bnnm
|
6c240e0a78
|
Add mutant OPUS .wem [Cyberpunk 2077 (PC)]
|
2020-12-13 20:47:21 +01:00 |
|
bnnm
|
b03109e0dc
|
Fix some .smp [Guilty Party (Wii)]
|
2020-12-13 20:39:50 +01:00 |
|
NicknineTheEagle
|
041523a590
|
Ubi SB: Fixed Splinter Cell: Pandora Tomorrow (PS2)
|
2020-12-12 23:56:01 +03:00 |
|
NicknineTheEagle
|
528836b59d
|
Doc
|
2020-12-12 20:22:36 +03:00 |
|
NicknineTheEagle
|
a0b48a3b9b
|
SBK: Minor tweak
|
2020-12-12 20:22:31 +03:00 |
|
NicknineTheEagle
|
0db7926ef9
|
SBK: Added version from Addiction Pinball 1997 demo
|
2020-12-10 19:41:07 +03:00 |
|
bnnm
|
e4e6b4b6c7
|
Doc
|
2020-12-09 21:21:19 +01:00 |
|
bnnm
|
7927af4791
|
Add HCA key
|
2020-12-09 21:20:28 +01:00 |
|
bnnm
|
872475bfc3
|
Add .awc with Vorbis in sfx mode [Red Dead Redemption 2 (PC)]
|
2020-12-09 21:19:24 +01:00 |
|
bnnm
|
75e0838414
|
Fix TXTP with UTF-8 BOM
|
2020-12-09 21:18:44 +01:00 |
|
bnnm
|
01cd373567
|
Fix some .NAAC looping issues
|
2020-12-09 21:18:13 +01:00 |
|
NicknineTheEagle
|
75c400abd9
|
Added Team17 SBK format [Addiction Pinball (PC)]
|
2020-12-09 19:36:02 +03:00 |
|
NicknineTheEagle
|
03fac31b9d
|
Doc fix
|
2020-12-09 19:26:04 +03:00 |
|
NicknineTheEagle
|
dffe043381
|
Ubi SB: Set stream_type to 0x00 if subblock flag isn't set
|
2020-12-08 00:33:34 +03:00 |
|
NicknineTheEagle
|
f52ffd24e1
|
Ubi SB: Added more versions
Myst IV: Revelation (PC)
Splinter Cell: Chaos Theory (PS2)
|
2020-12-07 21:10:11 +03:00 |
|
NicknineTheEagle
|
2d0d67084f
|
Organizing
|
2020-12-06 22:10:41 +03:00 |
|
NicknineTheEagle
|
d4754b00b0
|
Split Ubi IMA and Ubi SCE IMA into different codecs
|
2020-12-06 21:05:13 +03:00 |
|
NicknineTheEagle
|
f9896bedfb
|
Ubi SB: Updated random type for new versions
|
2020-12-06 02:19:52 +03:00 |
|
NicknineTheEagle
|
2259e163f1
|
Minor doc, organizing
|
2020-12-06 01:21:11 +03:00 |
|
NicknineTheEagle
|
359e6fc540
|
Merge remote-tracking branch 'upstream/master' into ubi
|
2020-12-05 21:46:40 +03:00 |
|
bnnm
|
8744c2f908
|
Add support for AIFC loop comments [Battle Tryst (Arcade)]
|
2020-12-05 19:26:18 +01:00 |
|
bnnm
|
ee1b0fc1f6
|
Doc
|
2020-12-05 19:25:12 +01:00 |
|
bnnm
|
7de6ba29cc
|
Tweak player's ignore loop priority
|
2020-12-05 19:05:36 +01:00 |
|
NicknineTheEagle
|
feeb3053f2
|
Ubi SB: stream_type 0x01 is always PCM for streams
|
2020-12-05 20:28:10 +03:00 |
|
NicknineTheEagle
|
7f8294de2e
|
Ubi SB: Doc unknown codec
|
2020-12-05 20:20:06 +03:00 |
|
NicknineTheEagle
|
32c04d58bf
|
