ocornut
9d6ec825cb
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_win32.cpp
2024-10-28 17:27:38 +01:00
ocornut
3b8c7d0326
Backends: Win32: rework to add ImGui_ImplWin32_WndProcHandlerEx() not using current context (experimental). ( #8069 , #6293 , #5856 , #586 )
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+ GetIOEx(). Amend fedf45c
+ cba656a. Amend 416cfdb9
.
2024-10-28 17:22:17 +01:00
ocornut
fedf45c77e
Backends: Win32 + Viewports: tweak ImGui_ImplWin32_WndProcHandler_PlatformWindow() to be easier to rework in a parallal friendly way. ( #8069 )
2024-10-28 17:11:37 +01:00
ocornut
d67e2eea1a
Backends: Win32: internal rename.
2024-10-28 16:44:32 +01:00
ocornut
81b689b969
Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. ( #8104 )
2024-10-28 15:52:37 +01:00
ocornut
81cfe09657
Selectable, Style: selected Selectable() use _Header color instead of an arbitrary lerp between _Header and _HeaderHovered. ( #8106 , #1861 )
2024-10-28 15:45:46 +01:00
ocornut
646df39003
Examples: added SDL3+Vulkan example - enable multi-viewports. ( #8084 , #8085 )
2024-10-24 18:18:42 +02:00
ocornut
942b64abfc
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
2024-10-24 18:15:51 +02:00
ocornut
ccb6646bae
Examples: added SDL3+Vulkan example. ( #8084 , #8085 )
2024-10-24 18:09:27 +02:00
ocornut
1039b7f543
Examples: added more build_win64.bat helpers.
2024-10-24 18:09:25 +02:00
ocornut
a908d73c16
Backends: avoid missing -Wmissing-declaration warning. ( #8087 , #7997 )
2024-10-24 17:24:47 +02:00
Ronan Cailleau
943e26b16b
Backends: SDL3: secondary viewports SDL_WindowFlags only inherit SDL_WINDOW_HIGH_PIXEL_DENSITY from the main window. ( #8098 , #2306 )
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Amend a526ff8c
(#6146 )
2024-10-24 17:14:10 +02:00
Nicolas Chavez
b4033b37ad
Backends: WGPU: update for Dawn WGPU String usage. ( #8082 , #8083 )
2024-10-24 14:59:06 +02:00
Eugene Sandulenko
a855bd8df3
Backends: SDL2: Replace SDL_Vulkan_GetDrawableSize() forward declaration with the actual include. ( #8095 , #7967 , #3190 )
2024-10-24 14:52:25 +02:00
ocornut
06092a9756
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. ( #4019 , #6096 , #1463 )
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Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
2024-10-24 14:47:23 +02:00
Eugene Sandulenko
062e580436
Fixed copy/paste error in DebugModeWindow() ( #8094 )
2024-10-24 09:26:57 +02:00
ocornut
4994e75852
Backends: DX12: Unmap() call specify written range.
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The range is informational and may be used by debug tools.
2024-10-23 12:40:20 +02:00
ocornut
41f02825fc
Version 1.91.5 WIP
2024-10-23 12:16:28 +02:00
ocornut
c71e4e8c7c
Merge branch 'master' into docking
2024-10-18 22:04:08 +02:00
ocornut
99109c0b3b
Amend Changelog, oops didn't get it in the previous commit.
2024-10-18 22:04:03 +02:00
ocornut
83b64b8be2
Version 1.91.4
2024-10-18 21:45:36 +02:00
ocornut
4e2126ee44
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_widgets.cpp
2024-10-18 18:59:27 +02:00
ocornut
ab9ce2a927
Nav: added io.ConfigNavCursorVisibleAuto, io.ConfigNavCursorVisibleAlways. ( #1074 , #2048 , #7237 , #8059 , #3200 , #787 )
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Note: the NavCursorHideFrames addition is to support 88a354585
even though ConfigNavCursorVisibleAlways is set.
2024-10-18 18:54:46 +02:00
ocornut
3982cb35dc
Nav, Docs: consistently use "keyboard/gamepad" instead of sometimes "gamepad/keyboard".
2024-10-18 18:49:44 +02:00
ocornut
1ff9768aa3
Nav: (Breaking) renamed ImGuiCol_NavHighlight to ImGuiCol_NavCursor. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
2024-10-18 18:49:44 +02:00
ocornut
634a7ed988
Nav: added SetNavCursorVisible(). ( #1074 , #2048 , #7237 , #8059 )
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+ Further internal renaming for consistency.
2024-10-18 18:49:44 +02:00
ocornut
0bae2db77f
Internals: (Breaking) renamed NavDisableMouseHover to NavHighlightItemUnderNav.
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Considering adding NavHighlightItemUnderMouse as well, but would require to resolve quite a few ambiguities and for a feature we don't have yet.
2024-10-18 18:49:44 +02:00
ocornut
0536ace2b6
Internals: (Breaking) renamed RenderNavHighlight() to RenderNavCursor(), ImGuiNavHighlightFlags to ImGuiNavRenderCursorFlags. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
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+ referenced in #8057 , #3882 , #3411 , #2155 , #3351 , #4722 , #1658 , #4050 .
