Commit Graph

3699 Commits

Author SHA1 Message Date
NicknineTheEagle
7eb3b1cc5b Added .chk extension 2020-11-07 06:34:59 +03:00
bnnm
4be85e27a3 Add FSB key 2020-11-06 17:44:34 +01:00
bnnm
395c2d38dc Add #v alias and fix dB decimals 2020-11-06 17:44:07 +01:00
bnnm
8a1430e0b1 Fix .MSF sample counts with VBR MP3 [Asura's Wrath (PS3)] 2020-11-06 17:43:29 +01:00
bnnm
b55dbb2350 Add FSB OPUS (disabled) 2020-11-02 12:33:03 +01:00
bnnm
71bf056039 Fix encrypted FSB5 .bank 2020-11-02 12:30:20 +01:00
bnnm
86a18e7ca6 Fix Wwise old stereo IMA [Shadowrun 2007 (PC)] 2020-11-02 12:29:18 +01:00
bnnm
a26816d8ff
Merge branch 'master' into txtp-misc-title 2020-11-02 01:14:15 +01:00
bnnm
01eaab1f01 Unity plugin titles and improve TXTP handling 2020-11-02 01:07:39 +01:00
NicknineTheEagle
da4050c144 Documented EA ABK and HDR formats 2020-11-02 01:55:38 +03:00
bnnm
5949e5f83f Merge branch 'master' into txtp-misc 2020-11-01 22:34:30 +01:00
bnnm
0df5bccd2e Add TXTP loop anchors to simplify segment loops and multi-loop groups 2020-11-01 22:26:52 +01:00
NicknineTheEagle
28a22f3684 EA SCHl: Fixed channel offsets for PS2 PCM 2020-11-01 19:30:07 +03:00
NicknineTheEagle
7a4864060d EA SCHl: Fixed channel offsets for PC GCADPCM streams 2020-11-01 18:59:00 +03:00
NicknineTheEagle
42bfc1fa6f EA SCHl: Adjusted when to use EA-XA v2 2020-11-01 18:57:16 +03:00
bnnm
48a32e6631 Add TXTP special value "all" in random groups 2020-11-01 16:49:43 +01:00
bnnm
a41110404b Add TXTP support for volume macro in decibels 2020-11-01 16:12:39 +01:00
NicknineTheEagle
6131b488c4 Fixed interleaved EA-XA decoding 2020-11-01 17:32:26 +03:00
bnnm
9c9e282452 Fix stereo VADPCM 2020-11-01 15:28:04 +01:00
bnnm
7497b6370e Fix FSB5 .bank segfault when failing to open encrypted files 2020-11-01 15:27:48 +01:00
bnnm
d57fe63681 Fix Wwise old IMA/PCM and new LE XMA [Shadowrun (PC)] 2020-11-01 15:26:57 +01:00
NicknineTheEagle
0df7f8ccca EA SCHl: Unified EA-XA decoder 2020-11-01 07:56:10 +03:00
NicknineTheEagle
0475750c2f EA SCHl: PCM is interleaved on PC only in v0 2020-11-01 07:07:28 +03:00
NicknineTheEagle
3985f20e7b EA SCHl: Minor doc + reordered codecs 2020-11-01 07:07:27 +03:00
NicknineTheEagle
69bec350fc EA SCHl: PS2 PCM always has mini-header 2020-11-01 07:07:27 +03:00
NicknineTheEagle
b965a8ae98 EA SCHl: Fixed channel offsets for Saturn PCM 2020-11-01 07:07:26 +03:00
NicknineTheEagle
a8a35cecb8 EA SCHl: Fixed channel offsets for some cases 2020-10-31 20:59:35 +03:00
NicknineTheEagle
48a618e532 Renamed some structs to avoid clashes 2020-10-31 20:57:12 +03:00
NicknineTheEagle
e14bb508e2 Ubi DAT: Append "(missing)" to missing files 2020-10-29 23:30:35 +03:00
NicknineTheEagle
a731fa248f Ubi DAT: Play silence if external file is not found 2020-10-29 23:06:21 +03:00
NicknineTheEagle
19ccbc4782 EA SCHl: Assume interleaved PCM for v0 2020-10-29 20:20:43 +03:00
NicknineTheEagle
57209111cf EA SCHl: Filled missing codec indexes 2020-10-29 20:20:13 +03:00
bnnm
aa1f0cdcf6 Extra check for ASKA ADPCM in .aac 2020-10-25 10:26:55 +01:00
bnnm
0694abbf37 Fix .rsd XMA cutting early [Crash of the Titans (X360)] 2020-10-25 10:26:23 +01:00
bnnm
c470ed5218 Fix .wem OPUSNX with original rate [MK Home Circuit (Switch) voices] 2020-10-17 19:41:49 +02:00
bnnm
f4155c7f50 Remove tri-Ace .ace fake extension (use .aac/laac) 2020-10-17 19:13:11 +02:00
