bnnm
|
f6d27d66eb
|
Fix some .awc [Red Read Redemption (PS4/SW)]
|
2023-11-26 20:56:56 +01:00 |
|
bnnm
|
13bfa15e2f
|
cleanup: wad matx
- Remove fake extension .matx (use TXTH)
- Remove fake format .wad (use TXTH)
|
2023-07-08 11:35:34 +02:00 |
|
bnnm
|
bb7176463b
|
cleanup: remove unused bdsp
apparently an attempt to support extracted .hst/hxg files from PK: Out of Shadows
|
2023-06-25 11:18:17 +02:00 |
|
bnnm
|
0746a89210
|
cleanup: misc renames
|
2023-05-15 16:14:29 +02:00 |
|
bnnm
|
bf218c08b4
|
cleanup: separate functions
move common functions to its own .h so it's clearer where are they used and don't get copied in all headers
|
2023-05-14 21:20:29 +02:00 |
|
bnnm
|
eadaf21bde
|
internal cleanup (move files)
|
2023-05-14 20:17:51 +02:00 |
|
bnnm
|
2ca0c1746a
|
Fix sound in mono .thp
|
2023-04-29 22:43:19 +02:00 |
|
bnnm
|
a6c59fdd07
|
remove raw .tra (use .txth)
|
2023-01-21 18:37:52 +01:00 |
|
NicknineTheEagle
|
d7d15e6bdb
|
Doc
|
2022-09-22 09:51:21 +03:00 |
|
bnnm
|
89b13c8e07
|
Fix segments not using highest sample rate as base
|
2022-06-19 19:36:25 +02:00 |
|
bnnm
|
2c9b8e614b
|
Add .audio_data [Lego SW: The Skywalker Saga (PC)]
|
2022-05-01 18:10:22 +02:00 |
|
NicknineTheEagle
|
4179c2f0f3
|
Minor tweaks
|
2022-02-19 21:46:13 +03:00 |
|
NicknineTheEagle
|
ec2373a98d
|
Formatting tweaks
|
2021-12-08 16:50:05 +03:00 |
|
NicknineTheEagle
|
27cf174b80
|
EA SCHl: Removed the hack merging multiple sounds in one bigfile
|
2021-10-28 18:52:19 +03:00 |
|
bnnm
|
b8ab88c404
|
Fix some .cnk 1SNh [Triple Play 97, FIFA 97 (PS1)]
|
2021-10-10 13:03:38 +02:00 |
|
bnnm
|
7bb2434b56
|
misc issues and cleanup
|
2021-09-15 23:22:17 +02:00 |
|
bnnm
|
abb9acaf4f
|
cleanup: remove tabs
|
2021-09-04 22:19:36 +02:00 |
|
bnnm
|
8bfd247eac
|
build: autotools cleanup and log fixes
|
2021-08-26 22:16:31 +02:00 |
|
bnnm
|
65f6197ae4
|
Fix EA .WVE with PCM8 [Madden NHL 97 (PC)]
|
2021-08-22 12:25:06 +02:00 |
|
bnnm
|
af2bb05fdb
|
blocked: add sample count util
|
2021-08-22 12:22:19 +02:00 |
|
NicknineTheEagle
|
9840556adc
|
EAAC: Fixed PCM channel offsets
|
2021-08-10 05:34:34 +03:00 |
|
bnnm
|
39dfdee9e4
|
cleanup: function defs, unused vars
|
2021-07-29 22:29:49 +02:00 |
|
bnnm
|
5673a3c636
|
cleanup: misc
|
2021-07-29 18:38:07 +02:00 |
|
bnnm
|
805412e129
|
Ignore silence codec in bitrate and info
|
2021-07-23 16:03:20 +02:00 |
|
bnnm
|
68b9164d72
|
Fix mono .thp [WarioWare, Inc. Mega Party Game$! (GC)]
|
2021-06-20 10:29:49 +02:00 |
|
bnnm
|
14f98fdb5a
|
Cleanup
|
2021-04-03 18:14:58 +02:00 |
|
bnnm
|
f65c3284c7
|
Cleanup
|
2021-04-03 18:11:28 +02:00 |
|
bnnm
|
a2a4a48524
|
Add XA 8-bit mode [Micro Machines (CD-i)]
|
2021-02-24 23:40:20 +01:00 |
|
bnnm
|
32400b311b
|
Enable libspeex for autotools/audacious
|
2021-01-23 15:51:27 +01:00 |
|
NicknineTheEagle
|
d4754b00b0
|
Split Ubi IMA and Ubi SCE IMA into different codecs
|
2020-12-06 21:05:13 +03:00 |
|
bnnm
|
54340f9bcd
|
Fix SNDS with CBD2 [Battle Tryst (Arcade)]
|
2020-12-01 23:25:13 +01:00 |
|
bnnm
|
c339b06238
|
Fix looping in segmented layout
|
2020-11-22 21:57:44 +01:00 |
|
bnnm
|
3b80e4c813
|
Improve seeking speed in layered/segmented layout in some cases
|
2020-11-22 20:14:05 +01:00 |
|
bnnm
|
450281dafd
|
Allow segments of different number of channels
|
2020-11-22 19:00:01 +01:00 |
|
bnnm
|
eab7e9ac06
|
Tweak log
|
2020-11-15 00:12:27 +01:00 |
|
NicknineTheEagle
|
3985f20e7b
|
EA SCHl: Minor doc + reordered codecs
|
2020-11-01 07:07:27 +03:00 |
|
NicknineTheEagle
|
b965a8ae98
|
EA SCHl: Fixed channel offsets for Saturn PCM
|
2020-11-01 07:07:26 +03:00 |
|
NicknineTheEagle
|
a8a35cecb8
|
EA SCHl: Fixed channel offsets for some cases
|
2020-10-31 20:59:35 +03:00 |
|
bnnm
|
3097ca83dc
|
Rename vawx to xwav
|
2020-10-01 22:02:54 +02:00 |
|
bxaimc
|
4920603fcd
|
Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch)
|
2020-09-15 06:56:27 -04:00 |
|
bnnm
|
627fbe2f4e
|
Fix some loop install issues with layers
|
2020-09-06 19:24:56 +02:00 |
|
bnnm
|
fbab0c0905
|
Fix some decoding edge cases
|
2020-08-15 16:13:01 +02:00 |
|
bnnm
|
c6bd158700
|
Fix stack overflow when seeking with segments/layers
|
2020-08-03 23:15:59 +02:00 |
|
bnnm
|
9b0df8652e
|
FFmpeg test
|
2020-08-01 10:31:00 +02:00 |
|
bnnm
|
9216971505
|
Make segmented/layered loop/behave a bit more standard for seeking
|
2020-08-01 00:48:15 +02:00 |
|
bnnm
|
16a056437d
|
Separate part of vgmstream.c to decode.c and render.c
|
2020-07-26 18:36:47 +02:00 |
|
bnnm
|
57053ee348
|
Add pad end + don't emmit garbage samples past file end
|
2020-07-26 17:16:46 +02:00 |
|
bnnm
|
a017033ba8
|
Handle config in segments/layouts
|
2020-07-26 11:19:52 +02:00 |
|
bnnm
|
5ecf1136a3
|
Cleanup
|
2020-07-18 00:12:44 +02:00 |
|
bnnm
|
4879c74ddd
|
Cleanup
|
2020-07-17 22:35:32 +02:00 |
|