00
cvionis
ccc5347e45
Fix typos (#7332) 2024-02-18 12:50:51 +01:00
ocornut
8a14b71f22 Version 1.90.4 WIP 2024-02-15 16:51:57 +01:00
ocornut
5b6f03213d Version 1.90.3 2024-02-14 13:58:19 +01:00
Shawn Hatori
f80e65a406 Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308) 2024-02-14 13:56:46 +01:00
ocornut
829f45df99 Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84.. 2024-02-14 12:06:21 +01:00
ocornut
891b81fc5d Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). (#7180, #3884, #6559, #6890) 2024-02-14 11:37:18 +01:00
ocornut
262e30e300 Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). (#3884, #6559, #6890, #7180)
Code is simpler this way.
2024-02-14 11:30:43 +01:00
ocornut
9dfa2397de Internals: Fixed ImFileOpen not working before context is created. (#7314, #7315)
Amend daf49e9d8
2024-02-14 11:02:24 +01:00
ocornut
d15e4100b8 Backends: SDL2: Amend new API, all support for multiple gamepads. (#3884, #6559, #6890) 2024-02-13 18:55:14 +01:00
ocornut
f966da1f8f Backends: SDL2: Gamepad handlng: amend bf1c96d. (#3884, #6559, #6890) 2024-02-13 16:31:33 +01:00
ocornut
bf1c96d4fa Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). (#3884, #6559, #6890) 2024-02-13 16:24:44 +01:00
Shawn Hatori
89019319dd Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering (#7166, #6855, #5446, #5037) 2024-02-12 16:55:00 +01:00
璀境石
1d6f0cea0e Backends: DX9: use RGBA texture to avoid conversion if supported 2024-02-12 16:05:10 +01:00
ocornut
3af739a2d1 Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. (#7287, #7063)
Amend f37f6f6
2024-02-12 15:21:48 +01:00
ocornut
2af01baffd Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
https://github.com/libsdl-org/SDL/issues/9029
2024-02-12 14:57:39 +01:00
ocornut
915c6393ad Version 1.90.3 WIP 2024-02-12 14:54:48 +01:00
ocornut
536090303a Version 1.90.2 2024-02-09 16:59:31 +01:00
ocornut
7b5357d817 Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00
ocornut
70aa717a8e Combo: Fixed not reusing windows optimally when used inside a popup stack. 2024-02-09 15:23:43 +01:00
ocornut
76e09c4b0f ClosePopupsOverWindow(): amend to remove _ChildWindow test.
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
2024-02-08 17:08:01 +01:00
ocornut
3a078466a7 Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it. 2024-02-08 16:06:55 +01:00
ocornut
a06dd7a27b OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. (#1497, #1533)
reopen
2024-02-08 15:02:22 +01:00
ocornut
f104967c68 Comments 2024-02-08 12:10:14 +01:00
ocornut
06ce312745 InputText: Internal: added reload from user-buf feature. (#2890)
Very highly requested feature (#6962, #5219, #3290, #4627, #5054, #3878, #2881, #1506, #1216, #968).
Also useful for interactive completion/selection popups (#2057, #718)
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
Bruce Mitchener
f50ddc431e
Fixed some typos. (#7282) 2024-02-01 18:30:00 +01:00
ocornut
96839b445e Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
See test "inputs_owner_single_mod"
2024-01-25 16:51:07 +01:00
ocornut
7194756370 Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl) 2024-01-25 15:42:19 +01:00
Peter0x44
f1960b60c1 Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug (#7266)
There are two issues here - first, this macro uses AT&T specific syntax with $, which is not necessary. Also, some assemblers (nasm) emit different bytes for "int 3" and "int3", so it's better to use "int3" (cd 03 vs cc)

More importantly, GDB has some failing assertion whenever stepping after hitting an "int3" instruction. This makes it practically useless, as is. For some reason, putting a nop afterwards as a workaround is okay.

Related discussions:
https://sourceware.org/bugzilla/show_bug.cgi?id=31194
https://lists.sr.ht/~skeeto/public-inbox/%3C2d3d7662a361ddd049f7dc65b94cecdd%40disroot.org%3E
2024-01-25 11:48:16 +01:00
Clément Gallet
1ce41f6218 Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
Amended with (bd->GlVersion >= 210) checks.