Ubi SB: Added new version [Myst III: Exile (PS2)]
|
2020-12-05 19:03:33 +03:00 |
|
bnnm
|
c3ed1fad60
|
Merge pull request #773 from ahigerd/oki4s-mono
switch stereo channels in OKI4S decoding
|
2020-12-02 18:18:13 +01:00 |
|
Adam Higerd
|
53542ad54e
|
switch stereo channels in OKI4S decoding
|
2020-12-02 11:00:18 -06:00 |
|
Kevin López Brante
|
0a6bee4137
|
Merge branch 'master' into ea
|
2020-12-02 06:52:26 -03:00 |
|
Adam Higerd
|
a9752e3da7
|
switch nibbles on OKI4s mono, add to TXTH
|
2020-12-01 21:19:03 -06:00 |
|
NicknineTheEagle
|
b455ac5af4
|
EA HDR: Added VAG variation [Need for Speed: Hot Pursuit 2 (PS2)]
|
2020-12-02 02:50:13 +03:00 |
|
NicknineTheEagle
|
bf0bfec463
|
EA HDR: Fixed byte endianness detection
|
2020-12-02 02:50:13 +03:00 |
|
NicknineTheEagle
|
1194fbf618
|
Fixed case inconsistency in logging
|
2020-12-02 02:50:13 +03:00 |
|
NicknineTheEagle
|
a3c6595865
|
Minor doc
|
2020-12-02 02:50:13 +03:00 |
|
NicknineTheEagle
|
dc74675b84
|
EA MPF: Improved parser accuracy
|
2020-12-02 02:50:13 +03:00 |
|
NicknineTheEagle
|
df6212d5e7
|
EA TMX: Use setup_subfile_streamfile for GIN sounds
|
2020-12-02 02:50:13 +03:00 |
|
bnnm
|
b87c06447c
|
Fix TXTP segfault when not using groups
|
2020-12-01 23:50:01 +01:00 |
|
bnnm
|
78bb21b3ed
|
Allow TXTP groups selecting subfiles like random for testing
|
2020-12-01 23:30:01 +01:00 |
|
bnnm
|
54340f9bcd
|
Fix SNDS with CBD2 [Battle Tryst (Arcade)]
|
2020-12-01 23:25:13 +01:00 |
|
bnnm
|
2135fea36d
|
Fix CBD2_int decoder
|
2020-12-01 23:21:58 +01:00 |
|
bnnm
|
5adcbc4da5
|
Tweak DTK detection
|
2020-12-01 23:21:33 +01:00 |
|
bnnm
|
7437c53545
|
Improve perfomance of some de-chunked .txtp
|
2020-12-01 23:20:28 +01:00 |
|
bnnm
|
38886537f6
|
Improve TXTP loop anchors and add #B for body time without fades
|
2020-11-29 20:13:14 +01:00 |
|
bnnm
|
5fd230293a
|
Minor Wwise doc
|
2020-11-29 20:10:49 +01:00 |
|
bnnm
|
763493c7ae
|
Fix info dialog sometimes showing minutes+seconds as N:60.0
|
2020-11-29 20:10:21 +01:00 |
|
bnnm
|
07c1168a6a
|
Add .3do extension [Aqua World: Umimi Monogatari (3DO)]
|
2020-11-29 20:09:52 +01:00 |
|
bnnm
|
433c3ac56d
|
Add HCA key
|
2020-11-29 20:07:19 +01:00 |
|
bnnm
|
53cd56ab35
|
Fix Vorbis .wem with metadata [Gears of War 4 (PC)]
|
2020-11-24 18:46:57 +01:00 |
|
bnnm
|
c4c083dfea
|
Disable layout seeking for now due to bugs
|
2020-11-24 18:46:15 +01:00 |
|
bnnm
|
c339b06238
|
Fix looping in segmented layout
|
