ocornut
1450d23b60
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-06-20 15:12:09 +02:00
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
2023-06-20 15:04:15 +02:00
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
2023-06-20 15:04:14 +02:00
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
2023-06-20 15:04:14 +02:00
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
2023-06-20 15:04:14 +02:00
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
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Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
2023-06-20 15:04:13 +02:00
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
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Amend eec344c
2023-06-20 14:43:38 +02:00
ocornut
d96bbf0aae
TreeNode: Added undocumented ImGuiTreeNodeFlags_UpsideDownArrow flag. ( #6517 )
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+ Minor tweak comment/layout in ImGuiIO
2023-06-19 14:33:23 +02:00
ocornut
194916135a
Internals: renamed HoverDelay fields.
2023-06-16 16:56:33 +02:00
ocornut
15d74bad1d
Internals: Tooltips: renamed internal flags (expecting to expose later when we publish priority stuff).
2023-06-16 16:55:51 +02:00
ocornut
b9db5c566b
Backends: Win32: Added support for updating ParentViewportID after viewport creation.
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This tends to be desirable for applicaton manipulating this value via ImGuiWindowClass::ParentViewportID.
I thought it would be a simple call to SetParent(), it's only slightly more complicated but added comments about it.
2023-06-15 11:26:27 +02:00
ocornut
89d3dabf2e
Modals: In the case of nested modal, made sure that focused or appearing windows are moved below the lowest blocking modal (rather than the highest one). ( #4317 )
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Fix FindBlockingkModal() which didn't do what the comments say for the first 2 lines.
This is also fixing a crash in FindBlockingModal() which can only happen with dock node, see "window_popup_nested_interruptions_2" and viewport_platform_focus_4" tests.
The dock-node related crash comes from the fact that automatic dock node and implicit debug window don't share a common ancestor, so ParentWindowInBeginStack ends up NULL before the loop had a chance to find a match.
2023-06-14 21:58:28 +02:00
ocornut
eec344cc1e
Tweak HoverDelayClearTimer. Not exposing since I am unsure logic is viable (and is rather complex with upcoming addition of stationary logic). ( #1485 )
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+ Tweaked default value of io.HoverDelayNormal from 0.30 to 0.35.
2023-06-14 18:29:49 +02:00
ocornut
6cabad6e7a
Encode version string in binary to facilitate identification when demo/tools are striped + amend About window.
2023-06-14 16:18:40 +02:00
ocornut
534340cd88
Tooltips: Tweak default offset for non-drag and drop tooltips.
2023-06-13 15:27:46 +02:00
ocornut
e95d66faa8
Clipper: Rework inner logic to allow functioning with a zero-clear constructor. ( #5856 )
2023-06-13 14:55:02 +02:00
ocornut
ef07ddf087
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
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Moved from compile-time to runtime flag. Applied docking specific change to this cherry-picked commit.
# Conflicts:
# docs/CHANGELOG.txt
2023-06-13 11:55:21 +02:00
ocornut
9c16976749
Debug Tools: Added 'io.ConfigDebugIniSettings' option to save .ini data with extra comments.
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Moved from compile-time to runtime flag. Note: commit in master is not particularly useful. Docking version will add stuff.
2023-06-13 11:54:29 +02:00
ocornut
fa5d2656b0
Docking: DockBuilderDockWindow() API calls don't clear docking order if the target node is same as existing one
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+ Add more debug log + Display DockOrder in metrics.
2023-06-13 11:37:35 +02:00
ocornut
3cc9d2051a
Examples: Win32+OpenGL3: Fixed not calling DefWindowProcW() as with other Win32 examples. ( #6516 , #5725 , #5961 , #5975 )
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Amend fe0a24f
2023-06-13 11:24:09 +02:00
ocornut
3f63cee4c1
Docking: Fixed dragging from title-bar empty space ( #5181 , #2645 )
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This would need a test in ImGuiTestSuite.
2023-06-12 15:33:20 +02:00
ocornut
884e3fd21f
Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. ( #6491 , #6189 , #6114 )
2023-06-12 11:58:17 +02:00
ocornut
dec082ff97
Backends: OpenGL3: Fixed support for glBindSampler() backup/restore on ES3. ( #6375 , #6508 )
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Amend dd9db5e8
+ 39f7248d4
2023-06-12 11:45:11 +02:00
ocornut
0664877998
Merge branch 'master' into docking
2023-06-09 14:02:19 +02:00
ocornut
4fab72b40e
BeginChild/Tables: Fixed BeginChild temporary activation id collision. Fixes regression in 1.89.6 leading to the first column of tables with either ScrollX or ScrollY flags from being impossible to resize. ( #6503 )
2023-06-09 14:01:21 +02:00
ocornut
a134892a3d
BeginComboPreview: fix when part of preview rect is clipped by parent window. ( #6501 , #1658 )
2023-06-09 13:41:11 +02:00
ocornut
666b93e989
Demo: fixed a misuse of EndChildFrame(). ( #6496 )
2023-06-07 13:43:56 +02:00
ocornut
956a1a17fb
Internals: add ImGuiNavMoveFlags_NoSelect and use in FocusItem().