2024-01-24 15:01:59 +01:00
rajveermalviya
9266c0d2d1 Backends: WebGPU: Avoid leaking pipeline layout. (#7245) 2024-01-22 15:37:00 +01:00
ocornut
595eb86624 Changelog, comment, minor data compaction 2024-01-22 15:27:36 +01:00
ocornut
831d42c1ab Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240) 2024-01-22 14:53:30 +01:00
ocornut
763100b385 Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. (#7237) 2024-01-19 18:37:21 +01:00
ocornut
5ddfbb80d8 Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236) 2024-01-19 14:52:33 +01:00
ocornut
33fabdf392 Scrollbar() doesn't forcefully mark itself as hovered when held.
Weirdly as old as when dinosaurs roamed earth, aka first commit (per-1.0).
+ Minor alignment in both sense of the term :) Reduce padding in ImGuiNextItemData.
2024-01-17 15:47:14 +01:00
ocornut
095665977f Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
Aimed at allowing activating another item with a shortcut without losing NavId.
Initial logic from c2cb2a69, with minor amends db5f1b79c, cea78cc57.
2024-01-17 14:52:05 +01:00
ocornut
d10641b04a Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback. 2024-01-17 14:02:07 +01:00
ocornut
03417cc77d Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. (#7232) 2024-01-17 13:26:02 +01:00
ocornut
2156db7a07 Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). (#6798, #2637, #456) 2024-01-15 17:33:23 +01:00
ocornut
dd0efdc637 Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. (#7226)
Amend 70f2aaff
2024-01-15 17:32:11 +01:00
ocornut
8a3dfda8d0 Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
Amend 3a90dc38 (#2589, #2598, #3108, #3113, #3653, #4642)
2024-01-15 11:30:52 +01:00
ocornut
70bb6d1e79 Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. (#3957) 2024-01-11 14:57:38 +01:00
Tristan Gouge
82df7c8bf4 Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. (#7189, #4238) 2024-01-11 14:43:51 +01:00
ocornut
29809d7220 Version 1.90.2 WIP 2024-01-11 14:37:13 +01:00
ocornut
db049db860 Docs: tweak, fixed misplaced changelog entry. (#7084) 2024-01-11 13:14:21 +01:00
ocornut
d6cb3c923d Version 1.90.1 2024-01-10 18:00:57 +01:00
ocornut
fdf8d02be1 Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. (#2673) 2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b Metrics: Tweak, reorganize tools menu. 2024-01-10 15:12:24 +01:00
ocornut
a5dec42866 Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. (#5855) 2024-01-10 15:12:24 +01:00
ocornut
a3eea8a75a Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. (#6983)
Amend 0f50b52da
2024-01-09 23:26:05 +01:00
ocornut
f1ae47c4b9 Docs: update links to Proggy Fonts. (#7211) 2024-01-09 12:06:58 +01:00
ocornut
7f9533b840 ColorPicker: Fixed saturation/value cursor radius not scaling properly.
+ Misc docs/comments.
2024-01-08 16:08:12 +01:00
ocornut
278cf1a7bc Readme: updated binaries. (#7193)
+ removed two now unnecessary casts.
2024-01-05 16:47:39 +01:00
uusdnfdsfhnttyh
c6716f5e9f
Fixed typo (#7197) 2024-01-05 10:11:08 +01:00
ocornut
a1b06823fe Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. (#1710, #7194) 2024-01-04 17:23:30 +01:00
ocornut
0461ade24b Reworked issue template (amends) (#5927, #5915) 2024-01-04 16:53:26 +01:00
ocornut
33d18c580b Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. (#7175) 2024-01-03 14:56:21 +01:00
ocornut
0ea99132c8 Backends: Vulkan: Stop creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them. 2024-01-03 14:11:40 +01:00
Tristan Gouge
4778560e66 Backends: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous validation layer. (#7189, #4238) 2024-01-03 12:17:08 +01:00
Axel Paris
e8dd47effa Backends: WebGPU: Fixing an issue when opening a popup in the wgpu backend (#7191)
Amend 2b0bd40b9
2024-01-03 12:05:37 +01:00
kida22
240ab5890b Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
Similar to #6785, #6782, #5725, #5961 for for GLFW backend.
