ocornut
8be4d41540
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-05 09:32:29 -06:00
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
2015-08-04 14:22:05 +01:00
ocornut
e099798c97
Merge remote-tracking branch 'origin' into 2015-07-cleanup
2015-08-01 22:12:51 -06:00
ocornut
11d91a27a4
Carriage return ( #289 )
2015-08-01 17:18:01 -06:00
Jonathan Adamczewski
f158617551
Show SDL error message on init failure
2015-08-02 01:35:43 -07:00
ocornut
52a74701f5
Updated projects to reference new files ( #219 )
...
Didn't update iOS example (#247 )
2015-07-21 17:04:03 -06:00
ocornut
0eb196d544
Examples: OpenGL3: simplified code using glBufferData for vertices as well ( #277 , #278 )
2015-07-19 10:52:51 -06:00
ocornut
dc1cb9e625
Tweak
2015-07-19 10:49:56 -06:00
Nik Voss
bc9bae6d01
To support drivers with strict core profiles, a buffer is used for the indices as well ( fixes ocornut/imgui#277 ).
2015-07-19 17:56:14 +02:00
omar
98047b1b65
Update README.txt
2015-07-16 14:28:16 -06:00
omar
f53d5da0f8
Update README.txt
2015-07-16 14:27:35 -06:00
Daniel Gibson
b7d1b91e4b
Use ImGuiIO::AddInputCharactersUTF8() in SDL2 example
...
Now Unicode text input works in this example.
2015-07-16 05:16:22 +02:00
Daniel Gibson
02a0967243
Fix SDL2-example for Linux
...
The header is called "SDL_opengl.h" - case matters on Linux.
The main() function must indeed be called main(), on Windows it'll be
renamed to SDL_main (for SDL2main.lib) by #define in SDL_main.h
(which is included by SDL.h)
I added an entry to the example's README that describes how to build
it on Linux.
2015-07-16 03:54:44 +02:00
ocornut
4842ac3bc6
Fonts: added Cousine-Regular.ttf
2015-07-15 14:56:29 -06:00
ocornut
0224d29a35
Examples: comments.
2015-07-15 09:05:17 -06:00
ocornut
fcec337061
Examples: Simplified font examples comments.
2015-07-15 07:05:34 -06:00
ocornut
fd44b9440b
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
imgui.cpp
2015-07-10 21:45:25 -06:00
ocornut
f2bed00d80
Examples: README
2015-07-09 08:39:44 -06:00
ocornut
5ab23ab1c0
Allegro 5 example: removed public domain mark, MIT as the rest, with @bggd approval
2015-07-08 17:25:56 -06:00
ocornut
2f574ef952
Allegro 5 example: converted for indexed rendering.
2015-07-08 12:55:40 -06:00
ocornut
60dd221737
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 12:49:18 -06:00
ocornut
bbaaab7537
Allegro 5 example: fixed uv coordinate of non-default texture.
2015-07-08 12:41:09 -06:00
ocornut
4d2d0ce5cd
Allegro 5 example: handling of hardware and software mouse cursor rendering.
2015-07-08 12:16:50 -06:00
ocornut
8db229b96f
Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
2015-07-08 12:04:13 -06:00
ocornut
c58d61dfd1
Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
2015-07-08 11:53:30 -06:00
ocornut
489e28ec11
Allegro 5 example: main.cpp matches other examples. added window title.
2015-07-08 11:46:18 -06:00
ocornut
1845ff4690
SDL example: tweaks ( #233 #226 )
2015-07-08 11:42:43 -06:00
ocornut
19e3c1506f
Allegro5 example: added example from https://github.com/bggd/a5imgui_example
2015-07-08 11:34:36 -06:00
ocornut
e49977a913
SDL example: hasty readme.
2015-07-08 11:08:58 -06:00
ocornut
d041ebc6d4
Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
2015-07-08 10:33:25 -06:00
ocornut
b7e63c163c
SDL example: update for indexed rendering.
2015-07-08 10:32:55 -06:00
ocornut
b36ff2fec3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-08 10:30:30 -06:00
omar
12aba576fb
Merge pull request #264 from joeld42/antialias-ios-fix
...
AA branch: iOS Example: update for API changes and index rendering
2015-07-08 10:29:39 -06:00
ocornut
a14f6696a3
SDL example: more cleanup to match other examples ( #233 #226 )
2015-07-08 10:27:25 -06:00
ocornut
22e099366f
SDL example: further cleanup to match other examples ( #233 #226 )
2015-07-08 10:20:08 -06:00
ocornut
4167528001
SDL example: moved event loop to main.cpp , adding page up/page down. ( #226 )
2015-07-08 10:10:54 -06:00
Joel Davis
81cebb9c85
Simplified to not combine vert buffers like the opengl3 example
2015-07-08 09:01:10 -07:00
ocornut
b7a2a6b23f
SDL example: renamed folder, added in README
2015-07-08 09:49:32 -06:00
ocornut
b3ae2976c5
SDL example: tweaks and fixes.
2015-07-08 09:46:55 -06:00
ocornut
046dbf502c
Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
2015-07-08 09:01:04 -06:00
ocornut
e3b9a61883
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264 )
2015-07-08 08:27:36 -06:00
Joel Davis
ca042134ae
Update ios example for API changes and index rendering
2015-07-07 23:43:27 -07:00
ocornut
1cd391146d
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-07 21:48:28 -06:00
ocornut
7d144eb899
iOS Example: Optimise PNG files size
2015-07-07 21:37:50 -06:00
ocornut
fb27360ea8
iOS example: shallow tweaks and fixes (untested)
2015-07-07 21:35:09 -06:00
Joel Davis
eee6dab226
iOS example working based on modified OpenGL3 example + Synergy
2015-07-07 21:17:48 -06:00
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
2015-07-07 20:17:07 -06:00
ocornut
25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
...
