Commit Graph

2428 Commits

Author SHA1 Message Date
bnnm
0d9397ff61 Rename waa_wac_wad_wam.c to ubi_jade.c for clarity 2018-04-06 20:51:51 +02:00
bnnm
0d32bfbf86 Ignore Ubi's Jade games 2018-04-06 20:49:49 +02:00
bnnm
d39e7ec67d Fix Ubi Jade (.wam) [Beyond Good & Evil (PS3), Rayman Rabbids (Wii/PS2)]
Adds X360/PS3/PC support and fixes looping
2018-04-06 20:48:24 +02:00
Christopher Snowhill
aaedb81c2e
Merge pull request #211 from bnnm/quick-fixes
Quick fixes
2018-04-01 18:15:04 -07:00
bnnm
cd1ddd78de Fix some .opus [Resident Evil Revelations (Switch)] 2018-04-01 21:59:53 +02:00
bnnm
22b787b052 Fix some .mcadpcm [Skyrim (Switch)] 2018-04-01 21:59:00 +02:00
bnnm
6ca967eed9 Fix some .sps num samples [Need for Speed Most Wanted (Vita)] 2018-04-01 21:58:35 +02:00
Christopher Snowhill
35bede85fe
Merge pull request #209 from haspor/master
Android change for streamfile
2018-03-31 17:54:45 -07:00
Christopher Snowhill
3ef2f62ad1
Merge pull request #210 from bnnm/aica-layers-eatrax-misc
AICA, layers, EATrax, misc
2018-03-31 17:54:33 -07:00
bnnm
9db9ae563a Add .pdt subsongs [Cubic Lode Runner (GC), Muscle Champion (GC)] 2018-04-01 02:15:10 +02:00
bnnm
effe65c934 Tweak PDT header (cleanup) 2018-03-31 20:42:02 +02:00
bnnm
f2aaccc9fb Add .awc XMA [Red Dead Redemption (XMA)] 2018-03-31 20:11:21 +02:00
bnnm
b555a7f52a Add .sps EATrax [FIFA 2015 (Vita)] 2018-03-31 20:10:57 +02:00
bnnm
b35f88159c Add .mcadpcm [Skyrim (Switch)] 2018-03-31 13:28:30 +02:00
bnnm
b7da78e68e Add .PCM+.SRE [Viewtiful Joe (PS2)] 2018-03-31 13:10:57 +02:00
bnnm
7a08ea263f Add FFmpeg fake header/header_size check to simplify some calls 2018-03-31 13:07:26 +02:00
bnnm
0e64480cd0 Add KTSS .ATSL [Sengoku Musou Sanada Maru (Switch)] 2018-03-31 13:06:00 +02:00
bnnm
eda2a4ac34 Fix buggy XNB [Metagalactic Blitz (PC)] 2018-03-31 13:05:17 +02:00
bnnm
00aaf8fe02 Remove old XMA2 v3 to v4 transformation since FFmpeg now parses both 2018-03-30 22:14:32 +02:00
bnnm
94572fede5 Use meta_MP4 for MP4 FFmpeg too, so no need to ifdef 2018-03-30 21:37:11 +02:00
bnnm
f87284026a Fix test.exe -L creating "smpl" chunk but also looping the song
Since one would to to control looping using the "smpl" chunk it makes no
sense for vgmstream to loop the song.
Also write "smpl" before "data" as it looks cooler
2018-03-30 21:33:14 +02:00
bnnm
da568d47c3 Remove incorrect comment and move code around 2018-03-30 21:29:32 +02:00
bnnm
d990d8b8cd Rename scd_int_layout.c to layered.c for consistency 2018-03-30 21:29:11 +02:00
bnnm
c843c350d1 Clean scd_int layout and rename to layered layout for later reuse 2018-03-30 21:28:32 +02:00
bnnm
642c833fcd Simplify STREAMFILE handling in scd_int_layout
It's not the easiest thing to follow so here is what's going on with
STREAMFILEs:
- external player opens base-streamfile, with a base FILE
- meta scd parses stuff, then per DSP channel/layer:
  - open temp-streamfile, which does custom IO with base-streamfile
(doesn't open any FILE)
  - pass temp-streamfile to init_vgmstream_ngc_dsp_std
  - init parses ok, and re-opens temp-streamfile (with custom IO) as its
own dsp-vgmstream-streamfile; internally it does fopen/fdopen the
original FILE from base-streamfile
  - scd_int_layout stores the newly created VGMSTREAM (internally has
the dsp-vgmstream-streamfile too)
  - close temp-streamfile, that doesn't close base-streamfile as it's
wrapped to avoid doing so, nor affects dsp-vgmstream-streamfile in any
way.
- meta parsing is done, so external player closes base-streamfile (but
the re-fopen'ed dsp-vgmstream-streamfile FILE remains)
- vgmstream renders pcm buffers, etc
- finally player calls close_vgmstream
  - scd_int_layout calls close_vgmstream for each stored VGMSTREAM
  - the VGMSTREAM internally closes the dsp-vgmstream-streamfile, which
in turn closes its own FILE