2023-12-29 18:21:21 +01:00
ocornut
4a2426449a Drags, Sliders, Inputs: removed all attempts to filter non-numerical characters during text editing. (#6810, #7096) 2023-12-22 19:51:49 +01:00
ocornut
f039e69b9c Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it. 2023-12-21 14:14:39 +01:00
ocornut
1e1013085b Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output. 2023-12-20 16:22:35 +01:00
ocornut
036a6c875e ColorEdit4: Further tweaks for very small sizes. (#7120, #7121) 2023-12-20 11:06:22 +01:00
ocornut
3cb805489b Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
2023-12-19 16:09:44 +01:00
ocornut
b4c5a83cfe Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. (#2625, #7143) 2023-12-19 13:55:09 +01:00
ocornut
f59b54c6f4 Nav: Activation can also be performed with Keypad Enter. (#5606) 2023-12-18 18:23:53 +01:00
ocornut
6cfe3ddf52 InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. (#3092, #5759, #787) 2023-12-14 17:15:43 +01:00
ocornut
4afffa36e9 InputTextMultiline: Fixed Tab character input not repeating
(1.89.4 regression)
2023-12-14 16:31:18 +01:00
ocornut
07dbd46ddd Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. (#7090) 2023-12-12 18:18:52 +01:00
Nahor
86512eac06 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. (#7120, #7121) 2023-12-12 00:34:18 +01:00
ocornut
03298fe875 Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). (#7106) 2023-12-10 12:53:20 +01:00
ocornut
5366bd09bf Scrolling: internal scrolling value is rounded instead of truncated. (#6677) 2023-12-07 15:47:18 +01:00
ocornut
c58d2c89c3 Tabs: Added ImGuiTabItemFlags_NoAssumedClosure to enable app to react on closure attempt. (#7084) 2023-12-07 14:20:35 +01:00
ocornut
1fade35159 DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [#7095] 2023-12-07 14:01:53 +01:00
ocornut
d72e1563d4 Removed CalcListClipping() marked obsolete in 1.86. (#3841) + comments
Amend 64daeddf
2023-12-06 15:10:12 +01:00
ocornut
aaf157cfdd Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
Amend 9499afdf and 72de6f336
2023-12-05 17:04:19 +01:00
Bryce Berger
52886872f1 Misc: Added IMGUI_USER_H_FILENAME to change the path included when using IMGUI_INCLUDE_IMGUI_USER_H. (#7039) 2023-12-01 14:26:21 +01:00
ocornut
2ee40d3cf9 Menus: Tweaked hover slack logic, adding a timer to avoid situations where a slow vertical movements toward another parent BeginMenu() can keep the wrong child menu open. (#6671, #6926) 2023-11-29 16:46:21 +01:00
ocornut
b4b864e40a Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075) 2023-11-29 14:24:25 +01:00
ocornut
7965494ff3 Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor. 2023-11-28 19:40:38 +01:00
ocornut
077e4db772 Misc: Added extra courtesy ==/!= operators when IMGUI_DEFINE_MATH_OPERATORS is defined. 2023-11-28 15:00:32 +01:00
ocornut
6f171a066d Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. (#6997) 2023-11-28 14:28:19 +01:00
ocornut
f37f6f67f6 Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063) 2023-11-27 16:33:20 +01:00
ocornut
bce4db00bc Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. (#7049, #4281, #3272) 2023-11-22 19:30:16 +01:00
sakiodre
65a10410e3
Docs: Add suggestion to turn of char8_t behavior for C++20 (#7025) 2023-11-22 19:09:14 +01:00
ocornut
61b8197942 Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds.
Bitting the bullet, as we rarely update this (and it is rarely updated) and it we may replace it anyhow.
2023-11-22 14:12:31 +01:00
ocornut
7bb0a525c3 Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. (#7016, #3466, #6846) 2023-11-16 00:00:26 +01:00
ocornut
3d083dbe1a Version 1.90.1 WIP 2023-11-15 23:53:58 +01:00
ocornut
b81bd7ed98 Version 1.90.0
w/ Changelog tweaks.
