ocornut
5e23680454
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. ( #7568 )
2024-05-13 15:07:13 +02:00
ocornut
f48aae600a
Version 1.90.7 WIP
2024-05-13 14:47:37 +02:00
ocornut
6ccc561a2a
Version 1.90.6
2024-05-08 15:38:33 +02:00
ocornut
d4495446d5
Windows, Internal: added experimental SkipRefresh mode. ( #3515 , #4763 , #7556 , #5116 , #4076 , #2749 , #2268 )
...
currently: ImGui::SetNextWindowRefreshPolicy(ImGuiWindowRefreshFlags_TryToAvoidRefresh);
- This is NOT meant to replace frame-wide/app-wide idle mode.
- This is another tool: the idea that a given window could avoid refresh and reuse last frame contents.
- I think it needs to be backed by a careful and smart design overall (refresh policy, load balancing, making it easy and obvious to user).
- It's not there yet, this is currently a toy for experimenting.
My other issues with this:
- It appears to be very simple, but skipping most of Begin() logic will inevitably lead to tricky/confusing bugs. Let's see how it goes.
- I don't like very much that this opens a door to varying inconsistencies
- I don't like very much that it can lead us to situation where the lazy refresh gets disabled in bulk due to some reason (e.g. resizing a dock space) and we get sucked in the temptation to update for idle rather than update for dynamism.
2024-05-07 11:44:43 +02:00
ocornut
0b309471f2
Windows: Changed default ClipRect to extend to windows' left and right borders. ( #3312 , #7540 , #3756 , #6170 , #6365 )
2024-05-03 16:00:20 +02:00
ocornut
0c9c12c1bb
InnerClipRect use ImFloor() matching docking branch (fix c41868531
for #6861 , #2884 , followed by rename 94da5842
)
...
Since negative windows can never be visibile in master it didn't show as a difference.
2024-05-03 15:51:49 +02:00
ocornut
6ebbecc6a0
Realign assignments.
...
No functional changes.
2024-05-03 12:57:07 +02:00
thedmd
fc4d818e17
Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. ( #6917 )
2024-05-03 12:54:59 +02:00
ocornut
4bb7567141
Tables: Angled headers: fixed multi-line label display when angle is flipped. ( #6917 )
2024-05-02 13:49:26 +02:00
ocornut
50b2ff0bf0
ImGuiIO: moved IMGUI_DISABLE_OBSOLETE_KEYIO block lower in the structure so other fields layout are not affected by it ( #7534 )
...
This is essentially a misleading grace feature allowing a build mistake to be made, as we technically are more flexible now. BUT if we reintroduce a need we may more harshly move it to the top of the structure to detect issues.
2024-04-30 10:23:03 +02:00
ocornut
fa0120ea5e
Windows: Fixed subsequent Begin() append calls from setting last item information for title-bar. ( #7506 , #823 )
...
Amend 067605052
, 27fd1b913b
2024-04-18 21:17:12 +02:00
ocornut
361432a0bb
TreeNode: fixed layout so that TreeNode("") or TreeNode("##HiddenLabel") may properly be used with SameLine(0,0). ( #7505 , #282 )
...
Also adjust some of the interact_bb padding, arbitrary interact padding not meaningful as empty label is likely to be followed by extra item. User likely to use ImGuiTreeNodeFlags_SpanAvailWidth.
2024-04-18 20:50:00 +02:00
ocornut
eba46cb0d2
Drag and Drop: assert when nesting BeginDragDropSource() and BeginDragDropTarget() ( #7504 ) + update Gallery links
2024-04-17 18:00:55 +02:00
ocornut
3caa79c8a5
Version 1.90.6 WIP
2024-04-15 11:27:07 +02:00
ocornut
76bc1b825e
Extracted part of NewFrame() into SetupDrawListSharedData() for documentation purpose. ( #7495 , #6406 )
...
Also changed g.Font->ContainerAtlas->Flags to g.IO.Fonts->Flags
2024-04-15 11:24:43 +02:00
ocornut
f790d51665
Silent zealous/stupid warning introduced by Clang 16 (shipping with VS2022) with -Weverything. Pointers are now illegal!
2024-04-12 16:55:32 +02:00
ocornut
231cbee0fc
Version 1.90.5
2024-04-11 15:54:39 +02:00
ocornut
e7712ff103
Out of courtesy/consistency move all the DebugHookIdInfo compares into ifndef block.
2024-04-03 10:50:32 +09:00
ocornut
f959c417fe
Refactor moving ID stack functions to their own section (part 2)
2024-04-03 10:48:32 +09:00
ocornut
0bf134a8e2
Refactor moving ID stack functions to their own section.
2024-04-03 10:42:57 +09:00
ocornut
9638c2839a
Internals: adding ImGuiNavMoveFlags_NoClearActiveId even though there's currently no satisfying way to take advantage of it. ( #1418 )
2024-03-27 12:00:50 +09:00
ocornut
742e53434f
Child Windows: adjust resizing limits to match window padding rather than inner clipping rectangle. ( #7440 )
2024-03-27 11:36:57 +09:00
cfillion
515b437c08
Child windows: look at the parent window's flags to decide whether to clamp child resizes. ( #7440 , #1710 )
2024-03-27 11:24:07 +09:00
cfillion
976dc23965
Windows: extend outer resize borders to the edges when there are no corner grips. ( #7440 , #1710 )
2024-03-27 11:01:14 +09:00
cfillion
cf4c10bef7
Style: added ImGuiStyleVar_TabBorderSize, ImGuiStyleVar_TableAngledHeadersAngle. ( #7411 )
2024-03-26 14:38:38 +09:00
cfillion
868facff9d
ImDrawList: (Breaking) merge float radius_x/radius_y parameters into ImVec2 radius in PathEllipticalArcTo(), AddEllipse(), AddEllipseFilled(). ( #2743 , #7417 )
2024-03-18 22:50:47 -07:00
ocornut
40df3db1a2
Tweaking terminology
2024-03-17 19:46:12 +09:00
ocornut
3c435c0297
Inputs: (Breaking) More formally obsoleted GetKeyIndex() when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is set. ( #4921 )
2024-03-08 12:16:24 +01:00
ocornut
286cd5bd41
Internals, InputText: removed ImGuiInputSource_Clipboard. ( #4005 )
...
