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blocked_adm.c
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Fix some .ADM glitches [Dragon Quest V (PS2)]
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2018-03-11 01:06:31 +01:00 |
blocked_ast.c
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Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch)
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2020-09-15 06:56:27 -04:00 |
blocked_awc.c
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Fix some .awc [Max Payne 3 (PC)]
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2020-03-01 12:25:40 +01:00 |
blocked_bdsp.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_caf.c
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Rename caf files for consistency
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2018-03-08 23:31:07 +01:00 |
blocked_dec.c
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Rename *_DE2 to _*DEC for consistency and since it was first
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2017-11-23 22:48:11 +01:00 |
blocked_ea_1snh.c
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Improved EA videos support
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2019-11-09 23:16:13 +03:00 |
blocked_ea_schl.c
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EA SCHl: Fixed channel offsets for Saturn PCM
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2020-11-01 07:07:26 +03:00 |
blocked_ea_sns.c
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EAAC: Implemented gigasample type
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2019-11-30 21:30:59 +03:00 |
blocked_ea_swvr.c
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Adjust some EA SWVR blocks
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2019-12-27 01:48:29 +01:00 |
blocked_ea_wve_ad10.c
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Simplify WVE block parsing by ignoring empty blocks
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2018-04-13 16:46:24 +02:00 |
blocked_ea_wve_au00.c
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Simplify WVE block parsing by ignoring empty blocks
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2018-04-13 16:46:24 +02:00 |
blocked_filp.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_gsb.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_h4m.c
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Simplify debug off_t casting for easier build
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2018-12-01 18:52:30 +01:00 |
blocked_halpst.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_hwas.c
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Rename some blocked layouts files for clarity
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2018-02-25 16:58:21 +01:00 |
blocked_ivaud.c
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Fix various music .ivaud [GTA IV (PC)]
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2018-07-06 21:04:06 +02:00 |
blocked_matx.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_mul.c
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Fix truncated MULs
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2019-02-09 23:39:03 +01:00 |
blocked_mxch.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_ps2_iab.c
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Minor cleanup
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2018-04-13 16:40:50 +02:00 |
blocked_rws.c
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Rename some blocked layouts files for clarity
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2018-02-25 16:58:21 +01:00 |
blocked_sthd.c
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Add .stx STHD [Kakuto Chojin (Xbox)]
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2018-03-29 17:01:46 +02:00 |
blocked_str_snds.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_thp.c
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Clean THP
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2019-11-23 20:56:57 +01:00 |
blocked_tra.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_ubi_sce.c
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Fixed Ubi alt IMA decoding [Splinter Cell: Essentials (PSP)]
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2020-05-27 23:37:25 +03:00 |
blocked_vgs.c
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Improve Guitar Hero II multi-streams with block layout
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2017-08-28 20:05:03 +02:00 |
blocked_vid1.c
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Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)]
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2020-03-08 22:15:06 +01:00 |
blocked_vs_square.c
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Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
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2018-12-22 20:12:13 +01:00 |
blocked_vs_str.c
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Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c
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2018-12-22 20:12:13 +01:00 |
blocked_vs.c
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Clean Melbourne House .vs
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2018-12-21 23:53:02 +01:00 |
blocked_ws_aud.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_wsi.c
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Fix minor shadowing issues
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2019-02-23 03:15:49 +01:00 |
blocked_xa_aiff.c
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Add AIFF with XA ADPCM [Crusader: No Remorse (SAT), Road Rash (3DO)]
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2018-07-22 23:13:03 +02:00 |
blocked_xa.c
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Add raw interleaved XA subsong handling
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2019-10-27 23:50:48 +01:00 |
blocked_xvag.c
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Fix some XVAG interleave/subsongs/multichannel [God of War 3 (PS4)]
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2018-01-13 11:36:35 +01:00 |
blocked_xvas.c
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Rename blocked layout for consistency
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2018-03-29 19:00:04 +02:00 |
blocked_xwav.c
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Rename vawx to xwav
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2020-10-01 22:02:54 +02:00 |
blocked.c
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Rename vawx to xwav
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2020-10-01 22:02:54 +02:00 |
flat.c
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Fix some decoding edge cases
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2020-08-15 16:13:01 +02:00 |
interleave.c
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Separate part of vgmstream.c to decode.c and render.c
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2020-07-26 18:36:47 +02:00 |
layered.c
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Fix some loop install issues with layers
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2020-09-06 19:24:56 +02:00 |
layout.h
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Rename vawx to xwav
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2020-10-01 22:02:54 +02:00 |
Makefile.autotools.am
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FFmpeg test
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2020-08-01 10:31:00 +02:00 |
segmented.c
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Fix some decoding edge cases
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2020-08-15 16:13:01 +02:00 |