2023-11-15 15:56:05 +01:00
ocornut
f298491a8a Docs: amend/tweak details about using io.WantCaptureMouse. (#7012) 2023-11-15 13:29:37 +01:00
ocornut
afadf74a53 BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
When the later is fixed we can re-enable this. Essentially reverts 8ee8513.
2023-11-14 14:23:18 +01:00
ocornut
46843b683b Fonts: minor/shallow amends (#6925) 2023-11-13 19:00:29 +01:00
ocornut
add915bdc4 Backends: SDL3: Updates for recent API changes. (#7000) 2023-11-13 16:21:18 +01:00
omar
4ad5817aac
Update backends/language lists
e.g. for #6579
2023-11-13 15:47:25 +01:00
ocornut
75c46a3930 Demo: Partly fix resizing constraint demo. (#6210, #5627)
Broken by 2569c6474
2023-11-13 14:53:14 +01:00
ocornut
454f36d2af Removed 'bool border' legacy versions of BeginChild() as they seemingly have no value other than confusing user and IDE.
Amend 7713c29 (was for #1666, #1496, #1395, #1710)
2023-11-10 16:03:19 +01:00
ocornut
79a9e2fdfb Backends: Vulkan: (Breaking) full font upload is performed by ImGui_ImplVulkan_CreateFontsTexture(), no need for user code to create or provide a command-buffer. Removed ImGui_ImplVulkan_DestroyFontUploadObjects(). (#6943, #6715, #6327, #3743, #4618)
See changes in example_glfw_vulkan/main.cpp and example_sdl2_vulkan/main.cpp for reference.
2023-11-10 14:53:34 +01:00
ocornut
6e7b43b6c7 Backends: Vulkan: Added ImGui_ImplVulkan_DestroyFontsTexture(), made ImGui_ImplVulkan_CreateFontsTexture() destroy previous one. (#6943, #6715, #6327, #3743, #4618) 2023-11-10 14:53:06 +01:00
ocornut
d0da79c572 Defining IMGUI_DISABLE_OBSOLETE_FUNCTIONS now automaticaly define IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921) 2023-11-09 16:51:31 +01:00
ocornut
ab522dd18c Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537) 2023-11-09 16:44:39 +01:00
ocornut
0f50b52da4 Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" instead of "libGL.so.1". (#6983) 2023-11-09 12:38:56 +01:00
ocornut
0d3b468cb3 BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). (#1666, #1395, #1496, #1710) + Demo
Note that child don't report ideal content size to parent so nesting may be difficult.
Note 4e4042b simplified SkipItems logic.
Note e2035a5 standardizing WindowMinSize application on child
2023-11-07 20:15:32 +01:00
ocornut
cdbc21a191 BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). (#1666, #1496, #1395, #1710, #462, #503, #263)
Effectively allows us to avoid extending BeginChildFrame() api to mimic BeginChild() new parameters.
2023-11-07 18:50:32 +01:00
ocornut
ab47efd9a0 Bits / comments 2023-11-06 18:17:12 +01:00
ocornut
f1d1a8d32b Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
(e.g. resizing a child window triggering parent scroll) to avoid resizing feedback loop.
2023-11-02 17:34:49 +01:00
ocornut
9235352400 BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. (#1710) 2023-11-02 17:34:49 +01:00
ocornut
34a0bc456e BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. (#462, (toward #1666, #1496, #1395, #1710)
(bonus: will also eventually free a window flag)
2023-11-02 17:26:23 +01:00
ocornut
7713c29258 BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666, #1496, #1395, #1710) 2023-11-02 17:26:05 +01:00
ocornut
88fec09715 ColorPicker4(): Fixed ImGuiColorEditFlags_NoTooltip when ImGuiColorEditFlags_NoSidePreview is also set. (#6957) 2023-10-26 15:45:45 +02:00
ocornut
313676d200 Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks 2023-10-20 17:56:54 +02:00
ocornut
8ee85137d8 BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.h
2023-10-20 15:40:11 +02:00
ocornut
c95fbb4464 Windows: Double-clicking bottom or right window border auto-resize on a singles axis. 2023-10-19 16:19:29 +02:00
ocornut
ade2acfd1d Inputs: Added IsKeyChordPressed() public helper function.