Added by f08566b4d
2024-03-07 15:02:38 +01:00
ocornut
65dc67f63c
Windows: Double-click to collapse may be disabled via key-ownership mechanism. ( #7369 )
2024-03-05 17:34:34 +01:00
ocornut
04f40014a6
Docs: added a mini wiki index in main source files.
2024-02-29 15:17:08 +01:00
ocornut
0573513d6d
Windows: Scrollbar visibility decision uses current size when both size and contents size are submitted by API. ( #7252 )
2024-02-28 17:09:20 +01:00
ocornut
44c7dfca03
Menus, Popup: Amend c3f8f4d
for static analyzer warning ("condition always true"). ( #7325 )
2024-02-27 19:42:20 +01:00
ocornut
c3f8f4de25
Menus, Popups: Fixed an issue where sibling menu popups re-opening in successive frames would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 014e0ac8
2024-02-27 18:36:46 +01:00
ocornut
9877941775
Popups, Menus: rename ImGuiPopupData::BackupNavWindow > RestoreNavWindow and minor tweaks. Should be functionally a no-op.
...
This is expected to clear the noise so next commit can be cleared to read. (#7325 )
Last renamed in b3ea01d86
2024-02-27 17:56:51 +01:00
ocornut
e46d1e69ac
Version 1.90.5 WIP
2024-02-26 13:31:10 +01:00
ocornut
277ae93c41
Version 1.90.4
2024-02-22 19:56:39 +01:00
ocornut
f5be90523d
Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
...
Amend/fix 13d91ff
3a078466
2024-02-22 19:43:03 +01:00
ocornut
13d91ff918
Nav: Fixed SetKeyboardFocusHere() or programmatic tabbing API from not working on windows with the ImGuiWindowFlags_NoNavInputs flag.
...
Amend/fix 3a078466a
2024-02-22 19:39:10 +01:00
ocornut
34965cf23a
Modals: Temporary changes of ImGuiCol_ModalWindowDimBg are properly handled by BeginPopupModal(). ( #7340 )
...
+ Misc: Added optional alpha multiplier parameter to GetColorU32(ImU32) variant.
2024-02-22 14:53:33 +01:00
ocornut
659fb41d0a
Debug Tools: moved DebugStartItemPicker() to public API. Added to Demo->Tools menu. ( #2673 )
2024-02-20 17:33:17 +01:00
ocornut
d3f1a7165c
Popups: allow Child Popups to be resizable if not explicitly disabling.
2024-02-20 15:03:09 +01:00
ocornut
e78ce72eb6
Popups: Fixed resizable popup minimum size being too small. Standardized CalcWindowMinSize() logic a bit more. ( #73290
...
Amend e2035a514
, 623bff23ce
, 923535240
, etc.
2024-02-20 15:00:01 +01:00
ocornut
014e0ac8c9
Menus, Popups: Fixed an issue where hovering a parent-menu upward would erroneously close the window. ( #7325 , #7287 , #7063 )
...
Amend 76e09c4b0
. Initial call to ClosePopupToLevel d31fe97f7
(#2880 ).
See "widgets_menu_reopen_2" in TestSuite.
2024-02-20 14:01:24 +01:00
Tim-Rex
9159cd7b4a
Updated invalid documentation link ( #7331 )
2024-02-18 12:51:32 +01:00
cvionis
ccc5347e45
Fix typos ( #7332 )
2024-02-18 12:50:51 +01:00
ocornut
8a14b71f22
Version 1.90.4 WIP
2024-02-15 16:51:57 +01:00
ocornut
5b6f03213d
Version 1.90.3
2024-02-14 13:58:19 +01:00
ocornut
9dfa2397de
Internals: Fixed ImFileOpen not working before context is created. ( #7314 , #7315 )
...
Amend daf49e9d8
2024-02-14 11:02:24 +01:00
ocornut
3af739a2d1
Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. ( #7287 , #7063 )
...
Amend f37f6f6
2024-02-12 15:21:48 +01:00
ocornut
915c6393ad
Version 1.90.3 WIP
2024-02-12 14:54:48 +01:00
ocornut
536090303a
Version 1.90.2
2024-02-09 16:59:31 +01:00
ocornut
7b5357d817
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
...
Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00
ocornut
70aa717a8e
Combo: Fixed not reusing windows optimally when used inside a popup stack.
2024-02-09 15:23:43 +01:00
ocornut
76e09c4b0f
ClosePopupsOverWindow(): amend to remove _ChildWindow test.
...
Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
2024-02-08 17:08:01 +01:00
ocornut
3a078466a7
Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
2024-02-08 16:06:55 +01:00
ocornut
a5e0e90c16
Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
2024-02-08 15:44:46 +01:00
ocornut
a06dd7a27b
OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. ( #1497 , #1533 )
...
reopen
2024-02-08 15:02:22 +01:00
ocornut
f104967c68
Comments
2024-02-08 12:10:14 +01:00
ocornut
06ce312745
InputText: Internal: added reload from user-buf feature. ( #2890 )
...
Very highly requested feature (#6962 , #5219 , #3290 , #4627 , #5054 , #3878 , #2881 , #1506 , #1216 , #968 ).
Also useful for interactive completion/selection popups (#2057 , #718 )
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
ocornut
96839b445e
Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
...
See test "inputs_owner_single_mod"
2024-01-25 16:51:07 +01:00
ocornut
7194756370
Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
2024-01-25 15:42:19 +01:00
ocornut
8491cf36ad
Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed.
...
Amend fc134f5
2024-01-24 18:53:36 +01:00
ocornut
9176eedf24
Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
2024-01-24 18:51:00 +01:00
ocornut
81e0be856a
Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). ( #7090 , #7256 )
2024-01-24 14:27:43 +01:00
ocornut
a201af7354
Added SetNextItemShortcut() wip function. ( #456 )
...
Mark widget as hovered. Amend d10641b
.