bnnm
06b82f7c80 Remove Enthusia .enth fake extension (use .lbin/ap/lep/lp) 2020-10-17 19:11:15 +02:00
bnnm
e8343035ab Redo tri-Ace .aac w/ MSADPCM + subsongs [Star Ocean 4 (PC)] 2020-10-17 19:05:50 +02:00
bnnm
e325a739f8 Fix multichannel/variable frame ASKA ADPCM [Resonance of Fate (PC)] 2020-10-17 19:00:33 +02:00
bnnm
6fc5e604e7 Fix Enthusia PCM files and add .lp/ap/lep 2020-10-17 19:00:02 +02:00
bnnm
25dfb01307 Cleanup 2020-10-12 23:31:15 +02:00
bnnm
95a15dafae Lower .zwdsp priority 2020-10-12 23:31:07 +02:00
bnnm
b55675d49d Fix some iMuse .wav [Grim Fandango (Vita)] 2020-10-12 23:29:30 +02:00
bnnm
347507a775 Add .wav DSP/OPUS [Dragon Quest (Switch)] 2020-10-11 01:10:02 +02:00
bnnm
27fd84ca8c Add .way bgm decoder/meta [Eien no Owari ni (PC)] 2020-10-11 00:01:11 +02:00
bnnm
3097ca83dc Rename vawx to xwav 2020-10-01 22:02:54 +02:00
bnnm
96727a5192 Fix some .nlsd [Disgaea 4 (PC)] 2020-10-01 21:22:34 +02:00
bnnm
d2dd3abf45 Fix .bank with multiple FSB5 [Hades (Switch)] 2020-10-01 21:16:01 +02:00
bnnm
ffaf08760b Fix some .bnk [Warhammer 40000 (PC)] 2020-10-01 21:15:11 +02:00
NicknineTheEagle
7f27515d57 Ubi DAT: Fixed random resource type 2020-09-29 15:36:34 +03:00
NicknineTheEagle
975958b5a9 Fixed open_streamfile_by_filename crashing if empty filename is passed 2020-09-29 15:10:45 +03:00
Christopher Snowhill
6c9de061f3 Implement skeleton JSON code 2020-09-27 18:07:10 -07:00
bnnm
37d9f50f74 Fix some encrypted .ogg [Tobi Tsukihime (PC)] 2020-09-27 22:01:14 +02:00
bnnm
5b5d671f3b Fix some .xwb with DSP [Blossom Tales (Switch)] 2020-09-26 19:20:40 +02:00
bnnm
d6b6d6fd72 Add old/new .xse [Lost Odyssey (X360), Mindjack (X360/PS3)] 2020-09-25 16:58:59 +02:00
bnnm
c9bc1713de Add old .xwv [Lost Odyssey (X360), Bullet Witch (X360)] 2020-09-25 16:52:12 +02:00
bnnm
6bc2606c10 Fix FFmpeg subsongs always playing first 2020-09-25 16:50:50 +02:00
Simon Aarons
8440d01a49
Update formats.c 2020-09-24 14:50:54 +10:00
Simon Aarons
3e4adbb294
Update swav.c 2020-09-24 14:49:33 +10:00
bnnm
f22947dcfd Fix some .xwb and cleanup [Crackdown (X360)] 2020-09-19 00:04:57 +02:00
bnnm
cb1b9f9083 Fix .txth subfiles with subsongs 2020-09-18 23:48:03 +02:00
bnnm
63c545b4e7 Fix some .awb/acb names 2020-09-18 23:47:28 +02:00
bnnm
807b6b6021 Add HCA keys [Kandagawa Jet Girls (PC), Re:Zero (Mobile)] 2020-09-18 23:46:00 +02:00
bnnm
3c4b96de36 Add ADX key [Mirai Nikki (PSP)] 2020-09-18 23:40:08 +02:00
bxaimc
4920603fcd Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch) 2020-09-15 06:56:27 -04:00
bnnm
0b244c50bd Fix .bank with encrypted FSB5 2020-09-14 16:56:20 +02:00
bnnm
807e42989e Add fsbkey [SCP: Unity (PC), GH Metallica (X360)] 2020-09-14 16:56:06 +02:00
bnnm
6fb356500e Tweak .mul check 2020-09-14 16:55:26 +02:00
bnnm
898b016805 Fix some .ktsl2asbin [Atelier Ryza (PC)] 2020-09-12 15:03:43 +02:00
bnnm
bc80041925 Add subsongs and !tags.m3u support for Audacious 2020-09-12 15:03:22 +02:00
Francis Gagné
07f9b7ea66 meta/ogg_vorbis: Support LOOPMS tags
Teach the Ogg Vorbis parser to interpret the value from LOOPMS tags as a
loop start position, measured in milliseconds (instead of the typical
samples). Converting this value to samples requires the sample rate, so
we must now read the sample rate before interpreting the tags.

