vgmstream/src/meta/xvag.c

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#include "meta.h"
#include "../coding/coding.h"
#include "../layout/layout.h"
static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end);
/* XVAG - Sony's Scream Tool/Stream Creator format (God of War III, Ratchet & Clank Future, The Last of Us, Uncharted) */
VGMSTREAM * init_vgmstream_xvag(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
int32_t (*read_32bit)(off_t,STREAMFILE*) = NULL;
int loop_flag = 0, channel_count, codec;
int big_endian;
int sample_rate, num_samples, interleave_factor, multistreams = 0;
int total_subsongs = 0, target_subsong = streamFile->stream_index;
2018-01-13 15:23:17 +01:00
off_t start_offset, loop_start = 0, loop_end = 0, chunk_offset;
off_t first_offset = 0x20;
size_t chunk_size;
/* check extension, case insensitive */
if (!check_extensions(streamFile,"xvag"))
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x58564147) /* "XVAG" */
goto fail;
/* endian flag (XVAGs of the same game can use BE or LE, usually when reusing from other platforms) */
big_endian = read_8bit(0x08,streamFile) & 0x01;
if (big_endian) {
read_32bit = read_32bitBE;
} else {
read_32bit = read_32bitLE;
}
start_offset = read_32bit(0x04,streamFile);
/* 0x08: flags? (&0x01=big endian, 0x02=?, 0x06=full RIFF AT9?)
* 0x09: flags2? (0x00/0x01/0x04, speaker mode?)
* 0x0a: always 0?
* 0x0b: version-flag? (0x5f/0x60/0x61/0x62/etc) */
/* "fmat": base format (always first) */
if (!find_chunk(streamFile, 0x666D6174,first_offset,0, &chunk_offset,&chunk_size, big_endian, 1)) /*"fmat"*/
goto fail;
channel_count = read_32bit(chunk_offset+0x00,streamFile);
codec = read_32bit(chunk_offset+0x04,streamFile);
num_samples = read_32bit(chunk_offset+0x08,streamFile);
/* 0x0c: samples again? playable section? */
VGM_ASSERT(num_samples != read_32bit(chunk_offset+0x0c,streamFile), "XVAG: num_samples values don't match\n");
interleave_factor = read_32bit(chunk_offset+0x10,streamFile);
sample_rate = read_32bit(chunk_offset+0x14,streamFile);
/* 0x18: datasize */
/* extra data, seen in versions 0x61+ */
if (chunk_size > 0x1c) {
/* number of interleaved subsong layers */
total_subsongs = read_32bit(chunk_offset+0x1c,streamFile);
/* number of interleaved bitstreams per layer (multistreams * channels_per_stream = channels) */
multistreams = read_32bit(chunk_offset+0x20,streamFile);
}
else {
total_subsongs = 1;
multistreams = 1;
}
if (target_subsong == 0) target_subsong = 1;
if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
/* other chunks: */
/* "cpan": pan/volume per channel */
/* "cues": cue/labels (rare) */
/* "0000": end chunk before start_offset */
/* some XVAG seem to do full loops, this should detect them as looping (basically tests is last frame is empty) */
//todo remove, looping seems external and specified in Scream Tool's bank formats
if (codec == 0x06 && total_subsongs == 1) {
loop_flag = ps_adpcm_find_loop_offsets(streamFile, channel_count, start_offset, &loop_start, &loop_end);
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->num_streams = total_subsongs;
vgmstream->meta_type = meta_XVAG;
switch (codec) {
case 0x06: /* VAG (PS ADPCM): God of War III (PS3), Uncharted 1/2 (PS3), Ratchet and Clank Future (PS3) */
case 0x07: /* SVAG? (PS ADPCM with extended table): inFamous 1 (PS3) */
if (multistreams > 1 && multistreams != vgmstream->channels) goto fail;
if (total_subsongs > 1 && multistreams > 1) goto fail;
if (total_subsongs > 1 && vgmstream->channels > 1) goto fail; /* unknown layout */
vgmstream->coding_type = coding_PSX;
if (total_subsongs > 1) { /* God of War 3 (PS4) */
vgmstream->layout_type = layout_blocked_xvag_subsong;
vgmstream->interleave_block_size = 0x10;
vgmstream->full_block_size = 0x10 * interleave_factor * total_subsongs;
vgmstream->current_block_size = 0x10 * interleave_factor;
start_offset += 0x10 * interleave_factor * (target_subsong-1);
}
else {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10 * interleave_factor; /* usually 1, bigger in GoW3 PS4 */
}
if (loop_flag) {
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start, vgmstream->channels);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end, vgmstream->channels);
}
break;
#ifdef VGM_USE_MPEG
case 0x08: { /* MPEG: The Last of Us (PS3), Uncharted 3 (PS3), Medieval Moves (PS3) */
mpeg_custom_config cfg = {0};
/* often 2ch per MPEG and rarely 1ch (GoW3 PS4) */
if (multistreams > 1 && !(multistreams*1 == vgmstream->channels || multistreams*2 == vgmstream->channels)) goto fail;
if (total_subsongs > 1) goto fail;
//todo rare test file in The Last of Us PS4 uses 6ch with 1 2ch stream, surround MPEG/mp3pro?