Amend 99913b5
2023-10-19 14:44:24 +02:00
ocornut
f8dc03d702 Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one). 2023-10-18 17:48:33 +02:00
ocornut
9a5da23553 Changelog formatting 2023-10-17 14:22:58 +02:00
ocornut
a8bdbfddf9 Tables: Fixed top-most and left-most outer border overlapping inner clip-rect when scrolling. (#6765) 2023-10-16 21:51:13 +02:00
ocornut
8db02ef8df Tables: Fixed an issue with ScrollX enabled where an extraneous draw command would be created.
Randomly found while deep-diving into #6765.
ContentMaxXHeadersUsed has been set to max since the dawn of tables, which contradict the intent of passing zero-width to ItemSize(). The ItemSize code allowed SameLine() to operate, but this mistake setting ContentMaxXHeadersUsed would make right-most visible column in a ScrollX set incorrectly use a draw command due to header claiming whole column width.
2023-10-16 21:33:51 +02:00
ocornut
947255c3da Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. (#1485) 2023-10-16 14:57:44 +02:00
ocornut
32228d8add Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. (#2957) 2023-10-12 19:21:02 +02:00
ocornut
9f851ebfe4 Tables: added ImGuiTableFlags_HighlightHoveredColumn. 2023-10-12 19:15:17 +02:00
ocornut
b9ebb8e06f Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column. 2023-10-10 16:44:56 +02:00
ocornut
feddcf3030 Combo: amends for ImGuiComboFlags_WidthFitPreview. (#6881)
Amend 112d8fc
2023-10-09 11:34:05 +02:00
ocornut
001f102f38 IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. (#6891, #4921) 2023-10-05 21:26:07 +02:00
ocornut
b0758c86d8 Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921) 2023-10-05 20:39:49 +02:00
ocornut
1107bffe84 Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. (#6900) 2023-10-05 17:45:31 +02:00
ocornut
2c07d581de TreeNode: Added ImGuiTreeNodeFlags_SpanAllColumns for use in tables. (#3151, #3565, #2451, #2438) 2023-10-05 15:05:58 +02:00
ocornut
085ed7bfbe Drag and Drop: Rework drop target highlight. (#4281, #3272)
Amend 4ddb6b46, 4b94738c7
2023-10-05 14:13:27 +02:00
ocornut
0dd756bceb Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
+ update gallery thread link + minor typo (#6898)
2023-10-05 13:52:28 +02:00
ocornut
a63e2f0a33 Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
Amend 7bbf8f2, 92b7d6b.
2023-10-05 12:06:40 +02:00
Nicolas "Pixel" Noble
64b1aeebf5 Backends: OpenGL3: rename gl3w's loader symbols to allow LTO compilation with another copy of gl3w. (#6875, #6668, #4445) 2023-10-05 11:03:28 +02:00
ocornut
28b237f94d Separator(): Altered end-points to use more standard boundaries. (#205, #4787, #1643, #759) 2023-10-03 15:26:35 +02:00
ocornut
a61438740d Debug Tools: Metrics: Added "Show groups rectangles" in tools. 2023-10-02 15:01:42 +02:00
ocornut
c21278eeae Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). (#4631)
Amend 8175a47
2023-09-27 19:49:12 +02:00
ocornut
2f431a948c IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics. 2023-09-27 18:14:48 +02:00
ocornut
456aa3bc0a Menus: Fixed a bug where activating an item in a child-menu and dragging mouse over the parent-menu would erroneously close the child-menu. (#6869)
Regression from 0dec430
2023-09-27 16:34:31 +02:00
ocornut
9ece0bdc02 BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation. 2023-09-26 21:07:25 +02:00
ocornut
8175a47881 Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). (#4631) 2023-09-26 15:21:55 +02:00
ocornut
94da5842ef Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). (#6861) 2023-09-26 11:18:29 +02:00
ocornut
e5ca5351d5 TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was accidentally offset in 1.89.9. (#6862)
Amend 4a814244
2023-09-25 20:40:01 +02:00
ocornut
12ee2dd789 Backends: Win32: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it. (#6859) 2023-09-25 10:58:29 +02:00
ocornut
d4869207e3 Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. (#3466, #6846) 2023-09-25 10:47:28 +02:00
ocornut
d6360c1ba9 Fonts, imgui_freetype: Fixed a warning and leak in IMGUI_ENABLE_FREETYPE_LUNASVG support. (#6842, #6591) 2023-09-20 11:31:28 +02:00
ocornut
ff36fe365e IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. (#6837, #228)
Allow easily implementing wrapping behaviors.