These tags are used in Sonic Robo Blast 2 (as of v2.2.6).
2020-09-09 23:28:21 -04:00
Francis Gagné
414aa219c8 meta/ogg_vorbis: Support LOOPPOINT tags
Teach the Ogg Vorbis parser to interpret the value from LOOPPOINT tags
as a loop start position.

These tags are used in Sonic Robo Blast 2 (as of v2.2.6).
2020-09-09 22:38:35 -04:00
bnnm
f61b746861 Fix some .mul [Tomb Raider 8 (PS3), Avengers (PC)] 2020-09-06 19:26:37 +02:00
bnnm
627fbe2f4e Fix some loop install issues with layers 2020-09-06 19:24:56 +02:00
bnnm
86b6aefc33 Add HCA key 2020-09-05 18:50:29 +02:00
bnnm
216e1e019d Fix some Ubi SB [Petz Sports (Wii), NCIS (Wii)] 2020-09-04 22:58:42 +02:00
bnnm
a51008ad5a Fix some Ubi BAO [Avatar (Wii), Drawsome (Wii)] 2020-09-04 22:54:03 +02:00
bnnm
55b0854b3e Fix some .sab [Men of Valor (PC), Just Cause (PS2)] 2020-09-04 22:52:43 +02:00
bnnm
fdcaabc932 Cleanup 2020-09-04 17:11:22 +02:00
bnnm
040bad86ce Add HCA keys 2020-08-29 01:05:08 +02:00
bnnm
3eaa43ea63 Fix some .joe [Counter Terrorism Special Forces (PS2)] 2020-08-29 01:04:46 +02:00
bnnm
ff5ffac950 Fix infinite loop with bad data in Wwise Vorbis 2020-08-22 13:40:49 +02:00
bnnm
e42aebf945 Fix seeking with "ignore fade" set 2020-08-22 13:40:01 +02:00
bnnm
c0f5a48aff Allow .txtp matching base files in !tags.m3u 2020-08-22 13:39:48 +02:00
bnnm
69b99e1954 Fix disabling play forever undone by reset (affects foobar convert file) 2020-08-19 18:40:56 +02:00
bnnm
2da75c95fd Remove repeated fsb key 2020-08-19 18:39:00 +02:00
bnnm
baf36daf32 Fix compiler warn 2020-08-19 18:37:46 +02:00
bnnm
f44c795b69 Fix some .ivaud sounds [GTA4 (X360/PS3)] 2020-08-18 15:31:38 +02:00
bnnm
232920eeb2 Cleanup 2020-08-18 14:38:22 +02:00
NicknineTheEagle
8707214040 EA MPF: Fixed empty tracks 2020-08-17 21:45:13 +03:00
Simon Aarons
ac38e353df
Use adpcm_history1_32 for consistency 2020-08-16 22:57:38 +10:00
Simon Aarons
57cd7c6029
Line not actually useless, future-proofing in case of reordering 2020-08-16 22:55:23 +10:00
Simon Aarons
18d461bc36
Remove useless lines 2020-08-16 15:53:13 +10:00
Simon Aarons
e04234e733
Fix offset bug 2020-08-16 15:52:23 +10:00
Simon Aarons
a9100be92f
Initialise sample history and step index to 0 2020-08-16 13:08:29 +10:00
Simon Aarons
221c50b85c
Ensure int32_t for clamps 2020-08-16 12:36:59 +10:00
Simon Aarons
8a5af7ccdb
Highly improved Game.com ADPCM decoding algorithm 2020-08-16 12:28:15 +10:00
bnnm
aed0125ed1 Add FSB4 key [Stacking (X360)] 2020-08-15 20:05:39 +02:00
bnnm
a33c63d8a0 Fix truncated .wem with PTADPCM 2020-08-15 20:04:59 +02:00
bnnm
f5a9e5d06a Add TXTP silence entry 2020-08-15 20:04:50 +02:00
bnnm
e4ed26e703 Use silence meta for dummy entries in BKHD 2020-08-15 20:03:32 +02:00
bnnm
dd0fbb0e65 Add silence codec/meta for special cases 2020-08-15 18:23:49 +02:00
bnnm
fbab0c0905 Fix some decoding edge cases 2020-08-15 16:13:01 +02:00
bnnm
ed44d973f4 Fix some .bank [Fall Guys (PC)] 2020-08-12 18:23:48 +02:00