2020-11-22 21:57:44 +01:00 |
|
bnnm
|
3b80e4c813
|
Improve seeking speed in layered/segmented layout in some cases
|
2020-11-22 20:14:05 +01:00 |
|
bnnm
|
2f516d4e29
|
Add RIFF .ima [Baja: Edge of Control (PS3/X360)]
|
2020-11-22 19:01:17 +01:00 |
|
bnnm
|
be8eeb22d4
|
Fix multichannel Wwise Opus
|
2020-11-22 19:00:55 +01:00 |
|
bnnm
|
450281dafd
|
Allow segments of different number of channels
|
2020-11-22 19:00:01 +01:00 |
|
bnnm
|
2e24208622
|
Fix some pad end issues with segmented layout
|
2020-11-22 18:57:15 +01:00 |
|
bnnm
|
4a9c56c976
|
Fix segfault when using pad end in some cases
|
2020-11-21 17:53:48 +01:00 |
|
bnnm
|
1c48be52d2
|
Tweak layer-v mixing in some cases and improve performance
|
2020-11-21 15:59:52 +01:00 |
|
bnnm
|
388007c355
|
Fix some .sad [Luminous Arc (DS)]
|
2020-11-21 15:55:46 +01:00 |
|
bnnm
|
30a495335c
|
Enable Wwise OPUS [Assassin's Creed Valhalla (PC)]
|
2020-11-21 15:55:06 +01:00 |
|
bnnm
|
42e4a11564
|
Fix some .xwb+xsb name issues [LocoCycle (X360)]
|
2020-11-21 15:54:07 +01:00 |
|
bnnm
|
f3b7b93d19
|
Add .mwa extension [Fatal Frame (Xbox)]
|
2020-11-21 15:51:43 +01:00 |
|
NicknineTheEagle
|
115836df7f
|
Merge branch 'master' into jansson
|
2020-11-16 02:55:08 +03:00 |
|
NicknineTheEagle
|
54933050cb
|
Ship pre-compiled jansson library
|
2020-11-16 02:12:58 +03:00 |
|
bnnm
|
5c58e2fc7f
|
Doc
|
2020-11-15 22:46:17 +01:00 |
|
bnnm
|
8c49c773a4
|
Fix some .awb CPK [Ace Combat Infinity (PS3)]
|
2020-11-15 22:44:45 +01:00 |
|
bnnm
|
061dd7f289
|
Tweak HCA bruteforcer
|
2020-11-15 22:44:04 +01:00 |
|
bnnm
|
ac357845b1
|
Add HCA key
|
2020-11-15 22:43:01 +01:00 |
|
bnnm
|
0984e4438e
|
Fix some .acb names [Street Fighter vs Tekken (X360)]
|
2020-11-15 01:28:42 +01:00 |
|
bnnm
|
9dbd046205
|
Fix segfault when applying trims, pads and body settings in edge cases
|
2020-11-15 01:11:13 +01:00 |
|
bnnm
|
43ef8e8507
|
Fix some Wwise .bnk SFX
|
2020-11-15 00:44:25 +01:00 |
|
bnnm
|
d4f6228809
|
Add .nsopus [Sakuna: Of Rice and Ruin (Switch)]
|
2020-11-15 00:20:44 +01:00 |
|
bnnm
|
af5176721c
|
Fix some .nus3bank [Tekken Tag Tournament 2 (X360)]
|
2020-11-15 00:15:21 +01:00 |
|
bnnm
|
eab7e9ac06
|
Tweak log
|
2020-11-15 00:12:27 +01:00 |
|
bnnm
|
f6bd042f12
|
Fix .txtm in .awb
|
2020-11-15 00:11:57 +01:00 |
|
bnnm
|
8da533e815
|
Add .awb+acb using CPK [MGS3 (3DS), SF vs TK (X360)]
|
2020-11-15 00:11:48 +01:00 |
|
Julian Xhokaxhiu
|
d55397242c
|
sps_n1: init_vgmstream_ogg_vorbis is available when VGM_USE_VORBIS=ON