2023-09-18 17:07:35 +02:00
ocornut
ef8ff1b5d8 TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. (#6820, #4859, #5022, #5239)
Cherry-picked from docking's 64b1e44
2023-09-18 15:29:42 +02:00
ocornut
6addf28c4b Fonts: Ensure calling AddFontXXX function doesn't invalidates ImFont's ConfigData pointers prior to building again. (#6825) 2023-09-16 13:40:35 +02:00
ocornut
b101cf46b6 ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis. 2023-09-15 18:43:04 +02:00
ocornut
32171a8b0c Fonts: Better assert during load when passing truncated font data or wrong data size. (#6822) 2023-09-14 14:40:28 +02:00
ocornut
c32db3c72b Tables: Fixed an edge-case when no columns are visible + table scrollbar is visible + user code is always testing return value of TableSetColumnIndex() to coarse clip. 2023-09-12 20:40:06 +02:00
ocornut
c86ce70968 Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience. 2023-09-12 20:29:36 +02:00
ocornut
9714594c35 Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. (#1485) 2023-09-12 11:55:34 +02:00
ocornut
3aceb61059 Tables: Request user to submit contents when outer host-window is requesting auto-resize. (#6510) 2023-09-11 17:16:01 +02:00
ocornut
da21b74313 Tables: Fixed subtle drawing overlap between borders in some situations. (#2957, #6765) 2023-09-11 15:32:25 +02:00
ocornut
5a483c2ffb Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong in some situations, causing the earlier to be visible underneath when alpha is not 1.0f. 2023-09-11 15:02:49 +02:00
ocornut
a34071876f Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752) 2023-09-11 14:44:52 +02:00
ocornut
357f752bed Docs: add more links to the top of every examples and backends files. 2023-09-11 14:01:40 +02:00
ocornut
b9ab6e2019 Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. (#6802, #3092, #5759, #787) 2023-09-11 12:12:14 +02:00
ocornut
0e1ce76ea8 InputTextMultiline: Fixed Tabbing cycle leading to a situation where Enter key wouldn't be accepted by the widget when navigation highlight is visible. (#6802, #3092, #5759, #787)
+ Added test in ImGuiTestSuite: "widgets_inputtext_multiline_enter"
2023-09-11 11:41:56 +02:00
ocornut
bd63a9f056 Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer. (#3164, #3309, #6800)
Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes and same issues.
2023-09-11 10:04:44 +02:00
ocornut
7812039402 ImVector: Added find_index() helper. 2023-09-08 16:57:48 +02:00
ocornut
44a6b493ee Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
Amend 5185329, 3f5b2a3, c2d6d26, 39432bf, 033dfd9
2023-09-08 12:14:11 +02:00
ocornut
becd75676f Commented out obsolete redirecting function: GetWindowContentRegionWidth(). 2023-09-08 11:28:17 +02:00
sneakyevil
c9d3c29aa3 Backend: Win32: support keyboard codepage conversion for when compiling in MBCS mode and creating a non-Unicode window. (#6785, #6782, #5725) 2023-09-07 14:08:58 +02:00
Leonardo Serrano
e3d9b875c9 ImDrawList: added PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). (#2743)
Rebased with mods by ocornut: defaults to num_segments==0, supports for auto-tesselation, tweak demo.
2023-09-07 12:12:21 +02:00
ocornut
fa2e5710ac MenuBar: Fixed an issue where layouting an item in the menu-bar would erroneously egister contents size. (#6789)
In dire need of removing BeginGroup()/EndGroup() from menu-bar code, fo r sanity.