bnnm
f2aee439c4 Assume .bnk use newer Vorbis codebooks by default for faster inits 2020-08-12 17:50:00 +02:00
bnnm
9f7e4a4c6b txtp: Allow single groups and loop_mode auto for layers 2020-08-12 17:44:54 +02:00
bnnm
fd99eeeb61 Fix memory leak with dual file stereo 2020-08-12 17:41:03 +02:00
bnnm
67c9854a82 Fix .AT9 with wrong padding [F1 2011 (Vita)] 2020-08-12 17:40:20 +02:00
bnnm
d77d8a48ea Add TXTP pseudo-random groups 2020-08-08 23:00:52 +02:00
bnnm
ca16bb0653 Tweak description for mixed layouts 2020-08-08 20:35:53 +02:00
bnnm
e746c7d462 Add TXTP group auto-positions and layer-x macro auto-channels 2020-08-08 20:35:19 +02:00
bnnm
6345c3e6ea Fix foobar not disabling loop forever when needed 2020-08-05 21:17:34 +02:00
bnnm
e6eae7e341 Fix PTADPCM missing samples 2020-08-05 00:16:35 +02:00
bnnm
127bbcad6f Doc 2020-08-03 23:18:47 +02:00
bnnm
96d9502742 Fix EOF frame in early ADX [Baroque (SAT)] 2020-08-03 23:17:20 +02:00
bnnm
c6bd158700 Fix stack overflow when seeking with segments/layers 2020-08-03 23:15:59 +02:00
bnnm
175a03d54b Fix .awb with RIFF (ATRAC3/ATRAC9) 2020-08-01 20:22:26 +02:00
bnnm
6a5ea55718 Cleanup 2020-08-01 20:16:09 +02:00
bnnm
21a4afdadd Add .bsf [Reign of Fire ((PS2/GC/Xbox)] 2020-08-01 17:04:55 +02:00
bnnm
aa58da7ca1 Add .dsb [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)] 2020-08-01 16:04:41 +02:00
bnnm
d263b9c080 Allow reading some Windows-1252 strings 2020-08-01 15:28:41 +02:00
bnnm
230aa56a8c Add .zwv [THE iDOLM@STER Shiny TV (PS3)] 2020-08-01 15:28:12 +02:00
bnnm
9b0df8652e FFmpeg test 2020-08-01 10:31:00 +02:00
bnnm
9216971505 Make segmented/layered loop/behave a bit more standard for seeking 2020-08-01 00:48:15 +02:00
bnnm
ef64005418 Improve Level 5 0x555 codec performance 2020-07-31 17:13:22 +02:00
bnnm
7073d8997d Merge branch 'master' of https://github.com/kode54/vgmstream into cleanup 2020-07-31 17:08:56 +02:00
bnnm
9b4b40d3c8 Remove old bitreader code 2020-07-31 16:54:30 +02:00
bnnm
78ea507e0e Improve EALayer performance a bit by using static bitreader 2020-07-31 16:49:07 +02:00
bnnm
f7526e3735 Use newer bitreader 2020-07-31 16:44:45 +02:00
bnnm
3901393aa3 Minor cleanup 2020-07-31 16:44:31 +02:00
bnnm
d900718a5b Cleanup 2020-07-31 16:44:19 +02:00
bnnm
30eef7ed43 Minor renames 2020-07-30 23:50:56 +02:00
bnnm
5daf36fbc8 Clean Wwise Vorbis and improve IO performance slightly 2020-07-30 23:49:52 +02:00
bnnm
2e9d35b207 Improve Wwise Vorbis bitreader performance 2020-07-30 20:17:14 +02:00
NicknineTheEagle
0ef5b4d40e
Merge branch 'master' into riff 2020-07-30 19:51:43 +03:00
NicknineTheEagle
cc530b3973 RIFF: Fixed mono .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-30 19:22:12 +03:00
bnnm
3bce06ea61 Cleanup 2020-07-29 22:28:49 +02:00
bnnm
5a311f4746 Improve seeking speed 2020-07-29 19:34:55 +02:00
bnnm
dfcb6145cd Merge branch 'master' of https://github.com/kode54/vgmstream into settings 2020-07-26 20:36:09 +02:00