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(amend 31f11cf
which broke raage-select)
2023-06-01 15:50:14 +02:00
ocornut
31f11cf304
Internals: Added FocusItem(). Made activation explicit/opt-in via ImGuiNavMoveFlags_Activate. Rename ActivateItem() to ActivateItemByID().
2023-06-01 15:35:01 +02:00
Luca Lolli
8fd0a04135
Backends: SDL3: Fix backend in docking/multi-viewports branch. ( #6483 )
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The definition has been renamed to SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED.
Display scale is no longer available in SDL_DisplayMode but can be retrieved using SDL_GetDisplayContentScale.
2023-06-01 11:30:26 +02:00
ocornut
61ebb37843
Version 1.89.7 WIP
2023-06-01 11:22:43 +02:00
Christian Fillion
f1777f9517
Demo: fix casing swap demo inserting garbage characters when typing lowercase letters ( #6482 )
2023-06-01 10:17:32 +02:00
ocornut
823a1385a2
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_sdlrenderer.h
# docs/CHANGELOG.txt
# imgui.cpp
2023-05-31 14:51:56 +02:00
ocornut
5319d1cffa
Version 1.89.6
2023-05-31 14:47:32 +02:00
ocornut
075b975fed
Fonts: Fixed crash when manually specifying an EllipsisChar that doesn't exist. ( #6480 )
2023-05-31 14:44:29 +02:00
ocornut
b476184574
Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. ( #6286 )
2023-05-30 20:36:07 +02:00
Andrea Carcone
0b57c07c79
Backends: SDL3: Add SDL_Renderer for SDL3 implementation. ( #6286 )
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This is mostly a duplicate of SDL2 version with a few changes:
SDL_GetRenderScale -> SDL_RenderGetScale
SDL_ScaleModeLinear -> SDL_SCALEMODE_LINEAR
2023-05-30 20:30:30 +02:00
ocornut
b709b02e96
Backends: SDL_Renderer2: renamed all functions accordingly. ( #6286 )
2023-05-30 20:15:31 +02:00
ocornut
88e7d773df
Backends: SDL_Renderer2: Renamed 'imgui_impl_sdlrenderer.h/cpp' to 'imgui_impl_sdlrenderer2.h/cpp' ( #6286 )
2023-05-30 20:11:19 +02:00
ocornut
216ae7db52
Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. ( #6386 )
2023-05-30 19:53:49 +02:00
ocornut
3418d50949
Viewports: Fixes erroneous popup closure on closing a previous popup. ( #6462 , #6299 )
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Avoid applying imgui-side focus when focus change is due to a viewport destruction.
2023-05-30 17:09:27 +02:00
S41L0R
f0f3b927e0
Backends: GLFW: Avoid linking with GLFW function for homebrew switch ( #6473 )
2023-05-30 10:27:21 +02:00
slowriot
6cc967a124
Backends: GLFW: Only enable Vulkan support if not building with Emscripten ( #6468 )
2023-05-28 18:08:06 +02:00
omar
2e810d575c
Backends: GLFW: Fix breaking typo 19b436f68
( #5683 , #6459 )
2023-05-26 13:41:45 +02:00
ocornut
19b436f68d
Backends: GLFW: Preserve monitor list when there are no monitor. ( #5683 )
2023-05-25 15:38:35 +02:00
ocornut
7e03ae3240
Window: Fixed resizing from upper border when io.ConfigWindowsMoveFromTitleBarOnly is set. ( #6390 )
2023-05-25 15:23:01 +02:00
ocornut
7947f327de
Demo: added casing swap demo to clarify use of ImGuiInputTextFlags_CallbackCharFilter. ( #6457 ) + Metrics: simplified some code.
2023-05-25 14:19:11 +02:00
ocornut
47579f8a40
Nav: set NavJustMovedToXXX fields on NavInit result + BeginChild() clears ActiveId on N+1 on entering instead of waiting for ID to elapse on N+2.
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# Conflicts:
# imgui_internal.h
2023-05-23 16:28:53 +02:00
ocornut
52e19113f3
Backends: OpenGL3: Added more explicit comments about using GL ES2/3 on targets where it's not automatic. ( #6450 )
2023-05-23 11:43:16 +02:00