2024-01-22 18:38:54 +01:00
ocornut
4c2c09450a
Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. ( #456 )
...
Amend d10641b
2024-01-22 18:26:45 +01:00
ocornut
763100b385
Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. ( #7237 )
2024-01-19 18:37:21 +01:00
ocornut
c7edb446ca
Shortcut(): always test ownership.
...
- It doesn't sense to test route without ownership (which may be overrided by code not using routing)
- It also wouldn't be possible to call Shortcut() with _None anyway, since successful routing sets ownership.
Tangential to experiments for #7237
2024-01-19 16:40:24 +01:00
ocornut
1844f903d5
Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut
...
InputText: no need to call SetShortcutRouting() directly.
Tangential to experiments for #7237
2024-01-19 16:22:45 +01:00
ocornut
d7c2a0e38f
Shortcut(): fixed 8323a06
adding _Repeat to all Shortcut() calls.
2024-01-17 18:21:04 +01:00
ocornut
3b828d3701
Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2)
...
Diff not ideal (in Fork it looks like ItemSize is moved) but understandable at a glance.
2024-01-17 17:34:28 +01:00
ocornut
ff5f3aa38b
Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1)
...
Moved KeepAliveID() as well for increased locality.
Adding dummy ItemAdd() placeholder to facilitate diffing (otherwise single commit single diff is a mess).
2024-01-17 17:32:50 +01:00
ocornut
1a48a63446
Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness.
2024-01-17 15:55:36 +01:00
ocornut
5fdcdf7080
Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. ( #456 )
2024-01-16 17:51:14 +01:00
ocornut
80d5cb1ab1
Comments around ImGuiInputFlags.
2024-01-16 16:25:08 +01:00
ocornut
1cc0eb4d32
Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
2024-01-16 12:32:00 +01:00
ocornut
46e5f44ec8
Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. ( #6798 , #2637 , #456 )
...
Amend d474836
Begin: tweak clearing of CurrentWindow as FocusWindow() relies on it now.
Addded SetWindowParentWindowForFocusRoute() helper.
2024-01-16 11:39:41 +01:00
ocornut
e0c8c80ada
Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. ( #6798 , #2637 , #456 )
2024-01-15 17:33:47 +01:00
ocornut
4b20a0217e
Internals: add window to FocusScopeStack. ( #6798 )
2024-01-15 17:33:47 +01:00
ocornut
2156db7a07
Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). ( #6798 , #2637 , #456 )
2024-01-15 17:33:23 +01:00
ocornut
dd0efdc637
Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. ( #7226 )
...
Amend 70f2aaff
2024-01-15 17:32:11 +01:00
ocornut
8a3dfda8d0
Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
...
Amend 3a90dc38
(#2589 , #2598 , #3108 , #3113 , #3653 , #4642 )
2024-01-15 11:30:52 +01:00
ocornut
29809d7220
Version 1.90.2 WIP
2024-01-11 14:37:13 +01:00
ocornut
d6cb3c923d
Version 1.90.1
2024-01-10 18:00:57 +01:00
ocornut
6470e2279e
Debug Tools: DebugRenderKeyboardPreview() scales better.
2024-01-10 17:35:41 +01:00
ocornut
fdf8d02be1
Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. ( #2673 )
2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b
Metrics: Tweak, reorganize tools menu.
2024-01-10 15:12:24 +01:00
ocornut
a5dec42866
Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. ( #5855 )
2024-01-10 15:12:24 +01:00
ocornut
69bf3291df
Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
...
Amend 8323a06
. Eager to get rid of legacy IMGUI_DISABLE_OBSOLETE_KEYIO stuff: technically it's been two years, may give it another one.
2024-01-09 23:05:45 +01:00
ocornut
fc2e532f99
Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. ( #456 , #2637 )
...
Took a while to come to this design, but it is flexible and lightweight and allow all decision to be taken a polling location. All three policies are useful.
2024-01-09 15:54:12 +01:00
ocornut
8323a06e6d
Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
...
Will make extra sense with next commit where we add ImGuiInputFlags_RepeatUntil options.
2024-01-09 12:09:42 +01:00
ocornut
58261dbe9a
Internals: alter ImGuiInputFlags values to leave room + indent.
2024-01-09 12:06:58 +01:00
ocornut
7f9533b840
ColorPicker: Fixed saturation/value cursor radius not scaling properly.
...
+ Misc docs/comments.
2024-01-08 16:08:12 +01:00
ocornut
278cf1a7bc
Readme: updated binaries. ( #7193 )
...
+ removed two now unnecessary casts.
2024-01-05 16:47:39 +01:00
ocornut
a1b06823fe
Windows: BeginChild(): Resize borders rendered even when ImGuiWindowFlags_NoBackground is specified. ( #1710 , #7194 )
2024-01-04 17:23:30 +01:00
ocornut
33d18c580b
Misc: During shutdown, check that io.BackendPlatformUserData and io.BackendRendererUserData are NULL. ( #7175 )
2024-01-03 14:56:21 +01:00
ocornut
718fa0eec6
Happy new year!
2024-01-02 22:03:36 +01:00
ocornut
f039e69b9c
Settings: Fixed an issue marking settings as dirty when merely clicking on a border or resize grip without moving it.
2023-12-21 14:14:39 +01:00
ocornut
8340a30d27
Debug: move debug assertion in post-clip code to reduce overhead. ( #4796 and more).
...
Amend c80179921
2023-12-20 16:23:27 +01:00
ocornut
1e1013085b
Debug Tools: Debug Log: Hide its own clipper log to reduce noise in the output.
2023-12-20 16:22:35 +01:00
ocornut
0bd6489721
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: fixed multi-components width in tight space ( #7120 , #7121 )
...
+ extra tweak color ColorEdit4() label. Amend 86512ea
, 3464662
2023-12-19 20:50:17 +01:00
ocornut
0000739c08
Internals: Fixed function name typo.
2023-12-19 20:32:09 +01:00
ocornut
b4c5a83cfe
Commented out obsolete ImGuiKey_KeyPadEnter redirection to ImGuiKey_KeypadEnter. ( #2625 , #7143 )
2023-12-19 13:55:09 +01:00
ocornut
70f2aaff43
Nav: tabbing happen within FocusScope. ImGuiWindowFlags_NavFlattened make window inherit focus scope from parent.