bnnm
c017eed7a5 Ignore incorrectly ripped FSB5 2020-07-26 20:16:12 +02:00
bnnm
579b734083 Cleanup 2020-07-26 20:15:26 +02:00
bnnm
4ec6acb4a6 Add internal simple seeking 2020-07-26 20:15:13 +02:00
bnnm
079218dca8 Update VS files 2020-07-26 20:13:12 +02:00
bnnm
16a056437d Separate part of vgmstream.c to decode.c and render.c 2020-07-26 18:36:47 +02:00
bnnm
32fd4651df use play position in mixing for curves 2020-07-26 17:19:01 +02:00
bnnm
57053ee348 Add pad end + don't emmit garbage samples past file end 2020-07-26 17:16:46 +02:00
bnnm
a017033ba8 Handle config in segments/layouts 2020-07-26 11:19:52 +02:00
Andrew Gunnerson
1f2132ac3f
meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance
The parser previously computed the offset of the coefficients field of
channel 0's ADPCM header and then skipped 0x38 bytes to get to the
coefficients field of the next channel's ADPCM header. This breaks for
some files because they have larger 0x3a byte ACPCM headers.

This commit updates the logic to compute the offset of each channel's
ADPCM header. Immediately after the HEAD part 3 header, there's an
8-byte table for each channel, where the second field indicates the
offset of that channel's ADPCM header. With this information, it's just
a matter of adding 0x08 to get the coefficients field.

Fixes: #674

Signed-off-by: Andrew Gunnerson <chillermillerlong@hotmail.com>
2020-07-24 21:36:04 -04:00
NicknineTheEagle
74a4aaa8b4 Removed fake .khv extension 2020-07-23 23:02:13 +03:00
bnnm
e2e1a3b20c Read TXTP play settings for trims/pads/body 2020-07-23 21:11:24 +02:00
bnnm
d0f1b85d59 Adjust some settings 2020-07-23 21:10:55 +02:00
bnnm
48a9836828 Add begin trim/padding to main render 2020-07-22 23:29:38 +02:00
NicknineTheEagle
2ecf8c44b2 Added .wlv extension [ToeJam & Earl III: Mission to Earth (DC)] 2020-07-22 00:52:20 +03:00
bnnm
845e6112e1 Add put_uXXbe alias 2020-07-21 19:46:27 +02:00
bnnm
1421bde34a Move plugin parts to internal vgmstream code to simplify plugin code 2020-07-21 19:22:17 +02:00
bnnm
20018c0db7 Cleanup 2020-07-21 19:19:30 +02:00
bnnm
479e6b8889 Move plugin parts to internal vgmstream code to simplify plugin code 2020-07-21 19:18:53 +02:00
NicknineTheEagle
595d541f06 RIFF: Fixed .mvw again [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-19 18:06:27 +03:00
NicknineTheEagle
c35c093131 RIFF: Fixed size check for .mvw [Dragon Quest VIII (PS2), Rogue Galaxy (PS2)] 2020-07-18 20:24:32 +03:00
NicknineTheEagle
a646178441 Moved .dat to common extensions list 2020-07-18 20:14:20 +03:00
bnnm
c728301989 Cleanup 2020-07-18 00:27:53 +02:00
bnnm
5ecf1136a3 Cleanup 2020-07-18 00:12:44 +02:00
bnnm
036748f584 CRLF to LF 2020-07-17 22:35:59 +02:00
bnnm
4879c74ddd Cleanup 2020-07-17 22:35:32 +02:00
bnnm
45d64c07d1 CRLF to LF 2020-07-17 19:44:20 +02:00
bnnm
729e13ebb0 mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
