ocornut
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921c22f5ad
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Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
Untested for GLFW example.
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2024-12-09 12:56:38 +01:00 |
|
Thomas Hope
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6b348622bb
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Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
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2024-12-09 12:53:31 +01:00 |
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bmarques1995
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53dd7552dc
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Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
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2024-12-09 12:23:09 +01:00 |
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ocornut
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566558b17c
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Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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2024-12-05 12:25:02 +01:00 |
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ocornut
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9b27329437
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Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
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2024-11-25 19:11:40 +01:00 |
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ocornut
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40b2286d16
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(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
Ref 7708
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2024-11-15 19:15:25 +01:00 |
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ocornut
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3260ea6954
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Examples: Win32+DX12: Tweaks.
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2024-11-15 17:29:43 +01:00 |
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ocornut
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f77d22837c
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Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
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2024-11-04 14:24:54 +01:00 |
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ocornut
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ccb6646bae
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Examples: added SDL3+Vulkan example. (#8084, #8085)
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2024-10-24 18:09:27 +02:00 |
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ocornut
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1039b7f543
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Examples: added more build_win64.bat helpers.
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2024-10-24 18:09:25 +02:00 |
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ocornut
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92b94980c6
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
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ocornut
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19b494df89
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Examples: DirectX12: update Windows SDK version.
(VS2015 doesn't support latest)
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2024-10-08 12:38:02 +02:00 |
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ocornut
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0af2c4ef76
|
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
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2024-09-19 16:02:23 +02:00 |
|
Aaron C Gaudette
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1ac162f2b0
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Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523)
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2024-09-16 16:26:13 +02:00 |
|
Yan Pujante
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ac2ad79812
|
Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
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2024-09-12 19:50:50 +02:00 |
|
ocornut
|
e3cb016328
|
CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954)
|
2024-09-05 15:15:49 +02:00 |
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ocornut
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4832027eb6
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2024-09-03 19:11:51 +02:00 |
|
BillKek
|
088e6fc047
|
Examples: Win32+OpenGL3: added batch. file for msys2/mingw build. (#6544)
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2024-08-23 14:19:36 +02:00 |
|
lunarlattice
|
45e7f7827a
|
Examples: SDL2+SDLRenderer: fixed return value. (#7876)
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2024-08-09 12:27:38 +02:00 |
|
Mark Jansen
|
5e7dc72c92
|
Examples: SDL3: Update readme to use SDL3_DIR (#7846)
|
2024-08-01 00:04:34 +02:00 |
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ocornut
|
fd57b252ac
|
Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend 8874787 , 71ee2ce
Amend ea39841f (emscripten_mainloop_stub.h)
|
2024-07-31 17:47:38 +02:00 |
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ocornut
|
71ee2ce367
|
Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
|
2024-07-31 17:33:24 +02:00 |
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ocornut
|
887478793b
|
Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
|
2024-07-31 17:11:13 +02:00 |
|
SPeak
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1f634f1d94
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Eaxmples: Android: Fix build failed issue. (#7832)
set android:exported to true (IntentFilter)
Signed-off-by: Sunrisepeak <speakshen@163.com>
|
2024-07-29 23:55:02 +02:00 |
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ocornut
|
c3c90b49e0
|
Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
|
2024-07-11 18:13:42 +02:00 |
|
Yan Pujante
|
2937339c17
|
Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
|
2024-07-08 22:06:24 +02:00 |
|
Yan Pujante
|
6816789a6b
|
Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
+ Fixed Emscripten warning when using mouse wheel on some setups.
|
2024-07-08 22:02:48 +02:00 |
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ocornut
|
a489585f84
|
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
2024-07-02 11:37:18 +02:00 |
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ocornut
|
67216910fb
|
Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
|
2024-07-01 12:10:54 +02:00 |
|
ocornut
|
22b36bef9e
|
Examples: undo adding SDL3 example to Visual Studio sln.
|
2024-06-26 14:59:00 +02:00 |
|
ocornut
|
7c2476986b
|
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
|
2024-06-26 14:45:25 +02:00 |
|
Martin Ejdestig
|
a18fb406ac
|
Backends: Vulkan: Remove Volk/ from volk.h #include directives (#7722, #6582, #4854)
|
2024-06-24 13:09:00 -07:00 |
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ocornut
|
7538ca6f40
|
Examples: SDL+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
2024-06-10 15:04:40 +02:00 |
|
ocornut
|
a47bfb1b5b
|
Examples: GLFW+Vulkan: handle swap chain resize even without Vulkan returning VK_SUBOPTIMAL_KHR (#7671)
|
2024-06-10 15:02:43 +02:00 |
|
Kenneth Rapp
|
219c6adc58
|
Examples: SDL3+SDLRenderer3: Update SDL_SetRenderDrawColorFloat() call. (#7658)
|
2024-06-05 14:50:24 +02:00 |
|
Cyao
|
538960bf17
|
Examples: Fixed SDL3 Makefile (#7641)
|
2024-05-31 18:16:45 +02:00 |
|
ocornut
|
ec1d2be96f
|
Examples: Win32+DX9,DX10,DX11,DX12: rework main loop to handle minimization and screen locking. (#2496, #3907, #6308, #7615)
|
2024-05-23 15:15:42 +02:00 |
|
Hubert Maier
|
07dbcf1f70
|
Fixed typos. (#7593)
|
2024-05-16 16:13:01 +02:00 |
|
ocornut
|
93daf23223
|
Examples: SDL3: updates for latest SDL3 API changes.
|
2024-05-15 14:18:48 +02:00 |
|
ocornut
|
5d973a87d4
|
Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter.
|
2024-05-15 13:44:54 +02:00 |
|
ocornut
|
b720c0f541
|
Backends: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define. (#6582, #4854)
|
2024-04-19 15:47:26 +02:00 |
|
ocornut
|
7b8107e7c8
|
Examples: GLFW+WebGPU: Rename example_emscripten_wgpu/ to example_glfw_wgpu/ (#7435, #7132)
|
2024-04-16 14:16:32 +02:00 |
|
ocornut
|
648278cd62
|
Examples: GLFW+WebGPU: Amends. (#7435, #7132)
|
2024-04-16 12:33:36 +02:00 |
|
Jules Fouchy
|
80a5fdb108
|
Examples: GLFW+WebGPU: Fixed condition for when to recreate swapchain. (#7435, #7132)
|
2024-04-16 11:59:04 +02:00 |
|
Elias Daler
|
f9df6bf662
|
Examples: GLFW+WebGPU: added support for WebGPU-native/Dawn (#7435, #7132)
|
2024-04-16 11:59:04 +02:00 |
|
ocornut
|
dad1689bf7
|
Examples: SDL3: amend for removal of SDL_RENDERER_ACCELERATED.
|
2024-04-15 12:08:07 +02:00 |
|
Kevin Leonardic
|
fc570ac922
|
Examples: WGPU: fixed initialization of WGPURenderPassColorAttachment (#7371)
|
2024-03-06 13:44:37 +01:00 |
|
Shawn Hatori
|
f80e65a406
|
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. (#7308)
|
2024-02-14 13:56:46 +01:00 |
|
Tom Seddon
|
3cc37170ca
|
Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
|
2024-02-14 11:47:02 +01:00 |
|
ocornut
|
831d42c1ab
|
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. (#7240)
|
2024-01-22 14:53:30 +01:00 |
|