Commit Graph

3392 Commits

Author SHA1 Message Date
Christopher Snowhill
0d7af1b9e5
Merge pull request #368 from bnnm/txth-mta-sfh
txth mta sfh
2019-03-12 00:49:36 -07:00
bnnm
47f7b8d1d0 Fix Konami XWMA padding 2019-03-12 01:28:42 +01:00
bnnm
9ce54eb4cc Fix missing ifdef 2019-03-12 00:54:41 +01:00
bnnm
5785d9042f Update doc 2019-03-12 00:44:12 +01:00
bnnm
ae66dd42a6 Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
bnnm
0369a82bfc Fix references and tweaks 2019-03-12 00:38:48 +01:00
bnnm
bdd695b9f9 Minor cleanup 2019-03-11 14:49:29 +01:00
bnnm
e9688e540a Rename some files 2019-03-11 14:47:06 +01:00
bnnm
e5d4e2e382 Remove MTAF deblocking code and cleanup 2019-03-11 12:34:23 +01:00
bnnm
5b2af165cf Add TXTH inline coef_table = NNMM.... for DSP 2019-03-11 02:27:52 +01:00
bnnm
c7a8e25ce8 Validate some bytes-to-samples and shadowing tweaks 2019-03-11 01:34:36 +01:00
bnnm
fd9a33d2d0 Add TXTH mpeg bytes-to-samples and tweaks 2019-03-11 01:22:49 +01:00
bnnm
fa9d7e6cc1 Fix TXTH strings with trailing spaces (math change) 2019-03-11 00:11:12 +01:00
bnnm
f2aa9905d4 Add TXTH subfile_offset for wrapper files 2019-03-10 23:39:48 +01:00
bnnm
d0bb4d964e Add non-demuxed EA SCHl .vp6 videos with multilang subsongs 2019-03-10 11:11:27 +01:00
bnnm
ddfb46d1bd Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/] 2019-03-10 10:40:06 +01:00
bnnm
97c9df30aa Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)] 2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533 Tweak minor stuff 2019-03-10 00:28:16 +01:00
bnnm
0719c2cc61 Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)] 2019-03-09 23:51:56 +01:00
bnnm
b4fff010dd Add AAC .strm [Cursed Castilla (3DS)] 2019-03-09 23:27:28 +01:00
bnnm
650c3847d2 Parse hex in TXTP loop install 2019-03-09 23:06:53 +01:00
bnnm
2b4570395a Add AAC codec for TXTH and bytes-to-samples 2019-03-09 22:57:21 +01:00
bnnm
c114dc3ba1 Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set 2019-03-09 21:32:51 +01:00
bnnm
2dc5ddc59e Fix newest .wem channel mask and validate wrong values 2019-03-09 21:31:15 +01:00
bnnm
63e31c1ac0 Fix some 7ch .SPS [BAttlefield 4 (X360) 2019-03-09 20:52:20 +01:00
bnnm
2cdcebf6a7 Add .ilv extension [Star Wars Episode III (PS2)] 2019-03-09 20:52:09 +01:00
bnnm
caba4a95a9 Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)] 2019-03-09 20:51:58 +01:00
bnnm
b5b0ec10a6 Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)] 2019-03-09 20:51:37 +01:00
bnnm
a6e777d120 Update mixing code 2019-03-09 20:50:58 +01:00
Christopher Snowhill
d8ffd7f0d5 Initialize variables so failure doesn't result in a crash 2019-03-05 18:14:57 -08:00
Christopher Snowhill
12ad42378a
Merge pull request #367 from bnnm/ogg-txtp-layout
ogg, txtp, layouts
2019-03-04 18:22:39 -08:00
Christopher Snowhill
dcf969e881
Merge pull request #366 from slashiee/subkeys_dgl
Add Dragalia subkeys for latest BGM tracks
2019-03-04 18:03:21 -08:00
bnnm
637f6e810d Update doc 2019-03-04 23:19:05 +01:00
bnnm
90f3e07802 Add $AUTOALBUM !tags.m3u command 2019-03-04 23:13:02 +01:00
bnnm
92c2c80f5b Tweak tags API 2019-03-04 22:50:05 +01:00
bnnm
186d0c8ebf Cleanup dsp+sck cleanup 2019-03-04 22:48:51 +01:00
bnnm
9616bdd60e Rename dc_dcsw_dcs.c to dcs_wav.c 2019-03-04 20:12:02 +01:00
bnnm
f0d3cadf3d Clean .dcs+wav [Evil Twin (DC)] 2019-03-04 20:08:33 +01:00
bnnm
879f65a864 Fix 3/5ch .SPS [Battlefield 4 (X360)] 2019-03-04 20:07:26 +01:00
bnnm
154198d851 Inherit segment layout 2019-03-04 20:07:05 +01:00
bnnm
4c1b3f56f3 Tweak loop end leeway 2019-03-04 20:06:40 +01:00
bnnm
ea8f2d4ee1 Update docs 2019-03-04 00:06:05 +01:00
bnnm
c3a44ddd17 Accept replaygain_* in !tags.m3u for foobar 2019-03-04 00:05:56 +01:00
bnnm
810435cb68 Show mm:ss in samples info and adjustments 2019-03-03 22:24:29 +01:00
bnnm
563c59664d Handle loop points in seconds and cleanup 2019-03-03 20:03:26 +01:00
bnnm
19c10e014c Add Czech_BAOs 2019-03-03 19:53:59 +01:00
Michael
857f856ff0 i don't even know anymore 2019-03-02 21:10:55 -08:00
bnnm
65e2d4d27d Add TXTP loop install: "#I(loop start) (loop end)" 2019-03-03 03:01:17 +01:00
bnnm
8850ddacff Rename internal coding AICA to YAMAHA
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09 Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)] 2019-03-02 21:12:00 +01:00