2023-12-19 13:48:04 +01:00
Kevin Coghlan
089ed30323
Replace usages of ImGuiKey_KeyPadEnter with ImGuiKey_KeypadEnter. ( #7143 )
2023-12-19 00:30:49 +01:00
ocornut
e265610a0c
Fixes for MSVC code analyzer.
2023-12-18 18:36:01 +01:00
ocornut
f59b54c6f4
Nav: Activation can also be performed with Keypad Enter. ( #5606 )
2023-12-18 18:23:53 +01:00
ocornut
6cfe3ddf52
InputTextMultiline: Tabbing through a multi-line text editor using ImGuiInputTextFlags_AllowTabInput doesn't activate it. ( #3092 , #5759 , #787 )
2023-12-14 17:15:43 +01:00
ocornut
f6836ff37f
Misc: Rework debug display of texture id in Metrics window (amend) ( #7090 )
...
Amend 96b5b17
2023-12-12 18:24:30 +01:00
ocornut
07dbd46ddd
Misc: Rework debug display of texture id in Metrics window to avoid compile-error when ImTextureID is defined to be larger than 64-bits. ( #7090 )
2023-12-12 18:18:52 +01:00
Nahor
86512eac06
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: improve multi-components width computation to better distribute the error. ( #7120 , #7121 )
2023-12-12 00:34:18 +01:00
ocornut
03298fe875
Windows: Fixed some auto-resizing path using style.WindowMinSize.x (instead of x/y). ( #7106 )
2023-12-10 12:53:20 +01:00
ocornut
69f524ba95
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Added when component <= 0. ( #7095 )
2023-12-08 18:43:29 +01:00
ocornut
5366bd09bf
Scrolling: internal scrolling value is rounded instead of truncated. ( #6677 )
2023-12-07 15:47:18 +01:00
ocornut
1fade35159
DragScalarN, SliderScalarN, InputScalarN, PushMultiItemsWidths: Fixed incorrect pushes into ItemWidth stack when number of components is 1. [ #7095 ]
2023-12-07 14:01:53 +01:00
ocornut
58ca5f6424
Shortcut(): clearer early out in SetShortcutRouting() -> CalcRoutingScore() path.
2023-12-06 16:15:11 +01:00
ocornut
d72e1563d4
Removed CalcListClipping() marked obsolete in 1.86. ( #3841 ) + comments
...
Amend 64daeddf
2023-12-06 15:10:12 +01:00
ocornut
aaf157cfdd
Commented out ImGuiFreeType::BuildFontAtlas() obsoleted in 1.81. Commented out legacy ImGuiColumnsFlags_XXX symbols redirecting to ImGuiOldColumnsFlags_XXX, obsoleted in 1.80.
...
Amend 9499afdf
and 72de6f336
2023-12-05 17:04:19 +01:00
ocornut
d2b0167610
Fixed link error when using IMGUI_DISABLE_DEBUG_TOOLS
2023-11-29 14:09:39 +01:00
ocornut
7965494ff3
Debug Tools: Added DebugFlashStyleColor() to identify a style color. Added to Style Editor.
2023-11-28 19:40:38 +01:00
ocornut
6f171a066d
Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are not overrided back to true when navigation is enabled. ( #6997 )
2023-11-28 14:28:19 +01:00
ocornut
f37f6f67f6
Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. ( #7063 )
2023-11-27 16:33:20 +01:00
ocornut
bce4db00bc
Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect. ( #7049 , #4281 , #3272 )
2023-11-22 19:30:16 +01:00
ocornut
7bb0a525c3
Fixed text functions fast-path for handling "%s" and "%.*s" to handle null pointers gracefully. ( #7016 , #3466 , #6846 )
2023-11-16 00:00:26 +01:00
ocornut
3d083dbe1a
Version 1.90.1 WIP
2023-11-15 23:53:58 +01:00
ocornut
b81bd7ed98
Version 1.90.0
...
w/ Changelog tweaks.
2023-11-15 15:56:05 +01:00
ocornut
623bff23ce
Windows: WindowMinSize not applied on AlwaysAutoResize window. (amend e2035a5
)
...
See "window_size_min" test. Waiting for a fuller simplification of this, probably for a future version.
2023-11-15 14:44:01 +01:00
ocornut
f298491a8a
Docs: amend/tweak details about using io.WantCaptureMouse. ( #7012 )
2023-11-15 13:29:37 +01:00
ocornut
afadf74a53
BeginChild: undo child name simplification as it reveal an issue with handling of ### in child names.
...
When the later is fixed we can re-enable this. Essentially reverts 8ee8513
.
2023-11-14 14:23:18 +01:00
ocornut
fe6544622b
SetNextWindowSizeConstraints() clarified parameters, fixed comments. ( #1139 , #3186 , #3270 )
2023-11-13 14:13:17 +01:00
ocornut
ab522dd18c
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. ( #4537 )
2023-11-09 16:44:39 +01:00
ocornut
0d3b468cb3
BeginChild(): added ImGuiChildFlags_AutoResizeX, ImGuiChildFlags_AutoResizeY, ImGuiChildFlags_AlwaysAutoResize + support for SetNextWindowSizeConstraints(). ( #1666 , #1395 , #1496 , #1710 ) + Demo
...
Note that child don't report ideal content size to parent so nesting may be difficult.
Note 4e4042b
simplified SkipItems logic.
Note e2035a5
standardizing WindowMinSize application on child
2023-11-07 20:15:32 +01:00
ocornut
44345c2108
Better documented the difference between BeginListBox() and BeginChild() w/ ImGuiChildFlags_FrameStyle.
...
BeginListBox() can't yet expose child flags because coarse clipping require query of stored size (same issue as with adding resize support to Tables).
2023-11-07 20:14:54 +01:00
ocornut
fa4c49b4a7
BeginChild(): resizing is only clamped on axis where there's no scrollbar. Added an extra ResizeX in Demo->Simple Layout.