/* "mpin": mpeg info */
/* 0x00/04: mpeg version/layer? other: unknown or repeats of "fmat" */
if (!find_chunk(streamFile, 0x6D70696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"mpin"*/
goto fail;
cfg.chunk_size = read_32bit(chunk_offset+0x1c,streamFile); /* fixed frame size */
cfg.interleave = cfg.chunk_size * interleave_factor;
vgmstream->codec_data = init_mpeg_custom(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels, MPEG_XVAG, &cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->layout_type = layout_none;
break;
}
#endif
#ifdef VGM_USE_ATRAC9
case 0x09: { /* ATRAC9: Sly Cooper and the Thievius Raccoonus (Vita), The Last of Us Remastered (PS4) */
atrac9_config cfg = {0};
/* "a9in": ATRAC9 info */
/* 0x00: block align, 0x04: samples per block, 0x0c: fact num_samples (no change), 0x10: encoder delay1 */
if (!find_chunk(streamFile, 0x6139696E,first_offset,0, &chunk_offset,NULL, big_endian, 1)) /*"a9in"*/
goto fail;
cfg.type = ATRAC9_XVAG;
cfg.channels = vgmstream->channels;
cfg.config_data = read_32bitBE(chunk_offset+0x08,streamFile);
cfg.encoder_delay = read_32bit(chunk_offset+0x14,streamFile);
if (total_subsongs > 1 && multistreams > 1) {
goto fail; /* not known */
}
else if (total_subsongs > 1) {
/* interleaves 'multiplier' superframes per subsong (all share config_data) */
cfg.interleave_skip = read_32bit(chunk_offset+0x00,streamFile) * interleave_factor;
cfg.subsong_skip = total_subsongs;
/* start in subsong's first superframe */
start_offset += (target_subsong-1) * cfg.interleave_skip * (cfg.subsong_skip-1);
}
else if (multistreams > 1) {
/* Vita multichannel (flower) interleaves streams like MPEG
* PS4 (The Last of Us) uses ATRAC9's multichannel directly instead (multistreams==1) */
goto fail;//todo add
}
//if (multistreams == vgmstream->channels) goto fail;
vgmstream->codec_data = init_atrac9(&cfg);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = coding_ATRAC9;
vgmstream->layout_type = layout_none;
break;
}
#endif
//case 0x??: /* PCM? */
default:
goto fail;
}
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
if (vgmstream->layout_type == layout_blocked_xvag_subsong)
block_update_xvag_subsong(start_offset, vgmstream);
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}
static int ps_adpcm_find_loop_offsets(STREAMFILE *streamFile, int channel_count, off_t start_offset, off_t * loop_start, off_t * loop_end) {
uint8_t testBuffer[0x10];
int loopStartPointsCount=0;
int loopEndPointsCount=0;
off_t readOffset = 0;
off_t loopStartPoints[0x10];
off_t loopEndPoints[0x10];
off_t loopStart = 0;
off_t loopEnd = 0;
off_t fileLength;
int loop_flag = 0;
readOffset=start_offset;
fileLength = get_streamfile_size(streamFile);
// get the loops the same way we get on .MIB
do {
readOffset+=(off_t)read_streamfile(testBuffer,readOffset,0x10,streamFile);
// Loop Start ...
if(testBuffer[0x01]==0x06) {
if(loopStartPointsCount<0x10) {
loopStartPoints[loopStartPointsCount] = readOffset-0x10;
loopStartPointsCount++;
}
}
// Loop End ...
if(((testBuffer[0x01]==0x03) && (testBuffer[0x03]!=0x77)) || (testBuffer[0x01]==0x01)) {
if(loopEndPointsCount<0x10) {
loopEndPoints[loopEndPointsCount] = readOffset; //-0x10;
loopEndPointsCount++;
}
}
} while (readOffset<((int32_t)fileLength));
// Calc Loop Points & Interleave ...
if(loopStartPointsCount>=channel_count) {
// can't get more then 0x10 loop point !
if((loopStartPointsCount<=0x0F) && (loopStartPointsCount>=2)) {
// Always took the first 2 loop points
loopStart=loopStartPoints[1]-start_offset;
loop_flag=1;
} else {
loopStart=0;
}
}
if(loopEndPointsCount>=channel_count) {
// can't get more then 0x10 loop point !
if((loopEndPointsCount<=0x0F) && (loopEndPointsCount>=2)) {
loop_flag=1;
loopEnd=loopEndPoints[loopEndPointsCount-1]-start_offset;
} else {
loopEnd=0;
}
}
// as i can get on the header if a song is looped or not
// if try to take the loop marker on the file
// if the last byte of the file is = 00 is assume that the song is not looped
// i know that i can cover 95% of the file, but can't work on some of them
if(read_8bit((fileLength-1),streamFile)==0)
loop_flag=0;
if (loop_flag) {
*loop_start = loopStart;
*loop_end = loopEnd;
}
return loop_flag;
}