May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
...
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
2015-07-05 19:24:26 -06:00
ocornut
61e551e0ee
AA branch: fixed warning
2015-07-04 13:41:51 -06:00
ocornut
f435e42561
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
...
Conflicts:
examples/opengl_example/imgui_impl_glfw.cpp
2015-07-04 12:44:25 -06:00
ocornut
7437b43b2d
Fixed warnings for more pedantic settings ( #258 )
2015-07-03 08:15:56 -06:00
ocornut
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-02 21:47:48 -06:00
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
2015-06-29 15:46:18 -06:00
Cedric Guillemet
2acdafe4f2
imgui_impl_sdl and main sample
2015-05-25 09:40:58 +02:00
ocornut
e3f2ad728a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
2015-05-21 22:57:29 +01:00
Gordon McShane
6ee65fc5af
Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
2015-05-18 18:26:16 -04:00
ocornut
b6f3c97e3b
Examples: DirectX11: explicitly set rasterizer state.
2015-05-18 21:38:17 +01:00
ocornut
e9b6e437eb
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
imgui.h
2015-05-15 17:33:04 +01:00
ocornut
5df542c3c0
ImFontAtlas: doesn't clear input data, left to the application. ( #224 )
2015-05-12 15:16:12 +01:00
ocornut
f00662a5ad
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
2015-05-02 22:20:48 +01:00
ocornut
ad7f600e0d
Examples: DirectX9/11: hide os curosr if ImGui is drawing it ( #155 )
2015-05-01 11:25:15 +02:00
ocornut
18a00c7060
Examples: DirectX9/11: Fixed key mapping for down arrow.
2015-04-24 09:18:56 +02:00
ocornut
4f1acf0d4a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
imgui.cpp
2015-04-17 08:42:36 +01:00
ocornut
f400ea4ec8
Examples: OpenGL3: backup/restore current program and texture #195
2015-04-15 10:14:51 +01:00
Dale Kim
ac518a1d3e
Set modifier key state by inspecting imgui's io.KeysDown array.
2015-04-14 14:09:26 -05:00
ocornut
43cb4038c6
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
2015-04-14 09:51:28 +01:00
ocornut
71429d306e
Examples: Simplified GLFW keyboard callbacks
2015-04-14 09:45:27 +01:00
ocornut
c735d3066b
Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
2015-04-14 09:37:10 +01:00
Dale Kim
fe15756129
Simplified glfw keyboard callbacks.
2015-04-13 20:04:53 -05:00
ocornut
d809abbe1c
Examples: DirectX11: tidying up.
2015-04-09 23:32:36 +01:00
ocornut
7ab49f80ca
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
...
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
2015-04-09 21:22:06 +01:00
ocornut
4f51b77937
Examples: OpenGL3: Tweaks (argh, github ui)
2015-04-09 21:19:21 +01:00
ocornut
90766141b3
Examples: OpenGL3: Tweaks.
2015-04-09 21:18:43 +01:00
ocornut
37f1715bfa
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
2015-04-09 21:14:52 +01:00
ocornut
1746b04065
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
2015-04-09 21:05:35 +01:00
ocornut
d9ff617ff8
Examples: Formatting #187
2015-04-07 12:56:52 +01:00
heroboy
e09e2cbd28
set pixel shader and vertex shader to NULL
...
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
2015-04-07 19:36:58 +08:00
omar
46769406dc
Update README.txt
2015-04-07 10:59:49 +01:00
ocornut
73e2d56acc
Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
2015-04-06 10:45:10 +01:00
Dale Kim
4b7be31197
Fixed modifier key state setting in GLFW callbacks.
2015-04-03 09:01:48 -05:00
ocornut
d25578efd8
Examples: initializing float + missing comment.
2015-04-03 12:11:41 +01:00
ocornut
3abfb85613
Comments on font loading, fixed commented out paths and added DroidSans in the list
2015-03-28 11:48:42 +00:00
ocornut
ed94edfd8e
Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
2015-03-22 14:14:23 +00:00
Adam D. Moss
c1766c95ed
OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
2015-03-22 13:49:36 +00:00
biller23
2f4271a2b3
typo ImGui_ImplGlfwGL3_KeyCallback()
2015-03-18 21:02:29 +01:00
ocornut
cb285c4d35
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
2015-03-16 11:53:36 +00:00
ocornut
04358c301e
Removed extraneous spaces
2015-03-16 11:49:18 +00:00
Adam D. Moss
f2ff88b03a
opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
2015-03-16 10:47:14 +00:00
ocornut
d3e444dfd9
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
2015-03-16 10:02:10 +00:00
ocornut
06fbeed41a
Examples: Fixed Makefile
2015-03-14 11:29:09 +00:00
ocornut
55edd522c2
Examples: Fixed Makefile
2015-03-14 11:24:53 +00:00
ocornut
e97d02a294
Examples: Fixed Clang warnings in DirectX examples
2015-03-14 10:49:26 +00:00
ocornut
7c9bd71512
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
2015-03-14 10:41:42 +00:00
ocornut
2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
2015-03-14 10:32:29 +00:00