|
2020-11-12 20:11:55 +01:00 |
|
bnnm
|
0dac6af7e4
|
Fix compiler warnings
|
2020-11-09 22:26:26 +01:00 |
|
bnnm
|
2762dfa9d9
|
Fix compiler warnings
|
2020-11-09 22:26:07 +01:00 |
|
bnnm
|
81303b449c
|
Add partial support for Koie Tecmo .xws with MSF
|
2020-11-09 22:22:00 +01:00 |
|
bnnm
|
847d93b7a1
|
Add WiiVoice dsp [Fatal Frame 5 (WiiU)]
|
2020-11-09 20:40:24 +01:00 |
|
bnnm
|
807d479851
|
Fix some .sed [Fatal Frame 5 (WiiU)]
|
2020-11-09 20:18:53 +01:00 |
|
bnnm
|
af7cc73685
|
Add TXTH name_offset_absolute for some subsong cases
|
2020-11-09 18:49:54 +01:00 |
|
bnnm
|
abb8d3fa1d
|
Rename TXTH subsong_offset to subsong_spacing for clarity
Also add loop_start/end aliases for easier typing
|
2020-11-09 17:35:38 +01:00 |
|
bnnm
|
6e82819aa9
|
Clean Wwise meta
|
2020-11-09 17:04:42 +01:00 |
|
bnnm
|
1dbf99e994
|
Fix trailing samples not being cut when using pad end
|
2020-11-09 14:53:34 +01:00 |
|
bnnm
|
1770ca53b6
|
Fix buggy .at3 [E.X. Troopers (PS3)]
|
2020-11-09 14:51:59 +01:00 |
|
bnnm
|
a092b40271
|
Add Wwise Opus (disabled)
|
2020-11-09 14:51:46 +01:00 |
|
bnnm
|
ba88be7a47
|
Improve XOpus handling + prepare Wwise Opus
|
2020-11-09 14:50:33 +01:00 |
|
NicknineTheEagle
|
b0b2fb7c5b
|
EA MPF: Fixed RAM tracks with multiple BNKs
|
2020-11-09 03:54:56 +03:00 |
|
NicknineTheEagle
|
6d80fd3caa
|
EA MPF: Set MUS name as stream name in v0 parser
|
2020-11-08 23:15:00 +03:00 |
|
NicknineTheEagle
|
ac389b1af3
|
Added TXTM format for specifying companion files
|
2020-11-08 22:42:57 +03:00 |
|
NicknineTheEagle
|
6ad66fdeb8
|
Fixed uninitialized local variable
|
2020-11-08 20:50:42 +03:00 |
|
NicknineTheEagle
|
cde0eb5520
|
EA MPF: Implemented RAM tracks (stored as BNKs)
|
2020-11-08 20:50:17 +03:00 |
|
NicknineTheEagle
|
adb7fa712e
|
EA MPF: Fixed version 3.1 [SSX Tricky]
|
2020-11-08 17:47:39 +03:00 |
|
NicknineTheEagle
|
5c76592bfd
|
Minor doc
|
2020-11-07 21:20:59 +03:00 |
|
NicknineTheEagle
|
f1912656cd
|
EA TMX: Fixed big endian version
|
2020-11-07 18:26:57 +03:00 |
|
NicknineTheEagle
|
21b5f9d0e1
|
EAAC: SPS always has type set to streamed
|
2020-11-07 17:02:58 +03:00 |
|
NicknineTheEagle
|
4f03a5112d
|
EA SCHl: Fixed PS2 bank offsets
|
2020-11-07 16:24:04 +03:00 |
|
NicknineTheEagle
|
8b463f9d53
|
EA SCHl: Added Wii platform
|
2020-11-07 16:24:03 +03:00 |
|
NicknineTheEagle
|
3d95d56559
|
EAAC: Implemented looped gigasamples
|
2020-11-07 06:36:19 +03:00 |
|