2023-09-06 15:35:03 +02:00
Deal
56a7b8b724 Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019) 2023-09-06 11:49:23 +02:00
ocornut
d8ef864b02 InputTextMultiline: Fixed a crash pressing Down on last empty line of a multiline buffer. (#6783, #6000)
Amend 57a5b73a4c
2023-09-06 11:28:14 +02:00
ocornut
cf1c4a0cb1 BeginListBox(): fixed not consuming SetNextWindowXXX data when returning false. 2023-09-05 16:47:00 +02:00
ocornut
fb9b006865 Version 1.90 WIP 2023-09-05 16:46:52 +02:00
ocornut
f24387fa2b Version 1.89.9 (fixed changelog header) 2023-09-05 16:44:05 +02:00
omar
c4dc8fd101
Docs: Update FONTS.md (#6781, #6632, #6339, #5763, #5330, #2234, #2042, #1259, #951, #220) 2023-09-05 10:54:04 +02:00
ocornut
fef3389157 Version 1.89.9 2023-09-04 14:30:32 +02:00
ocornut
e8a5c9e1b8 Tables: Made it possible to change style.CellPadding.y between rows. Added demo. 2023-09-04 11:23:54 +02:00
ocornut
303dc091b4 Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456)"
This reverts commit b8f93a8fe0. Too breaking for user.
2023-09-01 12:24:15 +02:00
ocornut
b8f93a8fe0 IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. (#5923, #456) 2023-09-01 12:15:08 +02:00
ocornut
a066074054 Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. (#3841) 2023-08-31 21:39:27 +02:00
ocornut
bdd9b96fa3 Demo: Reorganized "Examples" menu. Tweak Property Editor. 2023-08-31 20:04:43 +02:00
ocornut
08b3a1a34a ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
Ties fixing f422e78 in docking: iterating root windows was incorrect. Will be faster to lazily merge in RenderDimmedBackground() rather than iterate all.
2023-08-30 15:22:36 +02:00
ocornut
33ea1e8b78 ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. (#6722) 2023-08-28 10:38:13 +02:00
ocornut
f617fe7890 Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
Single item version added in prevous commit (2000537) renamed to IncludeItemByIndex() too.
2023-08-25 18:22:54 +02:00
ocornut
200053771a Clipper: Added IncludeIndex() helper to include a single item. (#6424, #3841) 2023-08-25 18:01:40 +02:00
omar
4a7810e992
Update README.md 2023-08-25 15:48:32 +02:00
wushiyang
981abb4612 Examples: Emscripten+webgpu: Fixed WGPUInstance creation process + use preferred framebuffer format. (#6640, #6748) 2023-08-25 14:36:54 +02:00
ocornut
4a81424492 CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. (#6749) 2023-08-25 14:14:34 +02:00
ocornut
ba1fa904a9 IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)
Amend 13f718337
2023-08-17 13:12:21 +02:00
ocornut
a1a7a1bc03 InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278) 2023-08-17 13:02:56 +02:00
Rick Huang
a6857ede03 IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. (#6727, #2702)
Technically may have had no side-effects unless non-standard alignment used.
2023-08-16 17:50:11 +02:00
ocornut
1e17d59965 Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther() / ImGui_ImplSDL3_InitForOther().
e.g. WebGPU users use a similarly named functions from GLFW backend.
2023-08-15 12:48:46 +02:00
ocornut
d2c7cbcbf9 Misc: Made multiple calls to Render() during the same frame early out faster. 2023-08-14 16:23:04 +02:00
ocornut
ac64b65634 Render: draw dimmed background earlier to match docking code. (#6716)
Amend f422e78
2023-08-14 16:21:12 +02:00
ocornut
8f5ce73140 Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell. 2023-08-14 13:09:39 +02:00
ocornut
bc3c0ce772 Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. (#1079, #1131)
Added a stack for this purpose which other features might build on (e.g. #2920). However this is currently gated by many tests and not a performance concern, but making stack happen all the time may be undesirable.
2023-08-08 14:07:00 +02:00
ocornut
226923fa7e Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca).
(#6597, #6475, #6167, #5776, #5109, #4763, #3515, #1860)
2023-08-06 20:30:07 +02:00
ocornut
2b1fc6f765 Demo: Demonstrate out-of-order rendering using ImDrawListSplitter. 2023-08-06 20:13:05 +02:00
EggsyCRO
52587c28d6 ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively large radius to AddCircle(). (#6657, #5317) 2023-08-06 17:22:40 +02:00