bnnm
73db56f327 NWA cleanup and improve performance 2020-07-17 19:15:35 +02:00
bnnm
7592e72bae Make get_xx functions const 2020-07-17 19:09:47 +02:00
bnnm
396bfd630a Minor cleanup 2020-07-16 23:16:52 +02:00
bnnm
09b254006a Add Konami Viper .adp [ParaParaParadise 2ndMIX] 2020-07-16 22:51:58 +02:00
bnnm
b7888bca33 Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c 2020-07-16 22:08:46 +02:00
bnnm
7f0f1ef9b0 Clean SNK SVAG 2020-07-16 22:07:20 +02:00
bnnm
a4331eb04e Fix SVAG detection bug [Silent Scope 2 (PS2)] 2020-07-16 21:47:50 +02:00
bnnm
3091930a1d Fix TXTP edge case when trimming samples 2020-07-16 21:44:34 +02:00
bnnm
d8beb1e791 Fix inverted get_u64xx utils 2020-07-16 21:43:18 +02:00
bnnm
27bcba48a9 Codec internal cleanup and moved out of vgmstream.h 2020-07-16 21:43:01 +02:00
bnnm
a3f171ff0c layered: use highest sample count (allows mixing sfx like wwise) 2020-07-12 19:35:46 +02:00
bnnm
799f5939b4 Fix .mul IMA decoding oddness [Tomb Raider Underworld (PC)] 2020-07-11 21:26:12 +02:00
bnnm
477666a4f7 Add KTSC [Atelier Ryza (PC)] 2020-07-11 21:25:12 +02:00
bxaimc
b21c4c2193 Add HCA key for Digimon Story: Cyber Sleuth (PC); Add RSP ext. for The Simpsons: Road Rage (PS2) 2020-07-08 18:43:33 -04:00
bnnm
4efd09c454 Fix some Ubi SB [Surf's Up (GC)] 2020-07-05 21:22:31 +02:00
bnnm
cfc2558d9c Ignore .wmid subsongs in BKHD .bnk [Ninjala (Switch)] 2020-07-05 21:07:44 +02:00
bnnm
ca6ef7233a Fix PTADPCM segfault on bad data 2020-07-05 21:05:10 +02:00
bnnm
581c44119f Fix .mul IMA glitches [Tomb Raider Underworld (PC), TR Anniversary (PC)] 2020-07-05 21:04:48 +02:00
bxaimc
a25c731b4c formatting, ugh 2020-07-04 01:23:59 -04:00
bxaimc
692ad47cf0 Add HCA key for Cardcaptor Sakura: Happiness Memories (Android) 2020-07-04 01:17:45 -04:00
bnnm
8fdbaaa155 Make RIFF size more strict 2020-06-30 23:41:25 +02:00
bnnm
b9ec090488 Fix some .wav, once again [Asphalt 6 (iOS)] 2020-06-30 23:32:55 +02:00
bnnm
dc83e6dbcc Cleanup 2020-06-30 23:20:36 +02:00
bxaimc
41381b70cf Add looping for Duke Nukem 3D: 20th Anniversary World Tour 2020-06-25 21:47:49 -04:00
bnnm
1963eb2a9c Fix some .wav, again [Asphalt 6 (iOS)] 2020-06-21 13:15:09 +02:00
bnnm
053e570d97 Rename 2020-06-21 01:21:28 +02:00
bnnm
2a3f17cfa5 Fix SWAV .adpcm [Merlin: A Servant of Two Masters (DS)] 2020-06-21 01:17:19 +02:00
bnnm
e619ad7831 Doc 2020-06-21 00:35:34 +02:00
bnnm
2810fa4915 Fix some .wav [Asphalt 6 (iOS)] 2020-06-21 00:35:09 +02:00
bnnm
a906d3f065 Fix some FSB5 .bank [Transistor (iOS)] 2020-06-21 00:34:48 +02:00
bnnm
cb38467380 Add TXTP e/L options to alter loop config, tweak priority/consistency 2020-06-21 00:33:21 +02:00
bnnm
5aa09d45e0 Doc 2020-06-14 15:50:50 +02:00
bnnm
3164eaa2ae Add TXTH loop_behavior=inverted where 0 is loop [Bloody Roar 4] 2020-06-14 15:50:09 +02:00
bnnm
fe1b76922a Fix some .ikm [Legend of Galactic Heroes (PC)] 2020-06-14 15:49:15 +02:00