2023-11-07 19:01:35 +01:00
ocornut
cdbc21a191
BeginChild(): Added ImGuiChildFlags_FrameStyle as a replacement for BeginChildFrame(). ( #1666 , #1496 , #1395 , #1710 , #462 , #503 , #263 )
...
Effectively allows us to avoid extending BeginChildFrame() api to mimic BeginChild() new parameters.
2023-11-07 18:50:32 +01:00
ocornut
561af15d67
Internal: Added owner aware variant of IsMouseDoubleClicked() for consistency.
...
Amend 4448d97
. Note that functions entry points will eventually be merged into one, so this is not a problem.
2023-11-06 14:09:35 +01:00
ocornut
376035fd01
Nav: fixed programmatic nav calls (e.g. SetKeyboardFocusHere() from storing io.KeyMods)
...
Note that the g.NavMoveKeyMods -> g.NavJustMovedToKeyMods chain is not used in this branch. Multi-select uses it.
2023-11-06 14:03:40 +01:00
ocornut
1ab63d925f
Undid some of the changes done by c95fbb4
because they are not compatible with docking code.
...
(Will cherry-pick this from docking to master)
# Conflicts:
# imgui.cpp
2023-11-02 18:08:39 +01:00
ocornut
f1d1a8d32b
Windows: use relative mouse movement for border resize when the border geometry has moved. ( #1710 )
...
(e.g. resizing a child window triggering parent scroll) to avoid resizing feedback loop.
2023-11-02 17:34:49 +01:00
ocornut
9235352400
BeginChild: Added ImGuiChildFlags_ResizeX and ImGuiChildFlags_ResizeY. ( #1710 )
2023-11-02 17:34:49 +01:00
ocornut
34a0bc456e
BeginChild: Added ImGuiChildFlags_AlwaysUseWindowPadding, obsoleted ImGuiWindowFlags_AlwaysUseWindowPadding. ( #462 , (toward #1666 , #1496 , #1395 , #1710 )
...
(bonus: will also eventually free a window flag)
2023-11-02 17:26:23 +01:00
ocornut
7713c29258
BeginChild: Upgraded 'bool border = true' parameter to use a ImGuiChildFlags type and the ImGuiChildFlags_Border value. (toward #1666 , #1496 , #1395 , #1710 )
2023-11-02 17:26:05 +01:00
ocornut
313676d200
Settings: omit outputing Collapsed=0 in .ini file. Changelog + docs tweaks
2023-10-20 17:56:54 +02:00
ocornut
8ee85137d8
BeginChild(): Internal name used by child windows now omits the hash/id if the child window is submitted in root of id stack of parent window.
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.h
2023-10-20 15:40:11 +02:00
ocornut
4e4042bc33
Windows: tidying up skipitems logic at end of Begin(), normally should be no meaningful side-effect.
2023-10-20 15:38:58 +02:00
ocornut
bc3c6e74e6
Windows: fixed double-clicked border from showing highlighted at the new position.
...
Amend c95fbb4
+ misc tidying up, comments of grip/border resizing struct.
2023-10-19 18:38:32 +02:00
ocornut
e2035a514c
Windows: shared code for CalcWindowMinSize().
...
+ Don't apply WindowMinSize during auto-fit of child windows (not exercised yet).
2023-10-19 17:32:51 +02:00
ocornut
c95fbb4464
Windows: Double-clicking bottom or right window border auto-resize on a singles axis.
2023-10-19 16:19:29 +02:00
ocornut
ade2acfd1d
Inputs: Added IsKeyChordPressed() public helper function.
...
Amend 99913b5
2023-10-19 14:44:24 +02:00
ocornut
1b9cb52d7b
BeginChild(): rename parameters to reduce diff of upcoming patches.
...
Should be a no-op.
2023-10-18 19:41:51 +02:00
ocornut
f8dc03d702
Windows: Can also auto-resize by double-clicking lower-left resize grip (not only lower-right one).
2023-10-18 17:48:33 +02:00
ocornut
56f7e853be
Demo: expose more Combo flags + misc tidying up.
2023-10-18 17:48:33 +02:00
ocornut
d6d00b4fcf
Moved BeginChild() above BeginChildEx() as it is more readable.
...
Misc shallow tidying up. Should be a no-op.
2023-10-17 13:45:39 +02:00
ocornut
99913b5051
Internals: added IsKeyChordPressed() for consistency.
2023-10-16 22:21:29 +02:00
ocornut
947255c3da
Tooltips: made it possible to use ImGuiHoveredFlags_ForTooltip + a ImGuiHoveredFlags_DelayXXXX override. ( #1485 )
2023-10-16 14:57:44 +02:00
ocornut
0b8c6b9bce
Internals: removed seemingly unused AutoFitChildAxises.
...
The clamp was done on BeginChild(). Amend 2545d75c
2023-10-13 14:52:08 +02:00
ocornut
32228d8add
Tables: added Angled headers support. Added ImGuiTableColumnFlags_AngledHeader, ImGui::TableHeadersAngledRow(), style.TableAngledHeadersAngle. ( #2957 )
2023-10-12 19:21:02 +02:00
ocornut
08606714a3
Fixed incorrect assert in FocusTopMostWindowUnderOne() preventing child+popup from being used. ( #6915 , #718 )
2023-10-12 12:21:30 +02:00
ocornut
5053d79a24
Tables: Internal: rework so stacked headers height may be used.
2023-10-11 17:28:07 +02:00
ocornut
001f102f38
IO, Backends: added ImGuiKey_AppBack, ImGuiKey_AppForward. ( #6891 , #4921 )
2023-10-05 21:26:07 +02:00
Andon M. Coleman
73346e4341
IO: Add extra keys to ImGuiKey enumerator: ImGuiKey_F13 to ImGuiKey_F24. ( #6891 , #4921 )
2023-10-05 20:16:08 +02:00
ocornut
1107bffe84
Popups: clarified meaning of 'p_open != NULL' in BeginPopupModal() + set back user value to false when popup is closed in ways other than clicking the close button. ( #6900 )
2023-10-05 17:45:31 +02:00
ocornut
085ed7bfbe
Drag and Drop: Rework drop target highlight. ( #4281 , #3272 )
...
