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mirror of https://github.com/pumpitupdev/pumptools.git synced 2024-12-19 09:55:52 +01:00
Commit Graph

69 Commits

Author SHA1 Message Date
icex2
3739809058 Bump version to 1.12 2021-04-01 19:01:40 +02:00
icex2
d1d7954b39 Update changelog for 1.11 release 2021-04-01 18:59:13 +02:00
icex2
26edf1107f Temporarily remove gfx scaling feature
Remove for now as the implementation causes issues on some setups
when loading libGL.so (cannot be found). For details, see:

https://dev.s-ul.net/hackitup/pumptools/-/issues/27
2021-03-31 21:37:38 +02:00
icex2
51cf070fdc doc/hook: Update with sound related content
Information extracted from:
https://dev.s-ul.net/hackitup/pumptools/-/issues/28#note_5817
2021-03-31 21:29:41 +02:00
icex2
0eecce3c91 Version bump to 1.11 2021-03-28 22:19:04 +02:00
icex2
b3a166534b changelog: update for release 2021-03-21 19:33:38 +01:00
icex2
00bf490618 doc/hardware: Update with information by some nice hamster 2021-03-21 13:45:36 +01:00
icex2
6f74f1966e doc/hardware: Add various cabinet and some other hardware manuals 2021-03-21 02:00:51 +01:00
icex2
7b9c161e38 doc: Add documentation about hardware, e.g. PCBs and cabinets 2021-03-21 01:15:26 +01:00
icex2
47a6c145b4 Add missing prefix "patch" to all option keys for gfx.scaling_mode 2021-03-20 11:40:08 +01:00
icex2
083505abd9 hook/other classic piu: Add gfx scaling feature
Support every game except for mk3 ports and pro series. Pro series
can do scaling etc by game configuration and mk3 has a different
gfx backend setup
2021-03-20 11:35:31 +01:00
icex2
e86742b03c hook/nx2: Add option to enable gfx scaling 2021-03-20 11:12:33 +01:00
icex2
260e64d9d9 doc/hook: Update documentation about gfx scaling 2021-03-20 11:12:33 +01:00
icex2
517adc153a patch/gfx: Implement scaling using different screen and viewport resolutions
Define a set of fixed modes covering our use-cases to allow rendering
4:3 games to a pillarbox on widescreen monitors.
2021-03-20 11:12:31 +01:00
icex2
8bb157c206 patch/piuio: Bugfix, p1 input mapped also to p2 2021-03-19 21:50:11 +01:00
icex2
746c22a648 doc/nx2: Add world max unlock codes and information 2021-03-19 20:40:43 +01:00
icex2
fde943c97f doc/hook: Clarify a bunch of things regarding dependencies
- Ephasize that the games are 32-bit
- Add note about pumpnet curl deps
- Add note about indirect deps not being covered in docs
2021-03-19 16:47:40 +01:00
icex2
c574e36885 doc/hook: Update documentation about window/fullscreen mode on games 2021-03-19 16:28:35 +01:00
icex2
078a382ba6 hook/zero: Remove non working window mode option 2021-03-19 16:28:15 +01:00
icex2
81bdf49af2 hook/x2: Remove non working window mode option 2021-03-19 16:28:03 +01:00
icex2
672622ecbc hook/pri: Remove non working window mode option 2021-03-19 16:27:50 +01:00
icex2
aa8e30af34 hook/nxa: Remove non working window mode option 2021-03-19 16:27:38 +01:00
icex2
7ef3581493 hook/nx2: Remove non working window mode option 2021-03-19 16:27:24 +01:00
icex2
f844c28bd3 hook/nx: Remove non working window mode option 2021-03-19 16:27:07 +01:00
icex2
09586bc574 hook/fst: Remove non working window mode option 2021-03-19 16:26:55 +01:00
icex2
eb54cd96e3 hook/fex: Remove non working window mode option 2021-03-19 16:26:43 +01:00
icex2
f6708adb38 hook/f2: Remove non working window mode option 2021-03-19 16:26:23 +01:00
icex2
9d715476d1 hook/exc: Remove non working window mode option 2021-03-19 16:25:53 +01:00
icex2
e265c048d5 patch/gfx: Remove non working window mode feature
This wasn't worked as intended since the beginning. There was also
an issue that actually raised a discussion about this and clarified
that it's not that easy under linux unfortunately.
2021-03-19 16:23:50 +01:00
icex2
eafb2909d1 Appl new code style on whole code base
Use a similar code style to bemanitools though reduce indentation
to 2 spaces. Also some other tweaks to be more similar to google
style.
2021-03-19 15:52:34 +01:00
icex2
b493b4983a Overhaul makefile, cleanup and structured output of targets 2021-03-19 15:50:45 +01:00
icex2
a483b32d48 doc/dev: Add architecture documentation about usb hooking and dispatching 2021-03-19 15:39:00 +01:00
icex2
7907206e1b doc/prohook: Update section relevant to the kernel hack 2021-03-19 15:05:23 +01:00
icex2
b165a4cf86 hook/pro2: Fix order of setting up usb hooks
The khack one is actually low level and must come before the
emulation layer which abstracts the libusb0.1 stuff
2021-03-19 15:02:16 +01:00
icex2
7f1a0b075b patch/piuio: Re-write emulation layer, usb_ctrl -> piuio API
Aside not being well written code, it did not consider that the
pumptools's piuio API is abstracting any kind of sensor multiplexing
to hardware.

