Christopher Snowhill
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0d7af1b9e5
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Merge pull request #368 from bnnm/txth-mta-sfh
txth mta sfh
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2019-03-12 00:49:36 -07:00 |
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bnnm
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47f7b8d1d0
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Fix Konami XWMA padding
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2019-03-12 01:28:42 +01:00 |
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bnnm
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9ce54eb4cc
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Fix missing ifdef
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2019-03-12 00:54:41 +01:00 |
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bnnm
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5785d9042f
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Update doc
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2019-03-12 00:44:12 +01:00 |
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bnnm
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ae66dd42a6
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Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
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2019-03-12 00:41:20 +01:00 |
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bnnm
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0369a82bfc
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Fix references and tweaks
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2019-03-12 00:38:48 +01:00 |
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bnnm
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bdd695b9f9
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Minor cleanup
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2019-03-11 14:49:29 +01:00 |
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bnnm
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e9688e540a
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Rename some files
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2019-03-11 14:47:06 +01:00 |
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bnnm
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e5d4e2e382
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Remove MTAF deblocking code and cleanup
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2019-03-11 12:34:23 +01:00 |
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bnnm
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5b2af165cf
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Add TXTH inline coef_table = NNMM.... for DSP
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2019-03-11 02:27:52 +01:00 |
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bnnm
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c7a8e25ce8
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Validate some bytes-to-samples and shadowing tweaks
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2019-03-11 01:34:36 +01:00 |
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bnnm
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fd9a33d2d0
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Add TXTH mpeg bytes-to-samples and tweaks
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2019-03-11 01:22:49 +01:00 |
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bnnm
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fa9d7e6cc1
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Fix TXTH strings with trailing spaces (math change)
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2019-03-11 00:11:12 +01:00 |
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bnnm
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f2aa9905d4
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Add TXTH subfile_offset for wrapper files
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2019-03-10 23:39:48 +01:00 |
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bnnm
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d0bb4d964e
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Add non-demuxed EA SCHl .vp6 videos with multilang subsongs
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2019-03-10 11:11:27 +01:00 |
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bnnm
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ddfb46d1bd
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Add inline TXTH math: (key) = (number) (op) (number) ... [op: +-*/]
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2019-03-10 10:40:06 +01:00 |
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bnnm
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97c9df30aa
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Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
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2019-03-10 00:59:59 +01:00 |
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bnnm
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7f3c09e533
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Tweak minor stuff
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2019-03-10 00:28:16 +01:00 |
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bnnm
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0719c2cc61
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Fix EA SCHl BR and handle multilang better [Battlefield: Hardline (PS3)]
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2019-03-09 23:51:56 +01:00 |
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bnnm
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b4fff010dd
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Add AAC .strm [Cursed Castilla (3DS)]
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2019-03-09 23:27:28 +01:00 |
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bnnm
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650c3847d2
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Parse hex in TXTP loop install
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2019-03-09 23:06:53 +01:00 |
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bnnm
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2b4570395a
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Add AAC codec for TXTH and bytes-to-samples
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2019-03-09 22:57:21 +01:00 |
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bnnm
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c114dc3ba1
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Fix RIFF #ifdef VGM_USE_MAIATRAC3PLUS failing when set
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2019-03-09 21:32:51 +01:00 |
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bnnm
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2dc5ddc59e
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Fix newest .wem channel mask and validate wrong values
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2019-03-09 21:31:15 +01:00 |
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bnnm
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63e31c1ac0
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Fix some 7ch .SPS [BAttlefield 4 (X360)
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2019-03-09 20:52:20 +01:00 |
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bnnm
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2cdcebf6a7
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Add .ilv extension [Star Wars Episode III (PS2)]
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2019-03-09 20:52:09 +01:00 |
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bnnm
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caba4a95a9
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Add ADX key [Bakumatsu Renka: Shinsengumi (PS2)]
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2019-03-09 20:51:58 +01:00 |
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bnnm
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b5b0ec10a6
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Fix some MIB+MIH missing samples [Galaxy Angel II (PS2)]
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2019-03-09 20:51:37 +01:00 |
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bnnm
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a6e777d120
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Update mixing code
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2019-03-09 20:50:58 +01:00 |
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Christopher Snowhill
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d8ffd7f0d5
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Initialize variables so failure doesn't result in a crash
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2019-03-05 18:14:57 -08:00 |
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Christopher Snowhill
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12ad42378a
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Merge pull request #367 from bnnm/ogg-txtp-layout
ogg, txtp, layouts
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2019-03-04 18:22:39 -08:00 |
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Christopher Snowhill
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dcf969e881
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Merge pull request #366 from slashiee/subkeys_dgl
Add Dragalia subkeys for latest BGM tracks
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2019-03-04 18:03:21 -08:00 |
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bnnm
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637f6e810d
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Update doc
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2019-03-04 23:19:05 +01:00 |
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bnnm
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90f3e07802
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Add $AUTOALBUM !tags.m3u command
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2019-03-04 23:13:02 +01:00 |
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bnnm
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92c2c80f5b
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Tweak tags API
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2019-03-04 22:50:05 +01:00 |
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bnnm
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186d0c8ebf
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Cleanup dsp+sck cleanup
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2019-03-04 22:48:51 +01:00 |
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bnnm
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9616bdd60e
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Rename dc_dcsw_dcs.c to dcs_wav.c
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2019-03-04 20:12:02 +01:00 |
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bnnm
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f0d3cadf3d
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Clean .dcs+wav [Evil Twin (DC)]
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2019-03-04 20:08:33 +01:00 |
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bnnm
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879f65a864
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Fix 3/5ch .SPS [Battlefield 4 (X360)]
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2019-03-04 20:07:26 +01:00 |
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bnnm
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154198d851
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Inherit segment layout
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2019-03-04 20:07:05 +01:00 |
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bnnm
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4c1b3f56f3
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Tweak loop end leeway
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2019-03-04 20:06:40 +01:00 |
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bnnm
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ea8f2d4ee1
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Update docs
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2019-03-04 00:06:05 +01:00 |
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bnnm
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c3a44ddd17
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Accept replaygain_* in !tags.m3u for foobar
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2019-03-04 00:05:56 +01:00 |
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bnnm
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810435cb68
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Show mm:ss in samples info and adjustments
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2019-03-03 22:24:29 +01:00 |
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bnnm
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563c59664d
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Handle loop points in seconds and cleanup
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2019-03-03 20:03:26 +01:00 |
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bnnm
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19c10e014c
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Add Czech_BAOs
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2019-03-03 19:53:59 +01:00 |
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Michael
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857f856ff0
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i don't even know anymore
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2019-03-02 21:10:55 -08:00 |
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bnnm
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65e2d4d27d
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Add TXTP loop install: "#I(loop start) (loop end)"
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2019-03-03 03:01:17 +01:00 |
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bnnm
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8850ddacff
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Rename internal coding AICA to YAMAHA
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
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2019-03-03 02:30:52 +01:00 |
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bnnm
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0c39f4cf09
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Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
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2019-03-02 21:12:00 +01:00 |
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