2024-10-18 18:49:43 +02:00
ocornut
23b655f8e3
Internals: (Breaking) changed g.NavDisableHighlight to g.NavCursorVisible : same logic but inverted value. ( #1074 , #2048 , #7237 , #8059 , #1712 , #7370 , #787 )
2024-10-18 18:49:43 +02:00
ocornut
7a56b41124
Nav: added io.ConfigNavEscapeClearFocusItem. ( #8059 , #2048 , #1074 , #3200 )
2024-10-18 18:49:43 +02:00
ocornut
db26fe7ca8
Debug Tools: Metrics: Fixed a crash when browsing "InputText" section before using one. ( #8071 )
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Caused by 21d03edcb
2024-10-18 12:35:19 +02:00
ocornut
604f2fa84a
InputScalar: added an assert to clarify that ImGuiInputTextFlags_EnterReturnsTrue is not supported by InputFloat, InputInt etc. ( #8065 )
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It was never correctly supported. Please open an issue if you this would be useful to you. Otherwise use IsItemDeactivatedAfterEdit().
2024-10-17 15:42:11 +02:00
ocornut
38617a5ad3
Internals: remove ImGuiInputTextFlags_NoMarkEdited and g.LockMarkEdited n favor of ImGuiItemFlags_NoMarkEdited.
2024-10-17 15:38:00 +02:00
ocornut
0f6a463fae
Internals: rename ImGuiTreeNodeStackData::InFlags and ImGuiNavItemData::InFlags to ItemFlags too.
2024-10-17 15:16:05 +02:00
ocornut
e6b5cafe65
Internals: rename ImGuiLastItemData::InFlags -> ItemFlags. ImGuiNextItemData::Flags -> HasFlags to avoid mistakes.
2024-10-17 15:11:35 +02:00
ocornut
706438a43c
Disabled: clicking a disabled item focuses parent window. Fix/amend 83ecc84
. ( #8064 )
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83ecc84
was too not supporting widgets using ItemHoverable() directly + too complex.
Revert 83ecc84
in ButtonBehavior(), reimplement in UpdateMouseMovingWindowEndFrame()>
2024-10-17 11:39:23 +02:00
Pascal Thomet
04d9a04557
imgui_freetype: Added support for plutosvg to render OpenType SVG fonts. ( #7927 , #7187 + #6591 , #6607 )
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See #7927 for details.
2024-10-17 11:01:59 +02:00
ocornut
83ecc846dc
Disabled: clicking a disabled item focuses parent window. ( #8064 )
2024-10-16 20:25:48 +02:00
ocornut
67e5f3505d
InvisibleButton: disable navigation properly + added ImGuiButtonFlags_EnableNav to enable navigation. ( #8057 )
2024-10-16 19:56:20 +02:00
DOTTEL Gaël
971d243a87
Fixed typo ( #8063 )
2024-10-15 11:35:34 +02:00
ocornut
49a9eee33f
Commented out obsolete internals's SetItemUsingMouseWheel() ( #2891 ), TreeNodeBehaviorIsOpen() ( #4814 , #5423 , #282 , #2958 , #924 )
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+ Removed obsolete header checks for IMGUI_DISABLE_METRICS_WINDOW.
2024-10-15 10:45:10 +02:00
ocornut
b0185efd24
Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). ( #8036 )
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Regression in 1.91.3 commit 5109a77
.
2024-10-14 19:36:50 +02:00
ocornut
50de550ecd
Tooltips: fixed incorrect tooltip positioning when using keyboard/gamepad navigation (1.91.3 regression). ( #8036 )
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Regression in 1.91.3 commit 5109a77
.
2024-10-14 19:34:23 +02:00
ocornut
514a97a9b7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_sdlrenderer3.cpp
# backends/imgui_impl_sdlrenderer3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
2024-10-14 19:23:23 +02:00
ocornut
42f47590f9
Fixed ad37b79
breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
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+ Backends: comments.
2024-10-14 19:22:05 +02:00
ocornut
fcdd58757a
Backends: comments.
2024-10-14 19:13:04 +02:00
ocornut
97da66209c
Internals: removing ImGuiButtonFlags_Repeat (in favor of ImGuiItemFlags_ButtonRepeat), ImGuiButtonFlags_DontClosePopups (unused)
2024-10-14 19:03:33 +02:00
ocornut
462d167456
Nav: rectangle highlight not rendered for items with ImGuiItemFlags_NoNav. ( #8057 )
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Not fully honored in ItemHoverable/IsItemHovered, seems more destructive. This is mostly designed to avoid rectangle being rendered by large InvisibleButton() when ctrl+tabbing back to a window with a big one.
2024-10-14 17:57:51 +02:00
ocornut
ad37b79bca
Nav: shallow tidying up.
2024-10-14 17:57:51 +02:00
ocornut
626d358e55
Nav: fixed Ctrl+Tab so when starting with no focused window it starts from the top-most window. ( #3200 )
2024-10-14 17:10:36 +02:00