vgmstream/src/layout/blocked_vs_square.c

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#include "layout.h"
#include "../vgmstream.h"
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/* Square "VS" headered blocks */
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void block_update_vs_square(off_t block_offset, VGMSTREAM * vgmstream) {
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int i;
size_t block_size = 0x800;
vgmstream->current_block_offset = block_offset;
vgmstream->current_block_size = block_size - 0x20;
vgmstream->next_block_offset = block_offset + block_size*vgmstream->channels;
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/* 0x08: number of remaning blocks, 0x0c: blocks left */
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for (i = 0; i < vgmstream->channels; i++) {
vgmstream->ch[i].offset = block_offset + 0x20 + 0x800*i;
}
}