Amend 4ddb6b46
, 4b94738c7
2023-10-05 14:13:27 +02:00
ocornut
0dd756bceb
Moved GetCursorScreenPos/SetCursorScreenPos on top of its section.
...
+ update gallery thread link + minor typo (#6898 )
2023-10-05 13:52:28 +02:00
ocornut
a63e2f0a33
Drag and Drop: Fixed submitting a tooltip from drop target location. Added demo.
...
Amend 7bbf8f2
, 92b7d6b
.
2023-10-05 12:06:40 +02:00
ocornut
a61438740d
Debug Tools: Metrics: Added "Show groups rectangles" in tools.
2023-10-02 15:01:42 +02:00
ocornut
c21278eeae
Debug Tools: Rename ShowIdStackToolWindow() -> ShowIDStackToolWindow(). ( #4631 )
...
Amend 8175a47
2023-09-27 19:49:12 +02:00
ocornut
2f431a948c
IO: removed io.MetricsActiveAllocations introduced in 1.63. Same as 'g.DebugMemAllocCount - g.DebugMemFreeCount' (still displayed in Metrics.
2023-09-27 18:14:48 +02:00
ocornut
f1519efb16
BeginGroup(): fix/amend 9ece0bd
.
2023-09-27 17:25:55 +02:00
ocornut
9ece0bdc02
BeginGroup(): Fixed a bug pushing line lower extent too far down when called after a call to SameLine() followed by manual cursor manipulation.
2023-09-26 21:07:25 +02:00
ocornut
8175a47881
Debug Tools: Renamed ShowStackToolWindow() ("Stack Tool") to ShowIdStackToolWindow() ("ID Stack Tool"). ( #4631 )
2023-09-26 15:21:55 +02:00
ocornut
204ae8a407
Internals: added ImRect::ContainsWithPad()
2023-09-26 14:45:00 +02:00
ocornut
94da5842ef
Renamed ImFloor() to ImTrunc(). Renamed ImFloorSigned() to ImFloor(). ( #6861 )
2023-09-26 11:18:29 +02:00
ocornut
72ae6f5200
Fixed MousePosPrev with has never been valid outside of NewFrame().
...
bed6ef03f
always worked because it was done in NewFrame() before the assignment.
2023-09-25 15:06:50 +02:00
ocornut
d4869207e3
Misc: Most text functions also treat "%.*s" (along with "%s") specially to avoid formatting. ( #3466 , #6846 )
2023-09-25 10:47:28 +02:00
ocornut
daf49e9d82
Made ImFileOpen reuse a memory buffer so .ini saving doesn't allocate once every time. Added commented out MemAlloc/MemFree debug log.
2023-09-22 14:47:56 +02:00
ocornut
6c022f9bf1
IO, Inputs: rename SetMousePos() to TeleportMousePos(). ( #6837 , #228 )
2023-09-18 17:11:10 +02:00
ocornut
ff36fe365e
IO, Inputs: setting io.WantSetMousePos ignores incoming MousePos events. ( #6837 , #228 )
...
Allow easily implementing wrapping behaviors.
2023-09-18 17:07:35 +02:00
ocornut
ef8ff1b5d8
TabBar, Style: added style.TabBarBorderSize and associated ImGuiStyleVar_TabBarBorderSize. ( #6820 , #4859 , #5022 , #5239 )
...
Cherry-picked from docking's 64b1e44
2023-09-18 15:29:42 +02:00
ocornut
b101cf46b6
ListBox, Combo: Changed signature of "name getter" callback in old one-liner ListBox()/Combo() apis.
2023-09-15 18:43:04 +02:00
ocornut
8a2cd81091
TypingSelect: always enable nav highlight.
...
Otherwise in non multi-select contexts as nav dosn't automatically select result would not always be visible.
2023-09-15 16:58:06 +02:00
ocornut
661a70fc79
TypingSelect: fast switch between characters in + debug, internal renames.
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-09-14 17:45:54 +02:00
ocornut
c86ce70968
Internal: Nav,MultiSelect: import ImGuiSelectionUserData, SetNextItemSelectionUserData() from MultiSelect. Track NavLastValidSelectionUserData as a convenience.
2023-09-12 20:29:36 +02:00
ocornut
9714594c35
Tooltips: made using SetItemTooltip()/IsItemHovered(ImGuiHoveredFlags_ForTooltip) defaults to activate tooltips on disabled items.. ( #1485 )
2023-09-12 11:55:34 +02:00
ocornut
6eb2681c09
Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
2023-09-11 20:41:09 +02:00
ocornut
357f752bed
Docs: add more links to the top of every examples and backends files.
2023-09-11 14:01:40 +02:00
ocornut
b9ab6e2019
Nav: Tabbing always enable nav highlight when ImGuiConfigFlags_NavEnableKeyboard is set. ( #6802 , #3092 , #5759 , #787 )
2023-09-11 12:12:14 +02:00
ocornut
7812039402
ImVector: Added find_index() helper.
2023-09-08 16:57:48 +02:00
ocornut
44a6b493ee
Commented out obsolete ImDrawCornerFlags_XXX. Commented out runtime support for hardcoded ~0 or 0x01..0x0F rounding flags values for AddRect()/AddRectFilled()/PathRect()/AddImageRounded()
...
Amend 5185329
, 3f5b2a3
, c2d6d26
, 39432bf
, 033dfd9
2023-09-08 12:14:11 +02:00
ocornut
becd75676f
Commented out obsolete redirecting function: GetWindowContentRegionWidth().
2023-09-08 11:28:17 +02:00
ocornut
727c462069
Internals: Added ImTextFindPreviousUtf8Codepoint() helper + comments.
2023-09-08 11:28:13 +02:00
ocornut
fb9b006865
Version 1.90 WIP
2023-09-05 16:46:52 +02:00
ocornut
fef3389157
Version 1.89.9
2023-09-04 14:30:32 +02:00
ocornut
e8a5c9e1b8
Tables: Made it possible to change style.CellPadding.y between rows. Added demo.