So ultimately all FILEs, STREAMFILEs and their clones should be properly
handled and closed.
2018-03-30 19:14:37 +02:00
bnnm
0ff0d864ee Remove SCDINTSTREAMFILE and use custom_io streamfile instead 2018-03-30 18:16:17 +02:00
bnnm
e4c819af2e Add size_callback to open_io_streamfile for more complex stuff 2018-03-30 18:10:23 +02:00
bnnm
99888d6517 Merge branch 'master' of https://github.com/kode54/vgmstream into test 2018-03-30 11:02:28 +02:00
-
d5b095361c revert back the Android change. It seems that the 'dup' is not working perfectly with unistd.h either. 2018-03-30 08:22:03 +03:00
Christopher Snowhill
3346be5f5d
Merge pull request #208 from bxaimc/master
Add .vsv extension for KH Re:CoM, updates and fixes for vsf.c and ps2_psh.c, add XIPH_CUE_LOOP pairs for Super Mario Run Oggs
2018-03-29 20:01:56 -07:00
bxaimc
68296163a9 formatting again, this time for ogg_vorbis.c 2018-03-29 21:10:05 -04:00
bxaimc
d5c9165d07 Merge branch 'master' of git://github.com/kode54/vgmstream 2018-03-29 21:04:09 -04:00
bxaimc
0e7f19d77a Add support for XIPH_CUE_LOOP pairs found in Super Mario Run (Android) OGGs. Some additional formatting fixes too. 2018-03-29 21:03:23 -04:00
bnnm
ac3aa26420 Add .sng extension for EA 1SNh as foobar doesn't like .asf 2018-03-30 00:39:21 +02:00
bnnm
011b880884 Add little endian .adpcm DSP [LEGO Worlds (Switch)]
The .adpcm extension may conflict with naomi_adpcm so meta is ordered
before that
2018-03-29 23:28:02 +02:00
bnnm
a029bd9e1d Clean ngc_dsp/mdsp_std 2018-03-29 23:10:13 +02:00
bnnm
868834d52b Accept EA SCHl "SHFR" blocks [Medal of Honor (PC) movies] 2018-03-29 22:52:15 +02:00
bnnm
92b9992552 Rename open_stream_ext/name to open_streamfile_by_ext/filename (cleanup) 2018-03-29 22:34:21 +02:00
bnnm
dce00d6d27 Fix rsd6wma compilation with FFmpeg 2018-03-29 21:05:28 +02:00
bnnm
2b63d451d9 Minor tweaks to get_streamfile_name and co 2018-03-29 21:03:25 +02:00
bnnm
dabbf07014 Fix .dec not looping in plugins (incorrect filename comparison) 2018-03-29 20:54:07 +02:00
bnnm
69fb29fc7a Return size_t in read_string for consistency 2018-03-29 20:42:52 +02:00
bnnm
49e62d2bcc Move read_pos_file to ffmpeg.c since it was only needed there 2018-03-29 20:38:06 +02:00
bnnm
467f7d0b3d Adjust MSF samples and use mpg123 over FFmpeg
Don't adjust loops to frame boundaries since offsets are always aligned
and MSF only does CBR. There was a minor bug getting samples: FFmpeg was
parsing the MSF and would add its header to the bitrate, which was used
for calcs. Now FFmpeg only sees the MP3 data.

Use mpg123 if available too since it's easier to setup in non-Windows
builds (no audible differences otherwise).
2018-03-29 20:25:54 +02:00
bnnm
531e8dc9b8 Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
bnnm
dfeb1da3ef Add .stx STHD [Kakuto Chojin (Xbox)] 2018-03-29 17:01:46 +02:00
bnnm
6ce4580683 Add .msv extension [Fight Club (PS2)] 2018-03-29 16:09:32 +02:00
bnnm
c052848e26 Add EA .WVE videos [Supercross 2000 (PS), Wing Commander 3/4 (PS)] 2018-03-29 15:39:33 +02:00
bnnm
ae999b6769 Add .vis extension [AirForce Delta Strike (PS2)] 2018-03-29 01:21:50 +02:00
bnnm
16ca520ae0 Add .adp ADX extension [Headhunter (DC)] 2018-03-28 22:58:49 +02:00