With the game still calling the libusb API like usual, which is
8 calls (4 ins and 4 outs) for a single IO state update, this layer
issued 4 times as many calls to any pumptools piuio API implementation.

When using the piuio-real wrapper impl. this means that the real IO
hardware was polled 4 times as often as the game actually intended to
do.

That might have also lead to rather high CPU load on older hardware,
e.g. stock MK6/9 builds.
2021-03-19 14:57:52 +01:00
icex2
956a322013 hook/pro: Fix order of setting up usb hooks
The khack one is actually low level and must come before the
emulation layer which abstracts the libusb0.1 stuff
2021-03-19 13:54:18 +01:00
icex2
c2ee8c0583 patch/piuio-exit: Bugfix when using with more usb devices than just piuio
If you also have the piubtn connected, it will be opened as well, hitting
the open section in the module. It did forward everything correctly, but
the warning didn't make any sense because the same device was not opened
again. Re-work the code to create a meaningful flow. Also return the open
handle if it ever happens that the device gets re-opened without being
closed.
2021-03-19 12:43:19 +01:00
icex2
36736c8a7c patch/piuio: Remove kernel hack handling code
The piuio-khack module is responsible for transparently handling
piuio ITG 2 kernel hack requests now.
2021-03-19 12:43:19 +01:00
icex2
5ced30c2ed hook/pro2: Rework IO hooking, same as pro in previous commit 2021-03-19 12:43:19 +01:00
icex2
df135a19b0 hook/pro: Cleanup IO hooking and use new piuio-khack module
See the comment in the code for details and reasoning.
2021-03-19 12:43:19 +01:00
icex2
0a01503227 capnhook/usbhook: Add invoce next function that resets next handlers
Required for piuio-khack which needs to convert a single libusb
call into 8 separate calls. In that case, we want to advance the
handlers downstream but reset it once we go back up to the invocation
which needs to scatter to multiple calls. As stated by the documentation,
state handling of the irp is not taken care of. This is fine, since
at this point, we don't know what the function is and the caller needs
to take care of regarding saving and recovering any state in the irp.
2021-03-19 12:43:19 +01:00
icex2
5a2c8b5104 patch: Add piuio-khack module
This module takes care of emulating the ITG 2 piuio kernel driver
hack. As a separate module, this can be hooked into any chain of
existing hooks providing a greater level of flexibility and
transparency.
2021-03-19 12:43:17 +01:00
icex2
f4e01e2320 Fix broken reference in readme (part 2) 2021-03-18 21:04:39 +00:00
icex2
891251f53b Fix broken reference in doc 2021-03-18 21:03:58 +00:00
icex2
35e117cf90 Bump version to 1.10 2021-03-14 17:24:01 +01:00
icex2
3de8f507c4 Update changelog for 1.09 release 2021-03-14 16:34:37 +01:00
icex2
87bcba00c0 Package: Add Pro 2 files to release packaging 2021-03-14 16:34:15 +01:00
icex2
1410409d57 README: Promote pro2 to available 2021-03-14 16:33:56 +01:00
icex2
bf452468e4 doc: Minor fix, prohook, missing dependency 2021-03-14 16:33:40 +01:00
icex2
ed42df3a26 doc/game: Add pro2 game doc 2021-03-14 16:33:26 +01:00