2023-09-04 11:23:54 +02:00
ocornut
3816d478df
ImDrawList: small debug-mode optimization when calling AddRect() without rounding + Selectable: small debug-mode optimization.
...
# Conflicts:
# imgui_widgets.cpp
2023-09-01 15:25:47 +02:00
ocornut
303dc091b4
Revert "IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. ( #5923 , #456 )"
...
This reverts commit b8f93a8fe0
. Too breaking for user.
2023-09-01 12:24:15 +02:00
ocornut
b8f93a8fe0
IO: ImGuiMod_Shortcut (Ctrl/Cmd depending on platform) is reflected in io.KeyMods. ( #5923 , #456 )
2023-09-01 12:15:08 +02:00
ocornut
a066074054
Clipper: Fixed a bug if attempt to force-include a range which matches an already included range. ( #3841 )
2023-08-31 21:39:27 +02:00
ocornut
bdd9b96fa3
Demo: Reorganized "Examples" menu. Tweak Property Editor.
2023-08-31 20:04:43 +02:00
ocornut
08b3a1a34a
ImDrawList: Automatically calling ChannelsMerge() if not done after a split.
...
Ties fixing f422e78
in docking: iterating root windows was incorrect. Will be faster to lazily merge in RenderDimmedBackground() rather than iterate all.
2023-08-30 15:22:36 +02:00
ocornut
82d177ccbd
Using range-based for where it makes sense. ( #4537 )
2023-08-28 12:21:44 +02:00
ocornut
33ea1e8b78
ColorEdit, ColorPicker: Manipulating options popup don't mark item as edited. ( #6722 )
2023-08-28 10:38:13 +02:00
ocornut
f617fe7890
Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). ( #6424 , #3841 )
...
Single item version added in prevous commit (2000537
) renamed to IncludeItemByIndex() too.
2023-08-25 18:22:54 +02:00
ocornut
4a81424492
CloseButton, CollapseButton: don't include FramePadding into size. Use ItemInnerSpacing.x between title bar buttons. ( #6749 )
2023-08-25 14:14:34 +02:00
Diego Mateos
040e818d72
Fix typo in SameLine comment ( #6745 )
2023-08-23 10:11:42 +02:00
ocornut
ba1fa904a9
IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). ( #6719 , #2278 )
...
Amend 13f718337
2023-08-17 13:12:21 +02:00
Rick Huang
a6857ede03
IO: fix writing to incorrect union section for MouseSource in AddMousePosEvent and AddMouseButtonEvent. ( #6727 , #2702 )
...
Technically may have had no side-effects unless non-standard alignment used.
2023-08-16 17:50:11 +02:00
ocornut
d2c7cbcbf9
Misc: Made multiple calls to Render() during the same frame early out faster.
2023-08-14 16:23:04 +02:00
ocornut
ac64b65634
Render: draw dimmed background earlier to match docking code. ( #6716 )
...
Amend f422e78
2023-08-14 16:21:12 +02:00
ocornut
1362fc0c56
Debug, Internals: Added DebugDrawCursorPos(), DebugDrawLineExtents() helpers.
2023-08-09 11:14:44 +02:00
ocornut
bc3c0ce772
Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes through proper navigation logic: honor scrolling and selection. ( #1079 , #1131 )
...
Added a stack for this purpose which other features might build on (e.g. #2920 ). However this is currently gated by many tests and not a performance concern, but making stack happen all the time may be undesirable.
2023-08-08 14:07:00 +02:00
ocornut
226923fa7e
Metrics: Fixed "Drawlists" section and per-viewport equivalent appearing empty (regression from c649aca
).
...
(#6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
2023-08-06 20:30:07 +02:00
ocornut
cf3726bcbc
Internals: rename bg/fg drawlist holders in structs to reduce confusion.
2023-08-06 19:46:27 +02:00
ocornut
d6d94d90bf
Version 1.89.9 WIP
...
+ Minor typo fixes
2023-08-03 19:19:21 +02:00
ocornut
f7eea63872
Version v1.89.8
2023-08-01 12:53:57 +02:00
septag
f1781c20a3
Added IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION config macro to disable stb_sprintf implementation ( #6626 )
2023-07-25 12:07:32 +02:00
ocornut
db66e33e9e
Tables: fixed GetContentRegionAvail().y report not taking account of lower cell padding or of using ImGuiTableFlags_NoHostExtendY. ( #6619 )
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Made GetContentRegionMax() fully defer to WorkRect when inside a table container.
2023-07-20 13:26:58 +02:00
ocornut
2bc5d17ac3
Tables: fixed calculation of multi-instance shared decoration/scrollbar width of scrolling tables. ( #5920 , #6619 )
...
Avoid width variation when resizing down a table hosting a child window.
+ shallow tweak to GetContentRegionMax().
2023-07-20 12:01:29 +02:00
ocornut
d342ec10cc
Overlap, IsItemHovered: clarification on using IsItemHovered() on a non-reactive item after a reactive overlappable one. ( #6610 )
2023-07-18 11:18:58 +02:00
ocornut
0e8eb8c48e
Removed _MSC_VER <= 1500 checks for Visual Studio 2008 or earlier.
...
Our codebase requires VS2012+ since a while.
2023-07-13 12:38:16 +02:00
ocornut
863ac31f01
Doc: various tweaks + tweak imconfig comments.
2023-07-13 12:38:16 +02:00
ocornut
6888e6cdff
ImDrawData: call _PopUnusedDrawCmd() later. as RenderDimmedBackgrounds() rely on a valid command being there (especially in docking branch). ( #6406 , #4879 , #1878 )
...
Amend/fix dbeeeae
for docking.
+ Build fix when using IMGUI_DISABLE_DEBUG_TOOLS
2023-07-12 18:39:48 +02:00
ocornut
dbeeeae593
ImDrawData: Slight refactor so internal logic uses same logic as AddDrawList(). ( #6406 , #4879 , #1878 )
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut
1a9ddd2396
ImDrawData: added AddDrawList() helper function. ( #6406 , #4879 , #1878 )
2023-07-12 18:11:42 +02:00
ocornut
c649aca20a
ImDrawData: changed CmdLists from raw array to ImVector<> owned by ImDrawData itself. Faclitate user-manipulation of the array ( #6406 , #4879 , #1878 ) + deep swap. ( #6597 , #6475 , #6167 , #5776 , #5109 , #4763 , #3515 , #1860 )
...
+ Metrics: avoid misleadingly iterating all layers of DrawDataBuilder as everything is flattened into Layers[0] at this point.
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-07-12 18:11:42 +02:00
ocornut
cc4c37dbac
Nav: PageUp/PageDown always set NavJustMovedTo even when landing on same spot (which can trigger a selection).
...
This is mostly expected for range-select.
+ Rename ImGuiNavMoveFlags_Tabbing -> ImGuiNavMoveFlags_IsTabbing
2023-07-11 16:49:26 +02:00
ocornut
140726d23f
Fixed CTRL+Tab dimming background assert when target window has a callback in the last ImDrawCmd. ( #4857 , #5937 )
2023-07-10 15:10:42 +02:00
ocornut
6aa408c6af
IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). ( #4921 )
...
cc #2425 #1153 #1600
2023-07-06 15:55:17 +02:00
ocornut
3fe4319314
Version 1.89.8 WIP
2023-07-05 14:17:46 +02:00
ocornut
cb9015e254
Version 1.89.7
2023-07-04 14:56:09 +02:00
ocornut
1029f57b8a
Inputs, Tooltip: Rework stationary timer logic as it broke on high-framerates with lower rate of mouse inputs. ( #1485 )
2023-07-03 12:17:46 +02:00
ocornut
655aae5911
Comments + docs: tidying up todo list + demo tweak for tooltips.
2023-06-30 14:58:49 +02:00
ocornut
6137443d24
Overlap: moved ImGuiItemflags_AllowOverlap handling from ButtoBehavior() to ItemHoverable() now that it is possible. ( #6512 , #3909 , #517 )
...
This allows DragXXX, SliderXXX, PlotXXX etc to honor SetNextItemAllowOverlap().
2023-06-28 14:42:14 +02:00
ocornut
4dee919bc0
(Breaking) Internals: added ImGuiItemFlags param to ItemHoverable(), so it can be called from ButtonBehavior() not following an ItemAdd().
...
This also allow moving AllowOverlap logic from ButtonBehavior() to ItemHoverable(), allowing other widgets to honor it. (#6512 , #3909 , #517 )
2023-06-28 14:42:14 +02:00
ocornut
10c7709f30
Overlap: IsItemHovered: Changed behavior to return false when querying an item using AllowOverlap mode. Added ImGuiHoveredFlags_AllowWhenOverlappedByItem, ImGuiHoveredFlags_AllowWhenOverlappedByWindow., ( #6512 , #3909 , #517 )
2023-06-28 14:40:47 +02:00
ocornut
8439a73645
Overlap: Added 'SetNextItemAllowOverlap()' as a replacement for 'SetItemAllowOverlap()'. ( #6512 , #3909 , #517 )
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2023-06-28 14:40:47 +02:00
ocornut
a9a5cbf431
Overlap: Internals: add NextItemData.ItemFlags to facilitate implementation of SetNextItemAllowOverlap() + potentially remove extra_flags from ItemAdd(). ( #6512 , #3909 )
2023-06-28 14:40:47 +02:00
ocornut
51f564eea6
(Breaking) Overlap: Renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete). ( #6512 , #3909 , #517 )
...
+ Internals: Renamed 'ImGuiButtonFlags_AllowItemOverlap' to 'ImGuiButtonFlags_AllowOverlap' without redirection.
2023-06-28 14:37:05 +02:00
ocornut
b03a4993b3
Internals: reorder tests in ItemHoverable() so most likely early out are taken first.
2023-06-27 15:44:35 +02:00
ocornut
836aff3467
Drag and Drop: Amend ItemHoverable() logic for item with no identifier.
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Amend d5d4d70
2023-06-27 15:23:19 +02:00
ocornut
d5d4d709c7
Drag and Drop: moved "drag souce doesn't report as hovered" from ButtonBehavior() to ItemHoverable().
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Ensure DragXXX, SliderXXXX, InputText, PlotXXX follow same logic. Amend 251f178a6
, a33f0d1f7
2023-06-27 14:44:39 +02:00
ocornut
6b2e03c5b1
GetKeyName(): Fixed assert with ImGuiMod_XXX values when IMGUI_DISABLE_OBSOLETE_KEYIO is set.
2023-06-22 22:03:02 +02:00
ocornut
9214c28aad
IsWindowHovered, IsItemHovered: Assert when passed any unsupported flags.
2023-06-20 15:04:15 +02:00
ocornut
e7a4327eb8
IsWindowHovered: Added support for ImGuiHoveredFlags_Stationary.
2023-06-20 15:04:14 +02:00
ocornut
b60acfa87d
Tooltips: Added SetItemTooltip(), BeginItemTooltip(). Improved Demo section.
2023-06-20 15:04:14 +02:00
ocornut
0f72652c2d
IsItemHovered, Tooltips: Added io.HoveredFlagsForTooltipMouse, io.HoveredFlagsForTooltipNav now pulled by ImGuiHoveredFlags_Tooltip. ( #1485 )
2023-06-20 15:04:14 +02:00
ocornut
b3b8cbd001
IsItemHovered, Tooltips: Added ImGuiHoveredFlags_ForTooltip, ImGuiHoveredFlags_Stationary. ( #1485 )
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Update demo accordingly.
2023-06-20 15:04:14 +02:00
ocornut
d4b94bd65b
(Breaking) Moved io.HoverDelayShort/io.HoverDelayNormal to style.HoverDelayShort/style.HoverDelayNormal. ( #1485 )
2023-06-20 15:04:13 +02:00
ocornut
f09ef23ae6
IsItemHovered, Tooltips: Tweak default delay again. ( #1485 )
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Amend eec344c
2023-06-20 14:43:38 +02:00